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The best and the worst of each set Options
DaKeyring
Posted: Thursday, April 25, 2013 3:48:27 PM
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Joined: 3/26/2013
Posts: 32
hi guys, i was just wondering if you all have favourites and least favourites from each set, or if you just have a set that is your favourite and a set which you loathe (excluding V-Sets) BigGrin BlooMilk

Here are mine, but this is just me.

Rebel Storm:
Favourite: Han Solo and Chewie, Worst: Jabba the Hutt .

Clone Strike:
Favourite: Majority, but probably Plo Koon and Kit Fisto, Worst: Klatooinian Enforcer

Revenge of the Sith:
Favourite: Majority, but probably Grevious, Jedi Hunter and Obi-Wan, Jedi Master, Worst: Medical Droid

Universe:
Favourite: Prince Xizor and the black sun sub faction + Kyle Katarn, Worst: Nute Gunray

Champions of the Force:
Favourite: all of them, especially Jacen and Jaina , Worst: Arcona Smuggler

Bounty Hunters:
Favourite: Mandalore the Indomitable, Worst: Zuckuss

Alliance and Empire:
Favourite: Mara Jade Jedi + Yomin Carr, Worst: Ewok Hang Glider

The Force Unleashed:
Favourite: Kazdan Paratus and Boba Fett, Mercenary, Worst: Han solo in carbonite

Legacy of the Force
Favourite:Republic Commando Training Sargent, Worst: Moff Morlish Veed

Knights of the Old Republic
Favourite:Obi-Wan, Padawan, Worst: Jar Jar Binks (the idea of turning the worst star wars character ever into a potential game winner made me cry)

Clone Wars:
Favourite: General Aayla Secura, Worst: Holosid

Imperial Entanglements:
Favourite: Thrawn + Xizor Worst: Logray

Jedi Academy:
Favourite: The Jedi Exile, Worst: Grand Master Luke

Galaxy at War:
Favourite: Rex, 501st Worst: Asajj Ventress, Strike leader

Dark Times:
Favourite: All the Bounty Hunters and K’Kruhk, Worst: T’Surr

Masters of the Force:
Favourite: Ganner Rhysode + The entire Republic faction, Worst: Dejarik Pieces

Favourite sets = Rebel Storm, Clone strike, Revenge of the Sith and Champions of the Force

Least favourite set = Masters of the force
DonStamos
Posted: Thursday, April 25, 2013 4:18:00 PM
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Joined: 4/2/2008
Posts: 205
My favorites are a tie between Grand Admiral Thrawn and Darth Caedus, incidentally my two favorite EU characters.

Not sure if I have a unit I hate specifically, on the other hand.

Champions of the Force is my favorite set (Jacen! Jaina! Bane! Kun! Corran! So much EU love!), followed closely by Legacy of the Force (EU love), Universe (EU love), Alliance & Empire (Vong!), The Force Unleashed and Jedi Academy.

Outside of a few random pieces, never really got behind the 40-piece Clone Wars set, but I also haven't gotten around to actually watching it, either.
DaKeyring
Posted: Thursday, April 25, 2013 4:22:31 PM
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Posts: 32
i totally agree with you on the champions of the force set, best set that they have made, followed closely by RotS
TheHutts
Posted: Thursday, April 25, 2013 4:45:56 PM
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Since you posted this right on my lunch break, NZ time, I went through every WotC set and picked my favourite and least favourite. Since I only really started playing properly after Masters of the Force, I don't really have sentimental attachments to everything - these are the pieces from each set that I think are most important for a new player to go back and pick up - although of course there is some faction bias in there - I picked a bunch of Republic and New Republic pieces.

Rebel Storm:
Favourite: General Veers, Worst: Bothan Spy (although they did just get a use with the new Mon Mothma).

Clone Strike:
Favourite: Darth Sidious, Worst: Klatooinian Enforcer

Revenge of the Sith:
Favourite: R2-D2, Astromech Droid, Worst: there's not really a standout worst here, just lots of reprints.

Universe:
Favourite: Lobot, Worst: Nien Nunb

Champions of the Force:
Favourite: Ugnaught Demolitionist, Worst: Arcona Smuggler

Bounty Hunters:
Favourite: Lord Vader, Worst: Klatooinian Hunter

Alliance and Empire:
Favourite: Mara Jade Jedi, Worst: Gamorrean Guard reprint

The Force Unleashed:
Favourite: Amanin Scout, Worst: Darth Revan

Legacy of the Force
Favourite: General Dodonna, Worst: Moff Morlish Veed (he's like a lesser version of Rebel Storm Tarkin!)

Knights of the Old Republic
Favourite: Mandalorian Scout, Worst: Gungan Soldier (Artillerist is so much better for 2 extra points from the same set)

Clone Wars:
Favourite: Yoda on Kybuck, Worst: Mon Calamari Knight

Imperial Entanglements:
Favourite: Luke Skywalker, Rebel Commando, Worst: Duros Scout

Jedi Academy:
Favourite: Anakin Solo, Worst: Darth Maul, Sith Apprentice

Galaxy at War:
Favourite: General Skywalker, Worst: Nahdar Vebb

Dark Times:
Favourite: IG-88, Assassin Droid (although I find it very hard to take anything over Ferus Olin), Worst: Kota's Militia

Masters of the Force:
Favourite: Ganner Rhysode, Worst: Ewok Warrior reprint

I posted a wee while ago about this, but I think the rampant time of Wizards power creep was up to around Legacy of the Force/Knights of the Old Republic - it levelled out a bit after that, and most good pieces from there on in are still good now, and it's much harder to choose favourites from those sets.

The worst set, IMO, given that the game moved quickly and older sets became obsolete, so that it's not really fair to pick on Rebel Storm as being the worst set, is Masters of the Force; there are a handful of really strong pieces like Rodian Diplomat, Ganner Rhysode, and the force spirits, but generally it has far less strong pieces than any other post-LOTF set. Another set that doesn't look that good in hindsight is The Force Unleashed - it has a lot of iconic pieces like the Felcor, Darth Revan, and Master Kota, that haven't really stood the test of time that well. It's arguably the coolest set, but not that many pieces from it have held up very well.

My favourite set overall is probably Knights of the Old Republic - there are lots of really great pieces (Jarael, Vader Scourge, most of the Mandos, Malak, Wedge), although it's a shame that a lot of the pieces for the Old Republic faction itself aren't that good. Looking at my collection, it's the set I have the most pieces from - I'm not a completist, so I just try and get the useful pieces from each set. If we use the same measure, I only have 3 pieces from Bounty Hunters, so maybe that's my least favourite set?
DaKeyring
Posted: Thursday, April 25, 2013 4:58:24 PM
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Posts: 32
sweet, i am keen to hear your reasons behind choosing Revan as the worst from Unleashed, and i 100 percent agree on MotF being the worst set so far. KotoR was a great set and that cannot be disputed, but overall, i can see where you are coming from.
TheHutts
Posted: Thursday, April 25, 2013 5:15:55 PM
Rank: Advanced Bloo Milk Member
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
DaKeyring wrote:
i am keen to hear your reasons behind choosing Revan as the worst from Unleashed


It's one of my Bloomilk hobby horses. Basically, I think he's worth 88 points on some levels - really good base stats, some good CEs, and Master Tactician. But he's such a mish-mash, like a weird mashup of Grand Admiral Thrawn and Vader Jedi Hunter, that I think it's all but impossible to build a viable squad with him at 200 points. He just doesn't fit with the other stuff the Sith have/had, and he can only do 20 damage on the move - which is ridiculous for an 88 point piece.
DonStamos
Posted: Thursday, April 25, 2013 5:34:56 PM
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Joined: 4/2/2008
Posts: 205
I still find myself playing with plenty of early pieces, such as those from Rebel Storm and whatnot. This could be because I only have like 30% of all the minis WotC put out, or it could be because I've never been a "power" player and prefer flavor. :-)
DaKeyring
Posted: Thursday, April 25, 2013 6:58:54 PM
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Joined: 3/26/2013
Posts: 32
^good point. Really enjoy playing with the earlier sets as they have fineness, rather than just focusing on raw damage output.
TheHutts
Posted: Thursday, April 25, 2013 7:20:31 PM
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Joined: 6/23/2010
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DaKeyring wrote:
^good point. Really enjoy playing with the earlier sets as they have fineness, rather than just focusing on raw damage output.


Personally, I don't really get the finesse comment. I'd say that the early game kind of had an elegant simplicity to it, as lots of pieces could only move 6 and attack. The pieces that could circumvent this, like R2-D2 Astromech Droid's tow and Grand Admiral Thrawn's swap, made it hard for the straightforward move and attack squads, and set the tone for the game where other factions also need tricks to keep up. But I think movement gimmicks like the swap squads require more skill and practice to run well than a straightforward squad with relatively few options.
DaKeyring
Posted: Thursday, April 25, 2013 7:38:30 PM
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Joined: 3/26/2013
Posts: 32
true that, but i dont like how the game has evolved into all about raw damage. what i mean about finesse is how alot of the earlier pieces weren't loaded with SA and were super complicated. it gave them enough room to beefed up by commanders. i must agree, swap squads are good, and they do capture the essence of the original star wars minis game. the pieces like R2 Astro and thrawn are great, but i feel that over the years Wizards kind of overproduced those types of characters, making the game so much more competitive, but also taking away the individual usefulness of some pieces.
leshippy
Posted: Thursday, April 25, 2013 8:25:20 PM
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Joined: 6/17/2009
Posts: 489
My best are fall into two categories. One, they are still playable in today's game. Two, I just like them so much I wish they were playable.

RS - Best Veers. Worst - Duros Merc
CS- Sidious Worst - Several, but Nikto Soldier becasue even the sculpt used for the mini is bad.
ROTS - R2 AM Yuzzem
UNIV - Tie Thrawn or Lobot Worst B'omarr Monk
COTF MAS JWM is a close second Worst Dark Side Enforcer
BH Boba BH Worst - there is a lot, but I will go with Djas Puhr
A&E Mara WOrst mon Tech Spec
TFU - Felucian Stormtropper Officer Worst IMP Navy Trooper
LOTF Doddana Worst Nihl I think I have used him once maybe twice in 5 years which is sad becasue the scupt looks good.
KOTOR - Lots of good stuff here. Panaka or Wedge Worst Shyrack - would say this is the worst over all Bad stats terrible mini. Just nothing good.
CW GGDAC hey I like seps. Worst Techno Union Warrior, but I don't like seps this much
IE Thrawn Worst C3PO
JA Kol Worst Plagious
CW Cad Worst Weequay Pirate
DT Rodian Brute Worst T'surr
MOTF Ganner WOrst any mini from this set with a large base.







DaKeyring
Posted: Thursday, April 25, 2013 8:53:29 PM
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Joined: 3/26/2013
Posts: 32
^even though the stats suck for the Duros Mercenary, his sculpt is my favourite in the whole game, as mine has an epic paint job.
TheHutts
Posted: Thursday, April 25, 2013 9:08:48 PM
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
DaKeyring wrote:
true that, but i dont like how the game has evolved into all about raw damage. what i mean about finesse is how alot of the earlier pieces weren't loaded with SA and were super complicated. it gave them enough room to beefed up by commanders. i must agree, swap squads are good, and they do capture the essence of the original star wars minis game. the pieces like R2 Astro and thrawn are great, but i feel that over the years Wizards kind of overproduced those types of characters, making the game so much more competitive, but also taking away the individual usefulness of some pieces.


If a couple of factions get uber commanders/movement breakers, like Thrawn and R2, then the other factions needed something good to keep up. Otherwise those factions keep dominating - from what I've read about 2006, I think Republic and Imperial were the two of the best factions then, due to those two pieces and a few other good ones like the Jedi Weapon Master, Darth Vader Jedi Hunter, and Mon Mothma. Although Seps had a very useful ability with San Hill's tempo control as well.

Also, I think eventually, Wizards just ran out of ideas for simple army filler type pieces in the low point range - Duros Mercenary, Duros Explorer, and Duros Scout all have little extra special abilities, but they're all a bit bland and basic. Some pieces filled a nice little niche - Battle Droids are useful for 4 points - cheap combined fire, they are subject to all kinds of other boosts, but lots of other little 10-20 hp pieces just don't have a purpose and are all kind of interchangeable. You're almost always going to have a better squad if you use three extra 3 point pieces like Ugnaught Demolitionists than spending 9 points on a Trandoshan Mercenary.

What do you think about Yoda on Kybuck and the IG-Lancer Droid? I think they caused more problems for CE based squads of cheap scrubs than anything the v-sets have done.

DaKeyring
Posted: Thursday, April 25, 2013 10:10:12 PM
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They wreck absolute havoc on squad that rely on a powerful CE, especially the IG lancer due to it's flight capabilities. they are great pieces, but the thing that annoys me is that they (wizards) didn't consider the repercussions it would eventually have on the game. they (being Yobuck and IG Lancer) just dominate and can wipe out half a squad in a turn (especially if Yobuck is paired with Gen Skywalker). you can just waltz in and hack up the enemy commanders, which will ultimately secure you a win. the is no counter for pieces like this in my opinion, which is why they are broken. all the new abilities in the v-sets don't really do anything about the problem, it just gives another incentive for that green imp on a weird looking horse to hack something else up. i hope it doesn't get to point when squads are so dominated by this that it gets to a point where there is an unbeatable squad.
TheHutts
Posted: Thursday, April 25, 2013 11:08:06 PM
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DaKeyring wrote:
They wreck absolute havoc on squad that rely on a powerful CE, especially the IG lancer due to it's flight capabilities. they are great pieces, but the thing that annoys me is that they (wizards) didn't consider the repercussions it would eventually have on the game. they (being Yobuck and IG Lancer) just dominate and can wipe out half a squad in a turn (especially if Yobuck is paired with Gen Skywalker). you can just waltz in and hack up the enemy commanders, which will ultimately secure you a win. the is no counter for pieces like this in my opinion, which is why they are broken. all the new abilities in the v-sets don't really do anything about the problem, it just gives another incentive for that green imp on a weird looking horse to hack something else up. i hope it doesn't get to point when squads are so dominated by this that it gets to a point where there is an unbeatable squad.


I think the v-sets have done quite a lot to restrict the popularity of Lancer and Yobuck squads - they're far less prevalent at a competitive level than they used to be. Some examples are:
-the return of the "rock" squad - there are other examples of rock squads too, but Mace Windu Legacy of the Light Side/General Obi-Wan Kenobi in Republic is difficult for the Yobuck/Lancer to chew through with lots of hit points and riposte. It is difficult for Yobuck/Lancer squads to beat squads with relatively few, high hit point figures.
- death-shots/self-destruct - Mon Mothma's made a comeback with the addition of cheap Republic non-uniques (Naboo Pilots and Troopers), Jaster Mereel gives death shots to the Mandalorians, Poggle gives Geonosian Drones self-destruct 20, which makes strafing them not very viable, while Klatooinian Assassins are a strong new fringe option with self-destruct.
- HK-47's fringe Disruptive can be helpful against Yobuck too - it stops him swapping out.
DaKeyring
Posted: Thursday, April 25, 2013 11:44:04 PM
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but they have fixed one problem and created another, that being Poggle and the cheap as zombie bombs. i dont mind death shots, but 2 point pieces that can kill you when you kill them??? Also having a squad that is made up of a few high powered uniques gives the problem of a quality Bounty Hunter dicing them up like sushi
TheHutts
Posted: Friday, April 26, 2013 12:39:33 AM
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I think the Drones were a misstep - 2 point pieces weren't a great idea in hindsight - but they're got enough bad matchups (Disruptive, squads with lots of shooters) that they're just another one of many useful pieces, not dominant.

And I think it's good that the rock squads have some counters - that's the way it should be. But IMO the v-sets have made melee based pieces a bit stronger than they were in relation to shooters.

The main thing that the v-sets have done is really open up the number of competitive squads - there were 5-6 really top tier squads before the v-sets, and not every faction could compete - now there are maybe 30 or something, and pretty much every faction can put together something that's pretty good. It's fun going to a tournament and having no idea what everyone else is going to play - there are so many good options. I think the latest v-set, Galactic Heroes, is the best set ever, either out of Wizards of the Coast or the v-sets.
Boris
Posted: Friday, April 26, 2013 7:41:02 AM
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TheHutts wrote:
And I think it's good that the rock squads have some counters - that's the way it should be. But IMO the v-sets have made melee based pieces a bit stronger than they were in relation to shooters.


Melee needed to be stronger. One of the few flaws with the game from the get-go was the fact that Rob created a point-base structure that put melee and non-melee on the same level. Hindsight is 20/20, but shooting should have had a range of 8-12 squares, and abilities like Disintegration limited to 4-6 squares.
DaKeyring
Posted: Friday, April 26, 2013 2:32:09 PM
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i disagree with the shooting range idea. with the current system, players have learnt to utilize cover as they go, and have tactical placements. if there was a range, them it would stop around (IMO) 2/3rds of the map being in use in the game, as there would be no long shots in play. As to the issue of melee and shooters being on the same level, melee characters were always so much more powerful for there cost in the olden days, but as the power creep started to show, that changed, which is rather saddening
TheHutts
Posted: Friday, April 26, 2013 4:37:34 PM
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Joined: 6/23/2010
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DaKeyring wrote:
i disagree with the shooting range idea. with the current system, players have learnt to utilize cover as they go, and have tactical placements. if there was a range, them it would stop around (IMO) 2/3rds of the map being in use in the game, as there would be no long shots in play. As to the issue of melee and shooters being on the same level, melee characters were always so much more powerful for there cost in the olden days, but as the power creep started to show, that changed, which is rather saddening


I think we've only really hit the point where melee is reasonably equivalent to shooters. Someone might correct me, but I *think* that Darth Vader, Sith Lord was powerful in the Rebel Storm era, but Clone Strike Aurra Sing raises the bar so much. I think at the same cost they'd be relatively evenly matched, but she's a full 23 points cheaper. And things kept happening that way, especially until the Jedi Weapon Master was accidentally made a non-unique, and showed that melee pieces were generally way over-costed:

Aurra Sing
Cost: 37 (-23)

Hit Points: 130 (-10)
Defense: 21 (-2)
Attack: 11 (-5)
Damage: 20
Special Abilities:
Unique
Accurate Shot
Careful Shot +4
Jedi Hunter

Force Powers:
Force 2
Lightsaber Sweep


Darth Vader, Sith Lord
Cost: 60 (+23)

Hit Points: 140 (+10)
Defense: 23 (+2)
Attack: 16 (+5)
Damage: 20
Special Abilities:
Unique
Triple Attack
Melee Attack

Force Powers:
Force 5
Lightsaber Sweep
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