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Creative ways to handle Bastila Options
FlyingArrow
Posted: Monday, October 17, 2011 7:43:46 AM
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In the Rebel Elephant thread, it seemed to be generally agreed that Bastila is overall good for the game, but that she goes too far in nerfing CE-based squads. I don't think anyone is suggesting having a direct "cancel Bastila" ability/power, but there should be ways to mitigate the effect. Rebels were hurt pretty badly by her, but arguably Mandos were hurt even more. Death Shots/Accurate/Twin - all lost to Bastila. And minus GGDAC/Whorm, Separatists are also hurt pretty badly.

Here are a few suggestions we've heard so far...

Special Abilities - one clear way around Bastila, but I for one don't think using SAs as CEs should be the norm. There are already enough of those. SAs should be more targeted or synergistic effects, but if it's clear that the relationship is commander/follower (ahem, Battle Droid Officer), then it should be a CE. I am a fan of Sithborg's suggestion that SAs are the way to boost the Big 4 Rebels, though. Since their relationship is one of peers rather than commanders/followers.

Force Cancel - a boardwide version of Force Absorb/Defense that would cost enough FPs that Bastila could still use ABM, just not all the time.

SA that makes certain CEs unsuppressable - could be for an adjacent commander (just one commander) or for followers within 6 (so the figure would be in the fray and could be killed).

And we already have Vong/Ysalimiri as a counter for Vong/Imperials.


Thoughts? Any other suggestions? Anyone care to argue that ABM doesn't keep Rebels/Seps/Mandos out of tier 1 and/or care to argue that ABM doesn't need any additional counters?
Lord_Ball
Posted: Monday, October 17, 2011 9:20:37 AM
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Dominate her to turn ABM off.
TheHutts
Posted: Monday, October 17, 2011 9:50:42 AM
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How does Lancer vs Bastila play out? I guess she can be hidden easily on some maps, and she can have a Seer protecting her, but the Lancer does have a shot at getting to her and stopping Battle Meditation.
Sithborg
Posted: Monday, October 17, 2011 10:01:52 AM
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I think it gets down to the issue of having 200 pts as the point level. 200 is where the mulitple CE's come out to play. I'm pretty certain if the main level of play was still at 150, Bastilla wouldn't be as much of a concern. If you are dependent on one major CE or the stacking of multiple CE's, then I feel it's fine for Bastilla to ruin your day.

Rebels still have plenty of very, very solid pieces that don't have to rely on Riekan or Dodonna. It just needs a shift in attitude for the Rebels.

Mandos still have the problems with her, but I feel that is more that they don't have the tools to not be CE dependent yet. They are starting to get there, but they are still too CE dependent to really face Disruptive, much less Bastilla.

You need to plan to have your CE's disrupted at this point in the game. Not just from Bastilla. I'm all for giving the factions a little less dependency on CE's, especially stacking CE's.
wannabe mexican
Posted: Monday, October 17, 2011 10:09:30 AM
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I am in the position of playtesting rebels against OR a fair bit. It was quite a challenge trying to make non-CE based squads. The rebels can be pretty decent without CEs, you just need to think about it. I am sure those of you who are much better than me can figure out good non-CE squads even better than I can.
Galactic Funk
Posted: Tuesday, October 18, 2011 3:34:28 AM
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You can also use an ASN Assassin Droid w/ Kouhun Infestation. Mount Master Thon w/ the droid to get it into position. Obviously very pricey but an option.
urbanjedi
Posted: Tuesday, October 18, 2011 4:18:51 AM
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I'll answer the Lancer on Bastilla question. The Lancer player should play the whole gamer (or nearly) being disrupted. Bastilla is easy to hide/protect from a lancer and with only 1 chance needing to hit a 19 (5 or 9 depending on BDO or not) it isn't a sure thing. That being said, depending on the squad the lancer player can be ok because the OR has 50+ of its points hidden away keeping ABM going. It then comes down to the builds. If there are lots of Seers and beef it will tip toward the OR player. If there are more Shooter types it will start to tip toward the Lancer Player as you can keep out of LOS and still strafe 24 and yo-yo back to safety and the shooters don't have the HP to stand up to it. Most of the shooters in the OR have 80 or less HP so 4 hits and they are dead and no way to prevent the damage once they are hit.

TheHutts
Posted: Tuesday, October 18, 2011 8:52:06 AM
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Master Slicer could be a way of dealing with her, so it's harder to hide her away. It's not necessarily appropriate for the Mandalorians, Seps, or Rebels though - maybe living Seps?
dreadtech
Posted: Tuesday, October 18, 2011 12:46:57 PM
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I just do not see what the big issue is with her, her disruptive ability cost 3 force points a time and means she not going to be using force points for anything else. She is not going to be able to use it every round or even every other round. Sure, it is useful and she certainly is playable and one of the better OR characters but every other faction with the exception of vong also has its useful and certainly playable characters that IMO are better then her.

"Thoughts? Any other suggestions? Anyone care to argue that ABM doesn't keep Rebels/Seps/Mandos out of tier 1 and/or care to argue that ABM doesn't need any additional counters?"

Well i don't do competitive play, but have won and lost against Bastilla using all of those factions. Which is how it should be. So IMO she does not need a counter. Except Seps, as of yet I have NOT won or lost against them using the new Bastilla. Mainly just out activated. I still think though that this is down to other factors such as bad dice rolling and a few silly misjudgments in tactics. She is not unbeatable though certainly not in casual games anyway.
TheHutts
Posted: Tuesday, October 18, 2011 12:55:40 PM
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dreadtech wrote:
She is not going to be able to use it every round or even every other round.


If she doesn't spend force points on anything else, she can use Advanced Battle Meditation at the start of round 2, the start of round 4, and the start of round 6. If she does this, it means that it's on for most of the skirmish, except after her squad is out-activated. I wouldn't underestimate her - she's one of the strongest pieces in the game IMO. Even the +10 damage is pretty big.
dreadtech
Posted: Tuesday, October 18, 2011 12:58:45 PM
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TheHutts wrote:
dreadtech wrote:
She is not going to be able to use it every round or even every other round.


If she doesn't spend force points on anything else, she can use Advanced Battle Meditation at the start of round 2, the start of round 4, and the start of round 6. If she does this, it means that it's on for most of the skirmish, except after her squad is out-activated. I wouldn't underestimate her - she's one of the strongest pieces in the game IMO. Even the +10 damage is pretty big.


The 10 Damage is big yes I agree. still not unbeatable though.
Sithborg
Posted: Tuesday, October 18, 2011 1:39:16 PM
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dreadtech wrote:
TheHutts wrote:
dreadtech wrote:
She is not going to be able to use it every round or even every other round.


If she doesn't spend force points on anything else, she can use Advanced Battle Meditation at the start of round 2, the start of round 4, and the start of round 6. If she does this, it means that it's on for most of the skirmish, except after her squad is out-activated. I wouldn't underestimate her - she's one of the strongest pieces in the game IMO. Even the +10 damage is pretty big.


The 10 Damage is big yes I agree. still not unbeatable though.


Unbeatable, no. But I think what should be looked at is if she is having an abnormal effect on the meta. GOWK was beatable, but he twisted the meta in such a way that made it unfun.

Bastilla is having an effect. I highly, doubt whether it is to the same effect as GOWK, but how much and whether it is good for the game or not is worth discussion. She was the shot in the arm needed for the OR, but I think it might have been a little too much.
qvos
Posted: Tuesday, October 18, 2011 2:08:41 PM
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Sithborg wrote:
dreadtech wrote:
TheHutts wrote:
dreadtech wrote:
She is not going to be able to use it every round or even every other round.


If she doesn't spend force points on anything else, she can use Advanced Battle Meditation at the start of round 2, the start of round 4, and the start of round 6. If she does this, it means that it's on for most of the skirmish, except after her squad is out-activated. I wouldn't underestimate her - she's one of the strongest pieces in the game IMO. Even the +10 damage is pretty big.


The 10 Damage is big yes I agree. still not unbeatable though.


Unbeatable, no. But I think what should be looked at is if she is having an abnormal effect on the meta. GOWK was beatable, but he twisted the meta in such a way that made it unfun.

Bastilla is having an effect. I highly, doubt whether it is to the same effect as GOWK, but how much and whether it is good for the game or not is worth discussion. She was the shot in the arm needed for the OR, but I think it might have been a little too much.
Totally agree. She is tough. Not unbeatable.. But definately a game changer !
CC-23478
Posted: Tuesday, October 18, 2011 4:06:34 PM
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She can't perpetually use the ability.....just pick when and how you'll engage her

If at the beginning of the round she uses ABM then just avoid hard contact, use override to play cat and mouse until she runs out of force points, or try to launch a deep strike against her and kill her......lots of options
wannabe mexican
Posted: Tuesday, October 18, 2011 10:24:54 PM
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I tried the avoiding her strategy, but she can effectively use ABM uninterrupted from round 2 until round 7 if you activate her appropriately. If she is outactivated, then you can get a shot or 2 in at the end of round 3 and 5, but it is hard.

I feel that her squads are quite melee heavy, so Mace is quite a good option, but now she has Atton on her side, that makes things a bit more difficult. But it is great to see OR back in this game.
Lord_Ball
Posted: Wednesday, October 19, 2011 12:45:34 AM
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perhaps something like :
A unique Fringe character with

Comlink: At the beginning of this character turn you may choose an allies CE, this character loses their current CE gains that CE.

Secure Communications: Until this characters next turn choose one Ally within LOS, this characters CE cannot be supressed for that ally.

That way all factions have access to it and it only affects 1 CE and for only 1 Ally.
jak
Posted: Wednesday, October 19, 2011 3:16:46 AM
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I would hate to see a v-set piece/SA/CE invented just to counter another v-set piece, in this case
Bastila.
FlyingArrow
Posted: Wednesday, October 19, 2011 3:34:09 AM
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wannabe mexican wrote:
I tried the avoiding her strategy, but she can effectively use ABM uninterrupted from round 2 until round 7 if you activate her appropriately. If she is outactivated, then you can get a shot or 2 in at the end of round 3 and 5, but it is hard.


There's also the chance of a single activation with CEs if you win initiative in round 4 or round 6.

I actually favor making it so that she can't use ABM quite so often. Starting with 1 fewer Force Point or if it cost 4 FPs to use would have turned off ABM just the right amount, I think. Force Suppression (The Huntress in VSet 3) would have been ideal for that, but it's range 6. The problem is getting to a commander locked in the back... not so much the range and doors as it is getting past the enemy's squad without dying on the way or leaving yourself a sitting duck.

FlyingArrow
Posted: Wednesday, October 19, 2011 3:35:20 AM
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TheHutts wrote:
Master Slicer could be a way of dealing with her, so it's harder to hide her away. It's not necessarily appropriate for the Mandalorians, Seps, or Rebels though - maybe living Seps?


I think the bigger issue is getting past the enemy's squad alive than getting through the doors...
Lord_Ball
Posted: Wednesday, October 19, 2011 4:51:14 AM
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jak wrote:
I would hate to see a v-set piece/SA/CE invented just to counter another v-set piece, in this case
Bastila.


One that deals with countering Supressed CEs isn't specifically geared to Bastila - she's just the biggest factor in that department, distraction and disruptive are also subject.

While some CEs have gotten out of hand suppressing them in such an extreme way isn't really good for the game as a whole. I for one would like to see BD/Stormtrooper/Clone Trooper hordes being a bit more competative, and the only way to do that legitimately is through CEs (yeah you could restat all the characters to "super trooper" status, but that would be ridiculous).

Perhaps an SA where supressed CEs end up with a limited range (3 squares?) or other such effect. that way the CE is still supressed, but not invalid.
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