Hey people, heres a few links to a couple characters i made (stats). Im new to this so dont be to hard on me lol, i love this create section on bloomilk now to make customs, its pretty cool. These are not perfect by far so input appreciated thanx.
(Old Republic)
(Republic)
(New Republic)
(Sith)Darth Bane's HolocronCost: 23
Hit Points: 30
Defense: 19
Attack: -1
Damage: -1
Special AbilitiesUnique (Counts as Darth Bane)
Holocron (This character cannot attack and is not subject to commander effects or special abilities. It does not count as living or nonliving.)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Force Essence (Replaces attacks; touch: An ally may spend 1 force point to remove 20 damage from this character.)
Learned Force Heal 20 (Allies within 6 squares of this character that have a force rating gain,
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character.)
Learned Sith Sorcery (Allies within 6 squares of this character that have a force rating gain,
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save of 11.)
Force PowersForce Renewal 1 This character gets 1 Force point each time it activates
Commander Effect Allies within 6 squares of this character who have a force rating may spend this characters force points. A character still cannot spend force points more than one time a turn.
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Darth Nihilus's HolocronCost: 24
Hit Points: 30
Defense: 19
Attack: -1
Damage: -1
Special AbilitiesUnique (Counts as Darth Nihilus)
Holocron (This character cannot attack and is not subject to commander effects or special abilities. It does not count as living or nonliving.)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Force Essence (Replaces attacks; touch: An ally may spend 1 force point to remove 20 damage from this character.)
Learned Drain Life 1 (Allies within 6 squares of this character that have a force rating gain,
Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save of 11.)
Learned Sith Hunger (Allies within 6 squares of this character that have a force rating gain,
Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.)
Force PowersForce Renewal 1 This character gets 1 Force point each time it activates
Commander Effect Allies within 6 squares of this character who have a force rating may spend this characters force points. A character still cannot spend force points more than one time a turn.
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Darth Revan's HolocronCost: 24
Hit Points: 30
Defense: 19
Attack: -1
Damage: -1
Special AbilitiesUnique (Counts as Darth Revan)
Holocron (This character cannot attack and is not subject to commander effects or special abilities. It does not count as living or nonliving.)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Force Essence (Replaces attacks; touch: An ally may spend 1 force point to remove 20 damage from this character.)
Learned Force Corruption 2 (Allies within 6 squares of this character that have a force rating gain,
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
Learned Force Storm 2 (Allies within 6 squares of this character that have a force rating gain,
Force Storm 2(Force 2, replaces attacks: 20 damage to all adjacent characters.)
Force PowersForce Renewal 1 This character gets 1 Force point each time it activates
Commander Effect Allies within 6 squares of this character who have a force rating may spend this characters force points. A character still cannot spend force points more than one time a turn.
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Darth Wyyrlok IIICost: 68
Hit Points: 130
Defense: 20
Attack: 13
Damage: 20
Special AbilitiesUnique Melee Attack (Can attack only adjacent enemies)
Mobile Attack (Can move both before and after attacking)
One Chance (Characters cannot reroll failed saves by Force Points, Special Abilities or Commander Effects against this character.)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force PowersForce 2: Force Renewal 1 This character gets 1 Force point each time he activates
Force Absorb Force 2: Cancel a Force power used by an adjacent character
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target
Force Torture Force 1, usable only on this characters turn: range 6; target enemy gets 10 damage and is considered activated this round, save of 6.
Sith Illusion 2 Force 3, usable only on this characters turn: this character cannot be attacked for the rest of the round, when this character is targeted by an enemy, the attacker must make a save of 16, on a success this character can be attacked and this ability is no longer in affect.
Commander Effect Commander effects that have a range of 6 squares now have a range of 12 squares
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Darth StrytheCost: 53
Hit Points: 120
Defense: 19
Attack: 12
Damage: 20
Special Abilities
Unique Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Brute Force +10 (Replaces turn; this character can move up to half its speed an make 2 attacks against an adjacent enemy at an additional +10 damage. At the end of the turn he recieves 20 damage, save of 11)
Krayt's Bodyguard (If an allied character named Darth Krayt is within 6 squares of this character and would take damage from an attack, this character can take the damage instead.)
Krayt's Hand (This character gets +2 attack and +2 defense if an allied character named Darth Krayt is within 6 squares of this character.)
Force PowersForce 2: Force Renewal 1 This character gets 1 Force point each time he activates
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round
Sith Rage Force 1: +10 Damage on all attacks this turn
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Freedon Nadd's HolocronCost: 17
Hit Points: 30
Defense: 19
Attack: -1
Damage: -1
Special AbilitiesUnique (Counts as Freedon Nadd)
Holocron (This character cannot attack and is not subject to commander effects or special abilities. It does not count as living or nonliving.)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Force Essence (Replaces attacks; touch: An ally may spend 1 force point to remove 20 damage from this character.)
Learned Sith Sorcery (Allies within 6 squares of this character that have a force rating gain,
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save of 11.)
Force PowersForce Renewal 1 This character gets 1 Force point each time it activates
Commander Effect Allies within 6 squares of this character who have a force rating may spend this characters force points. A character still cannot spend force points more than one time a turn.
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Lord Karness MuurCost: 64
Hit Points: 110
Defense: 18
Attack: 12
Damage: 20
Special Abilities
Unique Melee Attack (Can attack only adjacent enemies)
Makashi Duelist (This character gets a +2 attack and +4 defense against adjacent enemies without a force rating and +2 attack and +2 defense against adjacent enemies with a force rating.)
Rapport (Characters named Rakghoul cost 1 less when in the same squad as this character.)
Force PowersForce 1: Force Renewal 1 This character gets 1 Force point each time he activates
Sith Rage Force 1: +10 Damage on all attacks this turn
Talisman Magic Force 3, usable only on this character's turn: range 6; target living enemy becomes a Rakghoul and part of this characters squad for the rest of the skimish, save of 11. On a save success the enemy remains rakghoul untill the end of the round and does not join this characters squad.
Transfer Spirit Force 3: touch; when this character is defeated make a save of 16, on a success it may possess a living non savage adjacent character and that character loses its own, but gains all force powers, special abilities and commander effects of this character but keeps its HP, Def, Att, & Dam, on a failed save this character is defeated. An enemy affected by this ability joins this characters squad, becomes the same faction and counts as a character named Karness Muur.
Commander Effect Savage characters are subject to this effect: characters in your squad named Rakghoul lose Savage and get +4 attack and +10 damage and Regeneration 10 (If this character doesn't move on it's turn, remove 10 damage from it at the end of that turn).
(Separatist)
(Rebel)R2-D2, Legacy DroidCost: 21
Hit Points: 40
Defense: 16
Attack: -1
Damage: -1
Special Abilities
Unique Droid (Immune to critical hits; not subject to commander effects)
Affinity (May be in a squad with a character who's name contains
Skywalker and
Solo who has a force rating, regardless of faction.)
Dual Jet Exhaust (Replaces attacks, touch; +20 damage to adjacent enemy, save of 11.)
Electro Shocker +10 (Replaces attacks, range 2; +10 damage to target enemy)
Electro Stunner (Replaces attacks, range 2; target enemy is considered activated this round, save of 11.)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
Tow Cable (Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
(Imperial)
(Mandalorian)
(Yuuzhan Vong)
Fringe