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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Here are the Rules: 1. The character must be cannon and from the chosen faction. They can have affinity, but the character must start in the chosen faction. 2. You may update any existing versions you already have and/or create a new one. You may update/create several versions of the character but you must ultimately select 1 you wish to run with. (this must be done by the schedule below) 3. Place a hyperlink in this forum to make it easier to find your character. You can just post the stats or image here but if changes are needed it would be easier (and save space) if you just used a Hyperlink (If you don't know how to post Hyperlinks in a forum setting please ask and we will help you. It's not hard ) 4. Please rate the characters in this contest, however don't be so base as to 1 bomb the other characters in this contest. This is a friendly contest, just have fun, be honest and do your best. 5. Voting will look like this: "I rated so-and-so(A) an 8, so-and-so(B) an 9, and so-and-so(C) a 7. My vote goes to so-and-so(B). (this vote counts as 1 point) Please feel free to comment on why you made your choice, (what you liked) or not and just put your scores. 6. Too make things fair you must vote in order to win the contest. You must vote for all characters entered in the contest and you may not rate or vote for your own character. 7. The character that is rated the highest in the Bloo Milk rating system will receive a bonus of 2 points. The winner will be decided by how many points they receive (for example: so-and-so(B) received 3 individual votes and received the bonus 2 for being the highest rated character for a total of 5 points) 8. you may not change or update the entered character AFTER the deadline (from Tuesday-Thursday you may get advice and change your character accordingly) Friday at midnight before any votes are cast is the deadline.
The schedule will be like this: Monday the winner of last weeks CCC will announce his choice for the character (including his faction), from Tuesday till Friday characters can be created/updated but on Friday you must have picked one character to submit. Then voting will be held on Saturday, Sunday and Monday until 4, Monday night the winner will be announced and the next character picked.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Dooku, Republic version is preferred, but we can do other factions also.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Here's one from my stable. It might need to be tweaked with new manifestations of power. http://www.bloomilk.com/Custom/12770/master-dooku
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Has the time come for a Repulic version of Dooku? Dooku, Jedi Master
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Tyranus is an awesome name, here is a sith version of Dooku, if I had more card space do you think Affinity for Asaji Ventress might be cool? Darth Tyranus, Master of the Dark Side
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/15/2012 Posts: 74
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Tonight is the deadline to have your character fully updated and entered in the contest.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Here are my reviews of the entrants this week.
Master Dooku by markedman247 A clean and simple version of Dooku in the Republic. There isn't much "wow" factor and granting Lightsaber Duelist in a faction that has GOWK's CE, GMY's CE and Cin Drallig's Lightsaber Trainer gives me pause. 8.75
Darth Tyranus by pegolego Initially, I didn't much care for this piece. After clearing up the confusion I mentioned in the comments section, I began to really appreciate what you did here. Bringing usefulness to old, subpar pieces is a great strategy and you've done so in a way that really captures Dooku as an acolyte crafter. 9.5
Count Dooku, Leader of the Confederacy by Lord_Ball MSM and Dun Möch pair to really nerf some pieces. LSAssault, Block, Riposte, Rage, Precision, Jedi Mind Trick are just a few Force powers affected which effectively leaves Dooku a melee powerhouse. His CE is very strong as well. The trade off? Poor damage output for 65 points. 9
Darth Tyranus, Master of the Dark Side by Deathwielded I like the Ventress interaction. Engaged is cool and very strong with Twin Attack. I like the use of Master Yoda's CE and the Lightning turned out unique and potent. All that said, I'm still not sold your Dun Möch and its interaction with TttDS. Overall, you captured how dangerous Dooku could be. 9
Darth Tyranus, Dark Master by poppins88 Dark Inspiration, Dark Master and the CE cumulatively produce a seriously dangerous Ventress. Makashi and Reflect work well together. 9.25
Count Dooku, Battlefront Commander by CerousMutor Very good use of that CE and Disciplined Leader is a good choice. I'm ambivalent about Triple Attack but I am hung up on Momentum. Dooku was all about style and finesse. Looking at the pieces that have Momentum its clear they are big bruisers, juggernauts., which makes its use here so out of place. 8.75.
My vote: Darth Tyranus by pegolego
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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I'm out. Ignore my submission. I'm busy for the day. Sorry.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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markedman247 wrote:I'm out. Ignore my submission. I'm busy for the day. Sorry. We usually have time to vote through Monday afternoon, if it helps your situation.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Yeah especially since I'm increasing the voting time to late Monday night (this week only)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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CerousMutor's Count Dooku, Battlefront Commander 8.5 I don't mind Triple Attack breaking the Dooku precedent, though I think Double fits his fighting style better (draw out the fight, take on two opponents) The CE could be helpful with Droid Swarms. Momentum seems weird for Dooku, but I understand that he is your battlefront version. Lord_Ball's Count Dooku, Leader of the Confederacy 8.75 I don't particularly care for your rendition of Dun Möch, but perhaps that because I like mine too much. The CE can be a nice boost for Living allies good alternative to Whorm. Everything else fits nicely poppins88's Darth Tyranus, Dark Master 9.5 Lightsaber Reflect seems like an odd choice for Dooku IMO. I agree with Saber1 that a free tuant is just too much, but I still don't much care to give up attacking to taunt. Affinity is cool and opens up some interesting combinations, though I might worry about the Jedi Weapons Masters with Whorms Twin... Everything else on him fits nicely and I like the CE pegolego's Darth Tyranus, Founder of the Dark Acolytes 9 I definitely like the boosts for the Acolytes, they can be quite deadly but are hardly competitive just fun=just right I like Betrayal reminds me of him dueling Sora Bulq and Master Tholm. Definitely not a bad Dooku, though I still wish he was slightly more mobile (I don't particularly think Lightsaber Assault would fit him) saber1's Dooku, Jedi Master 9.25 Alot to boost Komari Vosa I see. Assured Strike fits Dooku pretty well and could come in handy in some situations, plus Lightsaber Precision 2 can help make up the damage loss. I don't think I could imagine a better Republic style Dooku. Back to Komari Vosa boosts, I think they could help her out, but she would need some fp's either from renewal or something. Rapport would be nice too. It's hard to save an overpriced piece like her without giving too much help. markedman247's Master Dooku 8.75 I will still rate your character and comment just for the heck of it. Pretty cool and I like how you didn't overpower him. Lightsaber Duelist is just too much in the faction with Gow.k Here is what I was going to do with my Republic Dooku, (If I had some more ideas to finish him out with, darn you Writers block! ) Rival with Obi-wan Kenobi that way you can give LD out without fear. Though on second thought you may need to worry about GM Yoda's stat boost also. I vote place my vote for poppins88
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Unfortunately, I'm going to busy due to first of the year o/t. By the time I get off of work, I'll be too tired to post feed back. An iPhone isn't optimal for posts outside of quick numbers.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Master markedman247 9 He largely feel like an upgrade to the weapon master - not that that's a bad thing the weapon master is good and its a role that fits Dooku.
pegolego, Founder of the Dark Acolytes 8.5 I understand the role of the boosts isn't just for the CS piece, but it'd be nicer to boost more of the underwhelming current pieces over (or at least in addition to) new custom Acolytes.
saber1, Jedi Master 8.5 For Cho Mok Technique I think I'd prefer a reduction to Attack over Damage since to me a missing limb would make a weapon more difficult to handle/aim before it would affect damage (especially in the case of a blaster or lightsaber). The boosts for Komari certainly make her more useful, but it also makes him feel like a waste if you don't play her - and then that's half your squad!
Deathwielded, Master of the Dark Side 8.5 Engaged is rather wordy - it's basically Clamp without the bonus damage and only triggers on AoO, and it doesn't bypass Flight so it can definitely be trimmed down. I'd suggest "An enemy hit by this character's attack on an Attack of Opportunity cannot move this round; save 11 negates". The other thing is your version of Dun Möch seems overly complex, and when paired with Makashi Style Mastery the free Turn to the Darkside is a bit over the top for my taste.
poppins88, Dark Master 9 To me Affinity is the reason to use this piece, the CE isn't terrible, just not really anything to get excited about. Taunt is interesting in that with LOS and the save 16 could definitely be used tactically, but overall may be more useful as a range limited free save 11.
CerousMutor, Battlefront Commander 9 Interesting combination of Abilities, my only issue is the CE, I'd prefer a more useful and unique CE on a Separatist Dooku especially considering the Seps already have access to that type of CE with Captain Mar Tuuk.
Vote: I'd vote for markedman247, but since he's out I'll go with CerousMutor since with a different CE I could really dig that version.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Okee, here comes voting!
Master Dooku (Republic, markedman247) 9 You got Dooku across nicely, but kept him well balanced to the lower cost, imo. Nice build.
Count Dooku, Leader of the Confederacy (Separatists, Lord_Ball) 9 I still love this dooku! Maybe a bit overcost in today's game, but some nice features on him.
Dooku, Jedi Master (Republic, saber1) 9 A lot to LOVE on this piece. Assured Strike is fun, and Cho Mok is awesome. Everything fits Dooku. However, I don' know about giving Komari 4 different abilities from a single piece (and none of them would be printed on his card already, so with already 14 slots, it would be a TIGHT squeeze on a card for one thing)... Maybe there is some different abilities you could give her that would do the same thing, but with cleaner execution?
Darth Tyranus, Master of the Dark Side (Sith, Deathwielded) 9 Firstly, LOVE the first part of the CE, and the second part, while a dangerous ability, I think is well reflected in the cost. I like engaged, as always. I like the help for Assaj. Several wordy abilities (I see what you are doing with Dun Moch, and I like it, but the ability is a bit cumbersome).
Darth Tyranus, Dark Master (Separatists, poppins88) 9 Very nicely designed piece. I could see bringing JWM Master's into the Seps, and with Twin (and Momentum from Durge) I could see them being VERY dangerous. Taunt is an interesting idea, but honestly I think it is a bit overpowered. Savaging a dangerous piece for two rounds from a distance can be huge at the right time.
Count Dooku, Battlefront Commander (Separatists, Cerous Mutor) 9 I'm not sure about having the same CE as Mar Tuuk. The piece as a whole feels very BFII ish, but very Dooku ish at the same time. Nice build overall.
I'll place my vote later; lots to think about.
EDIT: After some debate, I decided to cast my vote to: Darth Tyranus, Dark Master (by poppins88).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/15/2012 Posts: 74
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Here's my votes:
Master Dooku (markedman247) - 8.75 I think this custom does an excellent job portraying Dooku - if I was just shown the stats, I could tell it was a custom of him. However, I think it lacks for a distinctive element that would make it unique and exciting to play. Also, Dark Inspiration could be a problem with pieces like GOWK.
Darth Tyranus, Founder of the Dark Acolytes (pegolego) - 9 The name is very fitting to what this version of Dooku is, a supporter for the only non-unique force user in the Separatist faction. That piece needed some help and this piece accomplishes that goal quite well. I'm not sure I'd play it just to help them out, but its a fun piece nonetheless.
Count Dooku, Leader of the Confederacy (Lord_Ball) - 9.25 I like your version of Dun Moch, very fun and turns him into a legitimate melee threat. The Extra Attack CE looks fun with Seps, but I am a little worried about it and Whorm's CE turning anything into a Double Twin piece. I think the high cost probably makes it okay though. Backlash is an excellent CE and represents Dooku well.
Dooku, Jedi Master (saber1) - 9.25 I really like your use of Leaping Assault with him - it fits Dooku perfectly. I also like Assured Strike. I applaud what you did in an effort to make Vosa playable, it would be fun to play her again. However, she desperately needs Force Renewal, in my opinion, if she is to be an effective piece at that cost. Perhaps drop Sweep and add Renewal, increasing cost accordingly?
Darth Tyranus, Master of the Dark Side (Deathwielded) - 8.75 First off, the Master Yoda CE is a GENIUS fit for the Sith faction and something they needed. I also like Engaged a lot. However, I'm not so sure I like a couple other aspects of the piece. I like the idea of Dun Moch utilizing Turn to the Dark Side, but it needs a little cleaning up. I'm also not really a huge fan of Burst of Lightning.
Count Dooku, Battlefront Commander (CerousMutor)- 9.25 Contrary to what some of the other voters have said, I like the use of Mar Tuuk's CE on him a lot. The CE is hard to utilize on Mar Tuuk, but this would make it a bit easier to make good use of. Like some of the others though, I think Momentum seems really out of place on a Dooku.
Tough choice between Cerous, saber1, and Lord_Ball's entries, but my vote goes to saber1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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CerousMutor's Count Dooku, Battlefront Commander 8.5,8.75,9,9,9.25 for an average rating of 8.9 Lord_Ball's Count Dooku, Leader of the Confederacy 8.75,9,9,9.25 for an average rating of 9 pegolego's Darth Tyranus, Founder of the Dark Acolytes 9,9.5,8.5,9 for an average rating of 9 saber1's Dooku, Jedi Master 9.25,8.5,9,9.25 for an average rating of 9 markedman247's Master Dooku 8.75,8.75,9,9,8.75 for an average rating of 8.85 Deathwielded's Darth Tyranus, Master of the Darkside 9,8.5,9,8.75 for an average rating of 8.8125 (Last ) poppins88's Darth Tyranus, Dark Master 9.5,9.25,9,9 for an average rating of 9.1875 which is the highest rated and thus gains two bonus for a total of 4! Congratulations!!!
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