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Minis-Mania II Previews and winner! Options
theultrastar
Posted: Saturday, November 3, 2012 5:37:36 PM
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Big congrats to David Weeks who won Minis-Mania II!

The two pieces previewed at Minis-Mania II was.....

Imperial Knight Strike Team Leader 27 pts.
100 Hit Points
17 Defense
+10 Attack
20 Damage

Special Abilities
Unique. Melee Attack. Double Attack
Cortosis Gauntlet 18
Evade
Rapport (Non-unique Imperial Knight followers cost 1 less)
Synergy (+4 Atk when within 6 of an Imperial Knight ally)

Force Powers
Force 2
Lightsaber Block

Commander Effect
Imperial Knight followers gain Evade.






....and....




Darth Caedus, Sith Lord -54

Hit Points 110
Defense 18
Attack 12
Damage 20

Unique, melee attack, double attack
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Force Ascetic (Cannot spend Force points to reroll or move faster)
Affinity (Characters who's name contains Galactic Alliance may be in a squad with this character regardless of faction)
Rapport 1 (Characters who's name contains Galactic Alliance cost 1 less when in a squad with this character)

Force 2, Force Renewal 2, Master of the Force 2
Aing Ti flow walk - (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Master Illusion - (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Sith Battle Manipulation - (force 3 - usable on this characters turn, sight, choose one target character within line of sight, Cadeus may move that character and all characters (enemies and allies alike) within 6 squares of the target character up to 3 spaces. This movement does not provoke attacks of opportunity. This character cannot be moved by this force power.)


CE: Galactic Alliance followers gain +3 attack and +3 defense





so there you have it, once again congrats to David Weeks!
adamb0nd
Posted: Saturday, November 3, 2012 6:50:56 PM
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Oh wow. Love the knight, evade is exactly what knights needed!

caedus's force power is terrifying. can't wrap my head around just how powerful that might be right now. Certainly is a new trick, and my instinct is to say maybe what the sith need to go tier 1
Sithborg
Posted: Saturday, November 3, 2012 7:31:30 PM
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Caedus is 7/60
Imperial Knight is 33/60
AndyHatton
Posted: Saturday, November 3, 2012 7:53:08 PM
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The Knight is Awesome. Just wish that Roan Fel could get Evade, but the rest of the Knights getting it is very, very cool. Always love some Imperial Knight help.


And an Updated Darth Caedus. I think I said in another thread that he was one of my biggest wants for an upgrade. Very nice! He is a very interesting piece...and putting Force Ascetic on him is interesting. Embrace of Pain+Makashi is going to be a pain to work through. I'm a big fan of his aid for GA pieces especially as the GASG are some of my favorite V-set generics. Aing-Ti+Sith Battle Manipulation are going to be very very interesting together. Interesting that isn't called Sith Battle Meditation though. Perhaps that is another ability in the works. Master Illusion is NASTY especially with Exar Kun, DFS on the board. I like him a lot, very interesting (and Jacen is one of my favorite characters so that doesn't hurt. ThumpUp )
TheHutts
Posted: Saturday, November 3, 2012 8:07:33 PM
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Those two new pieces both look strong. I wonder if an Imperial Knight swarm, without the usual Imperial tech (Thrawn, Pallaeon) will be viable?

And good job Weeks - what else made the top 4? That Morrigan Corde droid squad in 5th is pretty cool.
komix
Posted: Sunday, November 4, 2012 12:38:51 AM
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Sith Battle Manipulation cannot move character with Emplacement, right? (begining to worry about my potty palps :D)
Biggsy
Posted: Sunday, November 4, 2012 3:37:16 AM
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Wow with Makashi, Embrace of Pain, Illusion and Riposte, Caedus is quite a defensive powerhouse! And his SBM is just sick. You can move enemies right out in the line of fire and blast them with Jaq or some other good shooter Scared
jak
Posted: Sunday, November 4, 2012 6:45:56 AM
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BigGrin congrats David! karma for the win!ThumbsUp

ps -beware the R-7 astromechWink
countrydude82487
Posted: Sunday, November 4, 2012 7:52:49 AM
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komix wrote:
Sith Battle Manipulation cannot move character with Emplacement, right? (begining to worry about my potty palps :D)


in the definition of Emplacement it says that nothing can move this character after it is placed. Including effects from force powers, special abilities, and commander effects.


Congrats weeks. Now what was the squad you ended up playing with?
AdmiralMotti89
Posted: Sunday, November 4, 2012 9:08:32 AM
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Just realized manipulation doesn't even replace attacks. WOW.
Weeks
Posted: Sunday, November 4, 2012 6:18:37 PM
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42 General Grievous, Hero of Hypori
36 Darth Sideous
31 IG-100 Lancer Droid
27 Lobot
10 San Hill
9 Battle Droid Officer
9 Poggle the Lesser
36 x18 Geonosian Drones

Write up coming tomorrow.
theultrastar
Posted: Sunday, November 4, 2012 6:35:54 PM
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I would have wrote up a list of all the squads but Lou took the results with him to enter everything in for the Rankings. Top four squads were...

1. Weeks -Seps
2. Spry -Seps
3. Jason -Imps (Echanis)
4. Tim -Imps (Cad/Arica Black & Blue)

Christian barely missed the top 4, finished 5th, beat 3 HoF'ers and was also running Seps. A lot of Seps squads, and they dominated.
FlyingArrow
Posted: Sunday, November 4, 2012 7:03:04 PM
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AdmiralMotti89 wrote:
Just realized manipulation doesn't even replace attacks. WOW.


Which means you could do it twice in the same turn. After moving 12 to target the character you wanted to target. It would take a lot of force, though. Heck, if you've saved up enough force (umm... 15?), you could potentially do it 4 times in one round.

I'd like to see the glossary for it - can you run people into pits with it? If so, that might prevent Simulation Deck from making the Restricted List.
FlyingArrow
Posted: Sunday, November 4, 2012 7:03:35 PM
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komix wrote:
Sith Battle Manipulation cannot move character with Emplacement, right? (begining to worry about my potty palps :D)


Correct.
Sithborg
Posted: Sunday, November 4, 2012 7:31:52 PM
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FlyingArrow wrote:
AdmiralMotti89 wrote:
Just realized manipulation doesn't even replace attacks. WOW.


Which means you could do it twice in the same turn. After moving 12 to target the character you wanted to target. It would take a lot of force, though. Heck, if you've saved up enough force (umm... 15?), you could potentially do it 4 times in one round.

I'd like to see the glossary for it - can you run people into pits with it? If so, that might prevent Simulation Deck from making the Restricted List.


Yet Force Push or Repulse wouldn't? Simulation Deck is not Christophis, so I don't see the big deal. We haven't had pits on a map in quite some time, and it won't be an issue. It's involuntary movement, thus you can be Manipulated into a pit.
AdmiralMotti89
Posted: Sunday, November 4, 2012 7:36:15 PM
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I am pretty rusty, does this trigger AoO's? Come to think of it, I can't remember if push does either.
FlyingArrow
Posted: Sunday, November 4, 2012 8:03:55 PM
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Sithborg wrote:
FlyingArrow wrote:
AdmiralMotti89 wrote:
Just realized manipulation doesn't even replace attacks. WOW.


Which means you could do it twice in the same turn. After moving 12 to target the character you wanted to target. It would take a lot of force, though. Heck, if you've saved up enough force (umm... 15?), you could potentially do it 4 times in one round.

I'd like to see the glossary for it - can you run people into pits with it? If so, that might prevent Simulation Deck from making the Restricted List.


Yet Force Push or Repulse wouldn't? Simulation Deck is not Christophis, so I don't see the big deal. We haven't had pits on a map in quite some time, and it won't be an issue. It's involuntary movement, thus you can be Manipulated into a pit.


Push and repulse both are unidirectional - away from the user. The attacker has to get on the right side of people to push them into pits, which makes it quite a bit harder. With Repulse abilities you also have to get close to the enemy to use them.

Simulation Deck has small pits, but the 6 pits are centrally located. It adds up to over 140 squares that are within 3 of a pit, and all of the squares are in the central part of the map. Many of those squares are the wide open, no-cover squares where you probably wouldn't want to be anyway, though.
Echo24
Posted: Monday, November 5, 2012 7:19:53 AM
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I played


37 Satele Shan
36 Atton "Jaq" Rand
33 Bastila Shan, Jedi Master
29 Carth Onasi, Old Republic Soldier
27 Lobot
18 Klatooinian Captain
14 Old Republic Senator
6 Mouse Droid x2

(200pts. 9 activations)

My map was Rancor Pen.

Round 1 I played against Lou; I won map roll and got the right side of Rancor Pen. He had Mace, GOWK, Lobot, HK-47, R2, and an Ugnaught. He brought in Dr. Evazan and another Ugnaught, I brought in Wicket and a Human BG. This game was lightning fast; round 1 I ran Carth 16 squares out to get a bead on HK-47 and take a shot with the Senator. On a won init I was able to take more shots on him with Cunning now, and all in all did 80 damage to him bringing him to just 10 HP left. Lou towed Mace up after that and started attacking Carth, who was adjacent to both Satele and the Human BG. All 3 attacks hit but none were crits, so he spent one FP on the last one to reroll and still didn't get a crit, so the Human BG took 20 damage, Satele took 20, and Carth took 20. I turned ABM on now, moved Wicket up to within 6 of Mace, and started unloading on him. Carth got the OR Senator's shot and rolled a 20 after Mace was down to just 1 FP so he couldn't Reflect it, getting 60 damage through, plus the attacks from Jaq and Satele brought Mace down in that round. GOWK had ran up and put another 20 damage on Carth, but that's it. Next round he was able to tow HK around to kill Wicket and take a shot on Atton (which he evaded), then lost R2 and HK. After that it was simply throwing shots at GOWK until he went down. Evazan healed him once, but once he did that he got taken down by Jaq. Lou rolled lower than average on SSM saves so I still had Jaq and Bastila at full HP and Satele at 40 at the end.

Round 2 I played against Matt Spry, won map roll again but got the left side of Rancor Pen this time. He was playing IG-88A, IG-88 Assassin Droid, HK-47, one BX Spotter, one BX Sniper, Lobot, Gha, 2 Ugnaughts and San Hill. He brought in the MTB and Mice, I brought in Wicket and some 3 pointers. The whole story of this game was incredibly crappy positioning by me that let him get a Pulse Cannon on a Mouse Droid, an Ugnaught, Wicket, and the Klatooinian Captain early in round 2. Wicket and the Captain both failed their saves and died, and that basically lost me the game. Losing the Speed 8 and more importantly the Evade was too much to come back from. I lost Carth for very little because he had a wall of Mouse Droids moving up and without GMA Carth couldn't both attack and get away, so being Evade-less he went down quickly. I managed to get a fair amount of damage on both the IG-88s and HK, and killed the Spotter and the Sniper, but couldn't quite recover from losing the Captain that early. If I played this game again I think I would have an alright chance of winning just because I would be much more conservative with him and not make that mistake again.

Round 3 I played Eric Larson. I brought in Wicket and the Human BG again. He won map roll so we played on the Cantina map; he took the right side so I got the left. He was playing IG-88A, IG-88 Assassin Droid, Luke Rebel Commando, Dodonna, Princess Leia Commando, an ERC, Crix Madine, Juno Eclipse, and some fodder. Round 1 was just positioning, but round 2 I got some Cunning shots with Carth on his IG-88A by shooting past his Stealthy characters. That weakened him quite a bit so he had to shoot and retreat or else I'd kill him that round. Going into round 3 I set up so Satele was within 6 squares of his Luke Rebel Commando, and she was able to go Lightsaber Assault him with Cunning and ABM on and kill him in one turn while taking no damage back due to parrying the Evade. IG-88A used his Double on Satele, but she was able to Absorb Energy the second shot and take no damage. Since most of the rest of his squad had Cunning Attack he couldn't do much more to her that round. I was also able to run Carth 16 squares and get the Senator shot on an unactivated IG-88A who had retreated around a corner by going around the long way across the bottom of the map, but unfortunately both of his attacks missed. Atton came in and killed the ERC that around also. Round 3 Satele used Intuition to move up and start killing IG-88 Assassin Droid (but took lots of damage back and got down to 10 HP that round) while Atton kept picking off the other characters like Juno and Leia. Carth chased down the very hurt IG-88A so next round I could kill him. Round 4 he won init but was in a situation that whichever IG-88 he didn't activate would immediately die. He used Assassin Droid to move away and Pulse Cannon Satele to auto-kill her as well as an adjacent Rodian Brute of mine, also hitting my Atton (who made the save) and his Crix Madine who failed the save and died. Carth finally caught back up with IG-88A to kill him, and Atton was able to finish off IG-88 Assassin Droid despite being awful at shooting Droids, and that was basically the game.

Round 4 was the really fun game against Christian Threet. He played Morrigan Corde, 3 BX Snipers, 3 BX Spotters, San Hill, Lobot, a Commando Droid Captain, and some Mouse Droids. He brought in the MTB and Mice, I brought the Human BG and some 3 pointers. I won map roll so he took the right of Rancor Pen and I took the left. Going into this I knew that Morrigan was the biggest threat just because of Suppressive Fire. If she so much as attacked one of my characters they would be easy pickings for the Snipers. So right at setup I started with a very high-risk high-reward play and set Carth Onasi up all but alone right in the Rancor Pen. He couldn't help but take the bait, and ran Morrigan out to kill Carth Onasi in his first phase of the game (he used the MTB to kill San Hill). This exposed Morrigan, though, so Atton came out on my turn and started trying to take her down. I needed her to fail 2 Evade saves, but he only failed one so she was down to 30 HP. If Atton had been able to finish her off then I'm pretty confident I would have had the game, because that would be both a points advantage for me and his biggest threat to me would have been eliminated. I still had options, though, so I ran Satele up into Gambit and the Human BG next to Atton. He moved a Spotter next to Morrigan, but left a spot adjacent to her open. Round 2 he went first and used intuition just to shift around but still left a spot open next to Morrigan, so I did another risky move and had Satele intuition right into the middle and within 6 of Morrigan. I knew this would force his hand to use her first and gave him an interesting choice. He could have shot at Satele and down 80 damage at most, or used Charging Fire to go attack Atton. He attacked Atton, combined with a Spotter on the first attack, but rolled a 1. This was fortunate, but since I had the Human BG next to Atton anyway it really only saved me from 20 damage there. The next shot hit and the Human BG took the shot. Now Satele was able to move up and Assault one of his Snipers to kill it with Cunning. He started unloading on Satele now, but she made some Absorb Energy saves to stay alive with 50 HP by the end of the round. Atton killed Morrigan, but Christian had surrounded Satele with Mouse Droids so she couldn't try to get away with Intuition. I moved a Mouse Droid of mine up, though, and gave Satele a shot with the Senator to attack a Mouse, but didn't get the 8 that I really needed. On init he used the Commando Droid Captain to shoot at Satele and got both shots through needing 10s (the dice were really against me this game, this was the second set of 2 shots the Captain got through on her needing 10s), killing her. He now advanced aggressively with his Snipers and Spotters, and eventually had Atton based by a Sniper and a Spotter with another Sniper not far and the other 2 Spotters. Atton being based by them, though, gave me a good chance to do damage without having to worry about the Energy Shield. So Atton starts unloading 30 damage shots and... missed every single one. Using both of his Force Points and the Senator shot, he made 5 rolls needing 9s and missed every single shot, with the Spotter just laughing at him. On init he killed Atton with the Sniper and he failed his Avoid Defeat save of course (the Human BG got killed by a Vibroblade attack from a Spotter). I still had a chance for victory, though, because I had moved up Bastila and the Klatooinian up and had done some Splash damage to one of his Snipers and 2 Spotters. He had a group of a 40 HP Sniper, 30 HP Spotter, and another 20 HP Spotter. I needed Bastila to use Lightsaber Assault to kill the Sniper, use the Klatooinian to kill one of the Spotters, and use the OR Senator's shot with Bastila to kill the other spotter and I would win the game by a few points. Just needed the dice to come through for me here. Unfortunately both Bastila and the Captain missed attacks and it wasn't meant to be, so Christian gets the win. It's just a 2 point win so he gets 5th instead of the top 4, but I don't think that matchup could ever result in a 3 point win for either side because Bastila cuts so much of his damage output and the Spotters forced me to play so cagey and carefully or else I'd just kill my own characters.


Overall a great day, thanks to Bronson for setting everything up. I finished 7th but felt alright because I knew that in my round 4 game I did everything I could to get a win but just couldn't get the rolls, so the only real big mistake I made that day was losing my Captain so early to Spry. I got lots of Rare and Very Rare minis I didn't have yet as prizes, as well as a Kenner Scout Trooper on Speeder Bike action figure that I used to have as a kid so I was stoked to win.

As always, it was fun seeing everyone and playing a good day of minis.
FlyingArrow
Posted: Monday, November 5, 2012 11:58:54 AM
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Echo24 wrote:
Round 4 was the really fun game against Christian Threet. He played Morrigan Corde, 3 BX Snipers, 3 BX Spotters, San Hill, Lobot, a Commando Droid Captain, and some Mouse Droids. He brought in the MTB and Mice, I brought the Human BG and some 3 pointers. I won map roll so he took the right of Rancor Pen and I took the left. Going into this I knew that Morrigan was the biggest threat just because of Suppressive Fire. If she so much as attacked one of my characters they would be easy pickings for the Snipers. So right at setup I started with a very high-risk high-reward play and set Carth Onasi up all but alone right in the Rancor Pen. He couldn't help but take the bait, and ran Morrigan out to kill Carth Onasi in his first phase of the game (he used the MTB to kill San Hill).


I'm kind of confused - how did he kill Carth with Morrigan? She can only do 40dmg on a turn. If he had an MTB, then he would be going first with only one activation in the phase. I probably missed something.
Echo24
Posted: Monday, November 5, 2012 12:01:53 PM
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FlyingArrow wrote:
Echo24 wrote:
Round 4 was the really fun game against Christian Threet. He played Morrigan Corde, 3 BX Snipers, 3 BX Spotters, San Hill, Lobot, a Commando Droid Captain, and some Mouse Droids. He brought in the MTB and Mice, I brought the Human BG and some 3 pointers. I won map roll so he took the right of Rancor Pen and I took the left. Going into this I knew that Morrigan was the biggest threat just because of Suppressive Fire. If she so much as attacked one of my characters they would be easy pickings for the Snipers. So right at setup I started with a very high-risk high-reward play and set Carth Onasi up all but alone right in the Rancor Pen. He couldn't help but take the bait, and ran Morrigan out to kill Carth Onasi in his first phase of the game (he used the MTB to kill San Hill).


I'm kind of confused - how did he kill Carth with Morrigan? She can only do 40dmg on a turn. If he had an MTB, then he would be going first with only one activation in the phase. I probably missed something.


He actually had me go first, so he activated 2. He combined fire with a BX Spotter on both shots for 80 damage total.
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