RegisterDonateLogin

Bloo or Bloo not, there is no try.

Welcome Guest Active Topics | Members

Pawn of the Darkside and Override Options
Bombad
Posted: Tuesday, May 10, 2011 4:06:52 AM
Rank: Octuptarra Droid
Groups: Member

Joined: 5/4/2011
Posts: 28
If my Sidious (sith faction) Pawns and R7, I can open a door with him.
My question is, after Ive pawned him, lets say he activates again, can I use Override once again, essentially allowing him to control 2 doors?
Thanks in advanceNo Bloo Milk
swinefeld
Posted: Tuesday, May 10, 2011 4:23:58 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Bombad wrote:
If my Sidious (sith faction) Pawns and R7, I can open a door with him.
My question is, after Ive pawned him, lets say he activates again, can I use Override once again, essentially allowing him to control 2 doors?
Thanks in advanceNo Bloo Milk


No, it can only control one door at a time with override.

If you choose to override another door on the R7's normal turn, the door you affected on the pawn turn will revert to it's normal state.
Bombad
Posted: Tuesday, May 10, 2011 4:42:14 AM
Rank: Octuptarra Droid
Groups: Member

Joined: 5/4/2011
Posts: 28
Thank you good sir. I was hoping otherwise, but it makes sense.
Darth Percocet
Posted: Tuesday, May 10, 2011 9:59:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
Bombad wrote:
Thank you good sir. I was hoping otherwise, but it makes sense.


Basically using the R7 pawned or not pawned is stillt he same character. So by pawning him with sid & then override a door closed would work. But then when you activate that say droid to use the same SA, then the door you override on the pawn turn would cease to exist & go back to its normal state.

But there are also at the same time so many things you can do with this. By doing this combo you may override a door closed locking your opponent out of the room your in from the pawn. And then maybe forcing them to override your override wasting a door control piece for them in which now you can activate your normal turn for the R7 to override it back closed. I mean theres good strategies that you can make out of this but you would have to be an expierence player. I mean this is just an example so even though your question didnt please you how its really done, go through some scenario's where R7 & Sidious can come in handy with eachother & you'll see that its not so bad that you cant over 2 doors one round with one R7. just addin my 2 cents.
Bombad
Posted: Saturday, May 14, 2011 2:51:38 AM
Rank: Octuptarra Droid
Groups: Member

Joined: 5/4/2011
Posts: 28
Thanks DP, Ive actually used that strat a few times and its really effective.
adamb0nd
Posted: Saturday, May 14, 2011 10:10:48 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,303
On the same subject, when does the override take place? After the r7 is pawned but before the sidious's turn ends? Or at the end of sidious's turn?
Sithborg
Posted: Saturday, May 14, 2011 12:21:22 PM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
adamb0nd wrote:
On the same subject, when does the override take place? After the r7 is pawned but before the sidious's turn ends? Or at the end of sidious's turn?


It happens at the end of the R7's immediate turn. Sidious's turn is not the R7s, so Override does not resolve.

Essentially, before you continue Sidious's turn.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.