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Star Wars RPG? Options
Darthbane53
Posted: Monday, February 21, 2011 7:03:02 AM
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What I want to know is in the RPG game, the current edition, what do I need to be able to play a full game from begining to end? Does any one know? I know there is the (insainly hard to find but my local gaming store has a copy) core rule book. But I havent gotten an awnser as to weather thats the bare minimum I need to play. Because for D&DRPG you need a players hand book, a monster manual (if u dont have internet) and a seprate Modual. So is there everything I would need to, Play, Be a Game Master, and run a modual in that core rule book? Also if I only have 2 friends who I can count on as wanting to play is that enough? For D&D you need at minimum 4 players and one duengon master. If some one could give me some awnsers it would be much appreciated! Thank you!BlooMilk

Curtsy of seibermaki and for any one else who wants to know about this topic!

To start with, you absolutely need the Core Rulebook. The other books are essentially "add-ons" for that. The other campaign guides can mix together with some of the talents and feats, as well as species. Also, some of the technology(equipment) can mix together as well. So like I said, they can all add together onto the core rules in the Core Rulebook. The campaign guides also have sections in them with historical information about those eras. For example, they might explain things like what it's like to live in those time periods, or what the current political situation is. All stuff which can affect the game if you want. Of course, it depends on how you and your group want to play. If you mostly just want to fight stormtroopers, etc, then you can do that with very little need to know about politics or history.

I think the game is as easy to pick up as Dungeons & Dragons. I've played Dungeons & Dragons in various forms for about 20 years, and Star Wars Saga Edition is similar enough to 3.5 / 4th Edition that you should have no problem. I actually like the system a little better than D&D 3.5 or 4th Edition. Some things work differently in Star Wars Saga Edition than in Dungeons & Dragons, but if you read the Core Rulebook you'll be fine. The chapter on Combat is very important, as there's some differences there to note.

As far as "modules" to play, there really aren't any commercially available, which is really too bad. However, some of the other books have short adventures in them(such as Unknown Regions, and Scum and Villainy). There's also some available for free online, but mostly you'll be coming up with your own ideas for adventures.

A few ideas I've had for adventures include:

The player characters play as Rebel fighter pilots and go on various missions with objectives you determine. This is a more "military" feel adventure, where the adventure is completing missions. And perhaps using some of the movies for ideas too. Like have 5 random missions for the players to go on, and then the 6th mission they are fighting in the Battle of Endor against the Empire like in Return of the Jedi... I haven't done much with using starships yet(I'm still learning that part of the system), but it sounds pretty fun.

Another idea is for the players to be a mix of character types and be freelancers who do "jobs" for various factions. For example, a wealthy noble hires the players to acquire an ancient artifact. As the players begin their mission to get the artifact, they discover there's others trying to find the artifact too.

Those are a couple examples of stuff I've thought of, but there's a lot more. And it really depends on how complex you want the adventures to be.

Check out the Dawn of Defiance adventures which are a whole campaign that is free. http://community.wizards.com/go/forum/view/75862/135542/Dawn_of_Defiance

I haven't tried it, but I think it starts with players at level 1 and takes them all the way to level 20.


trappedslider
Posted: Monday, February 21, 2011 7:17:25 AM
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yeah you can run it with jsut the corebook,and using 2 players is fine,you may need to adjust some stuff like any encounters you may plan
dnemiller
Posted: Monday, February 21, 2011 7:21:00 AM
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the core book is more than enough groundwork to play. Remember RPG rules are flexible to the GM. So dont be afraid to use the book to create your own gaming elements. It makes things a ton of fun.

Remember also once you have the core book there are tons of copies of like Force Unleashed and Legacy of the Force out there for around 5-8 dollars.
Jedi Christian
Posted: Monday, February 21, 2011 7:49:45 AM
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I've had the books for sometime but have yet to play any Saga RPG I tried a couple of years ago. I would like to try again. It could be really cool on another topic thread if someone would do a walk through for a lot of the beginners. Starting with the character creation and on from there. I've got the basic idea down to create characters and come up with story ideas. But, I have not really had time to go play with anyone. We have a couple of high school kids who do it on some Sundays, but I can never catch them or my family always has something going on.
seibermaki
Posted: Monday, February 21, 2011 7:53:41 AM
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I'm currently getting ready to run my 1st Saga Edition game. The Core Rulebook is an absolute must, and the rest is pretty much filler... some of it is great filler though! Getting the other books really depends on a few factors.

1. More species to use. Several of the books include additional species for player characters/npcs. Of course, an enterprising GM could always create the other species on his own with his own stat bonuses, racial traits, etc... To be honest, my biggest complaint is that all the species aren't in one book(the Core Rulebook, or some kind of "Player's Guide to Star Wars" type book).

2. What "era" you're playing in. The game I'm running is set in the Knights of the Old Republic era, so I definitely have the Knights of the Old Republic Campaign Guide(thankfully, I bought it back when it was "in print"... it's the most expensive book of them all on eBay and Amazon Marketplace in upwards of $100 - $200). The other campaign guides include: Rebellion Era Campaign Guide, Legacy Era Campaign Guide, Force Unleashed Campaign Guide, and Clone Wars Campaign Guide. I recommend picking up one of the Campaign Guides to help with the flavor of your campaign as well as to fill in certain elements like player backstory, and npcs.

Like dnemiller said, the Core Rulebook is really more than enough to get started and does allow for a lot of flexibility. The other books save some of the extra work in GMing with stat blocks for some baddies and ships and other stuff, but you can definitely get buy with the core book.

Send me a BlooMail with questions and whatnot and let me know how it goes.
R5Don4
Posted: Monday, February 21, 2011 10:26:28 AM
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dnemiller wrote:
the core book is more than enough groundwork to play. Remember RPG rules are flexible to the GM. So dont be afraid to use the book to create your own gaming elements. It makes things a ton of fun.

Remember also once you have the core book there are tons of copies of like Force Unleashed and Legacy of the Force out there for around 5-8 dollars.


And you can download all the books for free if you look around.
Darthbane53
Posted: Monday, February 21, 2011 10:53:44 AM
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@R5Don4 do you know if you could post a link of where to download it? I 'suposedly' found it on a torrents website but every time I down load it it doesnt download...
Lord_Ball
Posted: Tuesday, February 22, 2011 12:05:30 AM
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Joined: 4/19/2010
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Darthbane53 wrote:
Also if I only have 2 friends who I can count on as wanting to play is that enough? For D&D you need at minimum 4 players and one duengon master. If some one could give me some awnsers it would be much appreciated! Thank you!BlooMilk


One thing you could always do is allow your player to have more than 1 character. This method could have a great advantage in that it offers the players a chance to explore different character types, while still letting them play something they may be more used to, and may also put a bit more emphasis on being a "team player" - even if it's only between there own two characters.
billiv15
Posted: Tuesday, February 22, 2011 12:27:22 AM
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Joined: 4/4/2008
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http://search.4shared.com/q/1/star%20wars%20rpg

Go to 4 shared, search Star Wars RPG.
Comicsaurus
Posted: Tuesday, February 22, 2011 2:40:31 AM
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Joined: 3/18/2009
Posts: 97
My son has been wanting to do Star Wars RPG for a while, so I went and bought the original (2000) core book for >$20 at Half Priced Books.

Working with that, we've had one adventure so far.

I'm checking out that link Bill. I think it will make the adventures, and the whole thing go smoother.

Thanks!
space lobster
Posted: Tuesday, February 22, 2011 4:13:32 AM
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Joined: 11/12/2010
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dnemiller wrote:

there are tons of copies of like Force Unleashed and Legacy of the Force out there for around 5-8 dollars.


where can I find these books so cheap?
Desslok
Posted: Tuesday, February 22, 2011 4:24:54 AM
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Joined: 8/19/2010
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Location: Seattle
I've always found the D20 system to be clunky and not very Star Wars-ish. It's served as some good source material, but the mechanics have always been lacking. I'm a tried and true WEG player - and while the system is not without flaws, it emulates Space Opera much better.

That said, if you dont mind a bit of conversion work, the old WEG books and modules are still pretty easy to find and relatively cheap (with some notable exceptions).
Kaxel Vofer
Posted: Wednesday, February 23, 2011 1:58:47 AM
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Joined: 4/7/2008
Posts: 377
Location: Mexico D.F.
space lobster wrote:
dnemiller wrote:

there are tons of copies of like Force Unleashed and Legacy of the Force out there for around 5-8 dollars.


where can I find these books so cheap?


Miniature Market have a good prices on RPG Books, greettings.
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