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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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As a designer I've always wanted to keep the community involved in the process, so I'd like to ask the community at large what they think of something.
I'm working on some designs for pieces that won't be made for some time (so this is based on thoughts about very early drafts of pieces that might or might not even be made; this is mostly just me spitballing), and realize that to be even a reasonably playable piece it will have to obsolete another old piece. In general, this is a bad idea. We don't like obsoleting old pieces, we prefer boosting them up. Instead of making awesome new Storm Commandos or Echanhi Handmaidens, we made pieces that boosted those. But those pieces weren't the worst to start with; it is much harder to do something like that with a worse piece, so there is a temptation to just make a new version of the piece.
Obsoleting pieces has certainly been done before. It's obvious that the new Revan, Atton, and Carth obsoleted the old versions; who would ever play old Revan instead of new Revan? WotC did this, too; who would ever play Grievous Supreme Commander instead of GGDAC, or who would play General Kenobi instead of GOWK. But those aren't directly obsoleting something, that's just a side effect of some natural power creep as the game advances. Do you remember when the Veteran Rebel Commando came out? It costs exactly the same as the original Rebel Storm Rebel Commando, but has +10 HP, +1 Defense, +1 Attack, +10 Damage, and Mobile Attack, while not losing anything. It's a direct and deliberate upgrade, with no downside whatsoever. Like I said, this is something we like to avoid in general, but what if it's a totally awful piece like that? There were some complaints about the VRC, but it seemed that really people just liked that they got a new Commando to play with; no one was ever playing the old Rebel Commando anyway.
So say we wanted to make a new Rebel Trooper. Just vanilla Rebel Trooper from Episode IV. Say we name it the Veteran Rebel Trooper, and take the stats for the Elite Rebel Trooper and boost them to make it playable. So say we make a piece like this:
Veteran Rebel Trooper Cost 7
HP: 20 Def: 17 Att: +7 Dam: 10
Squad Assault Squad Cover
It costs the same, but it gets +4 Defense and the 2 Squad abilities. You would never have a reason to play the Elite Rebel Trooper again. But do you have a reason to play the Elite Rebel Trooper in the first place? It's a totally awful piece from the first set of the game. Would you miss it? Would there be an outcry about something like this?
I ask because I have what I think is a fun, neat idea for what is basically a new take on an existing mini, but the existing mini is absolutely awful (here's your one hint: it's from Rebel Storm), so it will be difficult to make it even a tier 2 piece (which is what I'm going for, I'm not taking it from totally awful to dominant tier 1, but it should make for some fun themed squads) without obsoleting the original.
What are your thoughts? Should I try to work out a way to not step on the toes of the old piece, even though it really has no place in the game as it is, or should I keep that as sacred and design around it?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I think a large amount of figures that aren't used can be salvaged. Sure, there are a few that can't or shouldn't be salvaged, like the Dark Side Enforcer. But I think a good amount can be fun, if not top tier, with a little bit of a boost. Your example is an unfortunate one, as Rebel Troopers have always gotten the shaft. The closest to a playable squad they got was with the Hoth Troopers. The Repeating Blaster with Twin and Deadeye was fun on the Troop Cart. Certain piece do need more work than the Echanis or Storm Commandos, sure, but I think they can be salvaged.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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see for me, although there are already not used, i could see using a commander (even a non-unique one) to give them these abillities just to trooper followers. that way it would boost some of the others also. IT would go well with lando if you made it read similar to what grees commander effect says.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/12/2012 Posts: 332 Location: Earth
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I think that making old pieces obsolete is not a good thing, even though it makes designing pieces a lot easier. I think that it would be a good thing if you gave him one more point to his cost. I don't like when old pieces are never used because another is better in every way. Another example of fixing this problem was shown with the geonosian and the ewok. To make the geonosian more used, it got poggle to lower its cost and give it self destruct.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
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To be honest, I hate the fact that the V-Sets are making so many of the older, original pieces obsolete. In an attempt to make the game more enjoyable, playable, and open, I think it's sort of killing the essence of the game; I stopped collecting the figures a while ago not only because I never had the opportunity to play them, but because new sets just kept getting released that made the previous ones obsolete. I was going to pick up the collecting again, and then I found out about the V-Sets. Now pieces that didn't technically even exist were making figures I didn't even have obsolete, so I just quit collecting altogether. I think it's great that the community is trying to keep the game alive, but I think it needs to be more careful in doing so.
I'm really not keen on things like the example you gave with Revan. I still like the old Revan better (although I do shy away from him because he takes up half a squad), and I think the new one is under-costed for its power compared to the old one. Same with Malak (although that was Wizards); same piece, but costs 3 points less and is clearly better. Adding Poggle for the Geonosian Drones? They were never playable anyway, and they still aren't on a competitive level, but now they're just plain annoying. Those are some of the poorer examples, and that's not to mention the immense amounts of power creep that have continued to be introduced into the game via the V-sets. Some pieces just need to be left well enough alone. That being said, there are definitely some pieces that I'd love to see get a total overhaul because they were never used to begin with, even before they became obsolete. Why was Mon Mothma not given Rebel affinity? Needs fixing. The Bothan Spy doesn't even have Stealth? What? How about a makeover with Cloaked (we've all played Battlefront II)? Nien Numb? Not even Pilot? That piece was pathetic and was just there to fill a spot in the set. A revamp still might not be playable either, but it'd be nice to see. Things like that. I'd also love to see more characters from the Expanded Universe as opposed to rehashing the same figures repeatedly (we don't need 13 versions of Darth Vader, and even 6 versions of Maul is pushing it). How about Dessan from JKII? Maybe some stronger Sith Reborns (Reborn Fencer?) with Imperial affinity. That's more of the direction I'd like to see the V-Sets take. Oh, and make some more figures with Suppressive Fire. It'd make taking out Jar Jar that much less of an infuriating task.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/9/2008 Posts: 110
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Well, you could always just give the elite troopers (or just non-unique rebel troopers in general) Squad assault, squad firepower, and advantageous cover. Name the new guy rebel trooper commander or something and bing bang boom, you solve a multitude of problems with a new guy and no cards get put in the box of shame.
Or, if you don't like that, you can make a unit like a trooper rookie that has camaraderie (trooper's that are within 5 points of this units cost gain Synergy (+2 attack and +2 defense while within 6 of this unit) and ---double or twin attack---)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I keep editing my post and changing my mind! They really need access to a higher attack, and something like a squad ability to make them even remotely useful, and even that's probably just getting started. Vader Agent of Evil does wonders for Stormtroopers (double attack, careful shot +6) but even so, they're not that strong since they're so fragile and easy to kill - although something like that might work better for Rebels since they have access to Evade. Most cheap attack pieces that are good have access to a gimmick like a death shot, or self-destruct, or something. It's hard to think of a 10 or 20 HP piece that's good, that functions simply as an attacker - Jawa Scavengers are decent, but they have stealth which makes them harder to pick off. SuperYodaMan wrote:I'm really not keen on things like the example you gave with Revan. I still like the old Revan better (although I do shy away from him because he takes up half a squad), and I think the new one is under-costed for its power compared to the old one. Same with Malak (although that was Wizards); same piece, but costs 3 points less and is clearly better. I do think you have to compare the new Revan with other good pieces - you can't just compare the two Revans with each other. IMO, old Revan is the worst piece in the game - you're overpaying by about 40 points for him. SuperYodaMan wrote:Adding Poggle for the Geonosian Drones? They were never playable anyway, and they still aren't on a competitive level, but now they're just plain annoying. Those are some of the poorer examples, and that's not to mention the immense amounts of power creep that have co Geonosian Drones are really strong - if they're part of a balanced squad. Having a squad that's 50% or 90% Geonosian Drones is often silly, but a handful of them can really enhance a squad. I don't like that they're 2 points, but I think they're a very usable piece.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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I totally agree with Camaraderie and Synergy. Create a new piece and make it bring the old piece up in some little way.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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In general, I am opposed to making older pieces obsolete. I think Rapport can be used more liberally to revive old pieces, and that every piece can be revived through Rapport. Simple evidence: at cost 1, any existing piece is broken. So somewhere between cost 1 and its current cost, any over-costed piece would have a competitive cost. (For some of the very low-cost pieces, it might not be appropriate to use the lower cost, though. For example, a piece might be over-costed at 4 but under-costed at 3.)
In the Veteran Rebel Trooper example, I would prefer to see something like this:
== Veteran Rebel Trooper Cost 8
HP: 20 Def: 17 Att: +7 Dam: 10
Squad Assault Squad Cover Mixed Squad (Characters in your squad whose names contain Trooper are treated as having the same name as each other for the purpose of special abilities whose name contains Squad.) Rapport (Characters named Elite Rebel Trooper cost 1 less) ==
The Mixed Squad is added based partially on my dislike for pure Squad abilities in general... perhaps Rapport -2 could be used if Mixed Squad is dropped. Of course, then you make the plain Rebel Trooper obsolete, so it is tricky.
I use Elite Rebel Troopers in scenario play where we choose X points of troopers. I would not like to see them completely replaced. Similarly, I would like to see the original Rebel Commandos boosted (or Rapport'ed) by name. Something like:
Rapport (Characters named Rebel Commando cost 4 less.) OR CE: At the beginning of the round, two allies named Rebel Commando may move up to their speed if they begin and end their moves in Low Objects. This movement does not provoke attacks of opportunity.
=== Edit: I don't mean to say use Rapport exclusively. Synergy, Camaraderie, and CEs are also good ideas to breathe life into dead pieces. I just meant that with Rapport, there is not such thing as a truly dead piece. Even Nien Nunb could be tier 1 with Rapport -10 (assuming the piece that provided the Rapport was also competitive).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/12/2012 Posts: 332 Location: Earth
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SuperYodaMan wrote:Oh, and make some more figures with Suppressive Fire. It'd make taking out Jar Jar that much less of an infuriating task. No way. Jar Jar is too fun!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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FlyingArrow wrote:In general, I am opposed to making older pieces obsolete. I think Rapport can be used more liberally to revive old pieces, and that every piece can be revived through Rapport. Simple evidence: at cost 1, any existing piece is broken. So somewhere between cost 1 and its current cost, any over-costed piece would have a competitive cost. (For some of the very low-cost pieces, it might not be appropriate to use the lower cost, though. For example, a piece might be over-costed at 4 but under-costed at 3.)
.....
Edit: I don't mean to say use Rapport exclusively. Synergy, Camaraderie, and CEs are also good ideas to breathe life into dead pieces. I just meant that with Rapport, there is not such thing as a truly dead piece. Even Nien Nunb could be tier 1 with Rapport -10 (assuming the piece that provided the Rapport was also competitive). There's an interesting thread about recosting here: http://community.wizards.com/go/thread/view/75862/22406721/Recosting_figsI like the school of thought, where if old pieces get costed too low, they basically just become meat-shields: Quote:Basically, redoing costs doesn't bring the minis up to date with the current game. A piece like Luke Jedi Knight becomes a meat shield. That would probably be his primary role. Not very imaginative (or Luke-like).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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I'd rather see pieces that bring old minis back to the forefront rather than replacing them, as the more playable pieces, the better.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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While generally I'd rather see old pieces made better, sometimes a do-over is just necessary. I think Revan is a great example. He is much more in line with what the first Revan should have been. And while I don't think this needs to happen always, every so often I think it will be worthwile.
And I'm always up for just a different take on a character. I think the Han and Leia from S&V are a great example of that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 832
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FlyingArrow wrote:In general, I am opposed to making older pieces obsolete. I think Rapport can be used more liberally to revive old pieces, and that every piece can be revived through Rapport. Simple evidence: at cost 1, any existing piece is broken. So somewhere between cost 1 and its current cost, any over-costed piece would have a competitive cost. (For some of the very low-cost pieces, it might not be appropriate to use the lower cost, though. For example, a piece might be over-costed at 4 but under-costed at 3.)
In the Veteran Rebel Trooper example, I would prefer to see something like this:
== Veteran Rebel Trooper Cost 8
HP: 20 Def: 17 Att: +7 Dam: 10
Squad Assault Squad Cover Mixed Squad (Characters in your squad whose names contain Trooper are treated as having the same name as each other for the purpose of special abilities whose name contains Squad.) Rapport (Characters named Elite Rebel Trooper cost 1 less) ==
The Mixed Squad is added based partially on my dislike for pure Squad abilities in general... perhaps Rapport -2 could be used if Mixed Squad is dropped. Of course, then you make the plain Rebel Trooper obsolete, so it is tricky.
I use Elite Rebel Troopers in scenario play where we choose X points of troopers. I would not like to see them completely replaced. Similarly, I would like to see the original Rebel Commandos boosted (or Rapport'ed) by name. Something like:
Rapport (Characters named Rebel Commando cost 4 less.) OR CE: At the beginning of the round, two allies named Rebel Commando may move up to their speed if they begin and end their moves in Low Objects. This movement does not provoke attacks of opportunity.
=== Edit: I don't mean to say use Rapport exclusively. Synergy, Camaraderie, and CEs are also good ideas to breathe life into dead pieces. I just meant that with Rapport, there is not such thing as a truly dead piece. Even Nien Nunb could be tier 1 with Rapport -10 (assuming the piece that provided the Rapport was also competitive). I agree with Flying Arrow here, this is where I would prefer the V-Sets head, than straight up obsoleting old pieces. Yes WotC did it, but that doesn't make it something we need more of.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/1/2012 Posts: 643
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R5Don4 wrote:FlyingArrow wrote:In general, I am opposed to making older pieces obsolete. I think Rapport can be used more liberally to revive old pieces, and that every piece can be revived through Rapport. Simple evidence: at cost 1, any existing piece is broken. So somewhere between cost 1 and its current cost, any over-costed piece would have a competitive cost. (For some of the very low-cost pieces, it might not be appropriate to use the lower cost, though. For example, a piece might be over-costed at 4 but under-costed at 3.)
In the Veteran Rebel Trooper example, I would prefer to see something like this:
== Veteran Rebel Trooper Cost 8
HP: 20 Def: 17 Att: +7 Dam: 10
Squad Assault Squad Cover Mixed Squad (Characters in your squad whose names contain Trooper are treated as having the same name as each other for the purpose of special abilities whose name contains Squad.) Rapport (Characters named Elite Rebel Trooper cost 1 less) ==
The Mixed Squad is added based partially on my dislike for pure Squad abilities in general... perhaps Rapport -2 could be used if Mixed Squad is dropped. Of course, then you make the plain Rebel Trooper obsolete, so it is tricky.
I use Elite Rebel Troopers in scenario play where we choose X points of troopers. I would not like to see them completely replaced. Similarly, I would like to see the original Rebel Commandos boosted (or Rapport'ed) by name. Something like:
Rapport (Characters named Rebel Commando cost 4 less.) OR CE: At the beginning of the round, two allies named Rebel Commando may move up to their speed if they begin and end their moves in Low Objects. This movement does not provoke attacks of opportunity.
=== Edit: I don't mean to say use Rapport exclusively. Synergy, Camaraderie, and CEs are also good ideas to breathe life into dead pieces. I just meant that with Rapport, there is not such thing as a truly dead piece. Even Nien Nunb could be tier 1 with Rapport -10 (assuming the piece that provided the Rapport was also competitive). I agree with Flying Arrow here, this is where I would prefer the V-Sets head, than straight up obsoleting old pieces. Yes WotC did it, but that doesn't make it something we need more of. Also agree here. Would be neat with Riekian(no duh) with the low point cost.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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AndyHatton wrote:While generally I'd rather see old pieces made better, sometimes a do-over is just necessary. I think Revan is a great example. He is much more in line with what the first Revan should have been. And while I don't think this needs to happen always, every so often I think it will be worthwile.
And I'm always up for just a different take on a character. I think the Han and Leia from S&V are a great example of that. Agreed on both counts. Versatility is a great idea, and the new Revan is a great design. I still think the old Revan could be brought back to life, though. Not by a new Revan, but by putting Rapport on someone closely associated with Revan. Like, if there were a new "Darth Malak, Apprentice" it could have a big Rapport for the original Darth Revan. Just the right Rapport that it isn't obvious whether to take the original Revan or the new Revan with Malak, Apprentice. (By my guess, that would be about Rapport -40... wow is Darth Revan overcosted!) If you add in a Camaraderie for Revan that covers one of original Revan's weaknesses, the Rapport wouldn't have to be quite so high.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Here's a bit of a guideline I use on whether or not a piece is salvageable.
Was the piece bad out the gate? These pieces are the ones that never saw play (see Dark Side Enforcer), even in fun squads.
Then there's the stuff that has been left behind by the shift of the game. The CS Jedi. Most Troopers.
In the end, I prefer a bit more indirect obsoletion. The Veteran Rebel Commando or the 501st Legion Stormtrooper are complete obsoletion. I prefer things a bit more like Boba BH. Yes, he was pretty good. But at the time, Double vs Twin was a reasonable debate. Leave a small role for the old piece, even if it is extremely niche. The reactions to the more direct obsoletions or the ones that are more murky, makes it obvious that the community doesn't really like it, even if "it's the only way they will see play".
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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FlyingArrow wrote:AndyHatton wrote:While generally I'd rather see old pieces made better, sometimes a do-over is just necessary. I think Revan is a great example. He is much more in line with what the first Revan should have been. And while I don't think this needs to happen always, every so often I think it will be worthwile.
And I'm always up for just a different take on a character. I think the Han and Leia from S&V are a great example of that. Agreed on both counts. Versatility is a great idea, and the new Revan is a great design. I still think the old Revan could be brought back to life, though. Not by a new Revan, but by putting Rapport on someone closely associated with Revan. Like, if there were a new "Darth Malak, Apprentice" it could have a big Rapport for the original Darth Revan. Just the right Rapport that it isn't obvious whether to take the original Revan or the new Revan with Malak, Apprentice. (By my guess, that would be about Rapport -40... wow is Darth Revan overcosted!) If you add in a Camaraderie for Revan that covers one of original Revan's weaknesses, the Rapport wouldn't have to be quite so high. With no additions, the least Revan would cost is 55. And that is stretching it imo. Compare him to Malak. And please don't use Mace as an indicator. Imo, Mace should be a rarity, NOT the new power level.
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Rank: Storm Commando Groups: Member
Joined: 7/13/2012 Posts: 17
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sounds great
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Sithborg wrote:FlyingArrow wrote:I still think the old Revan could be brought back to life, though. Not by a new Revan, but by putting Rapport on someone closely associated with Revan. Like, if there were a new "Darth Malak, Apprentice" it could have a big Rapport for the original Darth Revan. Just the right Rapport that it isn't obvious whether to take the original Revan or the new Revan with Malak, Apprentice. (By my guess, that would be about Rapport -40... wow is Darth Revan overcosted!) If you add in a Camaraderie for Revan that covers one of original Revan's weaknesses, the Rapport wouldn't have to be quite so high. With no additions, the least Revan would cost is 55. And that is stretching it imo. Compare him to Malak. And please don't use Mace as an indicator. Imo, Mace should be a rarity, NOT the new power level. I think he would have to be compared to the new Revan, since he'd have to compete with the new Revan for a spot in a squad. They have comparable CEs - not sure which I would say is better. Probably depends on the rest of the squad. Old Revan has better survivability versus melee, and more HP/Dark Armor. But new Revan has LSD and MotF2. Old Revan's survivability is better, but only if you can keep him hidden. The big clincher, though, is Revan's range (Master Speed) and damage on the move (60 versus 20). I think the latter is worth a lot. I won't disagree with your number, though. -40 or -33, still a big drop in cost that would be needed.
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