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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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whats the koolest attack/move you can think up? i want to see your guys imaginations fly. mine would be a SA:
LIGHTNING THRUST: when this character ends its move, choose one character within line of sight. that character takes 30 damage, save 11 to reduce it to 20.
fire away bloomilkers!!
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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I don't know what the coolest would be, but I know the coolest move I made: I was playing a Kota squad in Republic against a Vader/Thrawn squad w/ Nyna and SS Troopers. We were playing on the Throne Room map and it was 200pts. I worked it so that as soon as he moved Thrawn away from Nyna and the Troopers and he opened the door for me, I towed Kota to within 5sqrs of almost all his troopers. I ended up Repulsing and defeating over 80pts in one turn. The game was over after that. (I hadn't lost a guy...other than R2 from the Repulse)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/3/2008 Posts: 498 Location: somewhere over the rainbow (a rainbow in Indiana)
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nice Huk
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Rank: Kel Dor Bounty Hunter Groups: Member
Joined: 11/6/2008 Posts: 13
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I was using Kyp and a bunch of Kel Dors and I force pushed a bunch of characters into exploding Kel dors. I do believe that was the same game I dominated my opponent's Cade, who put 80 on Jango, 20 on himself and wasted two of his 5 force points.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/17/2009 Posts: 129
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I used these on one of my custom characters but i'm not sure which one i like more:
disrupt mind(force3; range12; target living enemy commander; enemies affected by that commander lose 4defense until the end of this characters next turn or this character or the commander is defeated),
scapegoat(force2; when this character is targeted he may immediately switch places another ally)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Gunn wrote:I was using Kyp and a bunch of Kel Dors and I force pushed a bunch of characters into exploding Kel dors. I do believe that was the same game I dominated my opponent's Cade, who put 80 on Jango, 20 on himself and wasted two of his 5 force points. The damage comes before the movement, so I don't see how you pushed characters "into" exploding Kel Dors...?
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Rank: TIE Crawler Groups: Member
Joined: 9/21/2008 Posts: 44 Location: Washington State
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imyurhukaberry wrote:Gunn wrote:I was using Kyp and a bunch of Kel Dors and I force pushed a bunch of characters into exploding Kel dors. I do believe that was the same game I dominated my opponent's Cade, who put 80 on Jango, 20 on himself and wasted two of his 5 force points. The damage comes before the movement, so I don't see how you pushed characters "into" exploding Kel Dors...? I wasn't there, but my guess is that he used the movement from push to put the peice in base contact with multiple keldors? Then found some odd way to make sure that the keldors exploded? AoE lightning maybe? But I can't think of an AoE lightning avaliable to NR.. Edit: Kyle's Grenades 40?
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Rank: TIE Crawler Groups: Member
Joined: 9/21/2008 Posts: 44 Location: Washington State
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My best move ever has to be visualized. I was playing my 200pt Droids squad (in my squads with date and placing) vs his Nyna/Keldors.. I thought I was just going to get crushed as SS is horrid for droids. The peice was my Chameleon Droid, and I was playing a local player.. (I know he's on here, just don't know his username).. The Red is where my Chameleon Droid started it's turn, it then used Wall Climber to avoid AoO's and move into the Green highlighted squares, and from there moved to the Yellow squares to twin (and kill) Nyna. After that my IG's moved in and just detonated all the Keldor's at range. Sorry about the weird red marks and what not (I edited out other lines) it's the best picture of the RotS hard map I could find.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Good use of Wall Climber. Most people don't realize as long as the square you are moving into is boardered by a wall then you can "jump" across a hallway.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Oh...and back to the original post...I thought up this last night: Energy Nexus (An activated character within 6 squares is now unactivated. It can be activated a second time this round.)
You can use this on one of your own characters to gain another turn with it. OR...use it on an enemy and then blast it with a super Cunning attacker. Just be careful using it on the enemy as they will get another turn with the character if it survives your attack. :)
Obviously this ability would not be cheap and the character would be something like Sly Moore, in my opinion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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i would love to see a figure somewhat of a spy that has an ability to where he & only he can bennefit from enemy commander effects..
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Rank: Young Krayt Dragon Groups: Member
Joined: 4/27/2009 Posts: 50
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Hm. Figures I'd like to see...
Mandalorian Armorer CE: Mandalorian Iron. Mandalorian allies gain DR 10.
Mandalorian Spotter SA: Sensor Relay. Allies adjacent to this character ignore cover for all targets this character has line of sight to.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 197
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mine is on a "skippy the jedi droid" custom I once made(just for those of you who know him). It has
Self Sacrifice:(force 5, replaces turn, this character is automatically defeated, and all allies take an imediate turn at =+2 on their speed, +4 attack, +4 defense, +10 damege(this is multiplied by critical hits), +1 on force renemal that turn, they now count as having a force rating for the rest of the skirmish), and enemy lose 10 damage on all attacks during those turns(this is multiplied by critical hits).)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Well, I've played The Force Unleashed quite a bit, and I think that the Force Maelstrom and Detonate are the coolest Force powers ever. Here's my take on them:
Force Maelstrom (Replaces turn) (X)
This character may use any amount of Force points he has (limit 10) for this attack. Each Force Point spent increases this attack's range by one square on all sides from this character and increases its damage by 10. Any enemies hit by this attack are activated, save 11, and pushed back a number of squares equal to the amount of Force Points spent.
Detonate (Replaces attacks) (Force 3)
This character may target any character in line of sight with this Force power. That character and all adjacent characters take 30 damage and are stunned, save 11. Push all characters hit by this Force power 4 squares
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Force Backbreak (Force 4);Range 2, Replaces Turn:(An enemy character is defeated, regardless of hit points)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/28/2009 Posts: 86 Location: Redmond, WA
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Lost the Will to Live - Choose a unique female character within line of sight on the opposing team. Save on 16 or character is defeated.
I Have the High Ground - If an opposing adjacent character attacks this character while on hindering terrain they take Quadruple damage instead. Save on 16 cancels.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/13/2009 Posts: 76
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A move I would like to see is what I would call Insurmountable Force : Characters within 6 squares lose Force Regeneration.
It would be a good power for Jorrus C'boath when and if he comes out.
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Rank: TIE Crawler Groups: Member
Joined: 4/15/2009 Posts: 42
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dominate mind: force3, replaces turn.sight. enemy character takes immediate turn under your control, you may move this character up to its speed. after resolution take 10 damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Flight coordinator(allies with flight gain strafe attack)
this would rock, there are so many things you could do with this, boba strafing people, rocket battle droids, the desert skiff, allot of combo's
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/11/2009 Posts: 79
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I once killed a battle droid that had cover, with an uggernaught, from 24 squares away.
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