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I wanted to make a thread to share possible builds for any recently spoiled pieces. (And I didn't want to make it specific so we can keep updating as we find out more!)
Spoilers found in the main Spoiler thread unless otherwise noted.
Yaddle
--Better Jedi-- 44 Yaddle, Jedi Master 28 Plo Koon 26 Saesee Tiin 24 Ki-Adi-Mundi 24 Shaak Ti 21 The Dark Woman 14 Coleman Trebor 9 R2-D2, Astromech Droid 10 Spaarti Clone Trooper Demolitionist x2
(200pts. 10 activations)
Luke, Red 5 (http://www.bloomilk.com/Forums/default.aspx?g=posts&t=16999) --A New Hope-- 100 Old Ben Kenobi 44 Master Yoda 29 Luke Skywalker, Red 5 14 General Rieekan 6 Mouse Droid x2 6 Ugnaught Demolitionist x2
--Test Pilots-- 44 Luke Skywalker, Hero of Endor 35 Dash Rendar, Rebel Informant 21 Jon "Dutch" Vander 18 Klatooinian Captain 18 Twi'lek Black Sun Vigo 13 Jek Porkins 12 Anakin Skywalker, Force Spirit 9 General Dodonna 9 R2-D2 with Extended Sensor 15 Tantive IV Trooper x3 6 Mouse Droid x2
notes: AndyHatton's Comment: Hero of Endor versatiles down into Luke Skywalker Red 5 taking twin. Anakin haunts Luke to get all you can out of Use The Force/Flurrying/Twinning Luke.
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Rank: Advanced Bloo Milk Member Groups: Member
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44 Luke hero of endor down to red 5 giving him twin 36 Yoda of Dagobah 35 Dash Rendar, RI 27 Han Solo, Smuggler 20 Princess Leia 9 General Dodonna 8 R7 12 Ugnaught X4 9 Mouse Droid x3
This way you can use Yoda as a force battery for Luke. When Luke is popped by Leia he can use the force from yodas Force points deal 50 and than shoot again with twin and than shoot again with flurry and than shoot again with twin. just from being popped by Leia this guy can drop 50 + 20 + 20 +20. so 110 dmg.
Is this how that will work? if so, this character is most definitely going to be a very very very powerful shooter. I mean rolling attacks was AWESOME! now we have it in a ranged version. I really do not like the power here.
I am not that great at building rebel squads, but i know people who are and I personally see this as a problem with the Use the force popped by leia with twin idea.
Yoda dies, even better master of the force and 6 force points? double crit with flurry, so using double and twin. first attack is a crit, than twin, than flurry, than twin double attack is a crit, than twin, than flurry, than twin
200 dmg? is that right?
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--Commanding the Shadows-- 63 Grievous on Tsmeu-6 Wheel Bike 117 Commando Droid Infiltrator x9 12 Gha Nachkt 8 Battle Droid Officer
(200pts. 12 activations)
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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1) You can already do that Leia/Use the Force combo with Commander Luke Skywalker, and he is 5 points cheaper than Versatiling Hero of Endor down to Red 5. And its something that I haven't seen in anything competitive, it has 0 built squads on Bloomilk. Red 5 is a better shooter than Commander Luke, but I don't think its game busting. And what you've described with Yoda dying you can only done once when he is dead you spent 6 Force Points. The Rebels aren't the Sith, they don't have to access to a giant pool of Force Points to keep going and going with stuff like that.
2) We already had rolling fire as well, its on the Wraith Squadron Pilot in the NR. Its a good ability, not my favorite thematically, but again I don't think its too crazy with what you can do with it.
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General_Grievous wrote: --Commanding the Shadows-- 63 Grievous on Tsmeu-6 Wheel Bike 117 Commando Droid Infiltrator x9 12 Gha Nachkt 8 Battle Droid Officer
(200pts. 12 activations)
Maybe I'm missing something, but what makes the Commandos appealing? They are cloaked Melee pieces, they've got some solid stats for their points, but why would you ever want them over other commando options?
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Rank: Advanced Bloo Milk Member Groups: Member
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Well good to know
I, personally, think that it being a Luke (Dash synergy), pilot, Rolling Fire, ignoring cover possibility, and having built in evade makes that combo a whole heck of a lot better in this build (or similar build). I understand he can only so that combo once, but getting off 8 shots is kind of crazy, plus the possible extra shots from rolling Fire right?
How does rolling fire work on someone using double? If you kill someone with the first shot can you move and shoot and than use your double shot?
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Rank: Moderator Groups: Member
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I'm not saying he isn't really good, he is probably the best shooter Luke in the game.
In your build he doesn't use Pilot synergy, most people would say that Dash isn't very good, and if he ignores cover he isn't Using the Force (unless Yoda is dead.) Built in evade is mostly a wash, its the Rebels, he is a Pilot, and Hes Luke, he has 3 easy, great ways to get Evade anyway. He is going to burn through Force Points and if you commit with him up front at all he is going to fall apart, he is made of paper.
If it works the same way Rolling Cleave does you can move using the ability and still make your Double Attack.
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Rank: Advanced Bloo Milk Member Groups: Member
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AndyHatton wrote:I'm not saying he isn't really good, he is probably the best shooter Luke in the game.
In your build he doesn't use Pilot synergy, most people would say that Dash isn't very good, and if he ignores cover he isn't Using the Force (unless Yoda is dead.) Built in evade is mostly a wash, its the Rebels, he is a Pilot, and Hes Luke, he has 3 easy, great ways to get Evade anyway. He is going to burn through Force Points and if you commit with him up front at all he is going to fall apart, he is made of paper.
If it works the same way Rolling Cleave does you can move using the ability and still make your Double Attack. Dash is great in this build. He keeps a very powerful shooter moving and alive. I am not saying it is going to break the game or anything. but the possibilities are just untasteful to me. think about it than. Yoda dies. his turn Crit, twin, flurry, twin, (he kills someone after dealing possible 100 damage, you make your save, move 2, shoot, twin. now you use double Crit, twin, flurry, twin, that person dies, you miss your roll save and have dealt possible 240 damage. You have attacked 10 times..... It does not seem that hard to pull off to me. All that has to happen is yoda or obi wan die. I am sure you can fit in a Double with a crit from Luke by himself. than use a crit using Yoda's FP to drop potential 110. than when yoda dies do the massive combo. All that is alot of damage potential. crit by himself and twin and flurry and twin wile moving 6 is really powerful. 100 damage. pop from Leia (using Yoda), 110 damage. Yoda dies, 200 damage plus whatever you can get from rolling fire Its just a whole heck of a lot of potential damage from one character
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Do you know that you have to be adjacent to use rolling attacks? A good opponent won't let you get too many Rolling Attacks off. I killed about 8-10 Mandalorian scrubs in my one game with Kerra Holt, but I think next time my opponent will know what's coming and spread out.
The potential for Use the Force and Rolling Attacks is really strong though - I really like Kerra Holt, but she's limited to only rolling through 30 hit point pieces. A Rebel squad with a Luke that's not Commando is instantly weakened because it doesn't have its movement breaker though - this piece would be more expensive if it was anything else.
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You can't use Rolling Fire on the cannon shot from Leia.
You are making a lot of assumptions that twins aren't being wasted on fodder and that he has legal targets. I faced Rolling Fire at the PA Regional, it was annoying, but all it did was clear out 4 pieces of fodder and left the shooter wide open to get wrecked.
Again I'm not saying he isn't very good, I'm just saying I think he does a lot on paper that good players can plan around. Dash is an ok movement breaker but he's no levitation.
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TheHutts wrote:Do you know that you have to be adjacent to use rolling attacks? A good opponent won't let you get too many Rolling Attacks off. I killed about 8-10 Mandalorian scrubs in my one game with Kerra Holt, but I think next time my opponent will know what's coming and spread out.
The potential for Use the Force and Rolling Attacks is really strong though - I really like Kerra Holt, but she's limited to only rolling through 30 hit point pieces. A Rebel squad with a Luke that's not Commando is instantly weakened because it doesn't have its movement breaker though - this piece would be more expensive if it was anything else. Luke has Rolling FIRE not rolling attacks, so he has to make a save not be adjacent. and I think the lack of his access to levitation is what makes him cheap, Rebels can overly rely on that to get anything done, this gives them a viable option in the same point range that actually makes you consider whether you want a great shooter or deep strike. Rolling Fire [On his turn, whenever this character defeats an enemy by making an attack, with a save of 11, he can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity] vs Rolling Attacks [On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity]
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Rank: Advanced Bloo Milk Member Groups: Member
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I just do not like the potential here. You don't think its a problem. You have more experience with the piece so how can I fight the claim? We are at an impasse (or standstill or whatever people call it). but just like I am never going to persuade you to change your mind by talking here about the piece, you will not persuade me to change my mind either. The potential is there regardless.
I love the flurry/use the force combo. I think that the Commander Luke Skywalker might be used if it could be popped by Leia.
And i do like the potential to not rely on Luke, RC for levitation.
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Rank: Advanced Bloo Milk Member Groups: Member
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The great thing about this piece is that his awesome ranged potential is also anti-shooterness, to an extent: he has two great defensive abilities, but both of those are oriented toward negating ranged attacks. Imagine if he goes against a Yaddle or Obi-kin squad (or BOTH? ), half of those attacks are gonna be coming back at him He looks like he's going to be one of my favorite pieces from the next V-set
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AndyHatton wrote:General_Grievous wrote: --Commanding the Shadows-- 63 Grievous on Tsmeu-6 Wheel Bike 117 Commando Droid Infiltrator x9 12 Gha Nachkt 8 Battle Droid Officer
(200pts. 12 activations)
Maybe I'm missing something, but what makes the Commandos appealing? They are cloaked Melee pieces, they've got some solid stats for their points, but why would you ever want them over other commando options? Because after playing against the Vong for the finals of our Canada I found that I had to come adjacent anyways. So having a somewhat swarm of melee pieces with intuition and then eventually twin is appealing as they are far more mobile
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44 Luke hero of endor down to red 5 giving him twin 36 Yoda of Dagobah 20 Princess Leia 27 Han Solo, Smuggler 20 K-3PO 13 Chagrian Mercenary 9 General Dodonna 8 R7 9 Ugnaught X3 9 Mouse Droid x3 3 Rodian Brute
Added the Chagrian Mercenary.
Chagrian Merc is adding +20 to every crit Luke is dropping. So same scenario. Luke uses his FP to crit dropping 60, twin, flurry, twin; double attack, twin so 160 dmg. Leia goes, pop Luke, auto crit using Yoda, 70, twin, flurry, twin. so 130 dmg.
Luke just dealt 290 damage without any crazy circumstances happening.
Yoda dies he gains +6 force and MoF 2.
Crit, twin, flurry, twin Crit, twin, flurry, twin 60 + 20 + 20 + 20 + 60 + 20 + 20 + 20 = 240 possible dmg without making a single rolling fire save whilst killing everything. with swap capabilities. ouch!
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Rank: Advanced Bloo Milk Member Groups: Member
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--Yaddle PT-- 44 Yaddle 32 Kit Fisto 26 Saesee Tiin 23 Captain Panaka 21 The Dark Woman 16 Jax Pavan 14 Coleman Trebor 9 R2-D2, Astromech Droid 8 Mas Amedda 4 Gran Raider 3 Ugnaught Demolitionist
(200pts. 11 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
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--Top Drops-- 30 Arkanian Jedi General 29 Carth Onasi, Old Republic Soldier 27 Lobot 22 *(unspoiled Vset 10 piece) 18 Klatooinian Captain 18 Old Republic Commander 45 *Old Republic Drop Pilot x3 5 Old Republic Guard 6 Mouse Droid x2
(200pts. 12 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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TimmerB123 wrote:--Top Drops-- 30 Arkanian Jedi General 29 Carth Onasi, Old Republic Soldier 27 Lobot 22 Old Republic Veteran Trooper 18 Klatooinian Captain 18 Old Republic Commander 45 *Old Republic Drop Pilot x3 5 Old Republic Guard 6 Mouse Droid x2
(200pts. 12 activations)
Now that the name has been spoiled, I can put that in there.
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jen'ari wrote:44 Luke hero of endor down to red 5 giving him twin 36 Yoda of Dagobah 20 Princess Leia 27 Han Solo, Smuggler 20 K-3PO 13 Chagrian Mercenary 9 General Dodonna 8 R7 9 Ugnaught X3 9 Mouse Droid x3 3 Rodian Brute
Added the Chagrian Mercenary.
Chagrian Merc is adding +20 to every crit Luke is dropping. So same scenario. Luke uses his FP to crit dropping 60, twin, flurry, twin; double attack, twin so 160 dmg. Leia goes, pop Luke, auto crit using Yoda, 70, twin, flurry, twin. so 130 dmg.
Luke just dealt 290 damage without any crazy circumstances happening.
Yoda dies he gains +6 force and MoF 2.
Crit, twin, flurry, twin Crit, twin, flurry, twin 60 + 20 + 20 + 20 + 60 + 20 + 20 + 20 = 240 possible dmg without making a single rolling fire save whilst killing everything. with swap capabilities. ouch! it's a not a bad glass cannon squad, but if luke dies, then the squad is done for. So while the dmg is impressive, if your opponent is smart he won't let you get all those shots off on his peices. Stealth/Cloaked/GMA/swap/init control all are working against Luke just to name a few. If you get Luke Red 5, you are taking away one of the main top tier options for the Rebels, that being the Luke Rebel commando's ability to levitate people into position. Maybe the squad could do well with the new Dash rendar that came out in Shadows.
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--Ambushing IG-88-- 48 IG-88A 43 IG-88, Assassin Droid 32 Talon Karrde, Information Broker 25 Trandoshan Hunt Master 17 Gorman "Camper" Vandrayk 12 Rodian Assassin 8 R7 Astromech Droid 9 Mouse Droid x3 6 Ugnaught Demolitionist x2
(200pts. 12 activations)
Camper selects IG-88, Assassin Droid who can now Double/Twin with Ambush + Talon + all his normal stuff. I don't like the bottom half of this build, that last 35 points was just "eeeeehhh what tech can I use plus a Rodian? fine."
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