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Over Ride over ride? Options
Darthbane53
Posted: Friday, January 28, 2011 11:50:33 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
Can you override a door thats overided as closed to be open? How does this work?
Sithborg
Posted: Friday, January 28, 2011 11:56:06 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Another Override can, well, override an existing Override. When that happens, the existing Override ceasts to exist. This is covered in the Glossary and the FAQ.
Jester007
Posted: Friday, January 28, 2011 12:02:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2009
Posts: 522
When Override is used on a door, any previous Override that was used on said door is gone and replaced with the more recent one and is being controlled by the mini that open/closed it.

Now comes my two cents about timing and interaction:

Let's say you closed a door with Override with an R7 and a new Round comes about. With the door still being Overridden closed, the R7 cannot move up to the door and have it open to Override another door further away. Why? During the end of turn occurances, the acting player decides the order in which mechanics trigger. Doors opening due to characters being next to them is one occurance, and Overriding doors open/closed is an entirely separate one too.

So, using the example above, the owner of the R7 can either resolve doors opening naturally first, but keep in mind that the R7 is still Overriding the door shut; or can have the R7 change the target/status of it's Override first (thereby now freeing up the previously Overridden door) and then let doors open/close naturally.

Sincerely,
Jester007
Darth Percocet
Posted: Tuesday, February 1, 2011 12:28:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
Jester007 wrote:
When Override is used on a door, any previous Override that was used on said door is gone and replaced with the more recent one and is being controlled by the mini that open/closed it.

Now comes my two cents about timing and interaction:

Let's say you closed a door with Override with an R7 and a new Round comes about. With the door still being Overridden closed, the R7 cannot move up to the door and have it open to Override another door further away. Why? During the end of turn occurances, the acting player decides the order in which mechanics trigger. Doors opening due to characters being next to them is one occurance, and Overriding doors open/closed is an entirely separate one too.

So, using the example above, the owner of the R7 can either resolve doors opening naturally first, but keep in mind that the R7 is still Overriding the door shut; or can have the R7 change the target/status of it's Override first (thereby now freeing up the previously Overridden door) and then let doors open/close naturally.

Sincerely,
Jester007


While on the subject you cant Door Gimmick open an Overrided Door thats closed. You can though Satel Charge open an Overrided Door thats closed.

just my 2 cents haha i know its not needed but im sure everyone knows i like feelin important haha...
qvos
Posted: Wednesday, February 2, 2011 3:43:35 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
Ahh, The benefits of having multiple R- 7s or perhaps Clobot and an R-7. A couple of Uggies always come in handy!
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