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Rank: B'omarr Monk Groups: Member
Joined: 12/4/2008 Posts: 32
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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Sith Swap. Awesome.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Wow. Pawn and Swap on the same character... Sadly...no affinity for Seps.
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Rank: B'omarr Monk Groups: Member
Joined: 12/4/2008 Posts: 32
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As far as Sidious himself, I'm not sure what he needs MOTF 2 for other than missed attacks with Triple, and saves against activation. He can't do two Lightnings or Pawns in one turn. The Sith Swapping is probably the best thing about him.
I have a feeling Yoda is gonna be well within the realm of the believable in terms of stats and abilities.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/1/2008 Posts: 105
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Brings some actual strategy for the Sith with Pawn and the swap CE.
19 def? Ouch.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Too bad you can't use him with Tarpals!
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Rank: Jedi Weapon Master Groups: Member
Joined: 3/24/2009 Posts: 26 Location: Atlantic City, New Jersey
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MotF 2 will help with Plagueis.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/29/2008 Posts: 101 Location: Cleveland, Ohio, U.S.A.
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Wow. He's pretty good. He brings a nice and well needed flavor to Sith. They're still far from comparable to other factions in terms of versatilitity, but Sid is a nice touch. Also, he himself is a self-imposed limitation, seeing as how his Uniqueness precludes the use of HoloSid, as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 328 Location: Akron, Ohio
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I like it, but I'm not salivating over it. The addition of swapping to the Sith is nice, but most Sith are so expensive that you won't have much room in your squad for activations if you try to use a Sith version on B&B by using Sid and another good beatstick or big shooter.
I guess we still have Maul to look forward to and maybe he will be the key to making Sid worth using.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2009 Posts: 360
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this is awesome!, they have swaping 4 sith!
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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I like the concept (Pawning SHADs)!!!!!!!!!!
I think swap in a squad that cant include Holosid is a little wasted because you cant lightning much then. I would have liked it better if we had a renewal Lightning character like Disciple of Ragnos.
I dont see what you can do with it of tier 1 value in 150, 1.5 might be a possibility in 200 though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2008 Posts: 104
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sol wrote:As far as Sidious himself, I'm not sure what he needs MOTF 2 for other than missed attacks with Triple, and saves against activation. He can't do two Lightnings or Pawns in one turn. The Sith Swapping is probably the best thing about him.
Don't underestimate the use of MOTF2 for movement. It allows him to move eight and PAWN, move eight and lightning, move eight or ten and still attack. Given his fragility, it allows him to stay hidden and easily attack from farther away. There are a lot of basic movement possibilities.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Hmm, Pawn with Sith Assault Droids...
I like him. Still have the Sith Lord, but I see some very interesting Pawn options for him right now. Be a bit of work to use his swap ability, and since he costs so much, really tough to fit in someone else to work with. I see MOTF 2 there mainly for speed or Essence of Life saves. An interesting fig, and much better than the Sidious, DLOTS.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/14/2008 Posts: 98 Location: Slums of Coruscant
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Well, it could be useful with the new Sith Apprentice piece, who has Lightsaber Throw 2, the Dark Jedi Master from COTF for a quick Lightning attack & we still haven't seen what the Sith Master can do yet.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/3/2008 Posts: 498 Location: somewhere over the rainbow (a rainbow in Indiana)
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but with 120 hp 19Def and no way of protecting himself, he will die pretty fast if your not careful.
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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Vegeta1978 wrote: Well, it could be useful with the new Sith Apprentice piece, who has Lightsaber Throw 2, the Dark Jedi Master from COTF for a quick Lightning attack & we still haven't seen what the Sith Master can do yet. Yeah and then you have a figure that is virtually useless because you can only lightning once with a DJM with no Holosid so overall attackers will be swapped with this Sidious which isnt a great prospect in the current meta and it will likely get worse for that kind of swap soon. Currently the only useful Lightning figure with him is Malak, and they have no synergy. If the Sith Lord has a direct damage power and Renewal built in they may have a shot.
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Rank: TIE Crawler Groups: Member
Joined: 4/15/2009 Posts: 42
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im gonna love using him with bane
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/13/2008 Posts: 89 Location: Seattle
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Remember, this lets you move, swap, and blow someone up with the swapped piece in one set of activations.
Pawn piece that will be swapped out, run up, end of turn, swap Bane/Big Beatstick of ArseWhupping, activate big piece, blow something up.
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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Did anyone else notice that it doesnt mention size of character in the CE? Are we to assume he will get the Thrawn errata or is there a chance of swapping uggies for Basilisks? *fingers crossed*
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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dont forget, we still havent seen maul. if this is sith master, he will most probably have something with maul, wich will be awesome if maul has like speed 8 and greater mobile.... so just wait for maul before you spit on him. lolz
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