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I stole this idea from Heroclix Options
shmi15
Posted: Friday, October 12, 2012 5:34:42 PM
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So the new set in Heroclix (which is centered around batman and is freaking awesome) has a cool scenario/ challenge that is lasting 6 months, and I thought it would be cool if the collective minds in the Minis community could come up with something similar... Here is the Heroclix scenario

Gotham has been leveled by an Earthquake, and now Batman, The Joker, and 2-Face (and maybe one more) are fighting for control of the city...

So what the players do... Is choose a faction (Batman,Joker...etc) and each week, a portion of Gotham is up for grabs. Which ever faction wins.... Wins control of that portion of the map... and the battle lasts for 6 months.

Its simple, but just very very fun and would maybe get people to try and play more often?

I dunno how you would break it into Star Wars terms, I mean I have loads of ideas but not to sure how they would play out, but I think it would definitely be fun, and encourage our play group to get together to play out the scenarios....

Thoughts anyone?
FlyingArrow
Posted: Friday, October 12, 2012 6:00:18 PM
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We have something like 80 maps. Assign the 80 maps to 80 different star systems. Pick an era with a galactic size war. People pick sides... everybody is either Republic or Seps, for example.

(Everyone will need an opponent to face off against, but it wouldn't have to be the same 2 people for every skirmish.)

Each week, 3 maps are up for grabs. For each map, whichever faction gets the most wins on that map during the week wins that star system. Most star system at the end wins the war.
FlyingArrow
Posted: Friday, October 12, 2012 6:03:25 PM
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For that matter, each map could be assigned a particular scenario for everyone to play. Then again, the people who like scenarios might be too small of a subset... my Scenarios thread didn't get any replies. :-)
CerousMutor
Posted: Friday, October 12, 2012 6:04:00 PM
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Well there are any number of crime boss' that could be struggling for control.

Or Emps pitting vader off against 'other' prospective apprentices.
Or specific area skirmishes that tie together.

The Bounty Hunter wars?
Not sure if I'm on the right track here,may need more details.

How big is the map?
Would the massive Moss Eisley map work?
FlyingArrow
Posted: Friday, October 12, 2012 6:11:02 PM
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CerousMutor wrote:
Well there are any number of crime boss' that could be struggling for control.

Or Emps pitting vader off against 'other' prospective apprentices.
Or specific area skirmishes that tie together.

The Bounty Hunter wars?
Not sure if I'm on the right track here,may need more details.

How big is the map?
Would the massive Moss Eisley map work?


Not sure if that was a reply to me or not.

I was thinking of a great big war with battles being fought all over the galaxy. And in the physical world, the battles would be fought all over the world.

For example, suppose we pick the Clone Wars and 12 people want to participate. 6 choose Seps and 6 choose Republic. In the first week, pick 3 maps to be up for grabs. Throne Room (representing a battle on a starship in literally any system - say Correllia), Remote Listening Post (representing some unnamed system that is a key system for Recon), and Cantina (representing Tattooine). People face off on those 3 maps and keep track of victories for their side. Whichever side gets the most wins on the given map wins the map. Whichever side wins the most maps wins the war.

Major problem... not sure if people will want to play the same faction for 80 skirmishes!
shmi15
Posted: Friday, October 12, 2012 6:13:40 PM
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I was thinking simpler..... Example. ( And I wouldn't like this one, but its the easiest example)

The Clone Wars..... Pick Seps or Republic. pick a planet that was a centerpoint for that war. And for 6 months we battle for that planet.

Section the planet off into areas. (this is where I get hazy because I don't know enough about 1 particular planet to break it off into enough areas to fight for however long the battle lasts) But then each week, or every other week, we posts our results within our groups to see who did what.

The tricky part would be designing the characters to lead the armies. They definitely wouldn't need to be legal for 200 point play, but something that made them just really epic for each army. Set rules on squad building and then let the battle begin!

his obviously wouldn't be able to be started tomorrow or anything, but what do the designers think of trying something like this out? Could be loads of fun.... ThumbsUp ThumpUp ThumbsUp ThumbsUp ThumpUp
shmi15
Posted: Friday, October 12, 2012 6:15:25 PM
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I was thinking of it being an actual "sanctioned" event by the design team. Something different and fun to give us different things to play for each week.
FlyingArrow
Posted: Friday, October 12, 2012 6:21:13 PM
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I thought mine was pretty simple. Perhaps 80 is too many maps, but really the format I suggested would just be specifying the map and the factions. After that, it would just be regular skirmishes - may the best side win.

Scenarios and special characters (or just picking existing characters) sounds fun, though.
shmi15
Posted: Friday, October 12, 2012 6:25:47 PM
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Yeah, I mean thought out a bit more than this forum, obviously, but I think it would be pretty fun. And creating unique pieces for the scenarios would be essential to deciding your army. I dunno if I would do it to much without the design team backing up the idea. ( just the thought of these battles with the community fighting for control of the galaxy just sounds like a fun idea) I'm a competitive guy, and just think if it was an actual event it would add to the excitement and the chaos of each fight.
EmporerDragon
Posted: Friday, October 12, 2012 10:51:01 PM
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I've done something similar in the past. We had a grand campaign using a Star Wars Risk map. Each system had a corresponding SWM map. Each player would have a faction represent them and systems were initially divied up Risk-style. Players would take then turns choosing a system to invade; If they won, they took the system.

We also had rules where if a player lost a unique unit, they'd be unable to use that mini (or any other version of the persona) for so many turns. They could also choose to retreat the uniques for a smaller penalty instead.

It worked out pretty well, but the campaign was eventually ruined by one of the players as his whining and overall attitude caused no one to really want to play after a while.
wannabe mexican
Posted: Saturday, October 13, 2012 4:35:34 AM
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If it is campaign style, then maybe there should be benefits for winning, other than just controlling more territory. I like Emperordragon's idea.
pastorbudwine@mac.com
Posted: Saturday, October 13, 2012 4:46:09 AM
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My minis community came up with an idea a few years back where we did a fight to control the universe. You started with just your basic faction on your home planet plus two resource worlds/satellites. From there you struck out to control the universe. Each week you could challenge a faction or strike out into the unknown regions and tried to fight for control of new resource worlds that would give you new bonuses and access to new characters for squad building. The sad thing is we spent to long "perfecting the rules that we never got to play

I think I still have the rules somewhere if anyone is interested
DARPH NADER
Posted: Saturday, October 13, 2012 5:20:56 AM
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pastorbudwine@mac.com wrote:
The sad thing is we spent to long "perfecting the rules that we never got to play


+1 LOL This is the classic wargaming curse, how can we over complicate things to the point of analysis paralysis!

Two factors which are essential IMO, first the rulz must be as my boss sez "keep it simple stoopid." Second, you gotta have the players.
pastorbudwine@mac.com
Posted: Saturday, October 13, 2012 6:20:42 AM
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Yea it was a bit annoying after all that planning not being able to play, but some of the rules would have made the game fun, for instance If you sent a unique out into the unknown regions to find resources and where attacked on your home front you could not use that unique in battle seeing how they are not actually there. It was ment to keep the game interesting so you are not playing the same squad all the time. I would love to actually play it some time it would work great over vassal. All you need is one team per faction. there are a few you could split as well for instance with the republic you could easily have two there and divide up the massive amounts of uniques.
wannabe mexican
Posted: Saturday, October 13, 2012 2:43:09 PM
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I have been thinking about this all day. I can't put it out of my head. I would love to play in something like this. I love the idea of having a whole bunch of maps representing the planets. If you win the Battle on the map then you win the planet. Lets see who conquers the most planets in the period of time set.

I also like the idea of having someone nominated as supreme commander, who assigns out the missions, and the unique minis. So he sends Obi and Ani and clones somewhere to kick butt. At the same time Aayla is off fighting somewhere.

My vote would be for any era other than the clone wars.
Deaths_Baine
Posted: Saturday, October 13, 2012 2:51:39 PM
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wannabe mexican wrote:
I have been thinking about this all day. I can't put it out of my head. I would love to play in something like this. I love the idea of having a whole bunch of maps representing the planets. If you win the Battle on the map then you win the planet. Lets see who conquers the most planets in the period of time set.

I also like the idea of having someone nominated as supreme commander, who assigns out the missions, and the unique minis. So he sends Obi and Ani and clones somewhere to kick butt. At the same time Aayla is off fighting somewhere.

My vote would be for any era other than the clone wars.




I for one love reading FlyingArrows games, especially his recent boba vs han scenarios. He would be awesome at telling us what to do BigGrin
Sithborg
Posted: Saturday, October 13, 2012 3:03:38 PM
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Sounds close to what our store did for a while. Essentially we assigned maps to certain planets. We also created factions, with each one having a specific pieces it could draw from, with 3 tiers, the unlimited (like Stormtroopers), Elite (limited to 2-3, I think, like the Elite Stormtrooper), and the Heroes, usually Uniques, but a few that you could only use one of. Then you get benefits from controlling a planet, mainly different figures that could be used in your squads. I've been tempted to revisit it, but I have too many other projects.
FlyingArrow
Posted: Saturday, October 13, 2012 3:15:57 PM
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Sithborg wrote:
3 tiers, the unlimited (like Stormtroopers), Elite (limited to 2-3, I think, like the Elite Stormtrooper), and the Heroes, usually Uniques, but a few that you could only use one of.


Neat idea. You wouldn't need to list everything, though. I'd think common=unlimited, uncommon=elite, and Heroes=rare would be a good rule of thumb. Then only list the exceptions to that rule... probably a short list, at least relative to listing every piece a faction has.
Sithborg
Posted: Saturday, October 13, 2012 3:25:30 PM
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We subdivided the factions, like Stormtroopers and Snowtroopers. The goal was to sort of use different figures than that was normal at the time. So there was more than one imperial player.
FlyingArrow
Posted: Saturday, October 13, 2012 4:12:52 PM
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Deaths_Baine wrote:
wannabe mexican wrote:
I have been thinking about this all day. I can't put it out of my head. I would love to play in something like this. I love the idea of having a whole bunch of maps representing the planets. If you win the Battle on the map then you win the planet. Lets see who conquers the most planets in the period of time set.

I also like the idea of having someone nominated as supreme commander, who assigns out the missions, and the unique minis. So he sends Obi and Ani and clones somewhere to kick butt. At the same time Aayla is off fighting somewhere.

My vote would be for any era other than the clone wars.




I for one love reading FlyingArrows games, especially his recent boba vs han scenarios. He would be awesome at telling us what to do BigGrin


Thanks for the vote of confidence. :) I'm certainly willing to brainstorm.

I was thinking about the 80 map thing... nobody (I think ) wants to play 80 skirmishes in the same war, but that's not necessary. Instead of having many different people play the same battle and then saying "4 seps won on that map and 7 republic won, so republic gets that planet", we'd just have one skirmish run on that map and that's it.

To make things work, people should sign up in pairs - someone they know they can play against (either in person or on Vassal). Also, when signing up, players would claim a certain number of maps. I'd suggest 6 maps (just a guess, though). AndyHatton and I have found that our 4-skirmish campaigns are about the right length: long enough to get involved in the plot but not too long. I'd say 6 skirmishes per player for this one because it should feel a bit more epic, being a galactic war and everything.

Eventually between 20 and 30 players sign up, 10-15 per side. Every legal map (heck maybe even the illegal ones... why not battle for Hoth?) will have been assigned to one pair of players.

Each side will have a Supreme Commander - some player who will decide who gets which pieces. Kind of like what Sithborg said. Generic troopers would be available to everyone. Specialized troops would only be available to some players. Uniques available to only one player at a time. I'd interpret any defeat of a unique as permanent defeat of that VERSION of the character. So if they have only one representation it means they're dead. If they have multiple versions, it was just an injury and some allies came by later to put them in a bacta tank... but that version is no longer available to anyone on that side.

Example...
Player A is Supreme Commander for the Rebels, and he has Players B-K on his side.
Player 1 is Supreme Commander for the Imperials, and he has Players 2-10 on his side.

For the first round, everyone is playing on 1 of the maps they chose. Player A gives Luke to Player B, Leia to Player C, and Han and Chewie to Player D. No one else can use those uniques this round. Everyone can use generic Rebel Troopers, but Player A decides to give the commandos to Players D, E, and F. (He gets to choose 3 players to use commandos, for example).

Assume Luke Skywalker, Hero of Yavin was defeated in round 1. HOY cannot be used for the rest of the war, but other versions of Luke could be. For the second round, Player A assings Luke to Player J this time. He plays with Luke Skywalker, Rebel Commando.

There are 6 rounds - one battle on each of the 6 maps chosen during initial map selection. Most total battles won wins the war. Perhaps some maps unlock certain abilities. (Whoever wins the Hoth battle can use Wampas, or whatever.) Count on players playing one battle every week or two. The war would then last 6-12 weeks.

Being a Supreme Commander could potentially be pretty time consuming.
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