Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Hey yall! Time for a second custom set? If you guys arent already annoyed to heck with me and my stats I would love to get some criticism!
Separatist: 1: AAT-1 Repulsor Tank (UC) 2: OOM Pilot Battle Droid (C) 3: Poggle the Lesser (VR) 4: Shu Mai (R) 5: Geonosian Sonic Turret (UC) 6: Decimator (VR) 7: Sev'rance Tann (R)
Republic: 8: Cordé (R) 9: Yarael Poof (VR) 10: Oppo Rancisis (R) 11: Yaddle (R) 12: AT-TE (VR) 13: Taun we (R) 14: Shield Generator Fambaa (UC) 15: AT-PT (UC) 16: Droid Saboteur Wookiee (C) 17: Jet Pack EMP Trooper (C)
New Republic: 18: Rouge Squadron Pilot (C) 19: Lar Le'Ung (R)
Yuuzhan Vong: 20: Villip (UC) 21: Tu-Scart (UC) 22: Sgauru (UC) 23: Blorash jelly (C) 24: Perfect Da'Gara (VR)
Sith: 25: Ajunta Pall Force Spirit (R) 26: Darth Wyyrlok (VR)
Fringe: 27: Ex-Gal 4 Scientist (C) 28: Clawdite Bounty Hunter (C) 29: Salacious B. Crumb (VR) 30: DUM-series pit droid (C) 31: R1-series astromech droid (UC) 32: Gamorrean Brute (C) 33: Bith Strategist (C) 34: Gundark Den Mother (UC) 35: Holocron (UC) 36: Felucian Chieftain (UC) 37: Felucian shaman (C)
Empire: 38: IT-O Interrogator droid (C) 39: Purge Trooper (UC) 40: Lord Star Killer (VR)
________________________________________________________________________ Stats!
Separatist:
1: AAT-1 Repulsor Tank Base: Huge Cost: 57 HP: 100 DEF: 14 ATK:+ 8 DMG: 20
Special Ability's: Mounted Weapon Speed 8 Rigid Droid Damage Reduction 10 Pulse Cannon: (Replaces turn, 30 damage to target and splash 30) Reload: (Can only shoot once every two rounds)
2: OOM Pilot Battle Droid Cost: 8 HP: 10 DEF: 10 ATK:+ 2 DMG: 10
Special Abilities: Gunner Droid Ground Pilot +1 (Allies with Mounted Weapon who start their moves adjacent to this character get +1 Speed)
3: Poggle the Lesser Cost: 25 HP:70 DEF: 13 ATK:+ 8 DMG: 10
Special Abilities: Flight Unique Melee Attack Geonosain: (This character counts as a geonosian) Immediate Droid Reserves 20 (If you roll exactly 1 or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
Commander Effect:. All Geonosian allies gain Squad Assault, Squad Defense and Squad Firepower
4: Shu Mai Cost: 20 HP: 30 DEF: 11 ATK:+ 0 DMG: 10
Special Abilities: Unique Immediate Droid Reserves 20 (If you roll exactly 10 or 15 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
Commander Effect: Characters in your squad (including this character) get +10 Damage against enemies with Stealth.
5: Geonosian Sonic Turret Base: Large Cost: 22 HP: 60 DEF: 11 ATK:+ 4 DMG: 20
Special Abilities: Double Attack Emplacement Splash 10 Improved Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that round)
6: Decimator Base: Large Cost:43 HP: 100 DEF: 14 ATK:+ 6 DMG: 30
Special Abilities: Droid Ridged Speed 4 Improved Disintegration (If this character rolls a natural 18, 19 or 20 on an attack, the target is defeated) Molecular Shielding
7: Sev'rance Tann Cost: 45 HP: 100 DEF: 19 ATK:+ 8 DMG: 20
Special Abilities: Vicious Mockery (Choose one enemy at the start of the skirmish, that character has -4 attack against this character for the rest of the game.) Melee Attack Double Attack Unique Rapport (Decimators cost 4 points less when in a squad with this character)
Force Powers: Force 3 Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller) Commander Effect: Droids are subject to this commander effect. All droid allies with in 6 squares gain squad assault.
Republic:
8: Cordé Cost: 6 HP: 30 DEF: 13 ATK:+ 4 DMG:10
Special Abilities: Draw Fire Body Guard Rapport (This character cost 2 less when in a squad with any character whose name contains Padmé Amidala)
9: Yarael Poof Cost: 32 HP: 90 DEF: 17 ATK:+8 DMG: 20
Special Abilities: Melee Attack Unique
Force Powers: Force 4 Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
10: Oppo Rancisis Cost: 53 HP: 140 DEF: 22 ATK:+ 13 DMG: 20
Special Abilities: Melee Attack Triple Attack Melee Reach 2
Force Powers: Force 4
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Malacia (Force 2, usable only on this character's turn: range 2; target living enemy is considered activated this round and takes 20 damage and cannot make attacks of opportunity this turn; save 16)
11: Yaddle Cost: HP: 130 DEF: 21 ATK:+ 13 DMG: 20
Special Abilities: Melee Attack Unique
Force Powers: Force 3 Force Renewal 1 Morichro ( Force 3, replaces attacks: range 6, non-Droids only; 10 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage and can not activate that round. On a success, that character is no longer corrupted.) Force Light: (Force 3. Range 6; Replaces Turn, Target enemy loses two force point's Save 16, on a failure target enemy cannot benefit from Force Renewal on it's next turn.)
12: AT-TE Base: Huge Cost: 120 HP: 220 DEF: 15 ATK:+ 8 DMG: 40
Special Abilities: Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies) Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability) Speed 4 Double Attack Massive (Characters who would have cover being provided from this character cannot be targeted and are not legal targets) Splash 20
13: Taun we Cost: 19 HP: 20 DEF: 14 ATK: - DMG: -
Special Abilities: Unique Heal 30 Immediate Clone Reserves 30 (If this character rolls exactly a 6 or 16 for initative you may immediately add up to 30 points of characters to your squad who have the ability order 66)
14: Shield Generator Fambaa Base: Huge Cost: 41 HP: 100 DEF: 12 ATK: - DMG: -
Special Abilities: Shield Generator (Characters within 6 cannot target enemies or be targeted by enemies farther than 6 squares away from this character)
15: AT-PT Base: Huge Cost: 21 HP: 80 DEF: 20 ATK:+ 7 DMG: 20
Special Abilities: Mounted Weapon Ridged Grenades 20 Personally Transport (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6)
16: Droid Saboteur Wookiee Cost: 26 HP: 70 DEF: 14 ATK:+ 9 DMG: 10
Special Abilities: Ion Gun +20 (+20 Damage against nonliving characters) Bow Caster +10 (+10 Damage against characters with in 6 squares)
17: Jet Pack EMP Trooper Cost: 18 HP: 50 DEF: 16 ATK:+ 9 DMG: 20
Special Abilities: Flight Evade Accurate Shot Mobile Attack Order 66 EMP Grenades (A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect) Grenades 20
New Republic
18: Rouge Squadron Pilot Cost: 10 HP: 20 DEF: 12 ATK:+ 12 DMG: 10
Special Abilities: Rouge Squadron Pilot Pilot Spotter +10
19:Lar Le'Ung Cost: 23 HP: 60 DEF: 18 ATK:+11 DMG: 20
Special Abilities: Melee Attack Double Attack Unique
Force Powers: Force 4 Force Spirit 2 Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Commander Effect: At the end of this character's turn, 1 follower within 6 squares can make an immediate attack.
Yuuzhan Vong
20: Villip Base: Small Cost:10 HP: 10 DEF: 11 ATK:+ - DMG: -
Special Abilities: Stealth Villip (As long as a villip is in your squad all Yuuzhan Vong followers gain the Special Ability "Choir Villip"(Any commander effect that would effect this character has the range of the effect doubled.))
21: Tu-Scart Base: Huge Cost: 55 HP: 110 DEF: 18 ATK:+ 10 DMG: 20
Special Abilities: Synergy +4: Sgauru Speed 8 Clamp Aura Of Fear: All adjacent enemys gain -2 attack and defense Melee Attack Melee Reach 3 Tamed: This character gains savage if there aren't at least 2 Yuuzhan Vong allies adjacent to it. Crowd Fighting
22: Sgauru Base: Huge Cost: 45 HP:100 DEF: 21 ATK:+ 9 DMG:20
Special Abilities: Synergy +4: Tu-Scurt Melee Attack Tail Sweep: (Replaces Attacks This character can attack all adjacent enemys once)
23: Blorash jelly Cost: 24 HP: 60 DEF: 9 ATK: - DMG: -
Special Abilities: Invisibility (Cannot be targeted by nonadjacent enemies) Jelly: An enemy who is adjacent to this character can not move until this character is dead.
24: Perfect Da'Gara Cost: 30 HP: 90 DEF: 19 ATK:+ 11 DMG: 20
Special Abilities: Melee Attack Spit Poison 30 Vonduun Crab Armor 6
Commander Effect: All Yuuzhanvong Allys gain +2 attack and +2 defense
Sith
25: Ajunta Pall Force Spirit Cost: 14 HP:- DEF: - ATK:- DMG: -
Special Abilities: Force Spirit 6 Affinity: Old Republic Dark Spirit: Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Mettle and 3 force points. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks
26: Darth Wyyrlok Cost:81 HP: 150 DEF: 20 ATK:+ 14 DMG: 20
Special Abilities: Melee Attack Unique Double Attack Improved synergy: (+4 attack and +10 damage when with in a squad with Darth Kryat and within 6 squares of him)
Force Powers: Force 6 Force Renewal 1 Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage) Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11) Force Grip 2 (Force 2, replaces attacks: sight; 20 damage) Telekinesis 2 (Force 2, replaces attacks: Move 1 Small, Medium or large ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity) Force Lightning Reflect (Force 2,when this character is targeted by an ability that contains the word lightning this character takes no damage and the attacking character takes damage equal to the damage that would have been dealt to this character ; save 6)
Fringe
27: Ex-Gal 4 Scientist Cost: HP: 20 DEF: 14 ATK:+4 DMG: 10
Special Abilities: Spotter +10 Breath Mask Not affected by abilities or Force powers whose name contains Poison Commander Effect: All allies gain +2 attack against yuuzhan vong with in 6 squares of this character
28: Clawdite Bounty Hunter Cost: 8 HP: 20 DEF: 14 ATK:+ 6 DMG: 20
Special Abilities: Bounty Hunter +2 Stealth Shape Shifter (This character can count as any other type of character for the purpose of commander effects and abilities but only if the player chooses so[Ugnaught,wookiee ect.])
29: Salacious B. Crumb Base: Small Cost: 12 HP: 10 DEF: 6 ATK:- DMG:-
Sepcial Abilities: Unique Rapport 1 (Costs 1 less when within a squad who contains a character that counts as Jabba) Prankster: (Replaces attacks; The player chooese one adjacent enemy roll a D20 and that character is subject to one of the following effects On results of (X) this is the effect: 1: A droid character gains speed 4 for 2 rounds 2: A living character gains speed 4 for 2 rounds 3: Character gains -2 to all attack rolls for 2 rounds 4: Character gains -2 defence for 2 rounds 5: Character takes 10 damage 6: Character looses 10 damage until the end of the round 7-15: No effect 16: Character gains melee attack for 2 rounds 17: When making saving throws effected character must make the Save +2 18: Characters commander effect range is 6 it becomes 3 19: If that character rolls a 1 any time though the game you may add up to 50 points worth of characters to your squad whos name contain jabba the hutt 20: Roll twice and both die rolls go in to effect (Repeats if you get another 20 Not-A-'Real'-Threat: (If an attacker has line of sight to any enemies without Not-A-'Real'-Threat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
All day, every day, Hutt say 'Crumb, Salacious Crumb,' he say, 'Salacious Crumb, make me laugh now or I eat you!'
30: DUM-series Pit Droid Base: Small Cost: 10 HP: 10 DEF: 12 ATK:+0 DMG: 10
Special Abilities: Repair 20
31: R1-series astromech droid Cost: 10 HP: 20 DEF: 12 ATK: - DMG: -
Special Abilities: Advanced Targeting (Until the end of the round, target enemy has -6 Defense Speed 2 Self Destruct 20 32: Gamorrean Brute Cost: 16 HP: 50 DEF: 9 ATK: +6 DMG: 30
Special Abilities: Melee Attack Savage Mighty swing
33: Bith Strategist Cost: 12 HP:30 DEF: 14 ATK: + 3 DMG: 10
Special Abilities: Micro Vision Planed Strategy (Replaces turn; all adjacent allies gain +2 attack until they end their next turn)
34: Gundark Den Mother Base: Huge Cost: 62 HP: 200 DEF: 15 ATK+11 DMG: 30
Special Abilities: Melee Attack Triple Attack Savage Den Mother: All gundarks gain +2 attack
35: Holocron Base:Small Cost:10 HP:- DEF:- ATK:- DMG:-
Special Abilities: Holocron: (At the start of the game your enemy choose to place this figure on any one legal square. At any point during the game if on of your characters with a force rating is adjacent to this character it may open this holocron. One adjacent character with a force rating replaces its turn and opens the holocron. When a character opens a holocron it gains +2 force points and this holocron is removed from the skirmish) Speed 0
36: Felucian Chieftain Base: Large Cost: 28 HP: 120 DEF: 17 ATK:+ 13 DMG: 20
Special Abilities: Melee Reach 2 Melee Attack Force Ascetic (Cannot spend Force points to reroll or move faster) Double Attack Imobilizing Rend Force Powers: Force 6 Light Saber Deflect Force Blast (Force 1 ,Replaces attacks: range 6; 20 damage save 11)
37: Felucian shaman Cost: 14 HP:60 DEF:15 ATK: +7 DMG:10
Specail Abilities: Melee Attack Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
Force Powers: Force 3 Light Saber Deflect
Commander Effects: Felucian Allies gain +3 attack and +4 defence
Empire
38: IT-O Interrogator droid Base: Small Cost: 21 HP: 10 DEF: 11 ATK:+ 4 DMG: 10
Special Abilities: Fligt Poison +30 Lethal Injection: (Replaces turn Adjacent Living enemy takes 30 damage; save 11 and is activated for that round; save 11)
39: Purge Trooper Cost: 45 HP: 120 DEF: 18 ATK:+11 DMG: 20
Special Abilities: Density Projector (Ignores effects that force movement) Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11) Mighty Hit ( An enemy hit by this characters melee attack it is pushed one square back [does not provoke attacks of opportunity])
40: Lord StarKiller Cost: 120 HP: 160 DEF:21 ATK:+ 15 DMG: 30
Special Abilities: Unique (Counts as Darth Vaders Apprentice) Melee Attack Double Attack
Force Powers: Force 4 Force Renewal 2 Master of the Force 3 Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16) Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller) Knight Speed Force 1 (This character can move 4 extra squares on his turn as part of his move) Steal Force (Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point) Force Burst 4 (Force 4, replaces turn: 40 damage to all other characters within 6 squares) Lightsaber Throw 4 (Force 4, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and 1 attack to one adjacent enemy) Force Leap Force 1 (This turn, this character can move through enemy characters without provoking attacks of opportunity)
Please Critsise anything you think should be changed! No Opinions are wrong!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
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Can't wait to see the sonic turret or Yaddle. Yaddle is a character that WotC let me down on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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I'd like to see some characters from fate of the jedi
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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AAT-1 Repulsor Tank - not a fan of Heavy Weapon on this figure, if anything give it a standard 10 damage attack then an SA like Pulse cannon only that replaces turn (and reduced damage to 20) Poggle the Lesser - If your going to give all geonosians the Squad abilities I'd drop the +4/+10 part of the CE Geonosian Sonic Turret - I'd probably give it emplacement over heavy weapon and speed 2 Decimator 100 HP Molecular Shielding AND Improved Disintegration for a mere 29 points... sounds way undercosted Yaddle - I'd probably have Morichro function more similarly to Force Corruption. I'd also change Force Light (Force 3. Range 6; Replaces Turn, Target enemy loses one force point. Save 16, on a failure target enemy cannot benefit from Force Renewal on it's next turn.) Shield Generator Fambaa - To Simplify Shield Generator(Characters within 6 cannot target enemies or be targetted by enemies farther than 6 squares away from this character), chose 6 as 8 is unusual for SWM
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/7/2009 Posts: 75
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1: AAT-1 Repulsor Tank Base: Huge Cost: 57 HP: 100 DEF: 14 ATK:+ 8 DMG: 50 Special Ability's: Mounted Weapon Speed 8 RigidDroid Damage Reduction 10 Splash 20 Heavy Weapon Reload: (Can only shoot once every two rounds) since rigid doesn't really exist any more, you should probably remove that ability... 3: Poggle the Lesser Cost: 25 HP:70 DEF: 13 ATK:+ 8 DMG: 10 Special Abilities: Flight Unique Melee Attack Immediate Droid Reserves 20 (If you roll exactly 1 or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round) Commander Effect: All Geonosian Allies gain +4 attack and +10 damage. All Geonosian allies gain Squad Assault, Squad Defense and Squad Firepower shouldn't this guy count as a geonosian?? 12: AT-TE Base: HugeCost: 120 HP: 220 DEF: 15 ATK:+ 8 DMG: 40 Special Abilities: Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies) Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability) Speed 4 Double Attack Massive (Characters who would have cover being provided from this character cannot be targeted and are not legal targets)Splash 20 personally I think that this should be on an at-at sized base (its way bigger than, say an AAT?) also, IMHO massive should be replaced by the ability that the at-at has, where it does not provide cover and you can shoot through it other than that i'm a big fan of this one. 15: AT-PT Base: Huge Cost: 21 HP: 80 DEF: 20 ATK:+ 7 DMG: 20 Special Abilities: Mounted Weapon RidgedGrenades 20 Personall Transport (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6) again, i'm probably boring you but rigid is kinda not applicable anymore... gratz on a great set man... can we see more soon?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Lord Ball- Thanks again, always constructive critisisim! Made every single change you suggested!
Deus Sol- I did take a break for a while but I didnt know ridgid was out of the game? Is it really taken out of the rules? And as for the AT-TE I wanted to make it colssal but I was trying to make the set according to the custom contest thread rules incase it ever gets remade and I can enter these sets! Thanks for the suggestions! And yes you will see more soon!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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As far as I'm aware it hasn't officially been removed from the game (other than in certain tournament settings where its restrictions can be ignored). I don't think they've made any pieces since the Clone Wars Battle scenario that should have the ability.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2010 Posts: 140
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This set has by far the most pieces I''ve ever wanted to see in miniature, good job mate, I think you catered a little bit for everyone
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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JediOompaloompa wrote:This set has by far the most pieces I''ve ever wanted to see in miniature, good job mate, I think you catered a little bit for everyone Yeah! Thats what I like doing. There are to many lukes and vaders and obies out there, I like to make the minis that were neglected from the series or not widly known just to have some fun
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Bump! Looking for more critiques!
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