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Will make point five past lightspeed.

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rex/clone Options
Durge4-LOM
Posted: Tuesday, February 8, 2011 12:30:38 PM
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can you use a clone with repeater's quad attack, then use rex, 501st commander's CE to move 2 extra squares after the clone's 4 attack?
The Celestial Warrior
Posted: Tuesday, February 8, 2011 12:39:43 PM
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Did they end their/a movement? There's your answer.

It's no.

For 8 points less you can use the older Rex and give them Greater Mobile, which would be significantly better than 2 squares.
creme_brule
Posted: Tuesday, February 8, 2011 2:24:44 PM
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The Celestial Warrior wrote:
Did they end their/a movement? There's your answer.

It's no.

For 8 points less you can use the older Rex and give them Greater Mobile, which would be significantly better than 2 squares.

...also unfortunately significantly harder to find :D
EmporerDragon
Posted: Tuesday, February 8, 2011 3:19:25 PM
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To note, this is covered in the FAQ under Princess Leia, Senator.
Durge4-LOM
Posted: Wednesday, February 9, 2011 12:25:04 PM
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I was playing noobs, so they didn't believe me. Now they have to. thanks.
Darth O
Posted: Wednesday, February 9, 2011 2:26:38 PM
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Sorry to threadjack, but does the same apply to General Kenobi's CE?
Sithborg
Posted: Wednesday, February 9, 2011 2:28:59 PM
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Darth O wrote:
Sorry to threadjack, but does the same apply to General Kenobi's CE?


Not really, as the two CE's work completely different. General Kenobi's adds to their normal movement, whereas Rex/Gree/Leia adds some additional movement at the end of the turn. You have to move for both of the CE's, but the timing of when you use them are completely different.
General Ed
Posted: Thursday, February 10, 2011 6:28:01 AM
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Another threadjack. LOL. LOL What about with Major Veers. On a missed attack against them, they can move 2 squares. My thought there is that they can move because the movement is not on there turn. (Practically answering myself. Idiot!) Blushing
Sithborg
Posted: Thursday, February 10, 2011 6:34:21 AM
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Yes, if it is outside their turn. It doesn't have any effect on a character affected by Snare Rifle/Clamp, since they can't move for the remainder of the round.
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