RegisterDonateLogin

Is in command now.

Welcome Guest Active Topics | Members

V-Set critigue - what happened to Celeste? Can we get an new one? Options
Neifi
Posted: Tuesday, February 21, 2012 2:09:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
First, I love the V-Sets and all the hard work people put into them. It keeps the game going in at least some form, and is a blessing to people (like me) who want to make custom minis but not the cards/stats.

That said, the Celeste Morne just bugs me to death. So, with the V4 talk going on, I would like to ask if we can get a new one or upgrading piece?

(This thread will hopefully be a discussion on what that might look like, and the errors we might see in the old one)


As is, this is the R&R Celeste
Quote:
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
Ambush (This character can move and then make all her attacks against 1 enemy who has not activated this round)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time she activates)
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters)
Sith Alchemy 2 (Force 2, replaces attacks: Target living medium or small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Rakghoul to your squad. The new character sets up in the square that enemy formerly occupied.)
Commander Effect
Savage characters are subject to this effect: Allies with Savage get +4 Attack and +10 Damage.


The problems as I personally see them, and/or some rough ideas for a better version in my mind:

~ Alchemy means she has the Talisman on - so why doesn't she also count as Muur? Its minor, but future V-Sets and/or custom pieces might need this distinction. (although, this oversight might also prove to be the way to help fix her too)

~ This is a character who just stood there in the wide open when being attacked by a Mando invasion squad (complete with Basilisk Droids). This is a person who stood there facing 3 invading Imperial Shuttles. This is a person who had Commander Able absolutely unload on her without warning and didn't suffer a scratch. This is a person who had an entire squad of Stormmies open fire on her as she was dueling Vader, yet didn't take a shot. So why doesn't she have ranged defense?

Sure, I guess she has Force Cloak - but when did she ever use Cloaked anyway? She always just stood out in the middle of the open looking for the fight! (well, when not in self-imposed exile)

~ Why is she a commander of all savage pieces? Its only Rakghouls she was able to direct. And her control of them made them semi-intelligent and purposed; meaning less savage, meaning maybe she should just have Empathy and/or Synergy instead of the CE? Otherwise she is the ultimate Loner both before and after the Talisman. (if her CE is removed though, she absolutely must have Defiant as she listened to no one after gaining the Talisman)

In the end, the Rakghouls she created were advanced; able to use tactics, and even ranged weapons. Would be cool if such capabilities were represented. Well, much better than a blanket +4Att/+10Dam on all random beasts at least.

~ I'm sorry, but Alchemy is kind of questionable with the 20HP thing, and being able to affect Force Users, but okay... Beyond that though, the bigger issue in my mind is that she was able to convert entire ships - the replace attacks and 2 FP cost on a FP2/regain1 character is kind of weak. Sure they will create themselves after the first, but if nothing more drop the replace attacks, give her MOF and/or a better regain would be nice.

~ When she is defeated, Muur/TheTalisman shouldn't be defeated. Instead, it would be great (in my mind) if the nearest ForceUser (regardless of squad) gains Alchemy and control of the Rakghouls. (plus probably Regain+1 if they want to use it)




What does everyone else think? Am I alone in wanting a more representational Celeste, or should we push and see if maybe we can get a better official version? (or in the very least, a Muur Spirit/Talisman who upgrades her appropriately)

And if you agree, what do you all think Celeste Morne (or a Muur Spirit to fix/upgrade her) should look like?
AdmiralMotti89
Posted: Tuesday, February 21, 2012 2:18:47 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2009
Posts: 496
Location: Nebraska
I'm not going to speak for everyone and say you are alone, and I feel bad because you wrote so much, but there are so many people in the game who do more or less than what it says on their card.

She's a lot more accurate than a lot of what wizards ever did, she's a very good fun piece, and


She can make Rakghouls. That's really all that matters when determining if her mini is "close enough" to how it "should" be.
Neifi
Posted: Tuesday, February 21, 2012 2:43:01 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
@AdmiralMotti89,

First, don't feel bad - typing is quick enough and its fun to think things thru, or over random ideas, even if no one agrees (or ever even sees/hears them). BigGrin


That said, "She can make Rakghouls. That's really all that matters" and "more accurate than a lot of what wizards ever did" are a tad disheartening.

I thought the V-Sets were for more representational character fixes as much as new ideas. And I hope the designers don't go off a similar "one power being kind of correct = good enough; still better then WOTC" mentality.

Anyway, thank you for replying and its totally cool if people disagree - like I said, maybe its just me. But I hope not, and in the very least some ideas on a possible Karness Muur Spirit to fix some things others might think about would be cool.

If we spitball ideas, maybe we can see a complimentary/fixing (or even new, improved) piece in Set4 - and that's the idea. Some of us may like that...
Sithborg
Posted: Tuesday, February 21, 2012 2:49:45 PM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
1. I don't know, while Muur's Spirit was attached to the Talisman, I don't remember them saying that HIS spirit was how it worked. Otherwise, why would he make it for himself, if he was the source of the Rakghouls.
2. What you are describing is a 100+ pt fig. Or, a GOWK-esque figure. Also Cloaked is definately from her Shadow days.
3. The CE is there for balance. Plain simple, Celeste could not be a follower, for so, so many reasons. If you want a good beatsick (ie Triple Attack), it's going to be a commander. (Thanks Whorm) And why limit her. Rakghouls needed the boost, why not make it for all Savages.
4. Yeah, that's balance. Turning more than one of the opponents characters a turn is a huge swing, especially with Rakghouls who constantly swarm. Seriously, ONE is enough to cause the kind of havoc you are describing. Trust me.
5. Interesting idea, but she already was powerful enough.

In the end, never say never, but Celeste is an extremely powerful piece as is. I don't see any designer feeling the need to go back to her. Maybe for an Epic, but nothing really screamed Epic piece to me in Vector. There are limits to how accurate we can make pieces. TFU alone has to be toned down 3-4 levels.
Neifi
Posted: Tuesday, February 21, 2012 7:47:39 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
Hey,thanks for the reply Sithborg!

RE 1 ~ Well since he created both the species and the disease, I imagine he probably had means to spread it even without the amulet (when he had his body, at least). The Talisman was his ticket to eternal life though - I think the Rakghoul part of it was mainly a tool to have an eternal army to go with that eternal life.

But yeah, I was more getting at the fact that the two can't exist outside eachother. If Celeste is wearing the Amulet (as she is if she is creating Rakghouls) then Karness is with her.

RE 2&3 ~ understood, and imagine she could have gotten mega pretty fast. I think that is a bit where some of my initial sadness with the piece comes in though; the mixing of Covenant Shadow and Muur's Keeper versions. Cloak is a perfect example; after the Talisman she had no use for it since she was so powerful. The Cost for such a broad CE, FCloak, maybe Ambush, JediHunter, and possibly even Triple (being turned to Double) could have been used to even out a more focused, Force-Heavy Celeste, Talisman Keeper version instead.

RE 4 ~ understood and definitely don't want a massive convert everyone at once piece, lol. But again, I'm just thinking if it had been logically limited a bit more (non unique, non force users) then it probably could have allowed more flexibility otherwise. (She could wipe out entire fleets without breaking a sweat - you shouldn't want to rush her with a bunch of troopers of any make. With her only being able to use it every other round anyway, she should probably be able to swap out a Mando trooper without someone having first caused it 20 damage)

Plus, with only 2 Force Powers, both Costing 2 FP and each replacing Attack, she is pretty hamstrung in what she can do any given round. This is especially true if you are staring with 0 FP after activating Cloak, and otherwise being limited to her very-situational Force powers every other round because of FR1.

RE 5 ~ Maybe that is something for Muur Spirit then; and goes to the reason I even wanted to open up the conversation.

A complimentary piece might be really cool, and create a whole other level for Celeste squads - while the cost of the Muur Spirit would give an option of adding more power to the character only if one wanted it.


Side-note: I'm surprised to hear you say you don't think she is Epic - if she had embraced the Talisman and/or went looking for fights instead of holding back/staying in self-imposed Exile, she could have ruled anything she wanted (which is what Muur anticipated happening, and tried to bring about) She could take control of any planet she went too - as she showed, twice; and likely would have meant the end of (at least) the Mandos if Zayne hadn't warned Cassus to keep his ships away. Three Imperial Shuttles never managed a man on the ground when Vader decided to see if she was still around. She even made a Star Destroyer just drop off the grid, with the Empire having no idea what had happened to it, solely because she decided to wander around some. If not Epic, I'm not sure what to call that kind of ability.
General_Grievous
Posted: Wednesday, February 22, 2012 2:50:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Well I agree that she was very powerful it as that same fear of causing harm that is reflects in her piece. She is defensive and cloaks herself in exile, rakghoul-ing it up when attacked. However I do agree that someone that bested as many as her deserves a boost so withou further adue:
Karness Muir, Force Spirit
Sith
19, 0, 0, 0
SA
Unique
Dark spirit
Avoid Defeat
Muir Talisman (at the beginning of the skirmish choose one unique ally with a force rating, that ally gains sith alchemy 2. If this character is defeated, that atoses this force power)
Force Powers
Force 2
Sith Alchemy 2
CE
Allied Character named Celeste Morne within 6 squares gains force renewal 2 and may use abilities and force powers that replaces attacks twice instead of once.
Alek
Posted: Wednesday, February 22, 2012 6:49:40 AM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 9/15/2009
Posts: 48
Neifi, you are absolutely right! And you explained everything important in great details. But they are deaf and ...... I would also wish a better Celeste. She shouldn't have anything to do with any savages - just with Rakghouls; and as you explained, she's not a Cloaked at all. Those guys behind V-sets seem to not understand everything quite well...
Darthbane53
Posted: Wednesday, February 22, 2012 8:02:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
I think she is allready amazing. z. I have not read ALL the comics shes in (just the legacy ones) but I think it reflects her very well. As a person who only has 3 people in my play group (my brother and friend) we usually dont use repeat squads, because it gets old. We all have our favorites, one likes Kazdan alot, I favor bane, and my bro is a potty palps fan, but we dont use them every game. Despite this I have used celest in at least 3 games (and we dont play to many per month) because I like her so much. I think she is an awesome character. As for alek, I guess your comment would go back to that old saying, You can please all of the people some of the time, or some of the people all of the time, but you cant please all of the people all of the time. I think 'thoes guys' are doing an amazing job. Personally I dont see alot of the 'character screw ups' as much as some of these other playes later on in WOTC life (mainly because I dont do tournys and I didnt play when all thoes came out) but these guys are doing alot better theny they did from my perspective. I mean look, Celest has cloaked, ok maybe she didnt turn invisible, but she could avoid range attacks, which is what the ability comes down to. Im pretty sure wizards missed a few good times to use that ability on a character, can any one say Marris brood?
Mando
Posted: Wednesday, February 22, 2012 8:12:31 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
Alek wrote:
Those guys behind V-sets seem to not understand everything quite well...


I totally disagree with this statement. For one thing, the people behind the V-set's doing design and playtesting all take into account competitveness and what the game needs to help the factions. Savages needed a boost and Celeste's CE helps a ton! If Celeste had everything you hoped she'd have, no one wouldp lay her cause she'd cost 100pts+. I think the special abilities and force pwoers on her match her character quite well. If the designers were to put every little thing that the character did, there would have to be an attached booklet to the card for all the SA's. So I think the designers do know quite well what they are doing, and what they are doing is right.
Echo24
Posted: Wednesday, February 22, 2012 8:29:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/30/2008
Posts: 1,288
Darthbane53 wrote:
You can please all of the people some of the time, or some of the people all of the time, but you cant please all of the people all of the time.


This sums it all up.

Celeste was made with some obvious abstractions to help the game. Yeah, she could have had a CE that only helped Rakghouls instead of all Savage characters; but then all non-Rakghoul characters would have gotten nothing and still been awful pieces. With a CE that helps all Savage characters a lot more older crappy pieces get a boost.

The ideas that you posted, Neifi, would make her a much more complicated character (which is bad design) and a MUCH more powerful character (which is bad design). Celeste might not be 100% correct compared to the source material, but she is quite close using abstractions that help make the game better. Sure, Sith Alchemy could have instead said that all enemies within 12 squares without a Force Rating with 20 HP or less are defeated and you get a Rakghoul, but that would be insanely powerful and also seriously hurt a squad type that already isn't that good and doesn't really need to get pushed out of play any more (that being low-HP swarms). So instead of an ability that would be vary between being completely useless (when playing against high-HP characters or force users) and being overwhelmingly powerful (when playing against a low-HP swarm of non-force users), the designers decided to make an ability that would be useful in a variety of situations without being too strong or too weak and still present an abstraction of her ability.

Very few things that come out reflect the source material 100%. That's done for the purpose of gameplay. This is a game first and foremost, and if a perfect representation of a character would break the game, either that character doesn't get made or its abilities are abstracted somewhat. Eeth Koth in Vengeance never actually encountered the Embrace of Pain, but we wanted to represent his Crucitorn technique, so instead of making a brand new ability that only he would ever use and add to the complexity of the game that would do basically the same thing as Embrace of Pain, we gave him Embrace of Pain. That's how design of a miniatures game based on existing source material MUST work.

I'm sorry that you feel that Celeste isn't what she should be. I wouldn't expect to get a new one anytime soon, though, because most people that I've heard from really love how she is, and she's not a big enough character in the lore to get another one so soon.
FlyingArrow
Posted: Wednesday, February 22, 2012 8:35:00 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Sounds like the OP wants to play the roleplaying game.
jak
Posted: Wednesday, February 22, 2012 9:34:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
ya know,Blink she's the BEST Celeste Morne we have, and I LHeart VE Her!

especially my sexy custom of her.
Neifi
Posted: Wednesday, February 22, 2012 12:06:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
First, let me just reiterate - I have nothing against the VSets, and for the most part love each and ever character. I appreciate all the hard work that goes into them, and respect everyone involved to the utmost.

That said, we all probably have one or two pieces which fall flat to us. This is one of those extremely rare cases where things didn't go that well at all in my opinion.

Anyway, this seems to be the quote which best sums up people questioning my disappointment in the piece:
Quote:
The ideas that you posted, Neifi, would make her a much more complicated character (which is bad design) and a MUCH more powerful character (which is bad design)


So I want to address these two issues real quick.

First - the pieces Power.
Sure, she's powerful; but add Triple + Ambush to any big base-point character and they are going to be a force. Doesn't mean she had to have that pretty automatically awesome combo though. As constructed she is just pure high-point Beatstick with (a toned down) Rakghoul Disease

Next, Complicated.
So, let's think about a couple other high-cost force users from the set

What are the Action options on Master Thon for any given turn?

Twin
Twin + FDef
Twin + LDef
Twin + FDef + LDef
Twin + FDef x2
Twin + LDef x2
Charging
Charging + FDef x2
Charging + FDef + LDef
Charging + LDef x2
Repulse
Repulse + FDef
Repulse + LDef
FDef
LDef
(And each option is doubled as it can do it solo, or while simultaneously transporting another character)

or how about Dooku, SL?

Draw Fire
Draw Fire + Turn to the Dark Side
Draw Fire + Turn to the Dark Side + Anticipation
Draw Fire + Anticipation
Draw Fire + Pawn
TurnDS
TurnDS + Anticipation
Anticipation
Pawn
(and each option is also available with the possibility of Reinforcements being added. Then, each option is also available with a Bodyguard like effect. Then, each option is also available with an immediate attack by an adjacent character against someone who attacked Dooku)

What about Darth Zannah?
Double
Double + Bubble
Bubble
Bubble x2
Bubble + Assault
Assault
Corruption

But then there is Celeste Morne...
Triple
(And every other round, one of)
Storm (if multiple enemies are bunched together)
or
Alchemy (if an enemy nearby has >30HP)

She is hardly complicated at all as currently constructed. In fact, if anything, I would have to say it is one of the more limited 50+ Cost Force pieces in the entire game. All she can do is Triple or use one of two very situational powers every other round on average. Most rounds there is literately no strategy needed; her limited 3 situational action options means her move will be dictated to you most of the time.


Then, one last aspect I would just like to point out;
Melee
Triple
Ambush
Rakghoul Disease

That’s the regular ol' Rakghoul. Now adjust the points, add Cloak and give it Force Storm. What do you get?

Its the first thing I ever noticed about the piece - this Celeste is really absolutely nothing more then a beefed up Rakghoul.

I'm sure many can at least admit its not completely unreasonable to question the Representational aspect a bit.
I'm sure many can now at least admit its not completely unreasonable to question the complexity of the piece.
Can we also add it not being completely unreasonable to question the creativity behind the design in the first place?

I have high expectations from the designers of the VSets; the pieces are generally awesome. I hope others can now at least better understand my disappointment in this one piece though. The possibilities for Celeste were endless, and could have resulted in a truly interesting and unique piece. I don't think this one adds up to those possibilities, sadly.
TheHutts
Posted: Wednesday, February 22, 2012 12:22:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Quote:
What about Darth Zannah?
Double
Double + Bubble
Bubble
Bubble x2
Bubble + Assault
Assault
Corruption

But then there is Celeste Morne...
Triple
(And every other round, one of)
Storm (if multiple enemies are bunched together)
or
Alchemy (if an enemy nearby has >30HP)


I don't quite get what you mean by the limitations of options for Zannah vs Celeste. I would have thought that Celeste has more options than Zannah. Ambush is equivalent to lightsaber assault, as long as you're attacking an unactivated enemy, while Bubble is a reactive option if you get Djem So'd, Riposted, or take an AOO, but it's not really a strategy. Considering Celeste will probably take a couple of rounds to get into the action, and doesn't have any defensive force powers, apart from the initial Force Cloak, she should be able to use offensive force powers most of the time when she needs them.

I think it should look like this.

Darth Zannah's Options on her turn:
Double Attack
Single Attack, then Move
Move, then Single Attack
Move, then Lightsaber Assault
Lightsaber Assault, then Move
Force Corruption (replaces turn)

Celeste Morne's Options on her turn:
Triple Attack
Single Attack, then Move
Move, then Ambush Triple Attack
Move, then Single Attack
Sith Alchemy, then Move
Move, then Sith Alchemy
Force Storm, then Move
Move, then Force Storm

It's somewhat subjective, but I think Celeste Morne is a lot more flexible, and has a lot more offensive options than Zannah has.
Neifi
Posted: Wednesday, February 22, 2012 1:47:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
@TheHutts

I would think Force Bubble is definitely a strategy ability; it just becomes less of one since the MOTF2 limits having to make a calculated choice on when to use it.

And I didn't open up the pre/post move options, but if we did so we should open up absolutely all possibilities; that would truly look something like this for Zannah:

Double Attack
Double Attack, Re-roll
Double Attack, Re-roll x2 (one or both can be saved for when attacked)
Double Attack, Re-roll & Force Bubble (when attacked)
Double Attack, then Force Bubble x2 (when attacked)

Single Attack, then Move 6
Single Attack, Re-Roll, then Move 6
Single Attack, then Move 6 & Force Bubble (when attacked)
Single Attack, then Move 6 & Force Bubble x2 (when attacked)
Single Attack, Re-Roll, then Move 6 & Force Bubble (when attacked)
Single Attack, Re-Roll x2, then Move 6
Single Attack, Re-roll, then Move 6 and Re-Roll (when attacked)

Single Attack, then Move 8
Single Attack, Re-Roll, then Move 8
Single Attack, then Move 8 and Re-Roll (when attacked)
Single Attack, then Move 8 & Force Bubble (when attacked)

Single Attack, then move 10

Move 6, then Single Attack & Re-Roll (could be on attack or when attacked)
Move 6, then Single Attack & Re-Roll x2 (could be on attack or when attacked for both)
Move 6, then Single Attack, Re-Roll & Force Bubble (on O or D on Re-Roll, when attacked on Bubble)
Move 6, then Single Attack, & Force Bubble x2 (when attacked)

Move 8, then Single Attack
Move 8, then Single Attack, Re-Roll (could be on attack or when attacked)
Move 8, then Single Attack, Re-Roll x2 (could be on attack or when attacked)
Move 8, then Single Attack, Re-Roll & Force Bubble (on O or D on Re-Roll, when attacked on Bubble)
Move 8, then Single Attack & Force Bubble (when attacked)
Move 8, then Single Attack & Force Bubble x2 (when attacked)

Move 10, then Single attack

Move 6, then Lightsaber Assault
Move 6, then Lightsaber Assault, Re-Roll
Move 6, then lightsaber Assault & Force Bubble
Move 8, then Lightsaber Assault

Lightsaber Assault, then Move 6
Lightsaber Assault, then Move 8
Lightsaber Assault, Re-Roll, then Move 6
Lightsaber Assault, then Move & Force Bubble

Force Corruption (replaces turn)
Force Corruption (replaces turn) & Force Bubble (when attacked)
Force Corruption (replaces turn) & Re-Roll

I'm sure I could have even missed a couple (not easy to compute since so many possibilities).

On the flip side, Celeste just cant get anywhere near those action options. She could add maybe 8 options to the 8 you posted, but good luck getting off Storm or Alchemy more then once if you open up those possibilities. And even then, you are talking maybe 16 action options verses the 39+ for Zannah (plus, since Re-Rolls could be on O or D and that didnt take into account using Bubble or Re-Roll on Defense prior to her moves, the Zannah total really gets to the point where its nearly incalculable - or at least in the limited time I wanted to spend on this reply BigGrin )

So anyway, I stand by the original statement that Zannah has many more action options available to the user, and Celeste is very limited in what she can do and when.

EDIT to add:
Oops, I also meant to say that (assuming you used Cloak) you should see Celeste getting attacked hard enough where it is probably difficult to get Alchemy and/or Storm off more then twice (would take up to round 6 to even do the second). Being a piece which will wreck havoc on troopers and get stronger if she is able to last long, your opponent would be foolish to allow you time enough to get back up to 6 FP (and you might end up having to burn those FP on re-roll/run-aways on your way to getting there anyway.)

A team against her should be targeting her with everything they have early on to just eliminate her before she has much of a chance to become problematic.
billiv15
Posted: Wednesday, February 22, 2012 1:49:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Neifi wrote:
First, let me just reiterate - I have nothing against the VSets, and for the most part love each and ever character. I appreciate all the hard work that goes into them, and respect everyone involved to the utmost.

Thanks, appreciate the comments. Also thanks for taking enough interests to give us your honest feedback. One aspect of fan created V-sets, is that you can know that we actually read all of these comments. As the person who designed Celeste, I can validate it :).

Neifi wrote:
That said, we all probably have one or two pieces which fall flat to us. This is one of those extremely rare cases where things didn't go that well at all in my opinion.

Yep, always going to be the case. Even as a designer, I haven't been 100% satisfied with everything we've created. But it's always a delicate balance between balance/competitiveness/flavor. Some pieces lend themselves very well to one of those three aspects but not the others, and some almost perfectly split them up.

Neifi wrote:
Anyway, this seems to be the quote which best sums up people questioning my disappointment in the piece:
Quote:
The ideas that you posted, Neifi, would make her a much more complicated character (which is bad design) and a MUCH more powerful character (which is bad design)


Let me give you the break down of the "problem" of designing Celeste and how I attempted to solve them. But first, try this. I'd like you to try something. Please stat out (do not put a cost down) your "correct" version of Celeste in full. We will then give you an appropriate cost range for it, as well as tell you if it would work in the game or not.

Now to the issues you will face.
1. Era/faction - since she was a crossover character created to connect 3 comics from completely disparate parts of star wars, faction for her is difficult. She quite obviously has to be fringe, but powerful fringe force users are particularly difficult (actually nearly impossible) to cost and balance.

2. She has 3 completely different aspects of her character, first as a shadow, then as a Rakghoul creating hermit, and finally as a ridiculously powerful fighter of jedi. At this point in time, we were/are not convinced that she is important enough in canon to necessitate more than 1 version. Nor does her story lend to that. It's really one fairly short story, where she does just outrageous and ridiculous things. So you must put them together in one stat set in some way.

3. She defeated every jedi she ever fought, but with that said, no lightsaber style is ever identified for her.

4. Muir, or not muir. You either create a special ability/force power called "Muir Tailsman" that will only ever be used on one mini, or you make a more general version of the flavor that can be used.

5. Overall game balance and making old pieces playable.

Now let me explain how I answered each of these.

1. Fringe. No choice. Also means she has to be powered down somewhat. There are simply too many combinations in different factions that fringe force users always face this issue. She also has to be a commander. Didn't matter at this point what the CE was, she cannot be available to Whorm. You might think, well take away triple for double then it's not too bad. But that's the problem. She then only becomes good as a Sep (one of the factions she has 0 ties to) and crap in the others, where she actually acted... So commander - check.

2. This was the hardest part to design. I went with 3 things. To represent the training as a shadow, I gave her cloaked. And you apparently missed it, but she does in fact use this later. She comes out of the shadows often in lightsaber fights. Second, raks. Sith Alchemy is how the raks are created. It does not matter that it's the influence of Muir doing it, her doing it, or some combination of both. In reality, the comics never clarify this. Read the quote from her on the card flavor text. The Muir and her are joined. Third, I chose to address her ability to fight jedi with LS Dualist, jedi hunter, and ambush. Which all abstract nicely how well she was able to surprise jedi, how powerful she became with the MT against force users, and generic enough not to offend fans for point 3.

3. Dualist, Jedi Hunter, Ambush. Without an identifiable LS style, I did not have the option to give her a powerful ability. I cannot make one up (or I will not) nor can you guess at what her's might be. The facts are this. She defeated every jedi she fought, beat some of the best fighters in galactic history, and was virtually unstoppable. You cannot make an unstoppable mini, same as you can't make a Darth Nihilus that could eat a planet. Those don't make fun games. "Aww crap, you brought 200pt Celeste? I lose. Next round." Stories have the advantage of plot to limit power (like Celeste's inner desire not to do all of Muir's bidding). Game rules cannot easily represent power limitation via conscience. So you have to choose to accept some level of abstraction. Dualist, hunter, and ambush/triple make her extremely nasty against force users, but maintains balance to her for the game.

4. Her without/before Muir is entirely boring. So she must have it in some way. I default to attempting to use abstractions that represent what a character should "feel" like that can be applied elsewhere when possible, rather than making every single new unique with 2-3 new powers/abilities that will never be used again. Rule sets must remain somewhat limited. As is, we add 25 or so new things with every set. Considering hers is exactly Sith Alchemy, I chose to represent it in a way that can be used again. And it is used again, look at set 3, and it's coming again in set 4 I believe. That is good design when it works. And further, we have as a group said we are committed to keeping new abilities in check. We will stick to that when possible and when it doesn't sacrifice flavor too much.

5. She commanded Raks, armies of them. That makes a commander effect for those a necessity (and its the only thing she ever commanded). Add in that she must be a commander and not simply have synergy or something else (via point 1), and it's a natural design start. Now, you have a legit point, didn't have to be all savages. But this is where designing a character hits game balance. Another commitment we've made to the community is to bring out old pieces from the game as often as we can. But we stay within flavor to do so. There are literally about 5 people in Star Wars who would qualify as a true savage commander, celeste was clearly one of them. To restrict it to just raks, would have been a major, major mistake. Not the other way around. "Savage" itself is an abstraction of characters who weren't really "commanded". We did not create that. No matter what you think, some characters with Savage are not the same at all as others, before we ever touched it. A Young Krayt Dragon certainly represents "savage". But a rakghoul? How about Quilan Vos? Is he the same as a Reek? Explain to me this. Why do savage creatures run after the enemy? Why would they not eat the guys closest to them to start the game? Point is, "Savage" is simply a game abstraction of something like "difficult to command" characters. It is not a representation of a race or grouping. It's not at all comparable in real life to something like "Trooper", yet the two function exactly the same in the game - as a primary identity.

So you could argue that Celeste could easily have commanded/controlled other savages had she run across them. Or that rakghouls are not really savage (as you argued). Both are abstractions. Your interpretation is no more correct than the one I gave. The fact is, it was an opportunity (of which there are very very few in canon) to help savage characters in some way. So I went with it.

In the end, I am very very happy with Celeste. She is well balanced, works well in multiple factions (something that was a must for her flavor even though I didn't specifically mention it yet), and she works best as a Sith/OR/Imperial/NR - which are not-coincidentally the factions she worked in. She's powerful, and "feels" very much like the Celeste I read in the comics. Finally, "complicated" minis are something we try to stay away from when we can. This game is fairly simple, so when possible we try to stay as simple as we think we can. You may or may not agree, but it's another design commitment we have made. I love Celeste and she came out really well considering all of the issues of creating a representation of her.

I look forward to seeing your corrected version and critiquing. Thanks for the feedback, and I hope you enjoyed reading my book about what goes into designing every mini we create. :)
Neifi
Posted: Wednesday, February 22, 2012 1:57:46 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
Editing this out to give me time to read the reply of billiv15

By the way, so cool of you to respond billiv15! Thank you for that, as it is definitely a cool move!

(no to read it - and I guess my chores will just have to get done tomorrow BigGrin )
Sithborg
Posted: Wednesday, February 22, 2012 2:02:50 PM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
In order to make the piece you are talking about, you have no idea what it would take to BALANCE. And I can tell you right now, there is absolutely no way you can balance changing a bunch of your opponent's figures into your own Rakghouls at once. EVER. Even if it is just Ugnaught scrubs.
As for just standing there in a middle of a barrage, well, again, I point out that GOWK had to be banned and SSM changed. I'm still not overly happy with SSM being back to the way it was. This is one point that is not ever going to match with what has been seen on screen to the extent people want.
I agree that there are other ways to interpret Celeste. That does not make this one incorrect, it just isn't what you see or wanted. Right now, we have a beatstick with some interesting force powers, that can boost figures that rarely ever see play outside of use with one other figure.
FlyingArrow
Posted: Wednesday, February 22, 2012 2:10:19 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
The comics are just the urban legends of the Star Wars universe anyway. ;-)
Darthbane53
Posted: Wednesday, February 22, 2012 2:15:55 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
Some where in here I recall some one mentioning the controversy of her being able to turn jedi, this is proven when in the legacy comic she almost turns Cade Skywalker (not 100% sure) but I think the only thing that stopped him and blue from becoming racks were his uncanny healing powers.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.