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The Second New Zealand Star Wars Miniatures Tournament! Options
kezzamachine
Posted: Thursday, July 25, 2013 2:22:08 PM
Rank: Moderator
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Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
In just 24 hours time, 20-25 combatants will be in the process of registering their squads for New Zealand's Second Nation SWM Tournament! To be held at Wellington's Pulsar Max - a store which has been a massive supporter of the game since the early days and continues to be so now - and to be bringing in players from Auckland, Napier, Hamtiltron, Taranaki, Lower Hutt, Wellington and even the rumoured appearance of some South Islanders!

The competition will be fierce as it will feature all of the current Save11 Champs: Bev (HamilCon and Hawera Regional), Dave/Dr. Daman (Save11 Vassal and LowerHuttaCon), Mike/RandomMike (Lower Hutt Regional), Tim (US Vassal Regional) and - of course - Graham/theHutts (HaweraCon and CURRENT NZ CHAMPION)! Bring it on...

fingersandteeth
Posted: Thursday, July 25, 2013 3:16:50 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/2/2008
Posts: 522
Location: Chicago
awesome guys.

may the force be with you

Valar Morghulis
Bob Chizo
Posted: Friday, July 26, 2013 2:35:34 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
fingersandteeth wrote:

Valar Morghulis


Valar Dohaeris
TheHutts
Posted: Sunday, July 28, 2013 2:23:41 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Unlike last year's National tournament, where I settled on my squad a month before the event, I was very indecisive about what to run this year. After a stressful week and not much sleep the night before, I decided an hour and half before the event to quickly pull out the Naboo Pilot squad (Roll the Bones), which I won with the previous year and was comfortable with. Since I didn't make the playoffs and I'm not the organiser, I feel it's not my prerogative to give the final results - I'm just giving my part of the story - someone else can let you know the final results!

Round 1 - vs Kezzamachine (Vong; 6 Chazrachs, Celeste, v-set Zam Wessell) on Theed
Kez and I were in the same car travelling in, and Kez was deciding on a squad to run - he had a few ideas, which I thought were all solid, but slightly non-conventional. He ended up going with his Vong squad; I thought that was a good choice, as I really like the Chazrachs. Even though I liked the squad, I was still 100% relaxed about this matchup - I had more mobility, more activations, and if a Chazrach killed a pilot it would likely end up dying from the deathshot, so I figured all I had to do was kill Zam before she did too much damage and I'd be fine. I don't entirely know what happened this game - I felt I had it all under control as I killed most of the Chazrachs and Zam without taking many casualties in retaliation, but Celeste changed a Pilot into a Rakghoul, and then a few more Rakghouls were created; I started running out of Pilots and I underestimated Celeste's range with Ambush and spending a force point to kill my last Pilot. Even so, I was still ahead on points with time running out and could have easily closed it out by retreating away from Celeste, but for some reason I let Celeste get close to me and she killed Yularen, and handed Kez an extremely narrow victory (something like 155-152). Full credit to Kez, who played exceptionally well and took all the opportunities I gave him, but it was a matchup I should be able to win 95% of the time. 0-1, 1 point.

Round 2 - vs Paul (Sith; Caedus, Zannah, Vergere, two Force Spirits) on Bothan Spynet
This was the uber-defense team. I thought I'd be fine with all my potential damage, but it ended up tough. I started smoothly; I rolled Mon Mothma's reserves in rounds 2 and 3, so Paul had to deal with 12 Pilots (!) and Vergere went down quickly, but after that it became a matter of pushing massive amounts of shots at Zannah and Caedus before they went down, I was probably putting out 20-30 shots a round with all my guys, and only getting small amounts of damage through all the Soresu, Illusion with Dark Aura, Sith Recruit rerolls, and Crab Armour. Caedus had to retreat after taking a bunch of damage, but Zannah tanked it out, and I only dropped her towards the end of the last round for a 2 point win - until then Paul was ahead on points and would have won. Paul's squad had a neat trick of using Caedus to shepherd three Pilots together with Sith Battle Manipulation, then using Zannah for Force Corruption to kill them all. 1-1, 3 points.

Round 3 - vs Glyn (Republic; Flobi, Rex, Cad Bane, Czerka) on Cloud City
This was rough on Glyn, especially as he misjudged the pit as a wall (on his home map), and ended up exposing the Czerka and Rex for me to pick off in round 1. After that he was disheartened, and ended up conceding after Flobi went down quickly as well - it was basically Cad Bane vs my entire squad at that point - it was a pretty rough demonstration of the power disparity between a Tier 1 competitive squad and a good casual one. 2-1, 6 points.

Round 4 - vs Dr Daman (Imperial; Cad Bane, Morrigan Corde, Thrawn) on Jabba's Palace
I won map, but chose Dave's map - my map (Bothan Spynet) has pretty good commander protection, but I figured I needed to get to his commanders more than he needed to get to mine, as my most fragile CE (Mon Mothma's deathshot) was negated by Morrigan's suppressive fire and Cad Bane's stealth. I'm sure there was a way somehow to take down Dave's squad with mine, but I felt like he was holding all the cards; with tempo control my guys never got Opportunist so noone could ever get more than 60 damage in an activation (ie not enough to kill Cad, Thrawn or Morrigan), Morrigan and Cad were both largely immune to deathshots, and his Amanin Scout reinforcement with boardwide swap gave him huge range. I thought my best chance was to charge in my pilots with Speed 16 and kill whatever I could and hopefully corner Cad Bane or Thrawn. However, it didn't work - I managed to kill most of his fodder, but that was it - I didn't even get to shoot at anything significant all game. It was well played by Dave, who's masterful with that Imperial squad. 2-2, 6 points.

Round 5 - vs Darth O (Republic; Skybuck) on Muunilist Grand Plaza
This was hard for Oli, as he had a largely melee squad, which struggles against deathshots. His map was a possible saving grace, as it can be hard to hide commanders, but I took the end near the Vault, and shepherded my commanders into it at the start of the second round, protecting them with two Naboos and a Spaarti outside the door. Once I had Mon Mothma and Yularen safe, it was relatively straightforward to take down everything else, even though Oli racked up some points by taking down my Klat Captain and Amidala. 3-2, 9 points.

I ended up with 9 points, and I was tied with at least two other players - who were the two players I lost to (!!), so I obviously lost the tie breakers on head-to-head and ended up 5th, just outside the semi-finals. If I had made the top 4, it would have been a bunch of tough matchups - the only squad in the top 4 I would have given myself more than a slim chance of beating was Kez's Chazrachs, and I'd already lost to it. I don't think I would have been able to knock over a beefy Mando the Vindicated with Disruptive, a Bastila squad, or Morrigan/Cad/Thrawn, all run by top notch players.

Thanks to Kez for organising a great tournament - it's always great to see everyone and play some games.
kezzamachine
Posted: Sunday, July 28, 2013 1:16:30 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Okay... so, over the next few days, all the info regarding the Second New Zealand Star Wars Miniatures Tournament will come available. I'll have a write-up of the event, some fun things that happened, stats, play reports... but let's kick this off with what y'all want - and that is squads!

In order of placing, from top to bottom:

First Place – 3-2/9pts – beat Tim/MiniTankHT in the Semi and kezzamachine in the Final
Dave/Dr Daman
“Strike the Right Corde”
Imperial - Jabba’s Palace

Cad Bane
Thrawn
Morrigan Corde
Lobot
Pellaeon
Ozzel
Mas
Uggie
4x Rodians
2x Mousies

2nd – 4-1/9pts – beat Aaron/Sharron in the Semi
thekezzamachine
“For Jim”
Yuuzhan Vong – Theed Palace

Celeste
Zam BH
Lobot
6x Chazrachs
3x Uggies
3x Mousies

3rd – 5-0/15pts – but lost in the Semis to Dave/Daman
Tim/MiniTankHT
”Bang Bang You’re Dead”
Mandalorian – Nightclub

Vindicated
Kelborn
Fenn Shysa
Mando Captain
2x Scouts
DW Saboteur
R7 Astromech
Uggie
Mousie

4th – 4-1/11pts – lost in the Semis to kezzamachine
Aaron/Sharron
“Spanish Inquisition”
Old Republic – Asteroid Base

Revan SL
Satele
Bastilla
Jedi Crusader
Lobot
Caamasi
OR Rookie
2x Mousies
Uggie

5th – 3-2/9pts
Graham/theHutts

“Roll the Bones”
Republic – Bothan Spynet

Mon Mothma
Panaka of Theed
R2 Astromech
Yularen
Queen Amidala
8x Naboo Pilots
Rodian Diplomat
Mas
2x Spaarti’s

6th – 3-2/8pts
Mike

“Don’t Stop, Asajj”
Separatist – Rhen Var

Celeste
Asajj, Sep Assassin
Lobot
Malakili
Watto
San Hill
Poggle
Uggie
13x Drones

7th – 3-2/8pts
Paul

“Mine Goes 2 11”
Sith – Cantina

Caedus, SL
Exar FS
Zannah
Raggie (Ragnos) FS
Vergere
R7 Astromech
2x Caamasis
3x Sith Recruits
2x Uggies

8th – 3-2/7pts
Bev

“Poggle’s Pirates”
Separatist – Jabba’s Palace

Cad Bane, BH
Hondo Ohnaka
Aurra Assassin
Lobot
R7 Astromech
San Hill
MTB
Poggle
7x Drones
2x Uggies
2x Mousies

9th – 2-3/7pts
Rich/Darth Rattlehead

“Tow-bi’s Evazam”
Republic – Peaceful City

GOWK
R2 Astromech
Lobot
Dash
Zam
Tarpals
Evazan

10th – 3-2/6pts
Oli/Darth O/OhMyGOWK

“My Totally Original Idea”
Republic – Grand Plaza

Yoda on Kybuck
General Skywalker
Dash
Lobot
Panaka
R2 Astromech
Mas
Granma Raider
Uggie

11th – 2-3/6pts
Ian

“Mandos Are Go”
Mandalorian – Peaceful City

Vindicated
Kelborn
Fenn Shysa
DW Saboteur
Mando Scientist
2x Scouts
Lobot

12th – 2-3/6pts
Hayden/Hayden_Solo

“Hayden_Solo”
Separatist – Ruined Base

Cad Bane, BH
Grievous, HOH
Aurra, Assassin
Hondo Ohnaka
Poggle
2x R7 Astromech
11x Drones

13th – 2-3/5pts
Glyn

“Cad ‘n’ Co (and Flo)”
Republic – Cloud City

FlObi-Wan, Jedi General
Cad Bane
Rex
Czerka Scientist
R2 Astromech
Mas
2x Spaartis
Rodian Diplomat

14th – 1-4/5pts
John-Paul

“Lukerade”
New Republic – Asteroid Base

Luke Skywalker, MotO
Han Solo, Rebel General
Leia, Jedi Knight
Jaina Solo
3x Uggies
Mousie

15th – 1-4/3pts
Henko

“Free Cookies”
Yuuzhan Vong – Cliffside Citadel

Warmaster Nas Choka
Nen Yim
De’gara
Yammosk
3x Praetorite Vong Warrior

16th – 1-4/3pts
Derek

[i„Walking Carpet“
Republic – Rancor Pit[/i]
Chief Tarfful
Merumeru
Yularen
Lobot, CLO
4x Elite Wookie Commando
4x Uggies

17th – 1-2/2pts
Alan/d0bb0

“Barry’s Interlopers”
New Republic – Asteroid Base

Corran, JM
Luke, GH
Ganner
Jarael
Marn Hierogryph
Dodonna
3x Uggies
kezzamachine
Posted: Sunday, July 28, 2013 8:57:55 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Righto - theHutts has added his 2 cents worth and I've started the process of filling y'all in... Hutts also made the observation that we had a Top 7 with 7 different factions! and was that a record? Who could say.

Anyhoo - here's the matchups (except for the Semis/Finals - still getting details!)

1) Tim: 15 pts. (5-0)
2) Aaron: 11 pts. (4-1)
3) kezzmachine: 9 pts. (4-1)
4) Dave Moore: 9 pts. (3-2)
5) Graham: 9 pts. (3-2)
6) Mike: 8 pts. (3-2)
7) Paul: 8 pts. (3-2)
8) Bevan: 7 pts. (3-2)
9) Rich: 7 pts. (2-3)
10) Oli: 6 pts. (3-2)
11) Ian: 6 pts. (2-3)
12) Hayden: 7 pts. (3-2)
13) Glyn: 5 pts. (2-3)
14) JP: 5 pts. (1-4)
15) Henko: 3 pts. (1-4)
16) Derek: 2 pts. (0-5)
DNF) Alan: 2 pts. (1-2)

Round 1 pairings:
1) Oli: 6 pts. (3-2) vs. Rich: 7 pts. (2-3)
Winner: Oli: 6 pts. (3-2)
Score: 135 - 3
Match Points: 2 - 0
Map: Grand Plaza
2) Tim: 15 pts. (5-0) vs. Hayden: 6 pts. (2-3)
Winner: Tim: 15 pts. (5-0)
Score: 205 - 18
Match Points: 3 - 0
Map: Nightclub
3) JP: 5 pts. (1-4) vs. Henko: 3 pts. (1-4)
Winner: JP: 5 pts. (1-4)
Score: 199 - 0
Match Points: 3 - 0
Map: Hoth Plateau
4) Dave Moore: 9 pts. (3-2) vs. Alan: 2 pts. (1-2)
Winner: Dave Moore: 9 pts. (3-2)
Score: 199 - 20
Match Points: 3 - 0
Map: Asteroid Base
5) Derek: 3 pts. (1-4) vs. Mike: 8 pts. (3-2)
Winner: Mike: 8 pts. (3-2)
Score: 65 - 200
Match Points: 0 - 3
Map: Rhen Var Citadel
6) Graham: 9 pts. (3-2) vs. kezzmachine: 9 pts. (4-1)
Winner: kezzmachine: 9 pts. (4-1)
Score: 151 - 154
Match Points: 1 - 2
Map: Theed Palace
7) Aaron: 11 pts. (4-1) vs. Bevan: 7 pts. (3-2)
Winner: Aaron: 11 pts. (4-1)
Score: 201 - 70
Match Points: 3 - 0
Map: Asteroid Base
8) Ian: 6 pts. (2-3) vs. Paul: 8 pts. (3-2)
Winner: Paul: 8 pts. (3-2)
Score: 17 - 146
Match Points: 0 - 2
Map: Peaceful City
9) Glyn: 5 pts. (2-3) vs. Bye: 0 pts. (0-3)
Winner: Glyn: 5 pts. (2-3)
Score: 0 - 0
Match Points: 3 - 0
Map: null

Round 2 pairings:
1) Mike: 8 pts. (3-2) vs. JP: 5 pts. (1-4)
Winner: Mike: 8 pts. (3-2)
Score: 203 - 118
Match Points: 3 - 1
Map: Rhen Var Citadel
2) Aaron: 11 pts. (4-1) vs. Dave Moore: 9 pts. (3-2)
Winner: Aaron: 11 pts. (4-1)
Score: 86 - 76
Match Points: 2 - 0
Map: Jabba's Palace
3) Tim: 15 pts. (5-0) vs. Glyn: 5 pts. (2-3)
Winner: Tim: 15 pts. (5-0)
Score: 200 - 53
Match Points: 3 - 0
Map: Nightclub
4) kezzmachine: 9 pts. (4-1) vs. Oli: 6 pts. (3-2)
Winner: kezzmachine: 9 pts. (4-1)
Score: 92 - 24
Match Points: 2 - 0
Map: Grand Plaza
5) Paul: 8 pts. (3-2) vs. Graham: 9 pts. (3-2)
Winner: Graham: 9 pts. (3-2)
Score: 83 - 112
Match Points: 0 - 2
Map: Bothan Spynet
6) Hayden: 6 pts. (2-3) vs. Ian: 6 pts. (2-3)
Winner: Hayden: 6 pts. (2-3)
Score: 119 - 78
Match Points: 2 - 0
Map: Peaceful City
7) Bevan: 7 pts. (3-2) vs. Derek: 3 pts. (1-4)
Winner: Bevan: 7 pts. (3-2)
Score: 199 - 67
Match Points: 3 - 0
Map: Rancor Pen
8) Rich: 7 pts. (2-3) vs. Alan: 2 pts. (1-2)
Winner: Alan: 2 pts. (1-2)
Score: 83 - 91
Match Points: 0 - 2
Map: Peaceful City
9) Henko: 3 pts. (1-4) vs. Bye: 0 pts. (0-3)
Winner: Henko: 3 pts. (1-4)
Score: 0 - 0
Match Points: 3 - 0
Map: null

Round 3 pairings:
1) Tim: 15 pts. (5-0) vs. Mike: 8 pts. (3-2)
Winner: Tim: 15 pts. (5-0)
Score: 200 - 3
Match Points: 3 - 0
Map: Rhen Var Citadel
2) Aaron: 11 pts. (4-1) vs. kezzmachine: 9 pts. (4-1)
Winner: Aaron: 11 pts. (4-1)
Score: 200 - 7
Match Points: 3 - 0
Map: Theed Palace
3) JP: 5 pts. (1-4) vs. Dave Moore: 9 pts. (3-2)
Winner: Dave Moore: 9 pts. (3-2)
Score: 17 - 202
Match Points: 0 - 3
Map: Jabba's Palace
4) Graham: 9 pts. (3-2) vs. Glyn: 5 pts. (2-3)
Winner: Graham: 9 pts. (3-2)
Score: 200 - 9
Match Points: 3 - 0
Map: Bothan Spynet
5) Bevan: 7 pts. (3-2) vs. Henko: 3 pts. (1-4)
Winner: Bevan: 7 pts. (3-2)
Score: 173 - 79
Match Points: 2 - 0
Map: Jabba's Palace
6) Oli: 6 pts. (3-2) vs. Hayden: 6 pts. (2-3)
Winner: Oli: 6 pts. (3-2)
Score: 69 - 19
Match Points: 2 - 0
Map: Ruined Base
7) Alan: 2 pts. (1-2) vs. Paul: 8 pts. (3-2)
Winner: Paul: 8 pts. (3-2)
Score: 58 - 215
Match Points: 0 - 3
Map: Cantina Map
8) Derek: 3 pts. (1-4) vs. Ian: 6 pts. (2-3)
Winner: Ian: 6 pts. (2-3)
Score: 123 - 200
Match Points: 1 - 3
Map: Peaceful City
9) Rich: 7 pts. (2-3) vs. Bye: 0 pts. (0-3)
Winner: Rich: 7 pts. (2-3)
Score: 0 - 0
Match Points: 3 - 0
Map: null

Round 4 pairings:
1) Tim: 15 pts. (5-0) vs. Aaron: 11 pts. (4-1)
Winner: Tim: 15 pts. (5-0)
Score: 200 - 11
Match Points: 3 - 0
Map: Nightclub
2) Graham: 9 pts. (3-2) vs. Dave Moore: 9 pts. (3-2)
Winner: Dave Moore: 9 pts. (3-2)
Score: 15 - 200
Match Points: 0 - 3
Map: Bothan Spynet
3) Mike: 8 pts. (3-2) vs. Bevan: 7 pts. (3-2)
Winner: Mike: 8 pts. (3-2)
Score: 82 - 42
Match Points: 2 - 0
Map: Rhen Var Citadel
4) Paul: 8 pts. (3-2) vs. kezzmachine: 9 pts. (4-1)
Winner: kezzmachine: 9 pts. (4-1)
Score: 76 - 209
Match Points: 0 - 3
Map: Theed Palace
5) Oli: 6 pts. (3-2) vs. JP: 5 pts. (1-4)
Winner: Oli: 6 pts. (3-2)
Score: 102 - 93
Match Points: 2 - 0
Map: Grand Plaza
6) Glyn: 5 pts. (2-3) vs. Ian: 6 pts. (2-3)
Winner: Glyn: 5 pts. (2-3)
Score: 88 - 38
Match Points: 2 - 0
Map: Cloud City
7) Henko: 3 pts. (1-4) vs. Rich: 7 pts. (2-3)
Winner: Rich: 7 pts. (2-3)
Score: 19 - 204
Match Points: 0 - 3
Map: Hoth Plateau
8) Derek: 3 pts. (1-4) vs. Hayden: 6 pts. (2-3)
Winner: Derek: 3 pts. (1-4)
Score: 112 - 102
Match Points: 2 - 1
Map: Ruined Base

Round 5 pairings:
1) Tim: 15 pts. (5-0) vs. Dave Moore: 9 pts. (3-2)
Winner: Tim: 15 pts. (5-0)
Score: 200 - 20
Match Points: 3 - 0
Map: Jabba's Palace
2) Aaron: 11 pts. (4-1) vs. Mike: 8 pts. (3-2)
Winner: Aaron: 11 pts. (4-1)
Score: 200 - 97
Match Points: 3 - 0
Map: Rhen Var Citadel
3) Graham: 9 pts. (3-2) vs. Oli: 6 pts. (3-2)
Winner: Graham: 9 pts. (3-2)
Score: 200 - 70
Match Points: 3 - 0
Map: Grand Plaza
4) kezzmachine: 9 pts. (4-1) vs. Rich: 7 pts. (2-3)
Winner: kezzmachine: 9 pts. (4-1)
Score: 140 - 113
Match Points: 2 - 1
Map: Theed Palace
5) Glyn: 5 pts. (2-3) vs. Bevan: 7 pts. (3-2)
Winner: Bevan: 7 pts. (3-2)
Score: 53 - 147
Match Points: 0 - 2
Map: Jabba's Palace
6) Paul: 8 pts. (3-2) vs. Derek: 3 pts. (1-4)
Winner: Paul: 8 pts. (3-2)
Score: 200 - 85
Match Points: 3 - 0
Map: Rancor Pen
7) Henko: 3 pts. (1-4) vs. Ian: 6 pts. (2-3)
Winner: Ian: 6 pts. (2-3)
Score: 52 - 200
Match Points: 0 - 3
Map: Hoth Plateau
8) JP: 5 pts. (1-4) vs. Hayden: 6 pts. (2-3)
Winner: Hayden: 6 pts. (2-3)
Score: 185 - 200
Match Points: 1 - 3
Map: Asteroid Base
Darth_Jim
Posted: Monday, July 29, 2013 2:56:25 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/23/2008
Posts: 907
Location: Central Pa
An awesome tournament! Congratulations to Dave on the win, and to Kez for 2nd place and just being able to play. Celeste breaks into the finals of a major tournament! (Thanks Kez, for the tip of the hat on the name selection.)
AndyHatton
Posted: Monday, July 29, 2013 6:40:50 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Lots of interesting cool squads. Congrats all! That top Imp squad is just nasty. And it is cool to see Kez come in second with that Chazarach squad that is great!

But I really like that Revan, Sith Lord in the OR Squad, that looks really fun and Satelle seems like a great swap partner.
TimmerB123
Posted: Monday, July 29, 2013 9:02:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Congrats to Dave and all the competitors! It warms my heart to see that many competitors.

Tim looks like he dominated Swiss with authority, I'd be interested to hear what changed in the semi-finals.


Great squads - I wish some of you guys could make it out to GenCon - I'd love to compete with some of the best players in the world that I haven't had the privilege of playing.

ThumbsUp
TheHutts
Posted: Monday, July 29, 2013 9:06:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Since I'm probably the only NZer on at 5am, Tim said after the game that Dave corrected his mistakes from the round robin game.

Tim's obviously a great player (Vassal champion!) but Dave is tough with that squad in this meta. He's played it a lot, and is very well organised with it - I'd love to see what he could do with it at GenCon.

We actually had less players than last year's Nationals and LowerHuttACon earlier this year - a few different issues, like a reasonably serious earthquake the weekend before, affected people we would have expected to see.
kezzamachine
Posted: Monday, July 29, 2013 4:28:01 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Judging!
Score: 5/5
Well, trying not to sound all "if I do say so myself" but I think the judging went really well. Initially I had wanted to be the sole judge/TO as I did last year. My reasoning was that this, being the Top of all our NZ Tournaments, needed to be seen as such. If we're gonna have a national championship, we have to take it seriously. The downside is that I miss out and watching 5 rounds is not as much fun as it could be... but then the discussions on the SHNN over the last few weeks (especially the episode featuring Tim from Miniverse) got me thinking about the 3 judge system. I decided late in the piece to play and figured I'd bring a more fun squad so I could concentrate on being able to leave games if I needed. (More on my squad later...) I asked Mike and Aaron to be the other judges and between the three of us we were able to look over things fairly smoothly. We didn't appear to have any slow-play issues (nothing was brought up) so, on the whole, I think everything ran smoothly.
kezzamachine
Posted: Monday, July 29, 2013 4:39:09 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Venue...
Score: 2/5
Don't want to be too scathing in public about it, but from Pulsar it was pretty disappointing. The venue itself was fine - we had a room to ourselves which fitted us all quite snugly and, despite being a little messy, was actually pretty fun. We were close to everything, BK was just outside, the main store was across the hall, and we don't mind a bit of mess - it's all minis!

However, the manager wasn't there - in fact, he didn't even bother to show all day - and his workers on site knew about the tournament but had no idea about the timing, especially the finishing time and there was some worry early on that we might be booted out prior to the Semis! Pulsar itself only had 1 representative despite promises of several from the manager. When it came to prizes, part of the reason of going there was due to us being able to use store credit as the prize support and the Top 5 got a share of it. Everyone paid a lot to get in (in pretty much all went to the venue) and, when it came time to collect the prizes, we found out that the store had NO minis product (despite promises to the contrary) and almost no Xwing product - even though the manager knew that was what we were there for in advance! I ended up buying some collectible crap with my prizes money for my girls. The other major factor in bringing the game to Pulsar, as I said, was to draw them into our larger web of tournaments and we pretty much got nothing from that. Disappointing.

The store workers, however, were awesome. They did look after us and, as always, are the bright lights in the dark pall cast by the manager's ridiculousness. They drag the score up to a 2! Next year we'll be back to the Hutt and back to $10 (at most!) entry fee and homemade prizes. Can I get an amen?
kezzamachine
Posted: Monday, July 29, 2013 4:52:56 PM
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Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Attendance
Score: 3/5
I had set the bar high in terms of who we'd get there. Last year was 19 players and, after getting 18 to the Lower Hutt Tournament, I figured 20 was easily attainable. I had even loosely targeted 25 and, by some early estimates, that was where we looked to be heading. However, a few key pullouts in the week leading up to it (and a major earthquake!) led to numbers dropping quite a bit. 17, however, was significant enough so we could play 5 rounds and have a fairly strong field...

Strength of Field
Score: 5/5
...which is what we got. If you (prior to the Tournament) picked our Top 6 players (which is what theHutts did on the SHNN last week), they were all there... in fact, they all placed in the Top 8! A coupl'a weeks before the big day, we lost Bob/kfcswaitingforyou from Hawera (clash of dates) and, after the earthquake, we lost Hawera-Dave/doug*platapus. While although not in that Top 6, they're still significant players and that was a shame to not have them there, both as a quality of competition point-of-view and because they're mates of ours! They're both from Hawera so the Hawera team was a bit down this time.

But, as I said, the field was still very strong. The Top 6 all played strong and were all rewarded by making the Top half of the draw. It's great that there were no easy games on the top tables.
kezzamachine
Posted: Monday, July 29, 2013 5:13:22 PM
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Location: Lower the Hutt, New Zealand
Strength of Squads
Score: 4/5
So, Top 7 features seven different factions. Has that been done before? Who could say, but one helluva interesting statistic. New Republic then finished 14th, but no Fringe (no surprise...) and no Rebels (big surprise!). (I nearly went Rebels... but more on that later... perhaps I'm glad I didn't?)

Yes - nice variation of factions, but were they competitive? I believe very much so. Dave's squad that won is a proven beast and, in the hands of those who know how to use it, in deadly. We also had a strong Yobuck build, a proven Naboo Pilots squad and several top-o-the-line squads that are being used in certain variations as of now - including two Mando squads which are very solid and some variations on the new Separatist builds that work well. All in all, I think what you saw here is a pretty good look at what you may have seen in the Regionals and beyond (although Hutts will be a better judge than I) and I can say that I was genuinely scared of some of them.

There was one clown in particular who thought he could get away with a weird Celeste build... and Sharron's Revan meets the OR squad was one of the more interesting squads on the day! If I hadn't of squeeked past him in the Semi, that could have won NZcon.
TheHutts
Posted: Monday, July 29, 2013 5:57:08 PM
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kezzamachine wrote:
All in all, I think what you saw here is a pretty good look at what you may have seen in the Regionals and beyond (although Hutts will be a better judge than I) and I can say that I was genuinely scared of some of them.


I think the top 12 is really solid, and mostly comparable to what's been seen in Regionals in the states - Sharron's OR squad is unusual, Mike bought Assaj back into the mainstream, and noone's really done well with Chazrachs in a major tournament before as far as I know, but those top 12 squads are all using efficient synergies and good balances of tech/power. As your Chazrach swarm showed, it's possible to do well with slightly unconventional piece selection - the shortfalls with the lower ranked squads aren't so much the lack of proven power pieces as much as the shortage of activations/tech.
kezzamachine
Posted: Monday, July 29, 2013 6:00:25 PM
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Oh - a quick note regarding the Manager of the store. Hutts has told me that when he was last in the store, he said that he might be in Christchurch on the day, so he had already spoken to us regarding his non-attendance. However, I was organising it with him and he hadn't spoken to me about it. In fact, I found him very hard to get hold of at all.
kezzamachine
Posted: Monday, July 29, 2013 6:02:40 PM
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Location: Lower the Hutt, New Zealand
TheHutts wrote:
kezzamachine wrote:
All in all, I think what you saw here is a pretty good look at what you may have seen in the Regionals and beyond (although Hutts will be a better judge than I) and I can say that I was genuinely scared of some of them.


I think the top 12 is really solid, and mostly comparable to what's been seen in Regionals in the states - Sharron's OR squad is unusual, Mike bought Assaj back into the mainstream, and noone's really done well with Chazrachs in a major tournament before as far as I know, but those top 12 squads are all using efficient synergies and good balances of tech/power. As your Chazrach swarm showed, it's possible to do well with slightly unconventional piece selection - the shortfalls with the lower ranked squads aren't so much the lack of proven power pieces as much as the shortage of activations/tech.


See? I told you he'd know!
TheHutts
Posted: Monday, July 29, 2013 6:11:06 PM
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kezzamachine wrote:
See? I told you he'd know!


Although, correcting myself, I don't think Assaj was ever really top tier - I wasn't playing then, but I think it was all droids back then? So she's always been a good piece, but now she's getting some more potential support.
kezzamachine
Posted: Monday, July 29, 2013 8:26:44 PM
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And now! The tale of my journey into the Finals of the Second NZ SWM Tournament!

Well, two weeks out I wasn't playing due to being the TO and planning to be the sole judge at the event, a week out I was thinking about it by adopting the three-judge system, and the day before I decided fully that I needed to be involved as a player. I didn't want to play because I wanted the NZ Champs to be a as-serious-as-possible tournament - it's own dedicated judge/TO - but things are changing in the SWM world and my involvement as a player grew more acceptable as the event approached. Certainly, people wanted me to play which was encouraging! With some key folk dropping out in the days leading up to the tournament, I decided that it would be good to play and I'd add to the numbers, keeping Jim's idea of being able to pull out if it would have otherwise been detrimental to the tournament in the back of my head.

When it came time to select my squad, I had all of the above floating around in my brain and that led me to feel like any competitive participation was just a bridge too far. I was, after all, going to be concentrating on the running of the event and would be needed for judging issues. My rationale was then that I was there as a judge first, player second, and that if I ran something I knew fairly well or didn't care too much about, I'd be able to throw away a game if I needed too. Add to that, that for the last two years or so, I've viewed myself as a bit past-it with minis, that I had managed to grow up players around me who had then surpassed me. I spend so much time organising minis events, I don't often have the time to just enjoy the game! while others about me play all the pieces and squads. After a run of losses, I kinda figured my days as a competitive player were gone.

I drafted a list of 12 squads, all designed around enjoying myself to the fullest - if it wasn't fun, it wasn't on the list. I had a Corran-led pilot squad (had never run Corran, keen to try him), my Ackbar Klaat. swarm, my Vader Legacy/Dash/Jag/GARY squad, my triple Nightsister/HK/Dash/Jag/Ozzel squad, a Dark Trooper squad, my Han Rogue/SpecForce squad and a host of others... but I ultimately settled on my Celeste/Zam/Chazrach swarm. I'd been beaten by it by Graham/Hutts (I ran a Lancer... particularly embarrassing...) and had rejigged it to fit me a bit better by running it in a 2-0 win against Bob in our Vassal comp. I liked it, plus I really just wanted to turn things into Rakghouls! I settled on the squad in the car with Ian and Graham on the ride in. (On hearing Graham's squad, I instantly regretted the choice, but thought, 'oh well, hopefully I don't draw Graham'.)

Round 1: vs Graham/Hutts (Naboo Pilots) on Theed
So. I drew Graham. I looked at the matchups and thought that it was okay to take a loss first up. We got playing and the game went pretty much as Graham described it above. I knew that I just had to eat through Pilots by losing Chazrach's and that was about all I could do. I don't remember losing Zam but I obviously wasn't too worried because I still had Celeste. I had brought in Malakili (as was my major plan for the Tournament) and he gets the MVP for that match as his Heal 20 saved Celeste sooo much! Graham, at one point, thought he'd killed her but, lo and behold, she had been healed and was still alive. My Rakghouls were spectacular too - I'd lose one when I killed a pilot, but would get another in its place. I must have made so many Rakkies, but only ever had two on the board at a time. Celeste's last move to take out Yularen was just magical. I didn't even know I'd won it until after the countback. Graham had originally counted two rounds of gambit, but he wasn't sure so said he'd drop one and hand me the win. A massive gesture from a top player. I won it 154-152 for 2pts and a shock.

Round 2: vs Oli/Darth O/OhMyGOWK (Skybuck) on Grand Plaza
So, I figured it wouldn't matter taking a loss in my second game. Looking at Oli's tried and true Skybuck squad, I just figured he'd have the best of it. After all, he could tow, gallop and swap his way around my squad with gay abandon. The game progressed as best it could - I took the left and set up down low, trying to force engagement through the rooms that are joined by doors. He galloped and swapped a coupl'a times but I didn't lose much, Crab Armour is a wonderful thing... but everytime he swapped in a fodder piece, I turned it into a Rakghoul! Those extra Rakkies actually won me the game as I ran one (had activation supremacy, don't you know) right into his pieces and, on my initiative win, strode through and took out Dash! I had already taken R2 out (thanks to Zam) and he was losing swap fodder and had no range. As in the last game, Malakili was able to come off the bench and play a monstrous game, healing folk to keep them in the game. We had dilly-dallied a bit with time and with no chance of making it a 3pointer, I locked him out to stay well ahead. 92-24 to me and I now have 4pts! What a day!

Round 3: vs Aaron/Sharron (Revan meets OR) on Theed
In all the official Save11 games we've played, I had the record of winning my first 8 games against Aaron. That doesn't really paint the right picture of Aaron as he is an excellent player, but he has since joked with me about how the comeback is on its way, a statement he had started to show true by then taking the next 3 games against me to bring the score back to 3-8. I was, in some small way, looking forward to being beaten by him as I had half-designed his squad with him and was looking forward to seeing him win the whole thing, to which I'd be able to claim some kudos for it. This game did not disappoint, as he clown-stomped me. I had now resistance to him, once he'd turned off Celeste and Malakili, and all I could do is watch the odd-attack I managed to get through be effortlessly parried or defended away. Well played Aaron and finally, the day as I had planned it began to unfold. 200-7 to Aaron (as well as the scoreline of 4-8 in our competition games) and I remained on 4pts for the competition.

Round 4: vs Paul (Caedus/Zannah) on Theed
I'd managed to play three very good players and three very good squads, but it didn't stop there. While Paul is still new to the competitive game, he plays amongst the Dave-Mike-Aaron trio (being brothers of Dave and Mike) so is well-versed in all things minis. His squad, too, was great - Caedus is a monster, Zannah is a tank, and the addons of Vergere and the two Force Ghosts made for a tough matchup. Mostly. He forgot about Malakili handing out Overwhelming and that changed things momentously. I was able to get past all his masses of defence and put damage straight onto the big two. I made my biggest mistake of the tournament by bringing Malakili up too far and I could have lost him and my advantage... but I spotted it before Paul and moved him the hell away. I quickly knifed through the Sith pair and won it 209-76. Holy moly... I am 3-1 and have 7pts!?!

Round 5: vs Rich/Darth Rattlehead (Tarpals/Zam/Evazan/GOWK) on Theed
Rich and I are great mates. We talk minis, play music together and discuss theological issues deeply. I got him into the game (well, I got just about everyone into the game over here) and have been perhaps a few steps ahead of him in terms of the game, but he is a fast learner and in our last meeting, he knocked me over so I knew I couldn't let myself forget what I was doing! I won map (for like the 4th time!) and we set up and rocked on into the game. He had planned to run a Republic squad using a bunch of Antarian Rangers and the Antarian Captain, but at the last minute changed to this squad. Whether it was the lack of game time with this squad or that we were in Round 5, he made the crucial mistake of leaving R2 next to cover in a long line-of-sight and I Zam'd R2. After that, I had a significant advantage, having the only override piece and I proceeded to take out his pieces. The game had progressed very slowly, Rich taking his time to make the best of the bad situation he found himself in, and when I took a look at the clock, I made a call to push for a 3pt win as I figured, that might be all that separates me from being in the Top 4 or not. I started to push hard and, as a result, lost some pieces quickly which drew the score closer than I'd have liked, but time ran out and I was left up 140-113 in a 2-1 win that I nearly gambled away! Still, that gave me the 4-1 record and 9 pts...

...and, strangely, I was sitting in outright 3rd! That was an amazing result and I was beside myself. I didn't think I'd be competing in a knockout and was a bit surprised. I think others were too! but they seemed genuinely pleased for me. I was in amongst good company too - Aaron had the squad to win the whole thing, Dave was winning everything locally (especially with his Imperial squad) and Tim had recently beaten the World Champ. Holy moly. I figured that I'd play my game and take my $40 store credit and be happy as!

Semi-Final: vs Aaron/Sharron again! on Asteroid Base
Well, I had been taken apart so clinically by Aaron's (my?) squad in our last game, I expected to quickly exit the knockouts and allow Aaron to take our personal record to 5-8, then watch him battle to lift the NZ title. I didn't want to just roll over, however, and I thought I'd try see if I could outlast Bastilla. We set up for a round (or two?) and then he, as he did in the game before, he turned on Bastilla so I spent the next round positioning my pieces with faux-aggression, but not actually approaching any engagement. The next round, however, he pounced and I did my best to soak up any losses my squad took while I tried to outlast Bastilla and get my CEs back. I even sent some Uggies out with mousies as support to try and attack Bastilla just in case she turned on again later. He didn't even wait for the next round to operate Bastilla again - he turned her straight on once more - which meant I had to last three rounds of Bastilla in a row, knowing that she'd have no Force points for a coupl'a rounds afterward. Then, the break came! He was attacking with Satele and he charged in further but put her adjacent to cover. I pounced with Zam and Satele was gone, and Aaron was winded. I started charging knowing that Bastilla wasn't on, as well as trying to run in with Celeste and Zam. He withdrew all his fodder pieces (fearing Rakghouls) and soaked up my attacks, but now I had Gambit and the countdown was on. We saw that time was drifting away and, after a quick count up, on both sides, I withdrew and locked a door, whilst he was content to let me do so. I was worried I had counted wrong, but when time was called, it turned out he had counted wrong and I was 119-109 up, thus taking a 2-1 win and a trip to my first Major Final since HaweraCon 2010! Aaron was beside himself. He did a quick count and realised that, had he have known the correct score, he could have marched Revan 18 squares and swapped in Bastilla to have he attack and kill my Lobot for the win. Holy moly.

Final! vs Dave/Dr. Daman (Cad/Corde swap) on Theed
This game, being our 7th, came down to who was mentally fitter. His matchup was already better than mine on paper and he had already won one major title with it this year. I was running what I had originally thought of as a casual squad and had not expected to be anywhere near here. I knew I had to somehow get to his pieces but in all the chaos of positioning, I misplaced Celeste in Round 2 and, with Ozzel and Thrawn to back him up, Bane swapped in and made Celeste - and my hopes - disappear. I conceded shortly afterward and Dave was deservedly crowned NZ Champion.

For me, this was a monstrous tournament. I had so many people encouraging me to play and everyone was a) delighted I could and b) so happy with the tournament running so well. My thanks go out to my whole Save11 crew for the support for me and the tourney! and all the stuff that we do. Also, I named my squad "For Jim" as it was 'for Jim' who had talked about it with me during the SHNN show (episode 183) and I wanted to 'tip my hat' to my favourite man in minis - kudos to you, Jim! The squad somehow turned out to be competitive after all!

Mauri ora, mauri mate! Ka nui pai te whanau. Arohanui.
Chargers
Posted: Tuesday, July 30, 2013 9:53:19 AM
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Congrats to Dave on the win, Kez on 2nd, and to all competitors for what sounds like an awesome event.


kezzamachine wrote:
Judging!
Score: 5/5
... but then the discussions on the SHNN over the last few weeks (especially the episode featuring Tim from Miniverse) got me thinking about the 3 judge system ...



Glad you were able to play. But I thought you were going to fly Jim and me in for the event ... I waited all weekend for the delivery of plane tickets.
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