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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Comments and feedback would be greatly appreciated consider rating them tooAdmiral TrenchCommander Riff TamsonCount Dooku, Leader of the Confederacy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Finally completed the figure! it only took me about 1 year!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Left a suggestion for MST. Interesting custom. I have been toying with the idea but looks complicated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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an interesting suggestion - and certainly less complicated to explain, I'm just not sure how I feel about it since it would eliminate the cover defense bonus.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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The cover bonus is there. You get that regardless. Just the cover for targeting purposes is ignored.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I guess I interpretted it more like sniper for which they don't get the cover bonus. Plus ignoring cover wouldn't address invisibility granted it's only on one figure so far but if the vsets ever bring it to others, it'd be nice to be prepared.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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I understand. I was wording it similar to the new Sith General's CE and to give mounted weapons (not just droids) a boost since he was in a "mounted weapon."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I see, I do appreciate the feedback and it would be nice to get a clearer wording on MSTs functionality.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Perhaps I should just simplify MST to (Allied droids/non-living characters within 6 may ignore Stealth, Cloaked, and Invisibility when targetting an enemy that has already activated this round)
naming off the abilities would certain clear up and questions as to the intent.
EIDT: I think I'd keep it restricted to droids also just to limit potential abuse from the uggernaut (I could see this especially in the ignoring cover scenario)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Sweet! Way to go lord ball! It looks spot on! Recipe for the mini? Its on the wants list, but it looks like a pain in the rear-end to make haha.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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You have a point about the Ugger but remember, the Ugger gets Accurate via Veers (and Xizor+Nom but that is a more expensive method) with plenty of support and boosts. Trench is in the Seps and has little support unless it is via Sidious, Durge CS, or two versions of Assajj. Very few boost range damage or attack.
With any new ability or combo of abilities, you need to look at the synergy.
On another note, I am interested in the recipe as well for Trench.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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The base is a heroscape figure (one of the "MIB" looking guys from the original starter set), but any base medium-sized humanoid figure would really work. Then I wrapped him in hot glue to make the trenchcoat. I then added shoulders using the sleeves from 3 jawas. the arms are from a D&D deathjump spider (I think that's what it's called anyway). Hands came from various figures. The "fuzzy collar" I think was from the gotal Mercenary*, and the head was from scratch.
Probably the most complicated custom I'll ever create.
*Fuzzy collar part is actually from an Antarian Ranger
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Geez! I may just turn a Crix Madine blue and be done with it. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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markedman247 wrote:Geez! I may just turn a Crix Madine blue and be done with it. :) add a couple extra arms and his chelicerae and you got something there!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Here's my attempt: I need to cut him off at the knees because he is a bit too tall.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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all things considered that's not too bad at all
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/1/2012 Posts: 643
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Am still waiting for a mobile or greater mobile Sep CE
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I think Commander Riff Tamson would be the perfect character for that CE, as he kept his forces moving. It doesn't really fit Trench as he was more of a "hold the line" type of character.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Lord_Ball wrote:all things considered that's not too bad at all He needs one less finger on each hand, lose bout 1 foot, and his baton replaced with a crop, but I think he turned out well. I'll post more shots on my thread so not to derail yours but thanks for the inspiration.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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markedman247 wrote:Lord_Ball wrote:all things considered that's not too bad at all He needs one less finger on each hand, lose bout 1 foot, and his baton replaced with a crop, but I think he turned out well. I'll post more shots on my thread so not to derail yours but thanks for the inspiration. I'd say the #1 to change would be make him "fatter", but that's also probably a lot more difficult that it's worth - still yours looks pretty dang good and it didn't even take a year to complete like mine.
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