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Poll Question : How do you feel about boardwide CEs?
Choice Votes Statistics
All CEs should be boardwide 2 5.555555 %
The amount we have is fine, keep it consistent. 20 55.555555 %
We have too many, a few soft counters + less new 5 13.888888 %
Mas Amedda was the downfall of SWM. Ban em all! 9 25.000000 %

How do you feel about boardwide CEs? Options
TimmerB123
Posted: Wednesday, August 31, 2016 11:13:15 AM
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adamb0nd
Posted: Thursday, September 1, 2016 4:19:04 AM
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I like the strategy of the 6 square range. but those days have been gone for eons.
Cassus fett
Posted: Thursday, September 1, 2016 5:10:17 AM
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The only thing i'd say is every faction should probably have a piece that grants boardwide CE's
obiwan1knight
Posted: Thursday, September 1, 2016 5:31:28 AM
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I think that so far there's been a relatively fair spread of commander effects that both have range and don't, so let's keep the mix. I also think the designers have been pretty smart about which pieces get rangeless and which don't. For example, I think it was smart to have the Padawan Commander have a rangeless CE because it granted +2 speed, which means faster pieces and harder to stay within 6.
CorellianComedian
Posted: Thursday, September 1, 2016 6:44:32 AM
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obiwan1knight wrote:
I think that so far there's been a relatively fair spread of commander effects that both have range and don't, so let's keep the mix. I also think the designers have been pretty smart about which pieces get rangeless and which don't. For example, I think it was smart to have the Padawan Commander have a rangeless CE because it granted +2 speed, which means faster pieces and harder to stay within 6.


+1 to this.

Cassus fett wrote:
The only thing i'd say is every faction should probably have a piece that grants boardwide CE's



+1 to this as well, with a caveat: make it a feature of specific builds. A lot of people don't like Mas because he's a bland 8 point piece that you can just jam in anywhere. My personal preference would be, not a Mas Amedda for every faction, but Darth Wyyrlok and Boss Nass-type pieces. Booming Voice is the sole purpose for Mas Amedda, there is no reason you would ever run him aside from that. But on Boss Nass and Darth Wyyyrlok, it's more of a feature - definitely a prominent feature, but they do more than just Booming Voice. Pieces like that allow you to give a faction access to Booming Voice without unceremoniously dumping an obscure 10-pt tech character into every squad in that faction.

Just my two cents BigGrin
jen'ari
Posted: Thursday, September 1, 2016 7:06:37 AM
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I dont like board wide CE's very much at all. Mostly because it is not that flavorful and not that strategic. I like the idea of relay orders a lot and think that combo relay orders would be awesome and correct.

For instance, Commander Cody relay orders only Obi-Wan Kenobi's CE.

This way you add onto theme squads, give range, and still make use of strategy
ChewbaccaBigfoot
Posted: Thursday, September 1, 2016 1:03:42 PM
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CorellianComedian wrote:
obiwan1knight wrote:
I think that so far there's been a relatively fair spread of commander effects that both have range and don't, so let's keep the mix. I also think the designers have been pretty smart about which pieces get rangeless and which don't. For example, I think it was smart to have the Padawan Commander have a rangeless CE because it granted +2 speed, which means faster pieces and harder to stay within 6.


+1 to this.

Cassus fett wrote:
The only thing i'd say is every faction should probably have a piece that grants boardwide CE's



+1 to this as well, with a caveat: make it a feature of specific builds. A lot of people don't like Mas because he's a bland 8 point piece that you can just jam in anywhere. My personal preference would be, not a Mas Amedda for every faction, but Darth Wyyrlok and Boss Nass-type pieces. Booming Voice is the sole purpose for Mas Amedda, there is no reason you would ever run him aside from that. But on Boss Nass and Darth Wyyyrlok, it's more of a feature - definitely a prominent feature, but they do more than just Booming Voice. Pieces like that allow you to give a faction access to Booming Voice without unceremoniously dumping an obscure 10-pt tech character into every squad in that faction.

Just my two cents BigGrin



+1 to all of this. Especially the bolded section.
Cassus fett
Posted: Thursday, September 1, 2016 2:11:10 PM
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ChewbaccaBigfoot wrote:
CorellianComedian wrote:
obiwan1knight wrote:
I think that so far there's been a relatively fair spread of commander effects that both have range and don't, so let's keep the mix. I also think the designers have been pretty smart about which pieces get rangeless and which don't. For example, I think it was smart to have the Padawan Commander have a rangeless CE because it granted +2 speed, which means faster pieces and harder to stay within 6.


+1 to this.

Cassus fett wrote:
The only thing i'd say is every faction should probably have a piece that grants boardwide CE's



+1 to this as well, with a caveat: make it a feature of specific builds. A lot of people don't like Mas because he's a bland 8 point piece that you can just jam in anywhere. My personal preference would be, not a Mas Amedda for every faction, but Darth Wyyrlok and Boss Nass-type pieces. Booming Voice is the sole purpose for Mas Amedda, there is no reason you would ever run him aside from that. But on Boss Nass and Darth Wyyyrlok, it's more of a feature - definitely a prominent feature, but they do more than just Booming Voice. Pieces like that allow you to give a faction access to Booming Voice without unceremoniously dumping an obscure 10-pt tech character into every squad in that faction.

Just my two cents BigGrin



+1 to all of this. Especially the bolded section.



Yes id say the bolded section is the perfect solution. Because it makes getting boardwide ce's a tactical decision. Mas is an auto include in 99% of imp and republic teams. Wyyrlok however is not because sometime you really don't have room for 20 points. Plus if you use my favorite combo and pair him with holo sid, now you're looking at 33 points. And in sith, a faction of already high cost characters now you really might not have room. With Boss Nass you won't take him if you're not running Gungans, simple as that becasue he's built to support them first and give booming voice second
HoneHeron
Posted: Thursday, September 1, 2016 3:55:57 PM
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Cassus fett wrote:
ChewbaccaBigfoot wrote:
CorellianComedian wrote:
obiwan1knight wrote:
I think that so far there's been a relatively fair spread of commander effects that both have range and don't, so let's keep the mix. I also think the designers have been pretty smart about which pieces get rangeless and which don't. For example, I think it was smart to have the Padawan Commander have a rangeless CE because it granted +2 speed, which means faster pieces and harder to stay within 6.


+1 to this.

Cassus fett wrote:
The only thing i'd say is every faction should probably have a piece that grants boardwide CE's



+1 to this as well, with a caveat: make it a feature of specific builds. A lot of people don't like Mas because he's a bland 8 point piece that you can just jam in anywhere. My personal preference would be, not a Mas Amedda for every faction, but Darth Wyyrlok and Boss Nass-type pieces. Booming Voice is the sole purpose for Mas Amedda, there is no reason you would ever run him aside from that. But on Boss Nass and Darth Wyyyrlok, it's more of a feature - definitely a prominent feature, but they do more than just Booming Voice. Pieces like that allow you to give a faction access to Booming Voice without unceremoniously dumping an obscure 10-pt tech character into every squad in that faction.

Just my two cents BigGrin



+1 to all of this. Especially the bolded section.



Yes id say the bolded section is the perfect solution. Because it makes getting boardwide ce's a tactical decision. Mas is an auto include in 99% of imp and republic teams. Wyyrlok however is not because sometime you really don't have room for 20 points. Plus if you use my favorite combo and pair him with holo sid, now you're looking at 33 points. And in sith, a faction of already high cost characters now you really might not have room. With Boss Nass you won't take him if you're not running Gungans, simple as that becasue he's built to support them first and give booming voice second


+1 to all of this. From what I've seen of the complaints people have about booming voice the main one seems to be that you can just take 8 points and then keep all of your key commanders away from the action. By including it in characters that have a higher point cost it sort of mitigates that as you won't want to spend a whole lot of points on a piece that doesn't see any action.

Potentially Booming Voice could be included in frontline pieces that are main attackers so you have to actually use the piece. Rather than just keeping it in a corner you have to play tactically to keep booming voice.
urbanjedi
Posted: Thursday, September 1, 2016 4:20:44 PM
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I would like to see some more counters (like Aves for example) that make it so you have to play the game tactically and also have your commanders out and about.
kobayashimaru
Posted: Thursday, September 1, 2016 9:56:07 PM
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great question, and a recurrent one.
its great to see this instance, folks are talking more about the thing-itself
and there's less ad homs at the design team -
in the past, on this issue I've been less than stellar, and personally made the mistake
of ad homs, so hehehe BigGrin

I digress -
boardwide CEs oughta be costed moreso than others...
if they're a negative effect boardwide, like Nute Gunray...
then they can hamper a squad, so oughta make costs lower.
boardwide negs are rare.

If they're a very beneficial CE (+4/+4 or twin, sometimes both boardwide)
they also need to be costed appropriately.
GGDAC is undercosted by maybe 20pts, by CE combos alone.
Im a separatist player through and through - but thats true, and prior to Poggle reform,
CIS was ridiculously the 'space marines' faction of SWMinis -
they were the default, not cause folks liked em,
but because they had the better combos.

Mouse Droids and Mas Amedda were key in shifting the meta that way...
yet,
if CEs and SAs force miniatures into a bottleneck,
it makes a vulnerability that balances out the potential gimmick or awesome meta combo.
8 figures clumped in a room?
grenades 40 or missiles 40/60, a splash turret or force power will wipe them out. all of them BigGrin

Boardwide tend to be beneficial,
and undercosted relative to what meta-combos could form,
so recosting those via errata could be a way to make CEs more meaningful,
while keeping that "must be in 6 squares" constraint.

As harsh as I am about MouseDroids,
they are fragile to direct-damage and AoE,
and i tend to lose my mousies really early in matches.
speed 4 them, limited programming so they can't increase defence or gain evade somehow,
5pts base cost, +x, where X is 15pts per CE you want to relay through it...
and they're fixed. BigGrin
now, there'll be 1 mouse droid per squad,
and it will be this fragile unit, so folks will take instead more lore-friendly
Astromech droids and whatnot.

Aves is just a nice piece,
disruptive or suppressive, but not both on the one piece.
it covers some loopholes,
and games with Aves as an opponent,
have been generally fun.
Usually, there are ysalamiri too, but I don't find them as broken as
a whole faction of force immune what the's? that can use armor and direct damage...
and sometimes, droids.
Vong squads oughta not have droids, as a epoch rule or something,
except for Rhommamool and Osarian hehe.
Vong squad with Zann-consortium DD that I can't have in a separatist squad?! that is insult to injury,
with salt in the wound even. BigGrin


A lot of CIS players will hate me for this, hehe,
but, boardwide CEs are a dual-edged sword,
and moreoften than not, the CIS gets some ridiculous meta-combos from CEs being board wide.
anything that makes more strategy,
rather than a turn-burning wait to whittle away with opportunist or superstealth,
is going to be awesome for CIS.

Lancer squads were one thing,
but I still like having a battalion of droids march in and blast at +4atk for twin maybe 40dmg per unit.
there's something awesome about
not having enough dice to roll,
and absolutely blasting the crud out of a CT emplacement or that
one jedi who defeated your jedi.
rolling 30 or 40 dice in a battledroid swarm is fun,
and of that, maybe 15 hit, 3 crits,
and you remove only 2 or 3 enemies.
they roll 8 or 9 die,
but of those, 4 or 5 hit,
and they remove 3-5 enemies,
games come close to the wire then.
shmi15
Posted: Friday, September 2, 2016 5:54:58 AM
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To me, every other issue in the game comes back to boardwide CE. If you limit the range of the boosts, then the majority of them won't get them.

The last thing the game needs is Booming Voice available to every faction.... even on pieces comparable to Boss Nass or Wyyrlock.

I would make a new floor rule making all CE within 6, and get rid of Booming Voice. More Commanders with relay orders, they are working together anyways, so why would they not. And maybe more SA with within 6 requirements...

I know its extreme, but its just a personal opinion
General_Grievous
Posted: Friday, September 2, 2016 7:38:29 AM
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adamb0nd wrote:
I like the strategy of the 6 square range. but those days have been gone for eons.


My thoughts exactly haha
thereisnotry
Posted: Monday, September 5, 2016 9:55:21 PM
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shmi15 wrote:
To me, every other issue in the game comes back to boardwide CE. If you limit the range of the boosts, then the majority of them won't get them.

The last thing the game needs is Booming Voice available to every faction.... even on pieces comparable to Boss Nass or Wyyrlock.

I would make a new floor rule making all CE within 6, and get rid of Booming Voice. More Commanders with relay orders, they are working together anyways, so why would they not. And maybe more SA with within 6 requirements...

I know its extreme, but its just a personal opinion
I'm not saying that this is what I want, but what if Booming Voice only increased the range to 12 squares rather than unlimited squares?
CorellianComedian
Posted: Tuesday, September 6, 2016 6:44:46 AM
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There are a ton of commander effects that are good only because they are board wide. Like the Nautolan Black Sun Vigo: Fringe followers with Stealth gain Black Sun. There's a long chain of boosts to get there: they get +4/+10 from Xizor, super-stealth from the Dug Vigo, etc. Limiting the Nautolan's CE to 6 squares means that every clump of troops you have gets a mouse droid - and ubiquitous mouse droids are pretty bad thematically. General Rieekan - yes he's broken, but Mobile Attack on a range 6 CE is next to worthless unless you have saturated an area with Mouse Droids.

I'd even say that rangeless CE's are pretty thematic: it's not like Crix Madine was always standing 10 feet away shouting orders at SpecForce - they were briefed on the mission beforehand and then they left. Crix stayed back on the ship, or at the base, or whatever. Even given pre-mission briefings, how many times have we seen people use comlinks to keep in communication with their commanders while on a mission?

Some CEs definitely should be limited - like Fire Support Mission CEs. There are some that are more "inspiring troops to great feats" than "this is our strategy." Maybe the answer is some really awesome commander effects that specifically can't be helped by Booming Voice/Relay Orders?
shmi15
Posted: Saturday, September 10, 2016 12:28:08 PM
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thereisnotry wrote:
shmi15 wrote:
To me, every other issue in the game comes back to boardwide CE. If you limit the range of the boosts, then the majority of them won't get them.

The last thing the game needs is Booming Voice available to every faction.... even on pieces comparable to Boss Nass or Wyyrlock.

I would make a new floor rule making all CE within 6, and get rid of Booming Voice. More Commanders with relay orders, they are working together anyways, so why would they not. And maybe more SA with within 6 requirements...

I know its extreme, but its just a personal opinion
I'm not saying that this is what I want, but what if Booming Voice only increased the range to 12 squares rather than unlimited squares?




This is the best compromise to the issue I have heard. I think it would be good
TimmerB123
Posted: Saturday, September 10, 2016 12:41:12 PM
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Counting squares would be horrendous and slow the game down immensely.

Also - most people don't understand what doubling a range does.

A range 6 CE reaches 85 squares

A range 12 CE reaches 313 squares


Board wide CEs require no counting.

In a game that already takes too long, more counting is a big minus. Tournaments especially.


In a casual game with no time limits, I'd have no problem with it as a house rule
Cassus fett
Posted: Saturday, September 10, 2016 1:55:18 PM
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TimmerB123 wrote:
Counting squares would be horrendous and slow the game down immensely.

Also - most people don't understand what doubling a range does.

A range 6 CE reaches 85 squares

A range 12 CE reaches 313 squares


Board wide CEs require no counting.

In a game that already takes too long, more counting is a big minus. Tournaments especially.


In a casual game with no time limits, I'd have no problem with it as a house rule



+1
harryg
Posted: Saturday, September 10, 2016 2:13:40 PM
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This is definitely fine as is. I didn't realize people actually disliked the concept of rangeless commander effects. 3 factions have Booming Voice for relatively cheap, every faction has Mouse Droids to even the odds and the factions that don't have booming voice have relatively solid rangeless commanders of their own (GGDAC, Rieekan, etc.)
Cassus fett
Posted: Saturday, September 10, 2016 5:07:38 PM
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harryg wrote:
This is definitely fine as is. I didn't realize people actually disliked the concept of rangeless commander effects. 3 factions have Booming Voice for relatively cheap, every faction has Mouse Droids to even the odds and the factions that don't have booming voice have relatively solid rangeless commanders of their own (GGDAC, Rieekan, etc.)



Yes exactly thank you +100
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