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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Listen to the SHNN tomorrow night for the official decision on these two pieces for competitive play. Errata is coming. That is all. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,193 Location: Los Angeles, California
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Just curious, what was the criteria that you guys used to determine that a change was in order? I believe that I read that a decision would be made after the New Zealand Con and Frosti Con? Were these changes made based on the tournament results, something else, or a combination of things (Such as playtesting, community consensus, etc.)
Again, not a big deal, but just to keep the community fully informed, full disclosure and such, I think that this information would be huge for the trust and integrity of our game. Thanks so much,
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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I think it was a multitude of things.
1. 2 Daala squads cruised through the NZ tourney and met in the finals. 2. A Zyg Slaver powered ewok squad swept through FrostyCon. 3. Tim and I played a few test games at Frosty while the othere were playing X-wing. 4. Community input and everyone putting up their games they played and how they turned out. 5. The fact that even pure hate squads weren't smashing Daala even when played perfectly. 6. A bunch of other factors that I am sure I am forgetting.
At least those were the things that I looked at when I made my personal recommendations to the powers that be.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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It's a huge issue in NZ SWM. I've just been having a Facebook PM conversation with some other NZ players about v-set 8 pieces we're playtesting, and it's swung straight back to Daala and the Zygerrian. I know people have their pet hate pieces like Bastila, Mace, Poggle et al, but none of those have ever affected squad choice like Daala/Zygerrian are. Everyone knew Daala and Zygerrian were going to be major at HamilCon, and most people planned specific squads (lots of strafe) to counter them, but even the counter squads were ineffectual.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,193 Location: Los Angeles, California
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Were there any Daala squads at Frosty? If so, how did they fair? Billiv indicated that his Skybuck squad fairs well agaist Daala. Is that the only squad that does? Has any Lancer experts such as Tim or any other Lancer experts playtested against it? If so, did Daala crush them? How about experts with Bastila such as "Thon Song"? How about Daniel's NR or 2013 GenCon Champ's NR Squad? How about Tim's Poggle/Lancer squad? How do these squads fair?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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DarthMaim wrote:Were there any Daala squads at Frosty? If so, how did they fair? Daala was banned from FrostyCon, however a squad based around Zygerrian Slavers (with Ewoks) went through unbeaten, and its semi-final and final opponents conceded after map roll. Slaved Ewoks are nasty, slaved Troopers are even worse (at least IMO). DarthMaim wrote:Billiv indicated that his Skybuck squad fairs well agaist Daala. Is that the only squad that does? Has any Lancer experts such as Tim or any other Lancer experts playtested against it? If so, did Daala crush them? TimmerB (Daala/Raxus) beat Jason K playing Yobuck in testing before FrostyCon. Was a lockout win, but it's doable. DarthMaim wrote:How about experts with Bastila such as "Thon Song"? How about Daniel's NR or 2013 GenCon Champ's NR Squad? How about Tim's Poggle/Lancer squad? How do these squads fair? Builds with Pellaeon can crush Thon Song - he can't repulse, and the squad can't kill troopers fast enough. We've established in New Zealand that Solo Charge gets hammered, so I imagine it's similar for other New Republic builds. I think some Lancer builds can beat it, but it has to be played perfectly. The troopers have huge range with the Slaver. Are you California guys playing Daala much?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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Gerry Banned Daala from frosty but that move let us specifically target the slaver and see what he could do.
Against even a toned down Daala/Slaver that Tim and I were testing with
Kybuck: Can win if played well and Daala hasn't prepared for it (ie TimmerB was running an anti-Kybuck version of Daala in testing (with some nerfs to Daala and slaver) with a czerka and a HBG to protect her so it should have been worse vs other non-yobuck stuff.)
NPE extreme: If it can maintain an activation advantage it might stand a chance, but one mistake and it is game over.
Double lancer : nope
Bastilla : nope, being outactivated just means the Daala player could wait them out until ABM turned off and then go to town.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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urbanjedi wrote: Bastilla : nope, being outactivated just means the Daala player could wait them out until ABM turned off and then go to town.
Out-activating and waiting for the CEs to come back on doesn't work as well against the Thon Song build. With the extra force point, Bastila can turn on ABM at the beginning of round 2 and keep it on again in round 3. A lot can happen by the middle of round 4. Pellaeon doesn't protect them from ABM very well because the commanders have to be in the bubble, too. Disra could do the job, but he's way fragile. In any case, Pellaeon also takes out FR4, which is the ability Thon Song needs to clear out the troopers. Without that, the troopers can probably wait out multiple rounds against Bastila... harder, but still doable.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Announced on SHNN.
Zygerrian loses Slave Driver.
Daala loses Rapport. Daala's CE changes from Charging Fire +10 to Charging Fire.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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FlyingArrow wrote:urbanjedi wrote: Bastilla : nope, being outactivated just means the Daala player could wait them out until ABM turned off and then go to town.
Out-activating and waiting for the CEs to come back on doesn't work as well against the Thon Song build. With the extra force point, Bastila can turn on ABM at the beginning of round 2 and keep it on again in round 3. A lot can happen by the middle of round 4. Pellaeon doesn't protect them from ABM very well because the commanders have to be in the bubble, too. Disra could do the job, but he's way fragile. In any case, Pellaeon also takes out FR4, which is the ability Thon Song needs to clear out the troopers. Without that, the troopers can probably wait out multiple rounds against Bastila... harder, but still doable. Daala sits in the bubble while your troopers charge from inside the bubble at +8 for 30. Although its only +8, it's from 20 troopers..
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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What build are you using that has 20 troopers?
I find that I max out around 12 or so depending on which commanders/tech I use and that is if I go light on door control.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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TheHutts wrote:DarthMaim wrote:Billiv indicated that his Skybuck squad fairs well agaist Daala. Is that the only squad that does? Has any Lancer experts such as Tim or any other Lancer experts playtested against it? If so, did Daala crush them? TimmerB (Daala/Raxus) beat Jason K playing Yobuck in testing before FrostyCon. Was a lockout win, but it's doable. Just to be clear - we nerfed Daala AND the Zygerrian BEFORE the game. We took away rapport (lost me 5 troopers) and made it so that Slave Driver replaced TURN, and had to be UNDER their cost (no whipping each other). Even with those changes, I was able to win. I did the lockout because: A) I wanted to prove the point B) In a highly competitive game I would have done that (GenCon top 8 and such) C) It wasn't fun, I didn't want to play anymore. But It wasn't like I was behind and I had to lockout as my only way to win. I think I could have won anyway. I still outactivated him, still had all my commanders (or most) and still had override while he had none. Yodabuck was dead, and so was R2. I just don't think he could have killed the rest with just Dash and Skywalker when I could just lock up. That usually spells if nothing else a slow arduous full victory - but I figure why not just say - OK - I'm ahead by more than 25 points - I'm just locking down. Playtest over. If a Daala squad (any Daala squad, much less a Raxus prime Daala squad), AFTER having nerfed the Zygerrian AND Daala, doesn't get absolutely crushed by Yodabuck - then there is a problem. Yodabuck, run by an experienced Yodabuck player (and excellent player in general - that Jason inarguably is) - should smoke a trooper squad that is being run by someone FOR THE FIRST TIME EVER. I had never played either Daala or a Zygerrian before we sat down. Didn't practice, total rookie with this squad type. And yet I won. And I could have played it better. I'll be honest - I didn't think we were going to have to take such an extreme measure on the Zygerrian before the playtest. After round 1 my eyes were opened. I didn't really realize how far they could make pieces go. Even though I'd read the reports and I was anti Zygerrian Slaver from moment 1 (the Chicago guys were sick of me bitching about it for the last 6 months) - I still had no idea truly how abusable it was. I was annoyed because I thought it only really helped squads that didn't need help (poggle bombs, Naboo Troopers, Thrawn swap). Once I was actually moving the pieces on the map during a game, I literally laughed out loud. I said, "This is NUTS!" We continued on, but it truly did not sink in until I was moving the pieces how ridiculous it was. I truly didn't realize HOW BAD IT REALLY WAS. Even still I had hopes for nerfing the slave driver ability but still keeping some form of it, but those hopes were extinguished when Jason dominated with his Ewoks, due in large part to the Zygerrians. Once that happened, and we really started analyzing it - there was no doubt it had to go. Perhaps if it was "Characters named ugnaught demolitionist", then it might work. Wait - no, then it's still a movement breaker for swapped ewoks. And until Jason owned everyone that seemed laughable. Movement breakers are a HUGE deal in this game. I might argue that they are the single biggest deal in the game. There's a reason that Thrawn has been a mainstay in Imperials, Ganner in the NR, R2 in the Republic, Kelborn now in the Mandos . . . Movement breakers. Now clearly this one was attempted to be limited. But the lesson learned here is that ANY movement breaker needs to be carefully thought out. And we should probably never again attempt ANY kind of movement breaker on a cheap fringe non-unique. The worst part of the abuse of the Zygerrians, is that you can literally stay in your starting area, keep doors locked, out-activate, unlock, send a ewok or trooper missile ANYWHERE you want to go, and cripple your opponent. And it's an expendable 3-4 point piece. And you have a dozen or more of them. It's the ultimate non-engagement squad. It's horrible. It makes games no fun for either side. Daala is clearly the lesser problem, and always has been. I for one love the concept of her, and didn't want her to leave the meta entirely (just not completely warp it). There were different opinions on how much to nerf her - in the end it was somewhere in the middle as far as severity, but certainly less than the Zygerrian. She still is the same character, and I still expect her to be competitive. Hopefully we straddled that fine line to not kill her outright, but make her just one more of many, highly competitive but beatable squads. Time will tell. I am glad we did the playtesting, and Jason showed so solidly in a tournament completely separate Zygerrian abuse. It really helps to see it all. I learned a lot, and I think the whole design team did too. I actually did have pre-convieved notions on what should happen - but playtesting changed my opinions. Even though Daala didn't get the EXACT change I would have liked, I am overall very happy with the changes, and We'll see what happens in the meta
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2012 Posts: 90
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great article Timmer. Enjoyed reading it. to quote that NBA line.. "I love this game!!!" Thanks for your efforts :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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No need to thank me - I'm just a small part. Bottom line is that I love this game too. I think everyone involved at this point does. It really is a community effort to make sure we do what's best for everyone.
Now maybe everyone will start enjoying their vset 7 pieces!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2009 Posts: 178 Location: Earth
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Shouldn't the Daalas' cost change since she has been nerfed? Especially after seeing other pieces with prideful this set. As of this moment I think that after changes she isn't worth those 27 points at all. And to think that You guys wanted to nerf her EVEN more... Yeah let's just stick to all Thrawn squads in Imps . I for one am pissed as hell. Imperials finally got something fresh and innovative when she came out (after the whole fiasco with Imperial Triumvirate) Was she abusive with zygerrian slaver? yeah I won't lie she wasn't. But it was the combo of both zyg & daala. Since zyg was nerfed as well why change daala?
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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komix wrote:Shouldn't the Daalas' cost change since she has been nerfed? Especially after seeing other pieces with prideful this set. As of this moment I think that after changes she isn't worth those 27 points at all. And to think that You guys wanted to nerf her EVEN more... Yeah let's just stick to all Thrawn squads in Imps . I for one am pissed as hell. Imperials finally got something fresh and innovative when she came out (after the whole fiasco with Imperial Triumvirate) Was she abusive with zygerrian slaver? yeah I won't lie she wasn't. But it was the combo of both zyg & daala. Since zyg was nerfed as well why change daala? Daala's Rapport had to go. When stacked in a squad with troopers she basically cost 5 points to grant +4/20dmg and a movement breaker to the troopers. I was in the camp to keep the +10 damage on the Charging Fire (especially since it would have meant the gameplay doesn't change - only the squadbuilding), but even without the +10 you can get a lot of movement and damage out of a 5 point trooper.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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komix wrote:Shouldn't the Daalas' cost change since she has been nerfed? Especially after seeing other pieces with prideful this set. As of this moment I think that after changes she isn't worth those 27 points at all. And to think that You guys wanted to nerf her EVEN more... Yeah let's just stick to all Thrawn squads in Imps . I for one am pissed as hell. Imperials finally got something fresh and innovative when she came out (after the whole fiasco with Imperial Triumvirate) Was she abusive with zygerrian slaver? yeah I won't lie she wasn't. But it was the combo of both zyg & daala. Since zyg was nerfed as well why change daala? If you can't see the issue of 4 pt Stormtroopers, as well as being able to grant +20 Dam, there is nothing I can say to you. Daala was a problem, and she would continue to be a problem for the rest of the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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why the rehash? shouldn't we no the errata by now?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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Did the CE get an edit so that enemy "Imperial Troopers" Can't use it?
Currently it reads: Imperial troopers gain Charging Fire +10.
Doesn't say allied or follower or enemy or anything. Just throwing that out there....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2009 Posts: 178 Location: Earth
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Sithborg wrote:komix wrote:Shouldn't the Daalas' cost change since she has been nerfed? Especially after seeing other pieces with prideful this set. As of this moment I think that after changes she isn't worth those 27 points at all. And to think that You guys wanted to nerf her EVEN more... Yeah let's just stick to all Thrawn squads in Imps . I for one am pissed as hell. Imperials finally got something fresh and innovative when she came out (after the whole fiasco with Imperial Triumvirate) Was she abusive with zygerrian slaver? yeah I won't lie she wasn't. But it was the combo of both zyg & daala. Since zyg was nerfed as well why change daala? If you can't see the issue of 4 pt Stormtroopers, as well as being able to grant +20 Dam, there is nothing I can say to you. Daala was a problem, and she would continue to be a problem for the rest of the game. Same can be said about Poogle, Vset Windu (just throwing an examples here) and yet nothing was actually done about them. (I'm not counting No Disentegrations as a fix)
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