Pay no attention to the droid behind the curtain
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3
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12.500000
%
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Hes a power 11 piece, but not over powered
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9
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37.500000
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For his points he is a power 12!!
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0
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0.000000
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He is broken and needs a nerf
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12
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50.000000
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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With the end of the regional season coming fast I thought it would be a good idea for all of us to discuss possible OP pieces and potential changes to balance them out. With that being said i give you See-Threepio!!
Rebel See-Threepio (C-3PO) 12 Counts As: C-3PO Hit Points: 30 Defense: 16 Attack: 0 Damage: 0 Special Abilities
Unique -Droid (Immune to critical hits; not subject to commander effects) -Melee Attack (Can attack only adjacent enemies) -3720 to 1 (If any Unique Rebel character in your squad is missed by an attack, all Unique Rebel characters in your squad gain Cloaked for the rest of the round) -Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent) -Distraction (Suppresses adjacent enemy commander effects) -Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects) -Shut Them All Down (When an ally whose name contains R2-D2 ends his turn adjacent to this character, you may cancel all abilities designating doors as temporarily open or closed)
Commander Effect -Droids are subject to this effect: This character and Unique Rebel Droid allies are subject to commander effects.
Its difficult to look at See-Threepio without also looking at his synergy buddy.
Artoo-Detoo (R2-D2) 18 Counts As: R2-D2 Hit Points: 80 Defense: 16 Attack: 8 Damage: 10 Special Abilities
Unique -Droid (Immune to critical hits; not subject to commander effects) -Melee Attack (Can attack only adjacent enemies) -Advanced Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remain open and cannot be closed until the end of this character's next turn, or until he is defeated) -Camaraderie (An ally who counts as C-3PO gains Advanced Door Gimmick) -Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) -Rival (Cannot be in a squad with non-Unique Droid characters) -Smoke Screen (Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover) -Such Devotion in a Droid (If this character ends his turn adjacent to an ally who counts as Luke, Leia, Yoda, Obi-Wan, or C-3PO, another Medium or smaller ally who counts as one of those characters may immediately move up to 6 squares toward this character)
Commander Effect -Unique Rebel allies get +2 Attack.
-If an ally who counts as C-3PO is within 6 squares of this character, allies may ignore nonadjacent non-Unique Droid enemies when targeting.
Thats what we got, whats yalls opinions and perspectives?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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One more thing, this is not a witch hunt or an attempt to point fingers. I'm very thankful for all the work that went into creating these characters. I am only interested in productive discussion and bringing balance to the game. So lets get the the conversation going! :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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I'll eat a shoe if there is ever a fairly worded Bloomilk poll again.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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I'll eat one if the first comment isn't snarky...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2014 Posts: 345 Location: Wisconsin
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My main problem is that his two annoying abilities (3720 to 1 and STAD) are rangeless and non-disruptable. I feel like he would be a decent piece with just those, and on top of that he can relay, distract, and has diplomat. I don't know if I'd call him broken, but he does do some very powerful things with very little counter play.
Edit: I also would like to point out that the poll is worded a little weirdly. Power 12 is basically broken.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Whenever I put a poll up I try and do the basic 5 spread -
-Strongly Agree -Mildly Agree -Neutral -Mildly Disagree -Strongly Disagree
Of course you make it colorful with the language you choose, but it should essentially be something akin to the above.
The poll should be worded something like this in my opinion:
-See-Threepio is BROKEN!!! Nerf is ASAP! -See-Threepio is a power 11 and we should talk about it -See-Threepio is strong but fine -See-Threepio is just a decent piece -See-Threepio is actually not even very good
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Oh my lanta, I was in a rush... My apologies for not making a better poll and not talking more about my opinions on the piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/17/2017 Posts: 237
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I have to agree the statistical ability (3720 to 1) and the STAD are a bit overkill for only a 12 point figure. For those abilities should he then simply cost more?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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TimmerB123 wrote:-See-Threepio is BROKEN!!! Nerf is ASAP! -See-Threepio is a power 11 and we should talk about it -See-Threepio is strong but fine -See-Threepio is just a decent piece -See-Threepio is actually not even very good Among these choices I would be between -See-Threepio is BROKEN!!! Nerf is ASAP! and -See-Threepio is a power 11 and we should talk about it. He is one one the most crazy stacked pieces I've seen in a long time. Not counting Unique, Melee and Droid (all necessary and expected) - and his base stats which are perfectly fine, he has FIVE powerful abilities plus a VERY powerful CE. Two of which are brand new and completely overpowered. Diplomat and Distraction alone is probably worth the 12 points. It's a very powerful combo, and especially brutal to melee. Add on relay orders and you have a nice little package that I would rate a power 8-9. They should have stopped there. Then we get to shut them all down. This ability is pretty nuts. It's a complete override and door gimmick an advanced door gimmick nerf for everything on the board with no LoS needed. You could literally do it from a back room to all the way across the board. IMO - this ability wasn't needed at all, but it should have at least been a range or LoS required. Completely unneeded at all, but if it had to be made it should have been this: Quote:Shut Them All Down - When an ally whose name contains R2-D2 ends his turn adjacent to this character, you may cancel all abilities designating doors as temporarily open or closed WITHIN LINE OF SIGHT Next I'll talk about the CE. This CE is very powerful. Just letting R2 alone get evade is worth it. It can also turn R2 into a shooter if you add on a CE that gives them a damage boost (Leia RC, Princess Leia, Han RH, etc). Next we have I-5YQ, currently rated a 9 on Bloomilk. It was proposed during design that he be subject to CEs, and it was shot down as it was thought that would be broken. Now he can be. Also keep in mind he was released in the same set as Dice Ibegon - thus able to make any fringe droid Rebel. So now you have the IG-A gang, or X-1 Viper Droids, with mobile and even greater mobile, more damage, etc. It starts to get nuts. Yes - if the CE were here without shut them all down or 3720 to 1, it might be OK - cost of Dice does keep it from getting to terribly crazy in 200pts, but it still is potentially bonkers, and obviously intended to happen. Last, and by far the most broken ability is 3720 to 1. This ability is ludicrous. Not only was it not necessary for the game at all, the fact that it has no range, and no shutoff is completely and totally asinine. Even getting adjacent doesn't negate this ability. If a MELEE PIECE attacks a unique rebel ally and misses, they STILL all get cloaked. WHAT!?!?! And it's not just Unique Rebel allies nearby - it's EVERYONE. Even across the board with no LoS or even a traceable path. Again - a completely unnecessary ability - but if it HAD to be made - it should have been this: Quote:3720 to 1 (If an ADJACENT Unique Rebel character in your squad is missed by a NON-ADJACENT attack, all ADJACENT Unique Rebel characters in your squad gain Cloaked for the rest of the round) He has diplomat for the love of The Force! He will be fine to be up there surrounded by allies. So - to recap - he has melee hate (Diplomat + Distraction), Non-Melee hate (3720 to 1), Door Control Hate (Shut Them All Down), Droid Boost (CE) and the ever useful Relay Orders. The kicker is that it wasn't even in a faction that needed it. Rebels are very strong with many options. Why do the rich keep getting richer!?! This was clearly a place where the overzealousness for flavor overrode the balance of what is good for the game. Broken? Yes. Pick any three of the 6 abilities/CE, and lose the rest at 12 points. And if it is 3720 to 1 or STAD, they need to be modified. As is I'd say he's worth about 25pts
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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I see panic and hysteria are winning the day. The only squad he is mildly powerful in is the ghost crew squad due to the rest of the squads amazing defensive boosts. People run SS and Cloaked squads all the time. Threepio only gives it until the end of the round. AND Its only Uniques. These aren't the droids your looking for. *waves hand* Move along, move along.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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And to Naarkon's point of them being non-disruptable. Neither is Daala's Prideful, and in that case, Non Uniques are given a great buff.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Caedus wrote:I see panic and hysteria are winning the day. The only squad he is mildly powerful in is the ghost crew squad due to the rest of the squads amazing defensive boosts. People run SS and Cloaked squads all the time. Threepio only gives it until the end of the round. AND Its only Uniques. These aren't the droids your looking for. *waves hand* Move along, move along. Lol. Yeah, it's not like it won GenCon last year. Oh wait . . .
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Caedus wrote:I see panic and hysteria are winning the day. Kind of like the BlastBug hysteria. Oh, wait; that was just massive NPE. BB's never ruled the Stars Wars universe it was many, many people hating them. I don't see C-3PO and R2 in the same light. Annoying - yes. Devestating to your hard-to-kill force user - no. Just don't miss.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2014 Posts: 192
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I hate cloaked for both the reason that it is uber powerful and that it makes ZERO FRIGGIN SENSE!
but I like the combo and I like the idea and I like the fact that they make a difference
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I don't think See-Threepio needs any change, but Cloaked could use some more counters. And possibly some more ways to kill Diplomats. (Not just for See-Threepio... Cloaked and Diplomat can use counters in general.) Just because something wins GenCon doesn't mean it's broken. Something has to win, and Trevor's squad almost didn't make the top 8.
As far as I can tell, Rebels have been run at least 3 times in regionals this season without making the finals of any of them. (Not all regionals have posted all the squads entered.) There were 2 Rebel squads in the 2016 NZ Championships this past October, and they took the last two spots in the standings.
Looking at a sampling of 2016 regionals (not going to go through all of them): Vassal regional: 0 Rebel squads out of 9 entries Indiana regional: 0 Rebel squads out of 9 entries Chicago regional: 0 Rebel squads mentioned (not sure if the whole squad list was posted) California regional: 1 Rebel squad out of 6 entries. Didn't make the top 4.
I don't see any indication that he's winning too much, so the issue is whether he's having a bad impact on the meta or causing a major NPE. Clearly he is for some or this wouldn't be a thread, but not for others. There are a lot of pieces where that's true.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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Just to clarify, there was a rebel ghost crew squad with see-threepio run by Caedus at the Indiana regional and it did pretty well as I think he only missed the top 4 by 1 or 2 points. I like the piece as is, he is very useful and kind of like BAFH hen he first came out a lot of people were saying he is so broken and way too cheap etc. But just like BAFH, threepio is an iconic character in the Star Wars universe and probably deserves to have a penultimate fanboy version of him. I agree that for the cost he is very very good but honestly other than the 3720:1 ability I don't think he's broken by any means. As to the 3720:1, I don't mind it personally but I can see how it might be more balanced in respect to the game by doing something like Tim mentioned and making it so it only affects adjacent allies missed by a non-adjacent att. or something along those lines. I really don't have a problem with artoo at all because he is fairly pricey and I know I usually use R2 with extended sensor in my ghost builds with threepio as I don't feel that in that build he does enough to justify the extra cost for artoo. I haven't done much with the Droid conscription aspect of artoo but I could see how it might be worrisome.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I don't have a problem with him. He and R2 are very cheap for what we do, but in playtesting they were tough to fit in squads - they're basically doing the jobs that a bunch of scrubs would usually do, so you're stuck with low activations.
I also like how they encourage uniques and discourage shooters - I'm happy for the meta to be more melee heavy and more unique heavy, and this piece helps with this.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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I think he's fine as is and went down easy enough when I took him and the Ghost Crew on. It's a bit heavy for the anti-shooter hate but since he rest of the C-3POs suck so much I think he deserves an 11
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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On the surface he's non-melee hate. It's overlooked that he's melee hate as well.
Diplomat + distraction = bad for melee.
And it was just really bad to allow 3720 to 1 to trigger of melee attacks as well.
The truth of the matter is that he hasn't been run much. I have been at several events where he was run, and the NPE aspect has been brought up continuously by virtually every player facing him after the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,097 Location: Kokomo
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I appreciate this conversation and hope it spurs community involvement in playtesting. V-set pieces are under design for nearly a year, if such feedback were given during that time something might been done. Designers are begging for your help so Regionals/ Gencon do not become playtest grounds for their designs.
Unfortunately, some design flaws we don’t see until later. Which is why we have these conversations and a Balance Committee to help nudge things around. I don’t think this thread comes off as attacking anyone or simple “whining” for no reason. So I don’t mind sharing some of my experiences/ thoughts on Threepio.
I ran Artoo-Threepio at Michigan 2015 in a small act squad with Sabine, a Lando and Son of Skywalker. I was surprised by how good the squad was against Melee. Having a diplomat with distraction and 3720 to 1 triggering on melee attacks really helps. I easily beat an OR squad and a Mace in your Face squad. Actually, Artoo killed Mace… which was crazy! However, I still struggled against the higher act squads... so I accepted their being a little broken for their cost.
Up until GenCon 2016 the few builds I’d seen with Threepio were all Ghost Crew. There’s an NPE aspect to Threepio in those squads… however, in Rebel shooter and scissor squads he shines. I think if these top players who are warning about Threepio being broken start running said squads… yall will change your tune! Actually, I wouldn't be surprised to see a Threepio squad win GenCon again this year.
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