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Imperial Scout squad looking for ways to improve. Options
emtjoe
Posted: Saturday, June 4, 2011 11:46:42 AM
Rank: Massassi Sith Mutant
Groups: Member

Joined: 11/27/2010
Posts: 15
Location: Mechanicsburg, PA
--Imperial Scouts--
40 Prince Xizor
16 Felucian Stormtrooper Officer
14 Scout Trooper Officer
14 Stormtrooper Officer
78 Elite Scout Trooper x6
8 Mas Amedda
16 R7 Astromech Droid x2
12 Rodian Brute x4

(198pts. 17 activations)

I put this squad together only recently and have only played it once so far with mixed results. I am curious as to what everyone thinks about it and ways that it can be improved. Thanks in advance.
Lily_Wan
Posted: Sunday, June 5, 2011 3:28:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 744
Location: Chicago
I think you're over-paying for some things. You can get Accurate from Veers and the attack bonus from Piett or Thrawn (plus additional damage). The FSO seems redundant with Super Stealth.

I like the double Override and the SS Elite Scouts.

For 176 (156-Lobot) points you can get the functionality of your squad with room to build. Maybe shuffle it and add a beatstick and extra activations (or Ozzel). Something like this to start.

21 General Veers
20 Admirla Piett
14 Scout Trooper Officer
78 Elite Scout Trooper x6
8 Mas Amedda
8 R7 Astromech Droid
27 Lobot + Fringe Reinforcements 20
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