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Vset 14 Previews!!! Options
TimmerB123
Posted: Saturday, April 1, 2017 12:15:22 AM
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Posts: 4,729
Location: Chicago
Who wants to see some stats from set 14?

It's about time you got some.



We thought we'd kick off the stats with a bang. There may be a few things in our set that are a bit unexpected.


But we wanted to get people excited - so here you go!!!!


Quote:
20/30

Paploo on Speederbike
Fringe
Cost 10

HP 30
Def 14
Atk 2
Dam 10

Unique, Ewok, Flight

Accelerate [This character can move up to 24 squares if it does not attack]

Distraction [Suppresses adjacent enemy commander effects]

Sole Allegiance [Not subject to allied commander effects except from Ewok commanders]

Vehicle [At the end of his turn, you may replace this character with a small character of equal or lesser cost who counts as Paploo. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.]

"I'm afraid our furry companion has gone and done something rather rash."
―C-3PO, to Leia Organa, upon Paploo stealing an Imperial Speederbike

(Large base)

RM: Commando on Speederbike (RS 4)


Quote:
16/30

Nien Nunb, Red Squadron Ace
New Republic
Cost 17

HP 50
Def 15
Att 8
Dam 20

Special Abilities
Unique, Resistance

Heavy Weapon [Can't attack and move in the same turn]

Rival [Cannot be in a squad with Fringe characters]

Savage [This character must end its move next to an enemy if it can and does not benefit from commander effects]

Commander Effect
At the end of every round that this character did not make an attack, a New Republic ally is defeated.


"Yuh-huhuhuh"

-Nien Nunb

RM: Nien Nunb (UH 49)


TimmerB123
Posted: Saturday, April 1, 2017 12:17:41 AM
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Posts: 4,729
Location: Chicago
Quote:
4/30

M-6, SIS Droid
Old Republic
Cost 8

HP 40
Def 16
Att 1
Dam 10

Special Abilities

Droid [Immune to critical hits; not subject to commander effects]

Pathfinder [Allies are not slowed by difficult terrain within 6 squares of this character]

Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]

Shields 1 [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]

Stable Footing [Not slowed by difficult terrain or low objects]


The Strategic Information Service provided technical support and intelligence to the Old Republic.

(small base)

RM: R4 Astromech Droid (JA)


Quote:
1/6

All Terrain Armored Cargo Transport (AT-ACT) Imperial Walker
Imperial
Cost 100

HP 160
Def 10
Att 0
Dam 0

Special Abilities
Speed 4

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Colossal [Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.]

Damage Reduction 20 [Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.]

Heavy Laser Burst [Replaces Turn, make 2 attacks at +6. Target takes 60 dam, adjacents take 20 unpreventable damage]

Medium Lasers [Replaces Attacks, make 2 attacks. +10 Attack, 20 damage]

Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]

Non-sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations]

Stomp [Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6.]

Unhindered [Ignores all characters and terrain while moving]

Weak Spots 10 [This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies]


Although the AT-ACT was not built for combat it was still capable of posing a formidable threat to infantry as discovered by Rebel troopers during the Battle of Scarif.


RM: AT-AT Imperial Walker

General_Grievous
Posted: Saturday, April 1, 2017 5:27:28 AM
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Hahaha nice! Is it bad if I really want that AT-CT to be real? Nub is killer though!
TimmerB123
Posted: Saturday, April 1, 2017 9:00:58 AM
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General_Grievous wrote:
Hahaha nice! Is it bad if I really want that AT-CT to be real?


Who sez it's not?
General_Grievous
Posted: Saturday, April 1, 2017 11:36:13 AM
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I believe nothing today! Hahaha
TimmerB123
Posted: Saturday, April 1, 2017 11:59:02 AM
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Posts: 4,729
Location: Chicago
You might be surprised when the set comes out. ;)
donnyrides
Posted: Monday, April 3, 2017 11:12:39 AM
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Joined: 4/22/2011
Posts: 593
I've tested some pretty awesome stuff. This set will not disappoint.
TimmerB123
Posted: Monday, April 3, 2017 11:35:26 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/9/2008
Posts: 4,729
Location: Chicago
donnyrides wrote:
I've tested some pretty awesome stuff. This set will not disappoint.


👍🏼
General_Grievous
Posted: Monday, April 3, 2017 3:02:09 PM
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Nice looking forward to it! But seriously no way Nien is real! Haha
harryg
Posted: Monday, April 3, 2017 7:44:07 PM
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Joined: 3/11/2013
Posts: 758
Ol' AT-AT may get a use besides eye candy and Battle of Hoth scenarios? That's so cool!
TimmerB123
Posted: Monday, April 3, 2017 9:44:52 PM
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General_Grievous wrote:
Nice looking forward to it! But seriously no way Nien is real! Haha


Ok - maybe we changed his stats a little
General_Grievous
Posted: Tuesday, April 4, 2017 9:19:57 AM
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That AT-ACT is actually super awesome, would that be for skirmish play as well? And no staggered activations or that stupid having to move forward only rule?
DarkDracul
Posted: Wednesday, April 5, 2017 7:09:23 AM
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Location: Kokomo
General_Grievous wrote:
That AT-ACT is actually super awesome, would that be for skirmish play as well? And no staggered activations or that stupid having to move forward only rule?

Correct! This AT-ACT is not a scenario piece. Staggered activations slow the game down and could be abusive. We really liked the combination of Unhindered and Stomp in playtests. It's especially useful against enemies hiding in the setup area or behind walls. Hopefully, it will encourage more Lightsaber characters in skirmish play as they can ignore the AT-ACT's Damage Reduction.

I'm glad you like it, and I'm really looking forward to seeing how it might shake up the meta.
donnyrides
Posted: Wednesday, April 5, 2017 7:57:48 AM
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I have a question about:

Heavy Laser Burst [Replaces Turn, make 2 attacks at +6. Target takes 60 dam, adjacents take 20 unpreventable damage]

I don't understand the italicized part. I am thinking of it in a few different ways.

1.) You shoot at an enemy 10 squares away and you have 2 other characters adjacent to you for instance. Are you shooting at the target(s) for 60 damage AND the adjacent pieces take 20 damage each
OR
2.) You shoot at the enemy 10 squares away and only do 60 damage to them should you hit them and nothing happens to the adjacent characters.
OR
3.) IF you shoot at an adjacent enemy should you hit it, at least 20 of the damage will hit even if you use LS Defense
OR
4.) IF you shoot at an adjacent enemy should you hit it, it takes 60 damage AND an additional 20 unpreventable damage making 80 damage total

Just want to make sure I understand. I think this is going to be awesome, but I don't own an AT-AT. Maybe I'll find a little Lego AT-AT.
General_Grievous
Posted: Wednesday, April 5, 2017 8:39:26 AM
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DarkDracul wrote:
General_Grievous wrote:
That AT-ACT is actually super awesome, would that be for skirmish play as well? And no staggered activations or that stupid having to move forward only rule?

Correct! This AT-ACT is not a scenario piece. Staggered activations slow the game down and could be abusive. We really liked the combination of Unhindered and Stomp in playtests. It's especially useful against enemies hiding in the setup area or behind walls. Hopefully, it will encourage more Lightsaber characters in skirmish play as they can ignore the AT-ACT's Damage Reduction.

I'm glad you like it, and I'm really looking forward to seeing how it might shake up the meta.


Well I brought the father this year, maybe this next year.... that is if Sep Huges don't get any better
TimmerB123
Posted: Thursday, April 6, 2017 8:52:49 AM
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So which of the above previews does everyone like the most? What might see competitive play?

Thoughts on what squad types they would benefit?
jen'ari
Posted: Thursday, April 6, 2017 11:04:53 AM
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are they actually real?
Deaths_Baine
Posted: Thursday, April 6, 2017 11:10:40 AM
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Posts: 1,628
jen'ari wrote:
are they actually real?


no.
Lily_Wan
Posted: Thursday, April 6, 2017 12:12:57 PM
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Joined: 2/14/2009
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Location: Chicago
Deaths_Baine wrote:
jen'ari wrote:
are they actually real?


no.
Sometimes everything is a lie.

Sometimes.
jak
Posted: Saturday, April 8, 2017 6:10:29 AM
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Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
Why are we posting false characters?Confused
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