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Aleema Keto -=PIC=- Options
Darth Loch
Posted: Sunday, May 22, 2011 5:37:43 AM
Rank: Felucian Warrior on Rancor
Groups: Member

Joined: 1/20/2011
Posts: 52
Location: Dantooine
Aleema Keto
Sith

Cost: 35
Hit Points: 60
Defense : 18
Attack: 0
Damage: 10

Special Abilities
Unique:
Melee Attack:
Betrayal:
On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish.
Rapport: Characters named Krath cost 1 less when in the same squad as this character.

Force Powers
Force 3
Force Renewal 2
Master of the Force 3
Force Fear:
(Force 3, Replaces attack) All enemies within 6 gets -4 attack and -4 defense for the rest of the skirmish, Save 11.
Force Nightmare: (Force 2. Replaces attack; Range 6, non-Droids only) 20 damage. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, the nightmare is over.
Illusion: (Force 1) When hit by an attack, this character takes no damage with a save of 11.


Inspired by...

jedispyder
Posted: Sunday, May 22, 2011 5:50:42 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 871
Location: Cincinnati, OH
With Force Nightmare, why not just call it Force Corruption since that's what it is? I'd change it a little if you want to keep it new. So maybe:

Force Nightmare 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, target is scared and gains -2 to Speed until target is no longer scared. Each time the scared character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer scared.)

Giving it -2 to Speed is a real kicker, especially with Master Fear
CerousMutor
Posted: Sunday, May 22, 2011 6:00:51 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 990
Force Nightmare 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, target gains -2 to Speed. Each time the character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer effected by this force power.)

Keeps it simple
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