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We need to talk about the latest Darth Bane.. Options
Darth_Reignir
Posted: Sunday, July 19, 2015 7:51:45 PM
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Posts: 354
I don't understand how this piece is 63 points. For what you're paying for, you're getting a wrecking ball that, when played in tandem with Ulic, has the possibility of receiving parry/evade. Compared to other similarly-costed characters, there's no competition. Compared to vastly outcosted pieces, such as Lord Krayt, Dooku, and others, he still wrecks them. We've already banned one piece. I think it's Bane's turn.

Hit Points: 170
Defense: 20
Attack: 16
Damage: 30

Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Irrepressible Force (This character’s Force powers cannot be cancelled)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Focus 2 (Force 2: For the rest of the turn, this character's Force powers' range is increased by 2 and when they deal damage, deal an additional 20 damage)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Sith Rage (Force 1: +10 Damage on all attacks this turn)


theultrastar
Posted: Sunday, July 19, 2015 8:00:49 PM
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Maybe I am missing something here?

Ulic that can give Bane evade/parry?
TheHutts
Posted: Sunday, July 19, 2015 8:06:35 PM
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Joined: 6/23/2010
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Location: The Hutt, New Zealand
I think we need more data - what's the exact squad that you think is a problem? What squads has it beaten?

Have you looked at tournament results (Regionals etc) from this year? How do you think your Bane/Ulic squad stacks up against the squads that atmsalad has identified as top tier for this season?

Quote:
Skybuck, Cad/Durge, Grevious T-Bike/Bxs, Double Swap and Daala Scouts (and I personally think Luke's Art Class with Gha Nachkt could join this list)


The version of Bane that I've seen doing well is generally with Revan Sith Lord for deepstrike.

Quote:
--Bane's Revenge (2nd Place Wisconsin 2015)--
63 Darth Bane, Sith'ari
62 Darth Revan, Sith Lord
27 Lobot
17 Marka Ragnos, Dark Force Spirit
14 Exar Kun, Dark Force Spirit
8 Sith Recruit x2
6 Mouse Droid x2
3 Ugnaught Demolitionist
(200pts. 10 activations)


It's a very good squad concept, but generally we're seeing fragile, high tech, high activation squads dominating tournament play this year. I would be thrilled to see big beats like Mace and Bane doing well, but it's not really happening.

Bane's tough, but IMO there are plenty of tough tournament squads that will give him a very difficult time. If he's dominating your local game, you should have a look at what's been played at various Regionals and tournaments this year for some ideas. Talon Kardde pure Fringe builds should generally cause him problems.
Deaths_Baine
Posted: Sunday, July 19, 2015 8:06:46 PM
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bring in the mando training dude.
TheHutts
Posted: Sunday, July 19, 2015 8:08:02 PM
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Deaths_Baine wrote:
bring in the mando training dude.


How does affinity work in that case? I wouldn't have thought that Bane would become Mandalorian in a Ulic squad - so he wouldn't be eligible as the Training Sergeant's CE specifies a Mandalorian.

Even if it's legal, it's 158 points for Bane, Ulic, and the MTS, right? If you want a low activation, powerful squad that's similar, I'd much rather go with something like this (you have 24 points for stuff like Mando Demolitionists for door control):
--Reignir Mandos--
58 Mandalore the Vindicated
34 Mandalorian Training Sergeant
28 Kelborn
56 Neo-Crusader Officer x2
(176pts. 5 activations)

You get a movement breaker, a shooter, disruptive, 9 shots for 30 each round - it's just much stronger than the Bane squad IMO.....
TheHutts
Posted: Sunday, July 19, 2015 8:28:17 PM
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Joined: 6/23/2010
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Location: The Hutt, New Zealand
Darth_Reignir wrote:
Compared to vastly outcosted pieces, such as Lord Krayt, Dooku, and others, he still wrecks them. We've already banned one piece. I think it's Bane's turn.


It's also worth noting that Dooku and Lord Krayt are much more tech oriented than Bane is - Bane's a pure attacker, while Krayt and Dooku both have interesting tech.

Krayt's won a Regional this year - his Transfer Essence with MOTF 2 is a very powerful mechanic, but Bane will obviously beat him up easily every time in a one on one situation.

Dooku's badly affected with Poggle not around, but before that he was a pretty good piece with his tricks. It's just that Bane can get around his Makashi with overwhelming force.
EmporerDragon
Posted: Sunday, July 19, 2015 9:01:23 PM
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Joined: 12/26/2008
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Really, he's just a replacement for the original Darth Bane to account for powercreep. He fills the exact same niche as he did back in the day: A big brute that's pure offense, no defense. He's even got the same strengths and weaknesses: He'll excel in 1 on 1 fights, but go down hard to concentrated firepower. In fact, he's actually more vulnerable than his original counterpart as he doesn't have Sith Sorcery to lock down large swaths of the opponent's squad.
urbanjedi
Posted: Sunday, July 19, 2015 10:15:08 PM
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Joined: 4/30/2008
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Lilywan actually took a Bane/Revan squad to the WI regional and made the top cut. She lost to ATMsalad in both the Swiss and then again in the finals (Grievous spotter/sniper) and from all accounts neither game was in question at any point.

Bane is one of the many beats that excels against other melee based squads but falls like a chump to anything with a gun.
General_Grievous
Posted: Sunday, July 19, 2015 10:26:07 PM
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Also pretty sure Dooku could hold his own against Bane with riposte 2 and twin. Bane is good but as was said there are lots of tougher squads out there and if it's the banning that's wanted there are tons of things ahead in the line before we start hitting beats. (Example Windu, GOWK, assorted cheaper Sith and New Republic).
theultrastar
Posted: Monday, July 20, 2015 5:40:42 AM
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Deaths_Baine wrote:
bring in the mando training dude.


It doesn't work that way. While you can bring in the Training Sgt with Affinity, his commander effect wouldn't be changed to work on Sith. It still only works for Mandalorians, and Bane is not a Mandalorian.
Deaths_Baine
Posted: Monday, July 20, 2015 6:00:56 AM
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theultrastar wrote:
Deaths_Baine wrote:
bring in the mando training dude.


It doesn't work that way. While you can bring in the Training Sgt with Affinity, his commander effect wouldn't be changed to work on Sith. It still only works for Mandalorians, and Bane is not a Mandalorian.



while that's true, you can bring in the ultimate and make him a mando with mando conscription, obviously you are playing at above 200 at that point.

ThumpUp so I win, its possible.
jak
Posted: Monday, July 20, 2015 6:09:06 AM
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but, still no need to BAN BANE, based on theoretical issues
Darth_Reignir
Posted: Monday, July 20, 2015 7:28:12 AM
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jak wrote:
but, still no need to BAN BANE, based on theoretical issues


The way he was played, the mando training sergeant was giving him evade and parry. I don't care how many activations the squad had -- when you have a beatstick like Bane with the two best defensive moves (evade/parry) and FPs to allow rerolls, he's a killing machine.

My point is, he's 62pts and walks all over other pieces regardless of point cost. It doesn't make any sense to ever play a Sith squad without him because of how aggressively costed he is.

The tradeoff with old-school Bane was that he was 20pts more (82 or 88), that means he was a significant part of the team. Now he's severely undercosted.

At least with Krayt, you're spending 114pts -- more than half your team, in order to pull off one nifty trick. With Bane/Ulic/Mando, sure, you're spending lots of points, but when Bane has Evade/Parry, high defense, and a pool of HP, AND Djem So, AND overwhelming Force, and all those other frills he has, he's unstoppable.

Look, I get that we're always going to hide behind various things in order to disguise the tremendous NPE some of these pieces bring to the table, but as a community, as fellow gamers, and as members of a dying game, I just wish we'd take the time to acknowledge that NPE exists, and try to curttail it in some way. Being shut down and told to just deal with it, or denying that it exists in some cases -- or the double-standard of, "Dude, just use shooters!" and then wondering why melee-based teams are losing their edge, in my opinion, is helping no one.
theultrastar
Posted: Monday, July 20, 2015 7:49:14 AM
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Joined: 4/12/2010
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If someone was giving him Evade/Parry via the training Sgt, then you guys played that combo wrong, because it doesn't work.
CorellianComedian
Posted: Monday, July 20, 2015 8:05:47 AM
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Joined: 8/30/2014
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Darth_Reignir wrote:
jak wrote:
but, still no need to BAN BANE, based on theoretical issues


The way he was played, the mando training sergeant was giving him evade and parry. I don't care how many activations the squad had -- when you have a beatstick like Bane with the two best defensive moves (evade/parry) and FPs to allow rerolls, he's a killing machine.

My point is, he's 62pts and walks all over other pieces regardless of point cost. It doesn't make any sense to ever play a Sith squad without him because of how aggressively costed he is.

The tradeoff with old-school Bane was that he was 20pts more (82 or 88), that means he was a significant part of the team. Now he's severely undercosted.

At least with Krayt, you're spending 114pts -- more than half your team, in order to pull off one nifty trick. With Bane/Ulic/Mando, sure, you're spending lots of points, but when Bane has Evade/Parry, high defense, and a pool of HP, AND Djem So, AND overwhelming Force, and all those other frills he has, he's unstoppable.

Look, I get that we're always going to hide behind various things in order to disguise the tremendous NPE some of these pieces bring to the table, but as a community, as fellow gamers, and as members of a dying game, I just wish we'd take the time to acknowledge that NPE exists, and try to curttail it in some way. Being shut down and told to just deal with it, or denying that it exists in some cases -- or the double-standard of, "Dude, just use shooters!" and then wondering why melee-based teams are losing their edge, in my opinion, is helping no one.


Mando Sergeant can't help Bane. That's not hiding behind anything.

And were there two Mando Sergeants? The Sergeant can only hand out one ability at a time. Even one Sergeant basically makes Bane 96 points, which is only 18 points less than Lord Krayt. Two Sergeants (to give him both Evade AND Parry) is 138 points to have one super-powered beat.
Prestige Worldwide
Posted: Monday, July 20, 2015 8:33:47 AM
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Don't like a beatstick? Just play like Tournament players imo. Gha Nacht, 10 mouse droid, and play your turns as slowly as possible to let that NPE really sink in. You know what they say. Fight fire with fire.
DarkDracul
Posted: Monday, July 20, 2015 8:51:01 AM
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Joined: 4/18/2008
Posts: 1,098
Location: Kokomo
Darth_Reignir wrote:
Look, I get that we're always going to hide behind various things in order to disguise the tremendous NPE some of these pieces bring to the table, but as a community, as fellow gamers, and as members of a dying game, I just wish we'd take the time to acknowledge that NPE exists, and try to curttail it in some way. Being shut down and told to just deal with it, or denying that it exists in some cases -- or the double-standard of, "Dude, just use shooters!" and then wondering why melee-based teams are losing their edge, in my opinion, is helping no one.


Good news is that the NPE you're concerned about does not exist because it is not possible in 200pt constructed.
You can't get conscription Mando -Ulic & Bane together with Mando Training Sargent or give Bane Evade and Perry.
However, I'm glad you brought this issue up...

The even better news is that you've helped me figure out what to play in 500pt Epic! muh haahaha!

maybe something like this?....
--Sith NPE--
143 Mandalore the First
63 Darth Bane, Sith'ari
61 Ulic Qel-Droma
36 Atton "Jaq" Rand
34 Mandalorian Training Sergeant
28 Kelborn
28 Neo-Crusader Officer
24 Mandalorian Tactician
46 Neo-Crusader Elite Trooper x2
20 Darth Wyyrlok III
11 Darth Sidious Hologram
6 Mandalorian Demolitionist

(500pts. 13 activations)
gholli69
Posted: Monday, July 20, 2015 8:59:44 AM
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I don't think anyone is trying to ignore an NPE, its just that at 200pnts. Which is what most people play, this NPE will not happen at this point in time as the combo you are talking about to give Bane party and evade would be over 200 points to play. If you and your playgroup are regularly playing games at over 200 then maybe you are seeing this but there are still ways to beat it, and the cost to buff Bane with that combo should leave your opponent at a disadvantage once you deal with Bane.
Caedus
Posted: Monday, July 20, 2015 9:07:13 AM
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My question is (sorry to chime in with my limited recent experience) but why are any pieces being banned? We are trying to make this game better. If there is a problem put it on the Vset team. Let them come up with a solution. If you don't play in tourneys, ban him locally. When I see that Poggle is banned, I wonder why? Sure he has a nifty trick but he can be countered. Isnt there an OR piece that suppresses CE's? Oh I get it, no one wants to run that faction, so Poggle is the demon. Who Cares, Play the blasted Game! It is a game right? You don't pay to play right? There aren't $million$ dollar deals for SWM players are there? Competitive rules want to ban I say ok, but whatever. If a piece "needs to be banned" I, IMO, say no the Vset team needs to make an appropriate counter to the piece in Question. Rant over sorry.
Darth_Reignir
Posted: Monday, July 20, 2015 9:23:02 AM
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Caedus wrote:
My question is (sorry to chime in with my limited recent experience) but why are any pieces being banned? We are trying to make this game better. If there is a problem put it on the Vset team. Let them come up with a solution. If you don't play in tourneys, ban him locally. When I see that Poggle is banned, I wonder why? Sure he has a nifty trick but he can be countered. Isnt there an OR piece that suppresses CE's? Oh I get it, no one wants to run that faction, so Poggle is the demon. Who Cares, Play the blasted Game! It is a game right? You don't pay to play right? There aren't $million$ dollar deals for SWM players are there? Competitive rules want to ban I say ok, but whatever. If a piece "needs to be banned" I, IMO, say no the Vset team needs to make an appropriate counter to the piece in Question. Rant over sorry.


Pieces were banned because of the extreme bending of rules and the NPE they create. As you can see by Dracul's post per above, those of us who have concerns about the game are mocked.
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