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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2008 Posts: 283 Location: Indianapolis. In.
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ok everybody its back and better than ever, BLOOCUSTOMS!
In this episode VII of BLOOCUSTOMS: The New Republic Era.
You will make One Custom of a character that is in the Star Wars Universe From 4ABY-The end of The Yuzzuan Vong War.
This will run until 10:00 PM EST on July 20, from this date to July 24 at 10:00 PM EST will be Voting time. After July 24 10:00 PM EST I will anounce the winner, and They will Choose the them for the next BLOOCUSTOMS!.
I will still run the Event I will just copy what they tell me when I talk to them.
LET THE CUSTOMS BE MADE!
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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C-3PO and R2-D2 20 New Republic HP 60 DEF 18 ATT 0 DAM 0 Unique Droid (Immune to critical hits; not subject to commander effects) Disruptive (Suppresses enemy commander effects within 6 squares) Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Commander Effect Human-Cyborg Relations Droids in this squad (including this character) are subject to Commander Effects.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Urza, I really like your figure, though I might toss out a few SA's and drop the price. (repair & shock).
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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Thats cool. I gave them everything the 2 of them had except Tow Cable and Speed 0.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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Here is mine(it's more of a joke then a custom)
Han Solo, Elderly Smuggler: New Republic Cost: 21
Hit Points: 70 Defense: 17 Attack: +9 Damage: 20
Special Abilities: Unique, Cunning Attack, Almost-Accurate Shot, Evade, Bad Back, Jagged Fel Hunter, Mobile Attack.
Almost-Accurate Shot(This character may use the Accurate Shot SA, but must make a save of 11 before attacking, on success you may attack, on failure you must attack the nearest character, enemies and allies alike)
Bad Back(When this character is using Mobile Attack, he must make a save of 11, on failure he may not use Mobile Attack, after the first failed Evade save add -1 to his Evade save rolls for the rest of the skirmish, this stacks)
Jagged Fel Hunter(If a character whose name contains Jagged Fel is in LOS you must attack him each time you activate, even if he is not the nearest enemy)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Hmm, not sure which character to choose for my submission. I have customs for Jaina, Corran, Saba, Ganner, Kyp, Lowbacca, Cilghal, Shedao Shai, Shimrra Jamaane, Luke, Onimi, Anakin Solo, Tahiri, & Ackbar. I'll take requests to help me narrow it down.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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ACKBAR!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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OK, here's a little spoiler from my custom set: FRONTLINES, also here on the forums. Check it out here: http://www.bloomilk.com/Forums/Default.aspx?g=posts&t=2051Anyway, here she is: Jaina Solo, Sword of the JediNew Republic Cost: 42 HP: 130 Def: 21 Atk: +14 Dam: 20 SAs: Unique, Pilot, Melee, Twin, Double, Cunning Attack, Quick Reactions, Impulsive Sweep Force Powers: Force 5 Force Leap, Lightsaber Deflect, Lightsaber Assault, Force Push 2 CE: An allied pilot within 12 squares may take an immediate turn
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/3/2008 Posts: 498 Location: somewhere over the rainbow (a rainbow in Indiana)
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here is mine:
Lowbacca, Wookiee Jedi NR:36 Hp: 160 Df: 15 At:+11 Dm: 20
SPECIAL ABILITIES Unique, Melee attack, Double attack, Regeneration 10, Momentum, L.S. Duelist
FORCE POWERS Force:4 L.S. Assault L.S. Deflect L.S. Reposte
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/7/2009 Posts: 66
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I was thinking of when Anakin was on Dantooine with Mara Jade and this is what i got Anakin Solo Mara Jade's bodyguard Coast 57 Hp 140 Def 19 Att 11 Dam SA Unique Melee double twin attack Affinity (this squad can have any character that counts as Mara Jade) Mara Jade's bodyguard (when Mara Jade is adjacent Anakin gains bodyguard when she is within 6 squares Mara Jade gains +4 defense and Anakin gains +4 attack. If Mara Jade is to be defeated with in 16 squares Anakin moves adjacent to Mara Anakin takes it reduced by 10 with a save of 11) Vong hunter (+4 attack and + 10 damage ageist enemy vong can use force attacks ageist enemies with force suppression) FP Force 4 Renewal 1 Light saber sweep Light saber assault Light saber throw 2
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Corran Time!
Corran Horn, X-wing Ace
HP 80 DEF 18 Atk 13 Dam 20 Accurate Shot Pilot Ace Pilot(This charcter gives +4 attack to adjacent allies with mounted weapon Pilot Hunter Crack Gunner Double Attack Force 2 Lightsaber Sweep anticapation
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Rank: Wookiee Freedom Fighter Groups: Member
Joined: 5/2/2009 Posts: 4
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Tahiri!! (Before Anakin's death)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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Gerudo_Girl5109 wrote:Tahiri!! (Before Anakin's death) It's a TRAP! Make Ackbar!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2008 Posts: 283 Location: Indianapolis. In.
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only a few days left for entrees, so keep them coming.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2009 Posts: 113 Location: Titusville, FL
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Cilghal
Cost 36 HP 110 def 20 Att 9 Dam 20
Unique,Melee,Double Attack affinity (Bacta Tanks cost 1 less in a squad with this character)
FP2 FR1 MOTF2
Lightsaber Deflect Force Heal 30 2FP Art of the Small 1FP(cancel the effects of poisen on an ally within 6 squares of this character)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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The people have spoken! Here is Ackbar.
Admiral Ackbar, Supreme Commander Cost: 31 Faction: New Republic Hit Points: 50 Defense: 14 Attack: 4 Damage: 10
Special Abilities Unique Adaptive Tactics (Opponent’s initiative roll is -1 for each ally that has line of sight on an enemy character, limit 4. This affects Master Tactician) Concentrate All Fire (If you win initiative, opponent may only target one ally each turn for remainder of round)
Commander Effect At the end of this character’s turn, two Medium followers within 6 squares of this character can switch positions. Non-Unique allies gain Recon.
DESIGN NOTES: Adaptive Tactics shows Ackbar's ability to develp ways to counteract opposing commander's tactics. I also wanted something that prevented Thrawn from auto-winning initiative 95% of the time. Now MT fails up to 20% of the time which doesn't make Thrawn worthless but does weaken him. Using allies with LOS felt right as Ackbar would be better able to adapt his own tactics the more of the opposing tactics he saw. Concentrate All Fire takes a classic line from ROTJ and creates an anti-strafe/gallop tech. If you win initiative, enemies can't target more than one character during their turn. It also limits the options for enemies with Doube/Triple/Quadruple Attack and other multi-attack abilities. However, as its only when you win initiative, I felt it was balanced. The CE is nothing new to the game, but I thought he should have some resemblance to Thrawn, though it is limited by specificity to Medium base characters. Giving Recon to non-uniques will encourage the use of such in the NR faction and also give Ackbar another way to gain the edge with initiative. Let me know what you think! Feedback is welcome.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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I love your ackbar!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/10/2009 Posts: 109 Location: Central PA
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saber1 wrote: Commander Effect At the end of this character’s turn, two Medium followers within 6 squares of this character can switch positions. Non-Unique allies gain Recon.
So do you want it to just be followers or allies, just making sure.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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I had originally sought to limit his CE to followers, to prevent GMLS swapping with Felucians. However, that does limit it quite a bit and at each of their point costs, 115 for GMLS and 31 for AASC, that doesn't leave room for much else, even at 200. That being said, I suppose I could change it to allies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Uggie Demo wrote: Han Solo, Elderly Smuggler: New Republic
Absolutely priceless!
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