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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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http://www.bloomilk.com/Squad/100718/vongasaurasking for comments and ratings too. I figure now that Vong is actually viable, this could be freakin amazing!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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Are you giving Ooglith to the Felcor or the TBSV? Without mice you're goign to have a hard time keeping the other alive long enough to get the triple...and then only for 60 damage....
You need to add comments of yoru own, because right now I have no idea what you expect from this and I would say back tot he drawing board.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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Missed the Talz...but yeah, no stealth so unless you ooglith him he's going to get picked off long before you can use him without mice.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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The Yammosk is equivalent to Booming Voice, so Mice aren't necessarily that important.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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FlyingArrow wrote:The Yammosk is equivalent to Booming Voice, so Mice aren't necessarily that important. Only for the Vong, and the Talz Chieftain specifically affects fringe only. So without mice, you have to bring him along or he's worthless.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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THE EFFECT IS BOARD WIDE WITH THE TALZ
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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From the glossary:
Yammosk War Coordinator Q: If I have a Fringe commander in the squad that affects Fringe characters and Yuuzhan Vong characters in my squad, does the commander effect have unlimited range, or range 6? A: It has unlimited range for the Yuuzhan Vong characters, and range 6 for the Fringe characters
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/21/2010 Posts: 115
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Lose the Bith, he is useless and evade would be unnecessary with SS. As long as you keep the Core on cover, hes in cover. You have no door control, and those uggs would be the first thing I go after so I can lock you in or out. Bring in an R7 and 4 mice. Ensures better activation fodder and you can spread your fringe pieces better with not having to run clusters. remember, if Felcore dies and go boom, his melee reach will hit everything within 2. Placement is key. rated it 5, for now.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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Big D wrote:Lose the Bith, he is useless and evade would be unnecessary with SS. As long as you keep the Core on cover, hes in cover. Pretty sure he inteded to Ooglith the Felcore, so the Bith is necessary for GMA. Big D wrote:remember, if Felcore dies and go boom, his melee reach will hit everything within 2. Placement is key. rated it 5, for now. ONLY if the felcore dies during an attack on his turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Doogle126 wrote:THE EFFECT IS BOARD WIDE WITH THE TALZ No, it's only 6. BlooMilk has it wrong. (shocked me the first time that was pointed out, card says 6.) I've had the Felcor GMA me, it's nasty. Do you really need the Yammosk in here? Without it you can get 5 mice.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/21/2010 Posts: 115
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The Celestial Warrior wrote:Big D wrote:Lose the Bith, he is useless and evade would be unnecessary with SS. As long as you keep the Core on cover, hes in cover. Pretty sure he inteded to Ooglith the Felcore, so the Bith is necessary for GMA. Big D wrote:remember, if Felcore dies and go boom, his melee reach will hit everything within 2. Placement is key. rated it 5, for now. ONLY if the felcore dies during an attack on his turn. Thats a 90 point Felcore then. I think Felcore is better with rebels, but thats just me. Good point about the melee reach CW, I was under the impression that if he exploded outside of his turn, he would still get the reach off, but your right, its only on his attacks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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I think you'd be better off using a differant Huge. The felcor is cool but as Big D said your spending 90 points for 60 damage. Sure he has defences but they are easy to deal with (it's a trap, force Sence, Basing.)
Why not look at the Ugernaught? You can use it to clear out enemy fodder quickly and then you have space for some Hunter's or Guardian's. You still get the Huge mini, but you get a little more synergy with the uggernaught killing fodder in your way for you.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/21/2010 Posts: 115
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Weeks is on the money. Force sense will ruin your day with ooglith. You can just run the Ugger out, on Cover and just leave him there. Run out 1 square to get that furious off and youre good. I did that once with Prince Xizor and cleaned up pretty well, but I wouldnt advise spending that many points to boost an Ugger unless you were playing 250-300 point games
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Big D wrote:The Celestial Warrior wrote:Big D wrote:Lose the Bith, he is useless and evade would be unnecessary with SS. As long as you keep the Core on cover, hes in cover. Pretty sure he inteded to Ooglith the Felcore, so the Bith is necessary for GMA. Big D wrote:remember, if Felcore dies and go boom, his melee reach will hit everything within 2. Placement is key. rated it 5, for now. ONLY if the felcore dies during an attack on his turn. Thats a 90 point Felcore then. I think Felcore is better with rebels, but thats just me. Good point about the melee reach CW, I was under the impression that if he exploded outside of his turn, he would still get the reach off, but your right, its only on his attacks. 106 pts, counting the Talz. He only affects the Felcor and uggies.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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The Celestial Warrior wrote:From the glossary:
Yammosk War Coordinator Q: If I have a Fringe commander in the squad that affects Fringe characters and Yuuzhan Vong characters in my squad, does the commander effect have unlimited range, or range 6? A: It has unlimited range for the Yuuzhan Vong characters, and range 6 for the Fringe characters You're right - thanks. That's what I get for going with what the card says. The card really isn't ambiguous. The glossary just contradicts it: "Special abilities that grant bonuses to Yuuzhan Vong within 6 squares or commander effects normally limited to 6 squares of characters in your squad (including this character) have unlimited range. You may not have more than one character with Yuuzhan Vong War Coordinator in your squad. " Or maybe Bloomilk copied it from the card wrong...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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updated
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