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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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without a doubt the naboo pilot/trooper squad is the worst thing to ever happen to star wars miniatures. the battle of theed set should have never been made legal without proper playtesing and its obvious to everyone that these naboo a-holes never saw any playtesting.
without a doubt these naboo pilots need to be banned.
what say you? wizards banned gowk so this isnt a new concept. this is the worst mistake the vsets have made.
{from my phone, sorry for no capitalization}
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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After playing a Pilot squad at a tournament, I do agree that they are very strong for their cost. In hindsight, I think they could have removed Panaka of Theed's Rapport for them - that'd be enough to fit one less Pilot in a squad, which I think would be enough to make them more balanced.
However, they didn't won a Regional this year (although the optimal squads only showed up halfway through Regional season), and the Trooper and Pilot are both ranked at lowly 6s on the Bloomilk character rating (and I think the ratings are due to people not seeing any potential, more than people thinking they're broken and annoying). They also have their counters; they're going to struggle against any beefy disruptive piece or against a Rebel squad with two disruptive pieces, and they're fragile so they can be taken out en masse by Force Repulse etc.
Also, Mon Mothma is vulnerable since her commander effect is ranged - deep strike squads can potentially get to her, since she can't just be locked in a room.
I don't think there's enough data to support a ban - and I wouldn't advocate banning anything unless it was really constraining the meta, which I don't think they are. But they are certainly a very strong build that can blitz an otherwise solid squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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There are always going to be pieces and teams that are better than others, that is just the nature of the game, there is no need to ban something simply because it is annoying, or because it is good. Banning is totally over the top, and I honestly disagreed with the WotC ban on GOWK, even though he was a pain to kill. Banning also adds an unneeded layer of complexity to the game, and forces players to try to remember what pieces they can play, and what ones they can't. And lastly, as the old saying goes: if you can't beat 'em, join 'em.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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I 100% disagree with basically all of your points. The Naboo squads are quite good but I feel are overrated by many people. I started playing them very soon after they came out and yeah, they are strong. But I know of at least half a dozen squads that beat them handily, and there are other squads that completely destroy them, and others that are 50-50 matchups. They have better matchups than most squads ( which is what makes them tier 1 in my opinion), but this is true of any tier 1 squad.
I've also heard the argument about flavor that Naboo Pilots shouldn't be that good and it would be fine if it were a Mando squad or something. While that is a fair opinion, it's the worst reason ever to ban something. I can't even fathom flavor being a reason for banning something. That's just not going to happen.
If you can't beat Naboo, play different squads. There are tier 1 squads that beat them and also do well against the rest of the meta. This is fine. There is no reason whatsoever to ban these pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
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While I agree that the Naboo "death-shot" squads are incredibly annoying, I also agree that banning them is quite out of the question. When I first ran into Nom-Bomb squads, I thought Nom should be banned for how rediculous those squads were, especially after the V-Sets came out with the Vong Worker and made those squads that much bigger and more effective, but I realized that there were ways to beat those squads and that they weren't necessarily as bad as I thought they were. It's the same situation here. If you throw together the right pieces in a squad, the ARF Troopers can do exactly the same thing as the Naboo Pilots (see http://www.bloomilk.com/Squad/107845/dont-base-me--bro ); though the ARF squad may not be as good, both squads allow pieces to "death-shot" twice for a total of 90 DMG if both attacks hit. I do think the way the pieces were created and the CEs that would affect them could have been better thought out so as to not make them so powerful for such a low-cost piece, but there's absolutely no reason to ban them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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lol at banning Naboo's. There are a bunch of teams they strugle against. And most of them are recent. How do they beat a good bastilla player? How can they stop an Anakin Solo Levitation bomb? Do they have an answer to being outactivated? Can they beat a 10 mouse drop? There are ways to work around them with most squad builds. Sure well played they punk Yobuck and Lancer most of the time. But isn't that a good thing? You beat them by taking controlled losses and playing on your terms. When you let them dictate the flow of the game they can run over almost anything.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 302 Location: Copenhagen, Denmark
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I vote a big fat NO to banning pieces. Any pieces. Some turn out to be a little more powerful than the designers had anticipated, but we'll just have to work our way around that and beat the crap out of them (the pieces, not the designers ) in some way. The Naboo Pilots are powerful, yes. But nowhere near unbeatable, and certainly not meriting a ban
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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There is always going to be a top squad, this will change from set to set. that's the nature of the game. We did ban a mini from last set but soon changed our mind. now none are banned.
Yes WOTC have banned minis in the past, that was there error, as GOWK should not have been banned. Hell if I can beat GOWK then any average player can. Have not played with or against a naboo pilot squad, but looking at there stats I personally cannot see the problem. They may well win above average but certainly not every time and the same can be said about other squads.
I dare say after Vset 4 the top teams will change yet again.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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calm cool ocean breeze think of that and relax
the group that have the authority to eliminate a piece from sanctioned play(ban) is the same group that created the piece
think that will happen?
bastilla can counter this and many CE heavy squads jump on the OR bandwagon! winner of Gen Con "11
FYI-Gowk was "banned" by DCI,not WotC
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Weeks wrote:lol at banning Naboo's. There are a bunch of teams they strugle against. And most of them are recent. How do they beat a good bastilla player? How can they stop an Anakin Solo Levitation bomb? Do they have an answer to being outactivated? Can they beat a 10 mouse drop? There are ways to work around them with most squad builds. Sure well played they punk Yobuck and Lancer most of the time. But isn't that a good thing? You beat them by taking controlled losses and playing on your terms. When you let them dictate the flow of the game they can run over almost anything. Actually yes they can beat the solo leviatation bomb because a force user has to die before anakin can use his bomb, and with the pilots speed 8, with swap and tow cable should not be that hard to get to anakin and drop him sure they have disruptive but that wont get rid of the bravado +20 these stupid pieces ended up with. Bastilla, well I guess I will use everyone else's argument about her WAIT HER OUT, I have heard this time and time from the v-set designers when people complain about Bastilla. As far as outactivating goes who really cares about that now only a few squads are going to outact this squad and be able to capitalize on it anyways, namely black and blue with Cad and Arica, a good blaster barrage while 6 away in cover should go a long way to beating them but then you have to deal with evade and hope they don't roll 11's. Can they beat the 10 mouse drop... maybe depends on what squad you are facing when it happens, you can still tow over the mouse wall run 8/16 attack and swap. All in all do I think they are going to win every game and never lose, obviously not, they lost in regionals. Do I think they are a patheticly costed piece that got no playtesting of course I do. On to the subject of banning pieces now. As far as people saying it makes the game to complicated at them I laugh HAHAHAHA considering there is a topic on gamers about rotating which maps are legal from month to month, banning a piece would be nothing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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dreadtech wrote: Yes WOTC have banned minis in the past, that was there error, as GOWK should not have been banned..
No, he should have been banned. GOWK at that time period was so detrimental to the competitive game that players pretty much had to make a GOWK squad, an Anti-GOWK squad, or an Anti-anti-GOWK squad and hoped they didn't face GOWK. He had effectively decimated the meta, which is exceptionally unhealthy for any game like SWM. Yes, he was beatable, but the problem was that unless you could counter SSM, it would take almost the entire hour to do it, and that's not even factoring in the rest of his squad.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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jak wrote:the group that have the authority to eliminate a piece from sanctioned play(ban) is the same group that created the piece
think that will happen?
I just want to point out that we are not all one super cohesive group. The person who desgined them isn't really designing anymore. The person who writes the floor rules just started designing, and had no real input to the the Naboobians. I have no doubt if something prooves to be so terribly meta twisting, it will likely get errata before a ban. So far, the closest is Bastilla or Mace.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Sithborg wrote:jak wrote:the group that have the authority to eliminate a piece from sanctioned play(ban) is the same group that created the piece
think that will happen?
I just want to point out that we are not all one super cohesive group. The person who desgined them isn't really designing anymore. The person who writes the floor rules just started designing, and had no real input to the the Naboobians. I have no doubt if something prooves to be so terribly meta twisting, it will likely get errata before a ban. So far, the closest is Bastilla or Mace. I seriously don't get what people have issues with Mace for. He costs 65 points for what he does. He has barely any defense against ranged combat (lightsaber reflect will only last as long as he has the force points to do it), and no defense against melee attacks (unless you consider riposting a defense). When I see Mace, I see only 60 dmg a round against my shooters. Relying on crits to win isn't a good strategy, as most of the time the crit will come when the opponent is nearly dead anyways. Its mostly overkill a lot of the time. The one really nice thing about Mace is his movement and the ability to take out low HP commanders, and provide a deterant against melee beatsticks. Does that mean he needs to be errata'd or banned? NO. Bastilla was needed for the OR, so I have no problem with her. Naboo pilots shouldn't be banned. Do I think they were poorly designed? Yes. Did they recieve enough playtesting? No. But the fact that there are other top tier squads that can beat them proves that they aren't worthy to be banned. Naboo Pilots are one of the most aggressively costed peices I have ever seen and would have prefered to see Bravado +10 instead of +20, but we will just have to live with it for now. Any squad with disruptive can beat Naboo Pilots. HK-47 can kill 2 pilots a round and not worry about bravado insane damage deathshots. I ran a HK-47/Bastilla build in a regional and it would have LOVED to have gone against a Naboo Pilots/Trooper squad. Instead of claiming it should be banned, try to find creative competitive ways to beat it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Mando wrote:Sithborg wrote: I just want to point out that we are not all one super cohesive group. The person who desgined them isn't really designing anymore. The person who writes the floor rules just started designing, and had no real input to the the Naboobians. I have no doubt if something prooves to be so terribly meta twisting, it will likely get errata before a ban. So far, the closest is Bastilla or Mace.
I seriously don't get what people have issues with Mace for. He costs 65 points for what he does. He has barely any defense against ranged combat (lightsaber reflect will only last as long as he has the force points to do it), and no defense against melee attacks (unless you consider riposting a defense). When I see Mace, I see only 60 dmg a round against my shooters. Relying on crits to win isn't a good strategy, as most of the time the crit will come when the opponent is nearly dead anyways. Its mostly overkill a lot of the time. The one really nice thing about Mace is his movement and the ability to take out low HP commanders, and provide a deterant against melee beatsticks. Does that mean he needs to be errata'd or banned? NO. Bastilla was needed for the OR, so I have no problem with her. I don't think Mace should be banned at all, but I do think he constrains the meta - you have to think twice about fielding a lot of melee based teams, since he's a very popular piece who's a strong counter to them. I think Bastila constrains the meta too, but in a good way.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I said CLOSEST. Mainly due to the number of complaints I've seen.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/12/2012 Posts: 332 Location: Earth
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TheHutts wrote:Mando wrote:Sithborg wrote: I just want to point out that we are not all one super cohesive group. The person who desgined them isn't really designing anymore. The person who writes the floor rules just started designing, and had no real input to the the Naboobians. I have no doubt if something prooves to be so terribly meta twisting, it will likely get errata before a ban. So far, the closest is Bastilla or Mace.
I seriously don't get what people have issues with Mace for. He costs 65 points for what he does. He has barely any defense against ranged combat (lightsaber reflect will only last as long as he has the force points to do it), and no defense against melee attacks (unless you consider riposting a defense). When I see Mace, I see only 60 dmg a round against my shooters. Relying on crits to win isn't a good strategy, as most of the time the crit will come when the opponent is nearly dead anyways. Its mostly overkill a lot of the time. The one really nice thing about Mace is his movement and the ability to take out low HP commanders, and provide a deterant against melee beatsticks. Does that mean he needs to be errata'd or banned? NO. Bastilla was needed for the OR, so I have no problem with her. I don't think Mace should be banned at all, but I do think he constrains the meta - you have to think twice about fielding a lot of melee based teams, since he's a very popular piece who's a strong counter to them. I think Bastila constrains the meta too, but in a good way. I think that Mace shouldn't be banned, but he's close. I don't see Mace running out of FP at all. With renewal 2, he can just camp out in a corner and wait for the enemy to come to him. He's still easier to beat than GOWK, but if he gets lucky with his reflecting, he can survive and easily take out much more than he's worth.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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The thing is that none of those pieces should be banned. Erratas are more likely. Not that we are discussing the subject on how to fix any of those pieces, but that would be next step before banning occurs. None of those pieces are so broken that you can't tweak a FP count, HP start, or Force Renewal change.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Are we really discussing banning pieces when every single faction won a regional? The meta is excellent right now.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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FlyingArrow wrote:Are we really discussing banning pieces when every single faction won a regional? The meta is excellent right now. Meh, it's been a while. At least it is a different piece this time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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FlyingArrow wrote:Are we really discussing banning pieces when every single faction won a regional? The meta is excellent right now. You mean lack of meta. You can not field a squad right now that will be great/good against everything that is out there. If just one person is playing one type of squad you could face an auto loss. As of now it seems to me that when you show up for a regional it is all about the pairings that occur. Take atlanta for instance there was a thon, bastila, hk army being ran there, now if Weeks, or the other guy running naboos had to play him they would auto lose to that squad. no death shots with bravado ever. Neither of them got paired against that squad.
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