ANNOUNCING SWMinis_2.vmod!First things first:
1.
Delete your old/current
SWMinis.vmod file. You'll never need it again.
2.
Delete your old/current
V-Set extension files (the ones ending in ".ext"). You'll never need them again.
3.
Download the
new version of the SWM Vassal Mod:
https://1drv.ms/u/s!AlCd5BRrzxGCiP5eSBlW5Q-r9bJo7Q?e=TBB7UrThe most current version of the Vassal mod is 26.Now, take 11 minutes to watch a quick tutorial video that I recorded, highlighting the new changes to the mod:
Star Wars Miniatures (SWM) Vassal Mod Update - July 2020There's a new video for you to watch, which walks you through the new Scoreboard feature and how things have changed in that regard:
Star Wars Miniatures Vassal Module Update (March 2023)You can download a 1-page PDF document which summarizes the changes in the Vassal mod:
Vassal Mod update notes 2020.pdf As with most things on Vassal, keyboard commands are usually a combination of holding down the CTRL key and pressing the letter that corresponds with what you're looking to do (ie, CTRL + G adds Gambit points). I tried to keep things as simple and intuitive as possible. However, I do recognize that there are a number of new commands to learn; if you forget, you'll be able to find what you need by r-clicking on the piece in question.
NOTE: The Vassal Engine (not just the SWM Vassal mod, so I can't take credit for it) has received a pretty helpful update: you can now make a cool indicator marker show up, anywhere on the screen. I encourage you to try it out, because it's SO much easier than dragging the Targeting Markers around on the screen. It works slightly differently on PCs and Macs:
--PC: hold down ALT and left-click anywhere on the map
--Mac: hold down Option and right-click anywhere on the map
Enjoy!
In summary, here are the keyboard shortcuts to become familiar with:
--Hit Points: SHIFT + something
SHIFT + UP...Increase HP by 10
SHIFT + RIGHT...Increase HP by 10
SHIFT + DOWN...Decrease HP by 10
SHIFT + LEFT...Decrease HP by 10
SHIFT + (1-5)...Decrease HP by (10-50)
SHIFT + ALT + (1-5)...Increase HP by (10-50)
(CTRL + H...Set HP, as always)
--Force Points: CTRL + something
CTRL + UP...Increase FP by 1
CTRL + RIGHT...Increase FP by 1
CTRL + DOWN...Decrease FP by 1
CTRL + LEFT...Decrease FP by 1
CTRL + (1-5)...Decrease FP by (1-5)
CTRL + ALT + (1-5)...Increase FP by (1-5)
(CTRL + F...Set FP, as always)
--Keyboard Movement: You can select a character and use your NumPad and/or your Arrow Keys to move that character one square in that direction. For example, pressing the "9" on your NumPad will move a figure up and to the right.
--Strafe path indicator: This is on by default.
CTRL + S...toggles the path on/off
CTRL + M...(Mark Unmoved) will remove the path entirely
--Score Cards: Each player will need his/her own Score Card. The number in red font is your total score, with Kill Points and Gambit points being listed separately beneath it.
CTRL + K...set Kill Score
CTRL + G...Score Gambit (10 pts is the standard, but see below)
CTRL + ALT + G...unScore Gambit (-10 pts)
CTRL + N...add a Player Name
CTRL + P...change Player Color
Gambit comes in all shapes and sizes, depending on what build total you're using. The regular Scorecard (giving 10pts for Gambit) is still in the same place as always, under the “Markers” tab. However at the bottom of that list you can now also find Scorecards that will give specific Gambit points for the following scenarios:
o 100pts – 5pt Gambit
o 125pts – 7pt Gambit
o 150pts – 8pt Gambit
o 500pts – 25pt Gambit
o These scorecards all function exactly the same, with the exception that they each add different amounts of points when you gain Gambit (via the r-click menu or by pressing CTRL-G).
--Identify-- Sometimes it can be difficult to remember which V-Set piece is which. This is especially true when the same Recommended Mini is used for multiple pieces that are in the same squad (such as in an Imperial Knights squad). As of V-Set 24, I've made it so that you will see a character's name when you R-Click on its mini. If you highlight a mini and press CTRL-I (or R-Click and choose Identify), you can type in the character's name. This functions exactly the same as the Condition function (CTRL-C), except the words will now appear above the mini on a white background (rather than on the mini and with a yellow background). (Yes, the Condition function still works the same as always). Use this function if you need it, otherwise you can ignore it.
--Persistent Effects: Characters that create the Burning/Corrupted/Mined/Poisoned effects, and also those that make Thermal devices (Imploders or Detonators) can now create those markers right from their figure: R-click the character and choose the option to Create that marker. You can also highlight the character and press CTRL + E.
Please let me know if you find characters who create these persistent effects, but who don't yet have this function in the mod. Similarly, you can also create 2 new Porgs by R-Clicking on a Porg character.
--Door Markers: Doors now work SO much better than before! Rather than pressing CTRL-O to cycle through the various door states, you can now choose one specifically (whether through the R-click menu or via a keyboard command):
CTRL + B =Blasted Open
CTRL + L =Locked with Override
CTRL + O =Opened with Override
CTRL + A =Opened with Advanced Door Gimmick
CTRL + N =let the door close normally (normal Closed marker)
CTRL + H =hold the door open (normal Open marker)
Similarly, characters who can use Override and who can blast doors open (via Satchel Charge, Door Shatter, etc) can now create those markers right on the board! Simply highlight the character and either R-click and select the option, or else press CTRL + B (to create a "Door Blasted Open" marker) or CTRL + O (to create an "Override" marker...it'll start as the 'Open' version but you can change it after that).
--Range Overlays: All L and M characters have a built-in Range-6 indicator (press CTRL + A). However, because we have a number of abilities that have a range other than 6, someone had the idea to provide range overlays for areas from 2-5. You'll find these in their own tab in the Tiles/Units section...they are separated by Medium and Large.
Note: From version 20.3 onward, I've resized the character images. Medium characters are now 40x40 pixels, Larges are now 82x82, and Huges are now 124x124. Each square on every map is 50x50 pixels in size, so each character will now have 5 pixels of space on each side (more for Larges and Huges). This is to make it easier to see what kind of terrain a character is occupying (or adjacent to) during a match.
Related Questions:Q. Where are the V-Set pieces located?A. Good question! (Sorry, I forgot to mention this in the video....) You can find the V-Set pieces are in their Faction tab (i.e., Rebels, Separatists, etc). First, the WotC pieces are listed in alphabetical order, as usual. Then you'll see a "--- V-Sets ---" indicator, after which you'll find all of the V-Set pieces (currently for sets 1-22) listed in alphabetical order. After that, you'll also find a short list of the Epic characters for that faction.
Q. Do Bastilla JM and Atris still have their cool indicators, showing when their abilities (ABM or Force Meditation) are active?A. Yes, yes they do. The command for this is ALT + A (also accessible by r-clicking on those characters). I've also added this feature to the Arca Jeth, Jedi Spirit mini.
Q. If I have the new SWM Vassal mod and my friend still has the old version, will we be able to play a game together?A. No. I doubt that you'll even be able to find each other on the Vassal interface, since they are essentially 2 different mods. Your friend should download the new version of the mod.