|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
|
TheStarkiller wrote:
I actually am not a huge fan of the swamp map, with all of the hindered terrain and lack of cut off points, so I can see why they chose the standard list for that one. I have not played enough on the newest offworld maps to actually have an opinion on balance, but I would have thought they would have been considered for the restricted list also.
They were indeed considered, and they don't meet the criteria that Nickname drew up for the Restricted map list over a year ago. Offworld Shipping Center and Swampcaves both missed on something major. Offworld Cargo Docks was another one, try playing a huge on it, and you'll see right away why it missed. Try playing double lancers on Swamp, and you'll see. I don't personally know what it was for the Shipping Center, but it was something like the above. One major abusable aspect, and a map has to be off the restricted list. With that said, we only use the restricted list for Regionals and the Gencon Championship. I can certainly understand Chris' feelings on it, it was not an easy decision to not put any of his recent maps on the restricted list. But it must be noted that for all general SWMs play that uses the Standard list, most of his maps made it.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
|
TheStarkiller wrote:I was fairly certain that the offworld shipping center was a shoe-in for the restricted list, as it is arguably the best map ever. I have always enjoyed playing on that map, no matter what my team was, and no matter what the enemy was. I have played on it countless times, and I don't see any reason why it would have been left off.
Look for comments by others why it is a poor map. TheStarkiller wrote:I actually am not a huge fan of the swamp map, with all of the hindered terrain and lack of cut off points, so I can see why they chose the standard list for that one. I have not played enough on the newest offworld maps to actually have an opinion on balance, but I would have thought they would have been considered for the restricted list also. It's interesting, some folks can understand why some maps are not included and not others. If we get all those folks together then we would have the restricted map list. All the maps were considered. Considered does not mean it made the cut to the restricted list.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 190
|
I haven't really seen much discussion about Offworld Shipping Center.
It's important to understand that some of the elements in applying the criteria can be fairly subjective. OSC made my list (completely "unofficial" personal list that is), but for whatever reason didn't make it through the process from Brad to Dean this time. The biggest weakness I see (left side advantage for shooters) is very similar to Jabba's Palace which made the list. So we both applied the same critieria and got different answers: subjective.
The others MM ones that made my list have clearly understandable weaknesses. I might have tried one, but the conservative nature of the choice makes their unfortunate loss easy to grasp.
The switch to 200 for the champs has brought new life to double lancer and pawned lancer builds. These builds are proven to work well on maps with few doors, and it's no stretch to guess they might work even better on a no-door map. So while this wasn't a significant issue when Swamp Caves was created, it's become one fairly recently, and the similarity of Badlands puts it right in the same box. If the champs were still at 150, more likely they're in, but evolution doesn't happen in a vaccuum.
And then Cargo Docks is simple. If you want huges to be viable, you can't include it. It looks like Dean made the call that huges must remain viable. It was no sure thing that he would make the call one way or the other. But it's a perfectly reasonable call. Case closed on Cargo Docks. It would have been a really neat addition had the other call been made, but there's no doubt it would have had signficant repercussions including but not limited to complaints about killing Luke's Snowspeeder as a metagame piece.
Ultimately, I could see the metagame making room for OSC, Swamp Caves and Badlands in the future. DotF includes some significant Lancer hate which bodes well--I thought maybe enough to bump Swamp Caves into a test run this time, but didn't turn out to be the case with the powers that be.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
|
Swamp Caves got a mini test run in Lansing. It didn't go well...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
|
The Celestial Warrior wrote:Swamp Caves got a mini test run in Lansing. It didn't go well... That is saying it gently. Maps must have some doors (and places to keep commanders safe).
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
Offworld Shipping kind of too bad. I can kind of see some of the reasons, though.
As for Swamp Caves, I'm not overly sure Lancer is the only problem. With the stuff we have, having a map that does not allow you to protect a few key pieces relatively easily, it is just too much of a disadvantage. Maybe it's more of a meta problem, but squads that rely on a few key commanders can't keep up if they are taken out quickly. And I'm not talking about the super cheap, undercosted stuff. There are decent squads that don't define the meta that would just fold against Lancer, Yobuck, Revan and more if there key commanders are killed nearly off the bat.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
|
very good points NN,
In the end I erred on the side of caution and will continue to do so on maps for restricted play. Playtesting beared out the choices made. I think that is a huge point to consider. Brad and Weeks did a ton of playtesting just for the sake of these maps to be added. This was an unprecedented step and I think should be paid attention to.
A lot of folks have spoken about what they thought or what they hoped. None of these folks chose to participate in the playtesting of these maps (which again Brad practically begged people to help). As is done with stat design in the v-sets, playtesting will overshadow people opinions. Playtesting is solid evidence of performance. I know back in the days of Gowk... Playtesting was worth way more than statements of I have no problem killing Gowk. Those statements were never backed up with how it occurred and in the end we fell back on playtesting and the math of it.
The same goes here. I look forward to putting any map on the restricted list that will stand up to Brad and my battery of tests. The more the better. But this round we feel as though we got it right and I felt it was better to be cautious than have the lancer rule everything.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Thanks for all the explanations. I just commented that I was surprised. I've enjoyed seeing MM and JC's maps. I expected to see several from each of them in the Restricted list, so I was surprised no MM maps were there, especially since several seemed to be specifically designed for competitive play with protected gambit - and in one case even marked gambit with the crane shadow. The explanations have shed a lot of light on it, though.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
|
FlyingArrow wrote:Thanks for all the explanations. I just commented that I was surprised. I've enjoyed seeing MM and JC's maps. I expected to see several from each of them in the Restricted list, so I was surprised no MM maps were there, especially since several seemed to be specifically designed for competitive play with protected gambit - and in one case even marked gambit with the crane shadow. The explanations have shed a lot of light on it, though. Feel free to help in the playtesting next time. One other thing that I keep hearing is the protected gambit. That is nice but the criteria goes past that. Safe starting areas and barriers to prevent movement breakers from destroying a squad are some other factors to consider. As well as balance for melee and shooters being as close to equal as possible.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
|
Looks like a very good list overall. Congrats to JC for getting so many maps on the restricted list! Like others, I'm disappointed to see there are no MM maps on this restricted list, but since I was not involved in the playtesting I have no trouble trusting those who were (I'm sure this was a tough decision given the maps look great and that he is a well respected member of the community). I do hope MM will make more maps, and that the community will work with him to help make sure they can get on the restricted list (wouldn't be surprised if this is already happening). One question about one of JC's maps on the list... is "Theed Palace (JC Map Pack 1)" the same as the one that is on the flip side of the new "Smugglers Base (JC League Kit 1)"? If so, it is listed as "Royal City" on Kickstart, but since there is no "Royal City" on the new map list I'm hoping these are one in the same. If not, it would be helpful to have a reissue of this one, too (maybe with another new League Kit map on the other side). Thanks to all those who worked hard to get the new map list and floor rules ready! Edit: Since 5 of JC's Map Pack 4 maps are on the restricted list, I thought I'd mention you can get a great deal on this set here: http://www.miniaturemarket.com/inc/sdetail/967811. Only $14 for the set (or less than $20 with shipping). For some reason the link only seems to work when I cut and past it (rather than click it); just fyi.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
|
Theed Palace MP 1 will change later (once its shipped) to Theed Palace League Kit 1. There are slight differences and JC asked the new one be the legal map. The old one has been called Theed for years, but JC can't legally sell it as that.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
The Celestial Warrior wrote:Theed Palace MP 1 will change later (once its shipped) to Theed Palace League Kit 1. There are slight differences and JC asked the new one be the legal map. The old one has been called Theed for years, but JC can't legally sell it as that. What are the differences? I thought it was just artwork differences.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
|
The layout of some of the stairs was fixed.
|
|
Guest |