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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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RULES FOR IMPERIAL VS REPUBLIC
Structure of the War
The war is between two factions. Each faction is made up of an equal number of players, and each faction has one player serving as the Supreme Commander. There will be 6 rounds in the war. Each round will last 2 weeks, during which time each player is expected to play one skirmish against an opponent from the other faction.
Each round, the Supreme Commander assigns a set of characters to each player in their faction. Players make squads using only their assigned characters. (Players do not have to use all of the assigned characters – in many cases that would be impossible anyway.) The Supreme Commanders also determine which maps the players will play on as follows:
Side 1 (dark side) is Imperial. Side 2 (light side) is Republic
Round 1: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 2: Side 2 Supreme Commander selects maps and assigns one to each player in his faction. Round 3: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 4: Side 2 Supreme Commander selects maps and assigns one to each player in his faction. Round 5: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 6: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Supreme Commanders must ensure that each player has access to the map that they are assigned. Once a map has been assigned to a player, that player and his opponent will play on that map. Both players know the map before they build their squad. Once a map has been selected, it may not be selected again in future rounds. (Unless there are so many players that maps must be re-used or there are players who do not have access to any unused maps. In that case, maps may be re-used once all maps have been used once.)
Players sign up in pairs with an opponent from the other side. Players will play against their assigned opponent each round unless two (or more) pairs of opponents all agree to swap opponents for a round. If players agree to swap opponents, the SWM characters stay with the maps that the Supreme Commanders assigned. In other words, if two pairs swap opponents, two players also have to swap pieces.
Scoring
Each skirmish is worth a number of points equal to the round number. For example, in Round 3, each skirmish is worth 3 points to the faction that wins the skirmish. Points are added up for the whole war, and the faction with the most points at the end of the war wins. Tiebreaker goes to the Light Side (since they usually win in canon).
Penalties
If a Supreme Commander fails to allocate characters to his players for a round by the deadline, the faction is left in disarray and the players must fight the battles with no additional allocation - only the characters that are available to everyone.
If a Supreme Commander fails to select maps by the deadline when it’s his turn for the selection, maps will be selected at random from the maps that have not yet been used in the war, and for each player the random selection will be limited to those maps the player has available to them.
If two players fail to play their skirmish by the deadline, neither player may receive any allocation for the next round.
If a Supreme Commander makes an illegal allocation (e.g. assigning the same Unique to two different players), all players receiving an illegal allocation automatically lose their skirmishes for that round, and some characters are also lost for the war. If a Restricted piece is allocated to more players than is permitted, the Restricted piece may not be used by anyone for the rest of the war. If a Unique is allocated to more than one player, the Unique may not be used by anyone for the rest of the war. Note that this means all versions of the Unique character are lost, not just one version of the person (as is the case when a character is defeated during a skirmish).
Restricted, Unrestricted, and Unique Lists
In separate posts in this thread, you will find the Restricted, Unrestricted, and Unique lists.
Characters on the Unrestricted list may be used by any player in any combination.
Characters on the Restricted list may be used by either only a limited number of players in a faction per round, or used in a limited quantity per squad, or both. The limitations are specified in the Restricted list.
Characters on the Unique list may be used by only one player per Round. Many characters have multiple Star Wars Miniatures versions. If you are assigned a character that has multiple versions, you may choose which version to use. If a Unique character is defeated in a skirmish, that VERSION of the Unique character may no longer be used for the rest of the war. So if the character has only one version, the character is dead. If the character has multiple versions, the character was injured but then spent some time in a bacta tank to heal.
Each round, the Supreme Commanders decide which players get which characters. Supreme Commanders can discuss these decisions freely with the rest of their factions.
Fringe Bonuses
Initially, each side has access primarily to only its own faction, with just a few exceptions. Some of the maps have Fringe Bonuses tied to them, so that the winner on that map will be able to use certain Fringe characters for the rest of the war. All Fringe Bonuses are Unique or Restricted, so the Supreme Commander will have to decide who gets the newly acquired pieces during allocation each round. Additionally, all Fringe Bonuses come together as a package - the whole package must be given to the same player. For example, if the Imperials win Rodia, the Supreme Commander must give all the Fringe Rodians to the same player. He may not give the Rodian Brutes to one player while giving the Rodian Raiders to another player.
(Note that there is some slight overlap between non-unique races and the Black Sun vigos. So it is possible to give two players a Rodian Black Sun Vigo if your side has won both the Rodia battle and the Coruscant battle.)
The complete list of bonuses is below.
BlooMilk Threads
The campaign will be coordinated through a number of threads in the VASSAL and Online Play forum:
* Rules, Character Lists, and Map List. These rules are posted in this thread. The Restricted, Unrestricted, and Unique lists, and the list of used/unused maps are posted in this thread. When Unique characters are defeated, this thread will be updated to reflect that. You can also use this thread to ask questions about the campaign.
* Standings, Schedule, and Results. This thread will contain the current standings and the schedule of maps as chosen by a Supreme Commander, and it is where players will post their results.
How to Post Results: Results should state: both players, the winner, both players allocated pieces (the Uniques and Restricted pieces your Supreme Commander gave you for the round), the map used, and any Unique characters that were defeated.
* Chit chat. Use this thread for discussion about the campaign.
Supreme commanders might also create their own threads specifically for their own faction.
Deadlines
Rounds will be two weeks long, running from Tuesday to Tuesday. The Supreme Commander who is selecting maps for the round must announce the map selections (in the Standings thread on BlooMilk) by 8pm EST on the day the Round starts, preferably much earlier than that.
Both Supreme Commanders must then tell their factions their character allocations (i.e. which player gets what characters) by Friday at noon EST – again, preferably earlier. That gives the players two full weekends plus a couple of days to get their games in.
Players must post their results (in the Standings thread on BlooMilk) by 8pm EST on the last day of the round.
Individual Games
Players will play standard 200-point games with gambit and with a time limit. In-person games will have a 60-minute time limit. Vassal games will have a 90-minute time limit. Because the map is predetermined, players simply roll for setup. Winner either chooses side or defers. Epic characters are illegal in this format.
Retreat: A player may move a character off the battle grid. By doing so, the player forfeits the skirmish, and all other characters that the player left on the battle grid are defeated. The character that left the battle grid, however, is not defeated. This is a way to keep a Unique from being defeated, even in a loss.
Reinforcements, Reserves, Affinity, etc. There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a character can bring in any character from their own faction. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.
Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not only those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces.
Replaced Characters There are abilities that allow a player to replace a character with a new character.
If the original character is Unique and is defeated when it is replaced (e.g. Dismount, Force Essence), then that version of the original character cannot be re-used in future skirmishes in the war. If the original character is not defeated when it is replaced (e.g. Versatility), then the original character may be re-used in future skirmishes in the war.
If a newly placed character is Unique and is defeated, then that version cannot be re-used in future skirmishes in the war. The short version of the rule: when a character is defeated, the version of the character on the board when it is defeated may not be re-used in future skirmishes in the war.
Force Spirits may always be re-used in future skirmishes, even if defeated. Han Solo in Carbonite may only be used once during a war.
I am posting the old rules here for now, but if there are changes that get made, I can edit this thread to reflect new changes/ideas.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Allocations
Imperial Heroes (78)
Mas Amedda Jagged Fel (2 Versions) Admiral Motti Admiral Ozzel Captain Needa Tarkin (2 Versions) Morlish Veed Veers (4 Versions) Jerjerrod Flim Pellaeon Rulf Yage Arden Lyn Baron Fel Davin Felth Nyna Calixte Rukh Piett Mara Jade (4 Versions including 1 Fringe) Colonel Dyer Marasiah Fel Disra Grodin Tierce Luuke Skywalker Ysanne Isard Admiral Daala Taxtro Grave Daric Larone Weir Wrenga “Jix” Jixton Jerec Kallus Thrawn (2 Versions) Antares Draco Palpatine (5 Versions) Kir Kanos Anakin Skywalker/Darth Vader (16 Versions) Desann Rohm Mohc Carnor Jax Roan Fel (2 Versions) Denetrius Vidian Joruus C’baoth Blizzard Scout 1 The Inquisitor Lord Hethrir Galen Marek (2 Versions)
Additional Resources (51) Darth Sidious (5 Versions, including 2 Sith) Count Dooku/Darth Tyranus (5 Versions, Excluding 100pt Dooku as Imps already have 2 100pters) Grievous (6 Versions) Savage Oppress Darth Maul (5 Versions, including 1 Sith, not Death Watch) Jango Fett (3 Versions, 2 Fringe) Durge (2 Versions) Aurra Sing (2 versions; includes 1 fringe version) IG-88 (4 versions) IG-88A Bossk (3 versions) Dengar (3 versions) Zuckuss (2 Versions) 4-L0M (3 Versions) Xizor (3 Versions) Guri (2 Versions) Nym Morrigan Korrde
Defeated Heroes of the Empire General Weir Moff Nyna Calixte Guri, Black Sun Enforcer General Grievous, Droid Army Commander General Rohm Mohc Darth Maul, Champion of the Sith General Grievous, Supreme Commander Count Denetrius Vidian Savage Oppress Darth Vader of Lothal Emperor Palpatine on Throne Desann Blizzard 1 Dengar on Swoop V-Set Young Boba
Republic Heroes (146)
Mas Amedda R2-D2 Coleman Trebor Queen Amidala (5 Versions) Qui-Gon (5 Versions) Jax Pavan (Possibly add Laranth, and I5) Barriss Offee (3 Versions including 1 fringe) Nahdar Vebb Odd Ball Captain Typho Gree (2 Versions) Jar-Jar (2 Versions) Ahsoka (2 Versions) Captain Antillies Panaka (2 Versions) Tarpals Cody (3 Versions) Admiral Yularen Dark Woman Obi-Wan (10 Versions, 1 Shared) Dev Jind Stass Allie Bacara Foul Mon Mothma Ki-Adi (2 Versions) Roron Corobb Shaak Ti (2 Versions) Anakin (9 Versions, 2 Shared) Chewbacca Fixer Scorch Sev Atin Darman Fi Wolffe Boss Quinlan Vos (3 Versions) Niner Saesee Tiin (2 Versions) Tarfuul (2 Versions) Aayla Secura (3 Versions) ARC Captain Fordo Etain Tur-Mukain Ferus Olin (Possibly add Roan Lands) Plo Koon (2 Versions) Agen Koler (2 Versions) Bail Organa Captain Argyus Depa Billiaba Even Piell Luminara Unduli (2 Versions) Serra Keto Valorum Fox A’Sharad Hett Dass Jennir Eeth Koth Kit Fisto (3 Versions) Captain Rex (2 Versions) K’Kruhk (2 Versions) Jocasta Nu ARC Captain Ordo Voolvif Monn Adi Gallia Boss Nass Bardin Jusik Master Tholme Supreme Chancellor Palpatine Merumeru Jedi Master Jorus C’baoth Yoda (5 Versions) Yaddle Yarael Poof Cin Drallig Sifo-Dyas Mace Windu (6 Versions) Kazdan Paratus Master Kota Oppo Rancisis Pong Krell Coleman K'Caj Commander Bly Laranth Tarak I-5YQ Roan Lands
Defeated Heroes of the Republic Kit Fisto, Jedi Master Republic Commando Fi Elite Republic Commando Scorch Elite Republic Commando Fixer Serra Keto Jar Jar Binks Commander Cody, CC-2224 Aayla Secura, Jedi Knight R2-D2, Astromech Droid Cin Drallig Qui-Gon Jinn, Follower of the Living Force Teebo, Ewok Sentry Quinlan Vos, Double Agent Pre Viszla Agen Koler Obi-Kin Mace-Legacy of the Lightside Captain Typho Grand Master Yoda
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Republic Restricted List (Only one player may have the listed allocations.)
Naboo Soldier, Trooper, Pilot (Must be allocated together) 501st Legion Clone Trooper Gungan Infantry, Soldier, Shieldbearer, Elite Infanty (Must be allocated with Boss Nass) Kota’s Militia, Elite Militia, Militia Officer (Must be allocated with Master Kota) Kaminoan Clone Technician Utupau Trooper ARF Trooper Clone Trooper with Flamethrower Elite Clone Trooper Wookiee Scoundrel Antarian Ranger, Captain 501st Clone Trooper Clone Trooper with Night Vision Elite Clone Trooper Grenadier Galactic Marine Senate Guard, Commando, Elite Senate Guard ( must be allocated together and with Argyus) Wolfpack Trooper (Must be allocated with Wolffe) ARC Trooper Scout 501st Legion Clone Commander Star Corps Trooper ARC Trooper Sniper Coruscant Guard Clone Trooper (Must be allocated with Commander Fox) Republic Commando’s Boss, Scorch, Sev, Fixer (must be allocated with their Unique versions) Royal Handmaiden (Must be allocated with Amidala) ARC Trooper Elite Wookiee Commando Jedi Temple Guard Ugnaught Jedi Padawan Commander Covert Ops Clone Trooper Jedi Instructor Clone Trooper with Repeating Blaster Clone Trooper on Gelagrub Jedi Weapon Master Clone Trooper on Speeder Jedi Battlemaster Clone Trooper on BARC Speeder Gray Jedi Republic Commando Training Sergeant Infantry Support Platform AT-RT Wookiee Jedi ISP Speeder
Fringe Bonuses Earned Wicket, Chief Chirpa, Teebo, Logray, Ewok Non-Uniques Momaw Nadon, Ithorian Scout Talon Karrde, Aves, Ghent, Togorian Soldier Hondo Ohnaka + Fringe Pirates Pre Viszla, Tor Viszla, Death Watch Non-Uniques Lobot + Bespin Guards Sugi Czerka Scientist IG-86 Assassin Droid Kaminoan Medic Zam Wessel Amanaman Celeste Morne and Rakghouls Cad Bane HK-47, T3-M4, HK-50's Sullstian Pilot Chadra Fan Pilot Klatoonian Non-Uniques Jolee Bindo Zayne Carrick
Restricted Imperials (45)
501st Legion Stormtrooper Alpha Squadron Pilot AT-ST Blizzard Force AT-ST Dark Side Adept Dark Side Marauder Dark Trooper Phase I, Dark Trooper Phase II, Dark Trooper Phase III (must be allocated together and with General Rom Mohc if General Rom Mohc is alive) Disciple of Ragnos Elite Scout Trooper Elite Snowtrooper with E-Web Blaster Emperor’s Hand Emperor’s Shadow Guard Felucian Stormtrooper Officer Imperial Governor Imperial Inquisitor Imperial Knight, Master, Strike Team Leader (must be allocated together and with Roan Fel if Roan Fel is alive) Imperial Sentinel Imperial Sovereign Protector (must be allocated with Palpatine if Palpatine is alive) IT-O Interrogater Droid Jedi-Sith Clones Nightsister Mother, Shaman, Sith Witch (must be allocated together and with Savage Opress if Savage Opress is alive) Noghri Commando, Noghri Warrior (must be allocated with Thrawn if Thrawn is alive) Probe Droid Purge Trooper Reborn, Reborn Shadow Trooper, Elite Reborn (must be allocated together and with Desann or Hethrir if either is alive) Royal Guard (must be allocated with Palpatine if Palpatine is alive) Sandtrooper on Dewback Scout Trooper Scout Trooper Officer Security Officer Shadow Stormtrooper Stormtrooper Sniper Security Sandtrooper on Dewback Shock Trooper Snowtrooper Snowtrooper Commander Snowtrooper Officer Spacertrooper Storm Commando Stormtrooper Advance Scout Stormtrooper on Repulsor Sled Veteran Snowtrooper Viper Probe Droid Wookiee Hunter AT-ST
Fringe Bonuses Earned Embo Raynar Thul + Non-Unique Killiks Blizz + Jawa Non-Uniques Boba Fett Chiss Non-Uniques Dannik Jerriko Jodo Kast Tyber Zann, Silri, Zann Consortioum Non-Uniques Wookiee Commando, Wookiee Thug Gundarks
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Unrestricted, May be used by all, additionally each person may use the following.
2 Mouse Droids 1 R7 1 R4 1 Treadwell Droid 1 Human Engineer
Republic: Rodian Diplomat Spaarti Clone Trooper Demolitionist Youngling Alderaan Trooper Clone Trooper Gunner AT-TE Driver Clone Trooper Clone Trooper Grenadier Clone Trooper Pilot Kashyyyk Trooper Polis Masa Medic Clone Trooper Sergeant Wookiee Scout Jedi Guardian Saleucami Trooper Wookiee Berserker Clone Trooper Commander Heavy Clone Trooper Jedi Knight Jedi Padawan Mon Calamari Knight Elite Clone Trooper Commander Gungan Calvary On Kaadu Aerial Clone Trooper Captain Flash Speeder
Imperial: Unrestricted (33)
181st Imperial Pilot AT-AT Driver Bothan Saboteur Coruscant Guard Dark Trooper Death Star Gunner Death Star Trooper Elite AT-AT Driver Elite Snowtrooper Elite Stormtrooper Evo Trooper Gotal Imperial Assassin Heavy Stormtrooper Imperial Dignitary Imperial Engineer Imperial Missionary Imperial Navy Trooper Imperial Officer Imperial Pilot Imperial Security Officer Noghri RA-7 Death Star Protocol Droid Raxus Prime Trooper Sandtrooper Sandtrooper Officer Snowtrooper with E-Web Blaster Star Destroyer Officer Stormtrooper Stormtrooper Commander Stormtrooper Officer TIE Crawler
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Able to update for the latest Vset?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Possibly add to Imperials: Sideous (5 versions; includes 2 Sith versions) Dooku/Tyranus (5 versions, Separatist Leader defeated) Grievous (6 versions, Separatist versions only) Savage Opress Darth Maul (5 versions; includes 1 Sith version but not Death Watch version) Jango Fett (3 versions; includes 2 fringe versions) Durge (2 versions; On speeder version defeated)
For sure add: Aurra Sing (2 versions; includes 1 fringe version) IG-88 (4 versions) Zam Wesell (2 versions) Cad Bane (2 Versions) Embo Bossk (3 versions) Dengar (3 versions) Boba Fett (all fringe versions)
To try and balance out that 145 heroes haha
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Updated with the following additions to both sides Imperials recieve Darth Sidious (5 Versions, including 2 Sith) Count Dooku/Darth Tyranus (5 Versions, Excluding 100pt Dooku as Imps already have 2 100pters) Grievous (6 Versions) Savage Oppress Darth Maul (5 Versions, including 1 Sith, not Death Watch) Jango Fett (3 Versions, 2 Fringe) Durge (2 Versions) Aurra Sing (2 versions; includes 1 fringe version) IG-88 (4 versions) IG-88A Bossk (3 versions) Dengar (3 versions) Zuckuss (2 Versions) 4-L0M (3 Versions) Xizor (3 Versions) Guri (2 Versions) Alexi Garyn Mighella Nym Morrigan Korrde
Republic Recieves Laranth Tarak, I-5YQ, Roan Lands, Kanan Jarrus
Noticeably absent are the following Boba Fett Embo Cad Bane Zam Wessel
Noticeably added are the following Nym Morrigan (isn't she Nyna Calixte?) Xizor Guri Black Sun Non-Uniques (when the list is posted) Historically in the old Canon, Black Sun typically worked with the Empire and thus it makes sense.
I personally feel like those 4 missing should be fringe bonuses worth fighting for. Adding 54 New characters including the 3 V-Set pieces makes this much more even in terms of numbers
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Map List (updated for new releases this year)
*Alien Warzone (Oroboro) – Fringe Bonus: Raynar Thul + non-unique killiks (Round 1) *Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques (round 4) Asteroid Base (Ryloth) - Fringe Bonus: Twi'lek non-uniques Badlands (Ambria) Black Pit Slums *Blue Squadron Base - Fringe Bonus: Sullustian Pilot, Chadra Fan Pilot (Round 4) Boarding Action Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an Buisness District Cantina Map (Rodia) - Fringe Bonus: Rodian non-uniques Christophsis (Broken) Christophsis (Intact) Cliffside Citadel (Onderon) – Fringe Bonus: Beast Rider of Onderon *Cloud City - Fringe Bonus: Lobot and Bespin Guards (Round 2) Command Deck (Lost Ship) – Fringe Bonus: Dray *Commander's Office - Fringe Bonus: Embo (Round 1) Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader *Coruscant Streets - Fringe Bonus: Amanaman (Round 3) *Crime Lord’s PaZa lace (Saleucami) - Fringe Bonus: Tyber Zann, Silri, Urai Fen & Zann Consortium non-uniques Round 3) Crystal Caves of Ilum Dark Academy (Dathomir) Deep Caverns (Arkania) Desert Sanctum (Emberlene) – Fringe Bonus: Shada D’ukal + Mistryl Shadow Guard *Dxun Camp - Fringe Bonus: Pre Viszla, Tor Viszla, Death Watch Non-Uniques (Round 2) Echo Base Echo Base Outpost *Endor Bunker (Endor) – Fringe Bonus: Wicket, Logray, Chirpa, Teebo and non-unique Ewok Characters (Round 1) Exodus Class Cruiser Felucia Financial District *Freight Transit Station - Fringe Bonus: Cad Bane (Round 4) Gangster’s Vault (Ord-Mantell) Geonosis Arena Pit - Fringe Bonus: Nexu, Reek, Acklay Grand Atrium Grand Plaza (Munnilinst) Great Library (Jedi Temple Coruscant) Hall of Judgement - Fringe Bonus: Jensaarai Defender Hangar Deck *Ice Fortress North (Hoth) Fringe Bonus: One-arm and Wampa non-uniques (Round 4) Ice Fortress South Imperial Garrison Imperial Plaza Jabba's Palace (Tatooine) - Fringe Bonus: Jabba + Gamorrean & Weequay non-uniques Jedi Enclave *Kashyyyk Treetop City – Fringe Bonus: Wookie Commando + Wookie Thug (Round 3) Khoonda (Dantooine) Knight’s Enclave (Dantooine Temple) - Fringe Bonus: Jarael (representing an unattached force user) *Korriban by JediCartographer - Fringe Bonus: Czerka Scientist (Round 3) Korriban by WotC *Mercenary Base (Dxun) – Fringe Bonus: Jodo Kast (Round 2) Mining Colony Sublevel Mining Colony Ground Level Mining Colony Upper Level – Fringe Bonus: Dianoga Mining Colony Rooftop Modular Base Mos Eisley (Updated Version) – Fringe Bonus: Wuher (Bane of the Confederacy) Mos Eisley Docking Bay Tatooine, listed under Docking Bay 94) – *Mos Eisley Marketplace (Tatooine) - Fringe Bonus: Blizz and Jawa non-uniques (Round 1) Mos Eisley Residence (Tatooine) – Fringe bonus UroRRuR’R’R and Tusken Raider non-uniques Mos Eisley Town Hall (Tatooine) – Fringe Bonus: Owen and Beru Lars Mushroom Planet (Felucia) - Fringe Bonus: Felucians and Felucians on Rancors Mustafar – Fringe Bonus: Mustafarian non-uniques Mustafar Plateau Muunilinst Commerce Plaza Nelvaan Snow Fields - Fringe Bonus: Nelvaanian Warrior *Nightclub (Coruscant) - Fringe Bonus: Zam Wessel, Clawdite Infiltrator (Round 3) *Oceanic Facility (Kamino) – Fringe Bonus (Kaminoan Medic) (Round 3) Off World Cargo Docks (Eshan) - Fringe Bonus: Echani Handmaiden non-uniques Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan Off World Transport Facility Offworld Docking Port *Old Casino - Fringe Bonus: IG-86 Assassin Droid (Round 3) Orbital Docking Station (The Wheel) Commerical Quadrant Orbital Docking Station (The Wheel) Science Quadrant *Orbital Docking Station (The Wheel) Hanger Quadrant – Fringe Bonus: Boba Fett (only 5 adult fringe versions) (Round 2) Orbital Docking Station (The Wheel) Administration Quadrant Ossus Landing Platform Outpost Oasis Outer Rim Fueling Station *Outlaw City (Myrkr) - Fringe Bonus: Talon Karrde, Aves, Ghent, Togorian Soldier (Round 1) *Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout (Round 1) *Pirates Base (Florrum) – Fringe Bonus: Hondo Ohnaka + fringe pirates (Round 1) Pirates’ Moon NE (Nar Shaddaa) Pirates’ Moon NW (Nar Shaddaa) Pirates’ Moon SE (Nar Shaddaa) *Pirates’ Moon SW (Nar Shaddaa) Fringe Bonus – Dannik Jerriko (Round 2) Power Regulation Chamber Rancor Pen - Fringe Bonus: Rancor Rattatak Arena *Remote Listening Post - Fringe Bonus: Chiss Non-Uniques (Round 2) Residential District *Rhen Var Citadel (Rhen Var) - Fringe Bonus: Jolee Bindo & Zayne Carrick (representing unattached force users) (round 4) Royal Palace Security Deck Simulation Deck Sinkhole (Utapau) – Fringe Bonus: Tion Medon + Utuapan non-uniques *Smuggler's Base – Fringe Bonus: Sugi (Round 2) Spicemines of Kessel Star Forge Star Port District (Coruscant) Strike Force Carrier (Trandosha Hunting Ship) – Fringe Bonus: Non-unique Trandoshans Swamp Caves (Ando) - Fringe Bonus: Ponda Baba *Taris Lower City - Fringe Bonus: HK-47, HK-50's, T3-M4 (Round 4) * Taris Undercity (Taris) – Fringe Bonus: Celeste Morne + Rakghoul non-uniques (Round 4) Teth Courtyard Teth Monastery - Fringe Bonus: GenoHaradan Assassin Theed Palace Tomb of the Acolytes –Fringe Bonus Baran Do Sage Throne Room Tractor Beam Reactor Coupling Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques Wilderness Bunker (Myrkr Forests) – Fringe Bonus: Vornskyr non-uniques Yavin Ruins Yavin Sanctuary
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Map List is up, Bolded ones are Vassal maps, I also created some additional goodies that can be earned as Fringe Bonus ;).
Off the top of my head I added HK-47, HK-50's, T3-M4, Death Watch Subfaction, The 3 Geonosis Huges (cuz hey its cool), Nelvannian Warriors, GenoHaradan's.
General Grievous would you be willing to split the task of dividing the Non-Uniques into Restricted and Unrestricted with me, you take Imp, I'll take Republic?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Roger that I'll take the Imperials. We'll compare numbers and audit each other's haha.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Posted my lists, if you want to look over them and tell me what you think when you can GG.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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General_Grievous wrote:Possibly add to Imperials: Sideous (5 versions; includes 2 Sith versions) Dooku/Tyranus (5 versions, Separatist Leader defeated) Grievous (6 versions, Separatist versions only) Savage Opress Darth Maul (5 versions; includes 1 Sith version but not Death Watch version) Jango Fett (3 versions; includes 2 fringe versions) Durge (2 versions; On speeder version defeated) how can these additions make any sense? they were absence during the Empires reign Aurra Sing (2 versions; includes 1 fringe version) IG-88 (4 versions) Zam Wesell (2 versions) Cad Bane (2 Versions) Embo Bossk (3 versions) Dengar (3 versions) Boba Fett (all fringe versions) I think ALL bounty hunters should be a Fringe bonus.( they winner paid the most for them)
To try and balance out that 145 heroes haha also- no debate about the uggies being available to all? I thought we would discuss this.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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If we did it, I would suggest that it be limited to 2 or less. I increased the limit of mice this time around to 2.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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The problem with the empire is the need to balance out the number of heroes the republic has. Which is twice that of the empire. The bounty hunters are traditionally Empire based (see ESB movie and battlefront) as the empire had the money. And this campaign takes place as an alternate reality where it was the empire that started the civil war and not the separatists. Hence some of the separatist pieces being available. The only characters added are bounty hunters as well as Grievous (NK-1 Necrosis) and then the two apprentices Dooku and Maul that would theoretically have worked for Palpatine as well as Maul's brother. It's a balancing act but definitely up for discussion if you have other ideas. Trying to avoid the one-sides slaughter of last campaign though haha
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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okay how about 2 uggys, and 2 mice max per squad?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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jak wrote:okay how about 2 uggys, and 2 mice max per squad? I would have said one of each. Thoughts spry?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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1 Uggie maybe, but I do feel 2 Mice are needed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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also, if the Republic has Spartis on their free list, then the Empire needs Bothan Saboteurs to even it out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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jak wrote:also, if the Republic has Spartis on their free list, then the Empire needs Bothan Saboteurs to even it out. +1 You know if we open both of those up for ppl to play, then there is no need for Uggie allocations and they can be used as a Fringe Bonus.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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spryguy1981 wrote:jak wrote:also, if the Republic has Spartis on their free list, then the Empire needs Bothan Saboteurs to even it out. +1 You know if we open both of those up for ppl to play, then there is no need for Uggie allocations and they can be used as a Fringe Bonus. +1 they will be and agreed. Keep them on the fringe list
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