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SWMGPA Ranking System: The Burgeoning FAQ... Options
kezzamachine
Posted: Monday, January 23, 2012 7:37:10 AM
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Yo SWM'ers.

I'm part of a small team of interweb commandos that gain Cunning+20 from Crix and are working on the new SWMGPA Ranking System that will be in place by February 20 in a Beta-ish sense, and then by May 1st in an Uber-ish sense.

The Ranking System will be in the form of a website where a local representative from either your LGS/Playgroup or a Tournament representative will be able to enter in details of your games to have them tabulated and ranked. We currently have the math all sorted and are now trying to iron out the info entry.

As well as a comprehensive ranking system and a swath of statistics that we'll be able to draw out of it, we'll also have a succint FAQ and explanation of the system. That kinda begins here - you'll have the questions I need to be thinking of and my answering questions about it here will help me consolidate that jumble in my head!

FYI: SWMiniverse Episode #38 is the Episode that contains my rough/playful description of the way we rank things in NZ.
SHNN Episode #103 is the SHNN Episode that I was on recently talking about things Rankable.
SHNN Episode #101 is the SHNN Episode that discusses the our Save11 Magazine and the relate that to the ranking system (about an hour in).
Save11 SWM Vmag Episode#1 is our Save11 Vmag that has what the ranking system should look like (page 26).

So then. I'll answer anything I can and we'll see where this post gets us! Deal?

You rule. Especially you.
Yoto_Yoto
Posted: Monday, January 23, 2012 8:12:45 PM
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I took a look at ep.38 and the magazine, but I'm not clear on how you're planning on doing it. What factors would go into a ranking?
Darth_Jim
Posted: Monday, January 23, 2012 10:59:58 PM
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Thanks for starting the thread, Kez. First question that I raised on last week's show: You've explained your 3-2-1 scoring system, something I've adopted in my group, used at a convention tournament, and now Darph Nader will be using at Frosty Con. How do you plan on reconciling tournament results utilizing 3-2-1 scoring with the ranking system that is based on 3-2 scoring?

Second question... more like just looking for confirmation. 500pt Epic tournaments would be reported to the limited rankings, correct?
The Celestial Warrior
Posted: Tuesday, January 24, 2012 4:48:55 AM
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Darth_Jim wrote:


Second question... more like just looking for confirmation. 500pt Epic tournaments would be reported to the limited rankings, correct?


Under the current writing of the rules; Epic is indeed constructed. To determine Limited (beyond sealed or booster draft, which are obvious) ask the following questions:

Am I restricting which factions a player can use?

Am I restricting which major sets a player can use?


If you answer yes to any, then it is Limited.

Echo24
Posted: Tuesday, January 24, 2012 7:14:14 AM
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The Celestial Warrior wrote:
Darth_Jim wrote:


Second question... more like just looking for confirmation. 500pt Epic tournaments would be reported to the limited rankings, correct?


Under the current writing of the rules; Epic is indeed constructed. To determine Limited (beyond sealed or booster draft, which are obvious) ask the following questions:

Am I restricting which factions a player can use?

Am I restricting which major sets a player can use?


If you answer yes to any, then it is Limited.



Hmm.. Well, in 500 point Epic format, you're usually required to play at least 1 Epic piece. That requirement is a restriction of sorts, but it's not really a restriction in what you "can" use, but a restriction in what you "must" use. In other words, you're restricted to playing squads that contain an Epic piece.

After thinking it through I think it can be interpreted either way, that Epic could be constructed or limited. Obviously you're the final say on this, but you might want to consider whether formats that require a certain type of piece would be limited or constructed. It seems to me that would require a "yes" to the second question, but it might not.
The Celestial Warrior
Posted: Tuesday, January 24, 2012 7:55:29 AM
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Echo24 wrote:
The Celestial Warrior wrote:
Darth_Jim wrote:


Second question... more like just looking for confirmation. 500pt Epic tournaments would be reported to the limited rankings, correct?


Under the current writing of the rules; Epic is indeed constructed. To determine Limited (beyond sealed or booster draft, which are obvious) ask the following questions:

Am I restricting which factions a player can use?

Am I restricting which major sets a player can use?


If you answer yes to any, then it is Limited.



Hmm.. Well, in 500 point Epic format, you're usually required to play at least 1 Epic piece. That requirement is a restriction of sorts, but it's not really a restriction in what you "can" use, but a restriction in what you "must" use. In other words, you're restricted to playing squads that contain an Epic piece.

After thinking it through I think it can be interpreted either way, that Epic could be constructed or limited. Obviously you're the final say on this, but you might want to consider whether formats that require a certain type of piece would be limited or constructed. It seems to me that would require a "yes" to the second question, but it might not.


Probably right, but as written, figures are not a factor. I had considered those formats at one point but decided limiting it only to major things such as faction and set would be best. Technically everything limits something, as you can't use Epic in Regional/Championship style squads. This was not my intent, so obviously, some concessions had to be made.
Echo24
Posted: Tuesday, January 24, 2012 8:33:14 AM
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The Celestial Warrior wrote:
Echo24 wrote:
The Celestial Warrior wrote:
Darth_Jim wrote:


Second question... more like just looking for confirmation. 500pt Epic tournaments would be reported to the limited rankings, correct?


Under the current writing of the rules; Epic is indeed constructed. To determine Limited (beyond sealed or booster draft, which are obvious) ask the following questions:

Am I restricting which factions a player can use?

Am I restricting which major sets a player can use?


If you answer yes to any, then it is Limited.



Hmm.. Well, in 500 point Epic format, you're usually required to play at least 1 Epic piece. That requirement is a restriction of sorts, but it's not really a restriction in what you "can" use, but a restriction in what you "must" use. In other words, you're restricted to playing squads that contain an Epic piece.

After thinking it through I think it can be interpreted either way, that Epic could be constructed or limited. Obviously you're the final say on this, but you might want to consider whether formats that require a certain type of piece would be limited or constructed. It seems to me that would require a "yes" to the second question, but it might not.


Probably right, but as written, figures are not a factor. I had considered those formats at one point but decided limiting it only to major things such as faction and set would be best. Technically everything limits something, as you can't use Epic in Regional/Championship style squads. This was not my intent, so obviously, some concessions had to be made.


Ah, I didn't even think about the fact that standard 200 is "restricted" in that you CAN'T use Epics. So I guess the Epic sets just don't count as a "major set" for that second question. Makes sense.
FlyingArrow
Posted: Tuesday, January 24, 2012 1:36:43 PM
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Echo24 wrote:

Ah, I didn't even think about the fact that standard 200 is "restricted" in that you CAN'T use Epics. So I guess the Epic sets just don't count as a "major set" for that second question. Makes sense.


It would take a little bit of playtesting, but I get the feeling that epics aren't competitive at 200 for the same reason GMLS isn't. In which case, they might as well be legal, no?
kezzamachine
Posted: Tuesday, January 24, 2012 6:22:43 PM
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Quote:
I took a look at ep.38 and the magazine, but I'm not clear on how you're planning on doing it. What factors would go into a ranking?


Righto.

The Ranking System is loosely based on two things: one is a rough average of your score, and the second is the ICC Test Rankings (that's Cricket, folks). The process is that your game is given a score (3, 2, 1 or 0 points) and that result is logged with other results you have, they are weighted, an average is produced and then finally they are multiplied by 100 (purely because 231pts looks much better than 2.31pts). What you end up with is a record of what your average score in a game looks like.

Just quickly, the SWMGPA uses the excellent 3-2 scoring system. 3pts are given for a win within the allotted time, and 2pts for a win to time (first tie-breaker). For our system, we have added a 1pt loss that is awarded if you lose but manage to get half of the objective score. We find this helps differentiate players who have lost a number of games.

The simple explanation of the averaging process is that we add up all my pts from an individual's games, divide them by the ammount of games, and then multiply it by 100. The resulting number is their Ranking Score. Their are, however, a few "weighting" steps that are built in. The first is that while games played within the last six months retain their full score, games in the next six month steadily decrease in value until after 1 year they are worth zero. This "depreciation" step ensures that you continue to play to work on your score. Similarly, when we divide your total number of points by the amount of games you have played the weighting of a given opponent decreases as it goes beyond the 6 month limit.

A second weighting step is that there is a minimum number of games that you must play to get a full ranking. You must have five fully weighted games, that is 5 games within the last 6 months (or more games if some of them are older than 6 months, as long as the weighting adds up to the equivalent of five games). Your Ranking Score will be a percentage of your full score until you hit that mark. This prevents one player winning 1 game 3-0 and then being ranked #1 in the world for 6 months.

A third weighting step is that you can only achieve 67% of your total score (that is a maximum of 200pts as opposed to 300pts) unless you enter and play in a Sanctioned Tier 1 Tournament. What that means will be clarified at a later date, but GenCon, a US Regional or a sanctioned National level tournament (French/German Championship or New Zealand Tournament etc.) will "unlock" your ability to achieve a higher set of ranking points. What this does is two things: firstly, it encourages folk to attend the top flight tournaments to attain full ranking status (and exposes more people to a higher level of game play, raising the level of SWM all around) and it guards against someone beating 6 other people in his LGS consistently and being ranked #1 in the world without ever going to a major tournament.

The ICC Test Rankings (in International Cricket) work in a unique way. Test Cricket is such a long game that it takes roughly 3-4 years for the ten test-playing nations in the world to play each other, therefore a annual league is impossible. Their innovation is that the league table is ongoing, or that when a nation plays another, the ranking points they score in that game "replaces" the previous score. You are only as good as your last game against a given opponent. The Ranking System works in this way too. If I play theHutts (one of my local players) and win 3-0, I gain that score to my name and he logs 0pts against me. When we next meet, if he beats me 2-1, now my 3pt game against him is replaced by the 1pt and he goes up. What that does is limits the effectiveness of simply playing the same LGS folk week-in, week-out. You are encouraged to foster a competitive LGS setting or play against other opponents.

I hope this makes sense!
Darth O
Posted: Tuesday, January 24, 2012 8:23:38 PM
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kezzamachine wrote:
Quote:
I took a look at ep.38 and the magazine, but I'm not clear on how you're planning on doing it. What factors would go into a ranking?


Righto.

The Ranking System is loosely based on two things: one is a rough average of your score, and the second is the ICC Test Rankings (that's Cricket, folks). The process is that your game is given a score (3, 2, 1 or 0 points) and that result is logged with other results you have, they are weighted, an average is produced and then finally they are multiplied by 100 (purely because 231pts looks much better than 2.31pts). What you end up with is a record of what your average score in a game looks like.

Just quickly, the SWMGPA uses the excellent 3-2 scoring system. 3pts are given for a win within the allotted time, and 2pts for a win to time (first tie-breaker). For our system, we have added a 1pt loss that is awarded if you lose but manage to get half of the objective score. We find this helps differentiate players who have lost a number of games.

The simple explanation of the averaging process is that we add up all my pts from an individual's games, divide them by the ammount of games, and then multiply it by 100. The resulting number is their Ranking Score. Their are, however, a few "weighting" steps that are built in. The first is that while games played within the last six months retain their full score, games in the next six month steadily decrease in value until after 1 year they are worth zero. This "depreciation" step ensures that you continue to play to work on your score. Similarly, when we divide your total number of points by the amount of games you have played the weighting of a given opponent decreases as it goes beyond the 6 month limit.

A second weighting step is that there is a minimum number of games that you must play to get a full ranking. You must have five fully weighted games, that is 5 games within the last 6 months (or more games if some of them are older than 6 months, as long as the weighting adds up to the equivalent of five games). Your Ranking Score will be a percentage of your full score until you hit that mark. This prevents one player winning 1 game 3-0 and then being ranked #1 in the world for 6 months.

A third weighting step is that you can only achieve 67% of your total score (that is a maximum of 200pts as opposed to 300pts) unless you enter and play in a Sanctioned Tier 1 Tournament. What that means will be clarified at a later date, but GenCon, a US Regional or a sanctioned National level tournament (French/German Championship or New Zealand Tournament etc.) will "unlock" your ability to achieve a higher set of ranking points. What this does is two things: firstly, it encourages folk to attend the top flight tournaments to attain full ranking status (and exposes more people to a higher level of game play, raising the level of SWM all around) and it guards against someone beating 6 other people in his LGS consistently and being ranked #1 in the world without ever going to a major tournament.

The ICC Test Rankings (in International Cricket) work in a unique way. Test Cricket is such a long game that it takes roughly 3-4 years for the ten test-playing nations in the world to play each other, therefore a annual league is impossible. Their innovation is that the league table is ongoing, or that when a nation plays another, the ranking points they score in that game "replaces" the previous score. You are only as good as your last game against a given opponent. The Ranking System works in this way too. If I play theHutts (one of my local players) and win 3-0, I gain that score to my name and he logs 0pts against me. When we next meet, if he beats me 2-1, now my 3pt game against him is replaced by the 1pt and he goes up. What that does is limits the effectiveness of simply playing the same LGS folk week-in, week-out. You are encouraged to foster a competitive LGS setting or play against other opponents.

I hope this makes sense!


I actually understood this Woot Great system!
markedman247
Posted: Wednesday, January 25, 2012 6:18:54 AM
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Now get to work on the US college Football BCS system.
Darth_Jim
Posted: Wednesday, January 25, 2012 11:27:53 AM
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The Celestial Warrior wrote:
Darth_Jim wrote:


Second question... more like just looking for confirmation. 500pt Epic tournaments would be reported to the limited rankings, correct?


Under the current writing of the rules; Epic is indeed constructed. To determine Limited (beyond sealed or booster draft, which are obvious) ask the following questions:

Am I restricting which factions a player can use?

Am I restricting which major sets a player can use?


If you answer yes to any, then it is Limited.



I actually interpreted it the way Daniel outlined, but after seeing this discussion, your interpretation makes perfect sense. Thanks.
kezzamachine
Posted: Wednesday, January 25, 2012 1:53:56 PM
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Darth_Jim wrote:
You've explained your 3-2-1 scoring system... How do you plan on reconciling tournament results utilizing 3-2-1 scoring with the ranking system that is based on 3-2 scoring?


Yes, good question! Initially I was planning to either rejig our system in NZ to come inline wi' the 3-2 system or simply work out a worldwide system and then run our own NZ ones separately. However, the two can live pretty nicely side by side as I see it.

My thinking is that, while official tournaments are still run using the simpler 3-2, that doesn't mean that slight adjustments can't be made to the scoring software to effectively "spit out" 3-2-1 results as a separate entity. That way, the 3-2 is still in effect for the tournament ranking, and a 3-2-1 list of results is also given to work wi' the Rankings System.

Having said all this, I am still checking this all out. This is my thinking on it all and we're still working on how the info goes into it (and comes out of the tournament reporting software).

More news as it comes to hand!
tonythetoyman
Posted: Thursday, January 26, 2012 5:15:55 AM
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On the one hand, I very much appreciate all the effort and thought that is going into this (and it sounds like it is a work in progress, and if that is the case I think it is great that you are seeking feedback before it is finalized).

On the other hand, I don't see why most people / the average play group would want to use it (there may be a reason, but I'm not seeing it, thus the reason for this post).

Put somewhat differently, it seems great for very competitive players who happen to live near a regional or national event (easier to be the best in the world when you rule most other people out for all practical purposes). But, it doesn't seem like it's a very good thing for everyone else who may wish to compete for a higher ranking but cannot get to these events due to geographical or financial reasons (and thus never stand a real chance of getting a competitive ranking).

In other words, it seems great for the top 1% (to coin a phrase that has been in the news quite a bit recently) who are making the rules and decide where the regionals are (which is probably at least pretty close to where most of them live) . But, it seems like it's not worth using for the rest of us (the other 99%). I hope I am missing something here (because, I think it is a mistake to continue to focus mainly on the competitive game in yet another way). If so, please let me know. Respectfully, Tony
TheHutts
Posted: Thursday, January 26, 2012 8:43:49 AM
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Quote:
On the other hand, I don't see why most people / the average play group would want to use it (there may be a reason, but I'm not seeing it, thus the reason for this post).

Put somewhat differently, it seems great for very competitive players who happen to live near a regional or national event (easier to be the best in the world when you rule most other people out for all practical purposes). But, it doesn't seem like it's a very good thing for everyone else who may wish to compete for a higher ranking but cannot get to these events due to geographical or financial reasons (and thus never stand a real chance of getting a competitive ranking).


I have two thoughts about this:
i) Will you be able to filter it just for your own playgroup. Like if noone in your playgroup ever goes to GenCon, or another major tournament, can you still you it for internal rankings? (This is more a question for the developers).

ii) It does work for our playgroup (where Kezzamachine developed the system) really well. As a competitive person, I don't think I would have bothered playing if there wasn't a ranking system. I think it maybe deters some people, but it's a powerful incentive for others. It's a good measure of where people are at - one of our players who just started a year just made up to #3, after working hard on his game. It's nice to watch people climb up into the top tier of players, and I know other newer players are determined to get more skilled and get their ranking higher.
Echo24
Posted: Thursday, January 26, 2012 8:48:06 AM
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tonythetoyman wrote:
On the one hand, I very much appreciate all the effort and thought that is going into this (and it sounds like it is a work in progress, and if that is the case I think it is great that you are seeking feedback before it is finalized).

On the other hand, I don't see why most people / the average play group would want to use it (there may be a reason, but I'm not seeing it, thus the reason for this post).

Put somewhat differently, it seems great for very competitive players who happen to live near a regional or national event (easier to be the best in the world when you rule most other people out for all practical purposes). But, it doesn't seem like it's a very good thing for everyone else who may wish to compete for a higher ranking but cannot get to these events due to geographical or financial reasons (and thus never stand a real chance of getting a competitive ranking).

In other words, it seems great for the top 1% (to coin a phrase that has been in the news quite a bit recently) who are making the rules and decide where the regionals are (which is probably at least pretty close to where most of them live) . But, it seems like it's not worth using for the rest of us (the other 99%). I hope I am missing something here (because, I think it is a mistake to continue to focus mainly on the competitive game in yet another way). If so, please let me know. Respectfully, Tony


First off, there literally isn't a group in charge as you imply that "decide[s] where the regionals are". Do you want a regional near you? Start one. Find a venue available some weekend from late March to early June, make a thread on here, Gamers, or preferably both. That's literally all it takes to get an event to be considered a regional event.

You're also implying that there is a focus being put on competitive aspects of the game that could be focused elsewhere. What exactly do you want? Do you want more scenarios for casual players? Make them. Everything, 100% of what happens to ANY aspect of SWM nowadays is done by volunteers. If there's a difference between competitive and casual players now, it's that competitive players put more time and energy into the game. This not only includes learning the game and getting better so they can play competitively, but also so they can create things like this. This doesn't effect casual players who don't care about this in any way, shape, or form. If you don't have any appreciation for a ranking system (which is fine), just don't use it.

It seems to me that there are 2 possible interpretations of your post. The first is that you're considered for players that want to be competitive but can't be because there isn't a regional near them or a competitive scene that they can get involved with. To that I say: create one. 4 years ago, there was no competitive SWM environment in Georgia; now we have a very strong play group and attend regional and national events. Like I've already said, if you want a regional, just say "Hey, we're having a regional!" and you've got one. Yes, it might take some work to generate local interest and organize people to play, but you get out of it what you put into it.

The second interpretation is that you don't like anything that caters to competitive players (I mostly get this from your final parenthetical, saying it's a mistake to focus on the competitive game). I'll say again: if you don't like it, don't use it. I'm a competitive player, and think of this game (and most games) pretty competitively. I do that because I enjoy it. I love the competition and get the most fun out of it, even losing! So if I'm going to focus on something, it's going to be competitive play, because that's my favorite part of the game (note that I didn't have much to do with this ranking system, but I have helped a lot with the V-sets and other things). If you would rather people focus on some other aspect (like casual play), then please help with it. If any part of the current SWM world isn't focused on as much as you would like it to be (like casual play, or scenario play, or whatever), volunteer and put time into improving that aspect. Everything is currently done by volunteers. You are 100% welcome to help, or start promoting the way you want the game to go. If there's too much of a focus on competitive play and not enough focus on casual play, feel free to do something about it. I wouldn't even know where to start in promoting competitive play (the only thing I can even think of is scenarios, which is why I've mentioned it more than once).

I genuinely don't understand how you could think this is a bad thing in any way. It seems like there are 2 reasonable responses: "Awesome, I'm really glad this exists and I'm excited about it!" (this basically sums up my feelings and many others that I know of) and "That's neat, but my playgroup couldn't really use it". That second response isn't a bad thing, it's just something that doesn't apply to you.
FlyingArrow
Posted: Thursday, January 26, 2012 8:59:03 AM
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Great post, Echo. Incidentally, if anyone is interested in scenario play, check out our recent play reports. Most of our games recently have been home-brew scenarios that worked pretty well. I'd be interested to see outcomes if others play the same scenarios. Or if you have your own scenarios, post them.
tonythetoyman
Posted: Thursday, January 26, 2012 10:40:58 AM
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@TheHutts Thanks for your reply. I agree 100% that it is fun to have a ranking system, and especially like the idea of having it work locally if possible (may not be, but it's a good thought if it is).

@Echo24 If it is really that easy to have a regional, then I say that is 100% awesome (I really didn't know that was the case). I hope this will be highly advertised on both sites as I'm sure many other people do not know it's that easy. Plus, I'm sure there are some rules like minimum number of players, ability to report using the new system, minimum amount of lead time, who we need to coordinate with (if anyone), etc. Now that I know this is the case I'm going to see if I can arrange enough interest here in AZ to do one (if it's not possible this year, I'll keep trying). I agree the fact that anyone can have a regional goes a long way toward addressing part of my concern.

Also, I think my post could be interpreted in many ways (though I appreciate you only see the two that are the most obvious to you based on what I wrote -- an artifact of communicating via text and at different times, I'm sure if we had a conversation it would be different). And, I also think there are many reasonable responses this idea (which is why this thread was started to get feedback).

My main point is that it is at least not ideal for people to fall into your second group (or worse, as I originally did before learning anyone can have a regional). As TheHutts noted, it's very exciting in many ways to have a ranking system. And, it is equally disappointing in many ways if a person's play group can't use it. Especially since it is not as easy for many people to be a meaningful contributor as you imply for a variety of reasons (some having to do with the system/logistics, some having to do with other commitments, and I'm sure there are other reasons as well).

I will end this post with how I started my last one. Whether I get to use it or not I appreciate that people are thinking about an putting time into the game in general, and the reporting system in particular. I would just like it to excite as many people as possible to keep the game going (not just competitive players... whom I have nothing against in general, but if that's all that stays excited about the game it will not be around or at least as fun as long).
kezzamachine
Posted: Thursday, January 26, 2012 12:51:42 PM
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TheHutts wrote:
Will you be able to filter it just for your own playgroup. Like if noone in your playgroup ever goes to GenCon, or another major tournament, can you still you it for internal rankings? (This is more a question for the developers).


I bloody well hope so. My reasons for working with a Worldwide Ranking System are two fold. First, and probably most importantly, I think its a useful tool that can be utilised by whoever wishes to use it. It creates some excitement about different games you play and can help infuse some more life into the LGS system. One thing I think I needs emphasise about the Ranking System is that it is ultimately an ability to track YOUR games. You don't get 'extra' points for knocking over a highly ranked player - you get the same amount you would if you had beaten your mate or the worst player in the game. That means that the Ranking score you get will show YOUR average game. Its essentially a record of that. What this also does is it can show you what that looks like stacked up against others. That's where it can be fun.

My second reason, and this is entirely selfish, is that I want to not have to maintain a local spreadsheet containing our rankings anymore. Not when I can have it done wi' an uber-flash website! (Well, a website... we're a way off 'uber-flash'.) What we are going to make sure we can do is give the Ranking website the ability to show you where you sit in your own LGS, your State, your Country and the whole world! (And further, if we can start a playgroup on the Moon or Mars. MoonCon2013, anyone?) That way the competitiveness is completely governed by you. You may not care about being 207th in the world, but saying your 2nd in Lower Hutt is pretty cool (well, it was... I just dropped to my alltime low of 8th...)

I think the competitive game can be looked at as being at different levels. International, National, Regional, Local... or even just me and someone else. I couldn't care less where I come in the world - just as long as I'm ahead of 'that guy'... (Sharron - I'm looking at you...)
kezzamachine
Posted: Thursday, January 26, 2012 12:58:50 PM
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Posts: 1,487
Location: Lower the Hutt, New Zealand
Just a quick word about starting your own things - even though I really, really, really want this thread to be about Qs and As regarding the Rankings - is that when I first discovered the game, there was NO ONE that played here. (I have since found a group in Wellington and some others scattered about.) I found the game, had no idea how to play, had no reference to it, obviously here in NZ no way to travel to anything the remotely looked like a US Regional. In the last 4 years I have created a playgroup spanning half the country consisting of 25 players which meet together twice a year (at least) to have major tournaments. There are those of us that play for fun, those of us who play because we foolishly bought a coupl'a pieces and now if we don't play once or twice a year, we'll feel like a nong for not trying to get something out of our ludicrous investment, and some of us who play super-competitively (basically to beat the crap out of everyone else). The next step for us is linking up with new players and existing players outside of our group and creating a New Zealand National Tournament in July.

I say all this to enthuse any of you who read this. You can make amazing things happen. In five months I'm gonna put a crown on top of the first NZ Champion (figuratively, as it will actually be a mauve tiara) and that is because I picked up a starter pack 4 years ago and said 'this looks interesting...'

Go to it. You rule.
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