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Rank: Advanced Bloo Milk Member Groups: Member
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Conquest and Rebellion
Old Republic - 4 01/42 Feln, Covenant Seer 02/42 G0-T0, Exchange Crime Lord 03/42 Revan, The Prodigal Knight 04/42 Revanchist Jedi Corporal
Sith - 5 05/42 D-O 06/42 Darth Malak, Sith Lord 07/42 Darth Vader of Coruscant 08/42 Elite Sith Acolyte 09/42 Undercover Spy
Republic - 5 10/42 Alderaan Royal Guard 11/42 Goldenrod (C-3PO) 12/42 Master Dooku 13/42 Republic Commando Cov 14/42 Senator Orn Free Taa
Separatist - 4 15/42 Gatekeeper Droid 16/42 LM-432 Crab Droid 17/42 San Hill, Chairman 18/42 Super Tactical Droid
Rebel - 4 19/42 Cassian Andor, Rebel Spy 20/42 Jyn Erso, Partisan Soldier 21/42 Luthen Rael 22/42 Rebel Operative
Imperial - 4 23/42 Imperial Field Commander 24/42 Lumiya, Dark Lady of the Sith 25/42 Purge Stormtrooper 26/42 Shadow Scout
New Republic -3 27/42 Han Solo, Legendary Hero 28/42 Galactic Alliance Void Jumper 29/42 Yuzzem Jedi Master
Fringe - 9 30/42 Cid (Ciddarin Scaleback) 31/42 Gamorrean Gladiator 32/42 Killik Queen 33/42 Mod 34/42 Old Daka 35/42 Pit Droid 36/42 Pyke Syndicate Sentinel 37/42 Security Patrol Droid 38/42 Wittin
Mando - 2 39/42 Paz Vizsla 40/42 True Mandalorian Supercommando
Yuuzhan Vong - 2 41/42 Monghei Shai 42/42 Yuuzhan Vong on Swoop Analog
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Quote:Pyke Syndicate Sentinel Fringe Cost 16
HP 40 Def 17 Att +7 Dam 20
Special Abilities
Pyke Syndicate
Breath Mask [Not affected by abilities or Force powers whose name contains Poison]
Electrostaff +10 [+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.]
Devious [+4 Attack against activated enemies]
"You are but one small piece moving in this mechanism which I have designed."― Maul, to Marg Krim Quote:Mod
Cost 15 HP 30 DEF 15 ATK +6 DMG 10
Cyborg [Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects]
Cover Fire [Replaces attacks: make an attack against 1 enemy within 6 squares. If the enemy is hit, it cannot make attacks of opportunity this round.]
Mod Enhancement [After initiative is determined, choose either Speed 8, Survival Expert +2 (+2 to this character's save rolls), or Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack). All allies with Mod Enhancement gain the chosen special ability until the end of the round. Mod Enhancement can be used only once per round.]
Perimeter Watch [This character gains Double Attack while in low objects or in a square bordered by a wall or closed door]
Flavor Text: Cyborgs of Mos Espa who modified their bodies with droid components. Quote:02/18 Darth Malak, Sith Lord Cost[/b]: 48 Hit Points: 130 Defense: 20 Attack: 14 Damage: 20
Special Abilities Unique. Melee Attack; Double Attack; Ambush
Camaraderie [Allies who count as Revan or Bandon gain Disciplined Leader]
Determined [When hit by an attack while having half Hit Points or less remaining, this character takes no damage with a save of 11]
Disciplined Leader [This character's commander effect cannot be suppressed]
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Rapport [A character named Darth Revan costs 30 less in a squad with this character]
Star Forge's Echo [Once per round, if this character or a Sith ally with Melee Attack changes position via an allied Revan, it may immediately use a replaces attack Force power]
Force Powers Force 2. Force Renewal 1
Force Lightning 2 [Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target]
Sith Lightning [Force 2, replaces attacks: range 6; 30 damage]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
Commander Effect
Allies with a Force Rating are considered to be within range of allied commander effects.
Allies who count as Bandon, Bastila, or Revan gain Ambush and Determined. Quote:Purge Stormtrooper Imperial: RM: LotF 29: Shadow Stormtrooper Cost: 17
Hit Points: 40 Defense: 17 Attack: 7 Damage: 10
Special Abilities
Order 66. Stormtrooper
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
Rapport [Costs 2 less when in the same squad as a Unique Inquisitor character]
Squad Breach [While 3 allies with the same name as this character are within 6 squares you may designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.]
Vibroblade [Replaces attacks: +6 Attack for 20 Damage against an adjacent target; this counts as a melee attack] Quote:Feln, Covenant Seer Old Republic RM: Kit Fisto, Jedi Master Cost 32
HP 100 Def 19 Att +12 Dam 30
Special Abilities Unique. Melee Attack; Double Attack
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Force Powers Force 4
Overwhelming Force [Force 1: This character's attacks cannot be prevented or redirected this turn]
Force Awareness [Force 2: replaces attacks; For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn]
Lightning Assault [Force 1, usable on his turn: each enemy he moves adjacent to takes 10 damage once this turn] Quote:Gamorrean Gladiator Cost: 20 Hit Points: 60 Defense: 17 Attack: 8 Damage: 30
Special Abilities Fett's Gotra. Melee Attack
Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy]
Momentum [If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies]
Throw Enemy 1 [Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy without a Force rating, and push that enemy to 4 squares from this character; save 16]
Flavor: Gamorreans were often used as gladiators due to their size and ferocity. Quote:D-O Cost 12 HP: 40 Def 20 Att ― Dam ―
Special Abilities Unique. Droid. Resistance. Sith Eternal Affinity [may be in a New Republic squad] Adaptive Shields [Enemies without Melee Attack lose Twin Attack while attacking him or an adjacent ally] Diminutive [This character does not provide cover or block movement] Resolute [An enemy who targets him loses Suppressive Fire and Overwhelming Power for the rest of the turn] Taunt [If an enemy targets a Unique ally, he may move up to his speed ignoring attacks of opportunity, and force that enemy to target him instead if it can]
"This droid has a ton of information about Exegol." ― Finn
[Small Base]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Quote:27/42 Han Solo, Legendary Hero (New Republic) New Republic RM: Cost 35 Hit Points: 90 Defense: 19 Attack: 10 Damage: 20 Special AbilitiesUnique. Pilot. EvadeAccurate Shot [Can attack an enemy with cover even if it's not the nearest enemy] Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round] Double Attack [On his turn, this character can make 1 extra attack instead of moving] Greater Mobile Attack [Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.] Interference [Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed] Reasonable Negotiations [Suppresses enemy and allied special abilities that modify initiative] "Sorry about the mess" Quote:15/42 Gatekeeper Droid Separatist Cost: 6
HP: 30 Def: 19 Atk: 0 Dmg: 0
Special Abilities
Droid
Emplacement [Cannot move or be moved. Set up anywhere on your half of the battle map.]
Manual Override [At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated]
Retractable Form [Usable when this character would take damage while unactivated: this character is considered activated and takes no damage this turn]
Synergy [+2 Defense while within 6 squares of an ally whose name contains Gha Nhackt, Grievous, or Jabba]
The TT-8L/Y7 gatekeeper droid was in use throughout the galaxy. Quote:Rebel: RM: Old Republic Recruit: LotF 02
Jyn Erso, Partisan Soldier Cost: 26 Hit Points: 70 Defense: 18 Attack: +8 Damage: 20
Special Abilities Unique. Opportunist; Stealth
Camaraderie [Allies whose names contain Saw Gerrera or Benthic gain Stealth]
Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Commander Effect
Partisans in your squad with Stealth (including this character) who have cover cannot be targeted by nonadjacent enemies. Quote:12/42 Master DookuRepublic (CWSS 4; Count Dooku of Serenno) Cost 44
Hit: 130 Def: 21 Atk: +16 Dam: 20
Special Abilities Unique. Melee Attack; Double AttackBacklash [This character can move and then make all of its attacks against 1 enemy who has already activated this round] Camaraderie [An ally whose name contains Qui-Gon gains Backlash] Extra Effort [At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks] Makashi Style Mastery [When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.] Force Powers Force 4. Force Renewal 1. Master of the Force 2Force Choke 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11] We serve the people of this Republic. Quote:Alderaan Royal Guard Republic RM: LotF 16: Rebel Honor Guard Cost: 9
Hit Points: 20 Defense: 15 Attack: 5 Damage: 10
Special Abilities
Affinity (May be in a Rebel squad)
Trooper (Counts as a character named Alderaan Trooper)
Royal Bodyguard (If a character whose name contains Organa or Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead)
Synchronized Fire (Alderaan Troopers who combine fire with this character grant +6 Attack instead of +4)
Flavor - The Alderaan guard was a security force responsible for the protection of members of the House of Organa, the royal family of the planet Alderaan. Quote:Security Patrol Droid COST 13 HP 40 DEF 18 Atk +0 DMG 0
Droid. Central Placement (Set up anywhere on your half of the battle map within four squares of the center)
Perimeter Defense Alert (Replaces attacks: choose 1 enemy within line of sight without Melee Attack, ignoring cover. Target loses Stealth and Cloaked until the beginning of this character's next turn)
Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
Flavor Text. This model security droid alerted Owen and Beru Lars to the arrival of Imperial Third Sister Reva.
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Rank: Advanced Bloo Milk Member Groups: Member
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Quote:Pit Droid Fringe SMALL BASE RM: T3-M4 COST 8 HP 30 DEF 15 ATK +0 DMG 0
Droid. Melee Attack
Magnetic Field [At the end of this character's turn, 1 adjacent Medium or smaller Droid ally may immediately move up to 2 squares]
Magnetic Restraint Cable [Whenever a Large or larger enemy with Flight or Mounted Weapon becomes adjacent to this character, that enemy must end its movement and cannot move as long as it is adjacent to this character]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character]
Retractable Form [Usable when this character would take damage while unactivated: this character is considered activated and takes no damage this turn]
Flavor Text: These unremarkable small droids were built with the ability to pilot, and lift objects several times their diminutive size, but were merely used for droid or ship repair Quote:Revanchist Jedi Corporal Old Republic RM: CotF Consular Jedi
Cost 23
Hit Points: 60 Defense: 17 Attack: +9 Damage: 20
Special Abilities Jedi Crusader. Melee Attack
Coordinated Movement [At the end of this character's turn, 1 Jedi Crusader ally may immediately move up to 2 squares]
Defensive Stance +2 [+2 Defense while activated]
Force Powers Force 3
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Knight Speed [Force 1: This character can move 4 extra squares on his turn as part of its move]
Commander Effect Unique Jedi Crusader allies gain Coordinated Movement.
The Revanchists, also known as the Jedi Crusaders, were a renegade faction of the Jedi Order who assisted the Galactic Republic during the Mandalorian Wars. Quote:Darth Vader of Coruscant Sith RM: Anakin Skywalker, Sith Apprentice Cost 40
Hit Points: 110 Defense: 20 Attack: +12 Damage: 20
Special Abilities Unique. Apprentice. Melee Attack; Double Attack; Ambush
Affinity [Non-Unique 501st characters may be in your squad regardless of faction]
Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Skip Tracer +4 [+4 Attack against non-Unique enemies]
Sith Reflexes [Once per turn, when damaged by an enemy, this character may immediately use a replaces attacks Force Power]
Force Powers Force 2. Force Renewal 1
Force Choke 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.]
Force Grip 1 [Force 1, replaces attacks: sight; 10 damage]
Lightsaber Sweep [Force 1, replaces attacks: Can attack each adjacent enemy once]
"Every single Jedi, including your friend Obi-Wan, is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy." — Darth Sidious Quote:Goldenrod (C-3PO) Republic RM: C-3PO (RS)
COST 10 HP 40 DEF 15 ATK +4 DMG 10
Unique. Droid. Evade Distraction [Suppresses adjacent enemy commander effects] Shut Them All Down [When an ally whose name contains R2-D2 ends his turn adjacent to this character, you may cancel all abilities designating doors as temporarily open or closed] Programming Change [If you roll exactly 2 for initiative, this character gains Furious Assault (Replaces turn: Can move up to double speed, then attack each legal target once) for the rest of the skirmish, and if the opponent is Separatist, this character joins the opponent's squad for the rest of skirmish]
Flavor Text. Built from parts by a young Anakin Skywalker, this protocol droid was a skilled translator to those he served. Quote:17/42 San Hill, Chairman Separatist RM: RotS 37 San Hill Cost 14
HP 50 Def 14 Att +4 Dam 10
Special Abilities Unique. Melee Attack
Coordinated Command [Allied Separatist commanders gain Relay Orders]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Commander Effect At the start of the skirmish, choose an ally who counts as Grievous. The chosen ally gains Presumed Dead (The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points).
If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity.
"To die in a bacta tank does not befit a great warrior general such as yourself." -San Hill, to Grievous [/quote] Quote:Killik Queen Fringe RM: MotF 35 Monnok
Cost 27
HP: 80 Def: 17 Att: +10 Dam: 10
Special Abilities Killik. Melee Attack. Cunning Attack
Camaraderie [Killik allies gain Cunning Attack and Exclusive Loyalty]
Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Exclusive Loyalty [Not subject to commander effects of allies who are not Killiks]
Join [A living character who activates within 6 squares of this character gains Killik for the rest of the skirmish; save 16. An enemy Killik damaged by this character joins your squad for the rest of the round; the enemy can avoid this effect with a save of 6. On a roll of a natural 1, it joins your squad for the rest of the skirmish instead.]
Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]
Rival [Cannot be in a squad with any non-living characters]
Swarm +2 [+2 Attack against a target for each allied Killik adjacent to that target]
Commander Effect If an ally who counts as Lomi Plo is in your squad, Killik allies within 6 squares gain Cloaked.
If an ally who counts as Raynar Thul is in your squad, Killik allies within 6 squares Force Renewal 1.
Killik allies who start their move within 6 squares of this character gain Charging Assault.
[Large Base] Quote:22/42 Rebel Operative Rebel RM: LotF 48 Human Scout
Cost: 9 Hit Points: 10 Defense: 12 Attack: +6 Damage: 10
Special Abilities Allegiance [If your squad contained an ally who counts as Luthen Rael or Vel Sartha immediately before the first activation of the skirmish, this character gains Perimeter Watch (This character gains Double Attack while in low objects or in a square bordered by a wall or closed door)]
Heroic Stand [When this character is defeated by an enemy while within 6 squares of an enemy, 1 Rebel ally whose name contains Spy or Operative may make an immediate attack]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed] Quote:Lumiya, Dark Lady of the Sith Imperial RM: LotF 8; Lumiya, the Dark Lady
Cost 33 HP: 100 Def: 19 Att: +12 Dam: 20
Special Abilities Unique. Cyborg. Trooper. Melee Attack; Double Attack; Stealth
Affinity [May be in a Sith squad]
Camaraderie [Allies named Carnor Jax or Kir Kanos gain Trooper]
Lightwhip [This character counts as having a lightsaber. This character's attacks and damage from her attacks cannot be prevented.]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rapport [Allies named Carnor Jax or Kir Kanos cost 5 less when in the same squad as this character]
Force Powers Force 2. Force Renewal 1
Force Farsight 1 [Force 1, replaces attacks: Move an ally with a Force rating and Melee Attack within 2 squares up to 6 squares]
Reckless Assault [Force 1, replaces turn. Can move up to speed and make all of her attacks. This move does not provoke attacks of opportunity. Take 20 unpreventable damage for every missed attack this turn.]
Commander Effect Non-Fringe Medium allies whose names contain Trooper or Guard gain Double Attack and Opportunist.
Allies whose names contain Shadow gain Targeting Blaster (Replaces attacks: Make 1 attack ignoring cover; you cannot use Twin Attack and allies cannot combine fire this turn).
"There is this about being Sith. We strengthen ourselves through sacrifice." Quote:34/42 Fringe RM: Praetorite Vong Priest
Old Daka Cost 26 Hitpoints: 70 Defense: 18 Attack: +0 Damage: 0
Special Abilities Unique. Nightsister Camaraderie [Allies named Sith Witch gain Nightsister]
Disciplined [This character and Nightsister allies within 6 squares are not affected by enemy abilities that suppress commander effects]
Witches' Orb [Nightsisters in your squad cannot be prevented from being affected by Chant of Resurrection or spending Force points to reroll its saves]
Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates]
Force Powers Force 2. Force Renewal 2
Chant of Resurrection [Force 2, replaces turn: For the rest of the skirmish, whenever a living Nightsister ally is defeated, with a save of 11, you can immediately add a non-living Nightsister to your squad]
Magick Web [Force 2, replaces attacks: Adjacent living enemies take 20 damage, are considered activated, and cannot make attacks of opportunity this round; save 11]
Commander Effect If all living allies are Nightsisters, this character gains the following commander effects:
Nightsister allies within 6 squares may replace their turns to move up to double speed and make an attack against an adjacent enemy.
Nightsister allies can spend her Force points, but cannot combine them with their own. If the Force is spent to reroll, add +4 to the result.
Rise, sisters. Undead sisters rise from your sleep.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Quote:18/42 Super Tactical Droid Separatist RM: Super Battle Droid (CS 47)
Cost 26
HP 60 Def 14 Att +2 Dam 10
Special Abilities Droid [Immune to critical hits; not subject to commander effects]
Tactician +6 [Add +6 to the initiative roll except on a roll of 1]
Commander Effect Droids are subject to these effects:
Once per round, after initiative is determined, 1 Medium Droid follower within 6 squares can make 1 immediate attack.
At the end of this character's turn, 1 non-Unique Large Droid follower within line of sight can make 1 immediate attack.
"I want those intruders found, before they ruin our plans." — Unidentified Super Tactical Droid Quote:Elite Sith Acolyte Sith
Cost 30
HP 90 Def 18 Att +11 Dam 20
Special Abilities Melee Attack. Triple Attack
Affinity [May be in a Separatist squad]
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Force Powers Force 3
Reckless Assault [Force 1, replaces turn. Can move up to its speed and make all of its attacks. This move does not provoke attacks of opportunity. Take 20 unpreventable damage for every missed attack this turn]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect
Non-Unique Separatist or Sith allies whose names contain Acolyte and without Twin Attack gain Triple Attack and Reckless Assault. Quote:Mongei Shai Yuuzhan Vong
Cost 27
HP 80 Def 18 Att +9 Dam 10
Special Abilities
Unique. Melee Attack; Twin Attack
Embrace of Pain [+1 Attack and +1 Defense for every 10 points of damage currently on this character]
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Inside Information [Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16]
Noble Sacrifice [When this character is defeated, 1 ally whose name contains Shai may make an immediate attack]
Vonduun Crab Armor 11 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 11]
Mongei Shai's death was a great honor to Domain Shai. Quote:29/42
Yuzzem Jedi Master RM: Yuzzem (RotS) New Republic Cost _26__
HP 100 Def 19 Att +11 Dam 20
Special Abilities Melee Attack
Double Claw Attack [On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies]
Rend +10 [If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage]
Synergy [Allied New Republic commanders with a Force rating get +2 Attack and +2 Defense while within 6 squares of this character]
Force Powers Force 2. Force Renewal 1
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Deflect [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect Whenever a character in your squad (including this character) uses Lightsaber Deflect, they may spend Force an additional time this turn, and they get +4 to the Lightsaber Deflect save.
Large Base
Barratk'l, a female Yuzzem Jedi Master, was nominated to join the Jedi High Council by Grand Master Kenth Hamner. Quote:14/42 Senator Orn Free Taa Republic RM: BH 17 Bib Fortuna Cost 12
HP 20 DEF 15 ATK +0 DMG 0
Unique. Twi'lek
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
Immediate Twi'lek Reserves 20 [If you roll exactly 1, 6, 11, or 16 for initiative, you can add up to 20 points of Twi'lek characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round]
Speed 4 [Can move only 4 squares and attack, or 8 squares without attacking]
Commander Effect Your squad may include non-Unique Twi'lek characters regardless of faction.
Twi'lek allies gain Evade. Quote:2/42 G0-T0, Exchange Crime Lord Old Republic RM: ASN Assassin Droid Cost 33
HP 90 Def 18 Att +8 Dam 10
Special Abilities Unique. Droid. Ebon Hawk. Exchange. Double Attack; Flight
Camaraderie [Non-Unique Droid and Bounty Hunter allies and non-Unique allies whose names contain Smuggler gain Exchange]
Droid Coordinator [Non-Unique Droid allies gain Speed 8]
Independent Outfit [Also counts as a Fringe character for the purpose of commander effects]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Rival [Cannot be in a squad with any Hutt Cartel character]
Synergy +2 [Exchange allies within 6 squares get +2 Attack and +2 Defense]
Tenacious [Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character]
Commander Effect Droids are subject to these effects:
This character and Droid allies are subject to commander effects of Old Republic allies.
Exchange allies without a Force rating within 6 squares gain Jedi Hunter and Tenacious.
[i]"You could say I'm something of a… patriot."
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Rank: Advanced Bloo Milk Member Groups: Member
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Quote:23/42 Imperial Field Commander Imperial RM: Death Star Trooper or Rebel Captain
Cost: 17 Hit Points: 40 Defense:16 Attack: +6 Damage: 10
Special Abilities Superior Targeting [Allies with Mounted Weapon within 6 squares get +4 Attack against enemies who do not have Mounted Weapon and ignore cover when targeting them]
Commander Effect Imperial allies with Heavy Weapon gain Splash 10.
Imperial allies with Mounted Weapon gain Speed 8 and Splash 20.
At the end of this character's turn, 1 Imperial ally within line of sight with Heavy Weapon or Mounted Weapon may move up to its speed.
"You have located the field commander?" "Yes, Inquisitor." ―The Second Sister and a Purge Trooper Quote:39/42 Paz Vizsla Mandalorian RM: Sandtrooper (CotF 50) Cost 34
HP 110 Def 20 Atk +8 Dmg 20
Special Abilities Unique. Child of the Watch. Mando's Ally. Triple Attack
Flamethrower 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Heavy Weapon [Can't attack and move in the same turn]
Personal Combat Shield [Whenever this character takes damage, if the damage would be 30 or more, reduce the damage by 10]
Rally +2 [On his turn, if this character misses an attack, he gets +2 Attack for the rest of the turn]
"Go! There are too many!" "No!" "This is the Way." ―Paz Vizsla's last words Quote:30/42 Cid (Ciddarin Scaleback) Fringe RM: Gha Nhackt Cost 20
HP 50 Def 14 Att +10 Dam 10
Special Abilities Unique. Bad Batch. Trandoshan
Camaraderie [Bad Batch allies gain Stealth]
Heal 20 [Replaces attacks: touch; remove 20 damage from a living character]
Regeneration 20 [If this character doesn't move on her turn, remove 20 damage from her at the end of that turn]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Commander Effect Each Bad Batch ally that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
Don't worry. I'm good with secrets. Quote:28/42
Galactic Alliance Void Jumper New Republic RM: Dark Trooper Cost 26
HP 70 Def 18 Att +8 Dam 20
Special Abilities Twin Attack
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Mission: Infiltration [If no Galactic Alliance characters in your squad are on your half of the battle map, non-Unique Galactic Alliance allies gain Twin Attack for the rest of the skirmish]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Traps [Enemy characters within 6 squares get -4 Defense]
Trooper [Counts as a character named Galactic Alliance Trooper]
"The last I saw of Tahiri and Saba and her Void Jumpers, they were chasing a dozen Sith deeper into the Temple." ―Han Solo Quote:21/42 Luthen Rael, Rebel Spy Rebel RM: LotF 46: Human Bodyguard Cost 22
Hit Points: 50 Defense: 16 Attack: +8 Damage: 10
Special Abilities Unique
Coordinated Movement [At the end of this character's turn, 1 ally whose name contains Spy or Operative may immediately move up to 2 squares]
Inside Information [Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Coordinated Command [Allied Rebel commanders gain Relay Orders]
Protect the Network [Once per round, if a Rebel ally whose name contains Spy or Operative would be defeated by an enemy, you may immediately switch its position with a second Rebel ally whose name contains Spy or Operative; the first ally has 10 Hit Points instead of being defeated; remove the second ally from play and it is defeated. Then this character takes 10 unpreventable damage.]
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Tactician +4 [Add +4 to the initiative roll except on a roll of 1]
Commander Effect Rebel allies whose names contain Spy or Operative gain Coordinated Movement.
"The time has come to force their hand." Quote:19/42 Cassian Andor, Rebel Spy Rebel RM: KotoR 1 Atton Rand
Cost: 28
Hit Points: 70 Defense: 16 Attack: +9 Damage: 20
Special Abilities Unique
Allegiance [If your squad contained an ally named Luthen Rael immediately before the first activation of the skirmish, this character gains Secret Agent (Usable once per skirmish: Until the end of the round, this character is not a legal target and does not count as the nearest enemy until it makes an attack or uses an ability that deals damage)]
Assassin [+4 Attack and +10 Damage against living enemies]
Final Shot [On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining]
Infiltrate [Once per skirmish, at the beginning of this character's turn, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the end of the round.]
Perimeter Watch [This character gains Double Attack while in low objects or in a square bordered by a wall or closed door]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Undermine [Enemies within 6 squares cannot gain bonuses to save rolls. Allies' save rolls cannot be modified by enemy special abilities or Force powers within 6 squares of this character]
We've all done terrible things on behalf of the Rebellion. Spies, saboteurs, assassins. Everything I did, I did for the Rebellion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Updated March 23
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Updated on May the 4th
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,190 Location: Los Angeles, California
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Is this V-set 26?
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 955 Location: Lower Hutt, New Zealand
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25.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,190 Location: Los Angeles, California
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gandalfthegreatestwizard wrote:25. Is this set coming out at Gen Con? I am so confused. Isn't set 25 the Kenobi 12 card set?
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 955 Location: Lower Hutt, New Zealand
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Kenobi is the subset. It was legal earlier but they were designed together and will be printed together.
I have spoken.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Is set 25 legal for GenCon?
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Rank: Moderator Groups: Member
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Joined: 2/17/2009 Posts: 1,443
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Just like every year, anything that's been actually released (so through the subset) will be legal. After the sealed event on Sunday, the main set will be legal for events.
Someone can correct me if that's incorrect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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This set will be released at GenCon 2023. Kenobi will be legal at GenCon.
Updated main May 11th
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Updated May 18.
Han Solo, Legendary Hero
Gatekeeper Droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Happy Orthodox Star Wars Day!
Updated
Security Patrol Droid Alderaan Royal Guard Master Dooku Jyn Erso, Partisan Soldier
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Is that new Han just Han GH but with a couple SA’s toned down and a cheaper price tag?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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CorellianComedian wrote:Is that new Han just Han GH but with a couple SA’s toned down and a cheaper price tag? That is the general intent. There was a request from the community for the balance committee to change Galactic Hero's cost. The Balance Committee decided to not go that way. Instead, this Han was created.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,298
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Good stuff! Always excited for these post.
Has anyone played the the pykes yet? They seam a ways off still, but maybe they mix well with other subfactions.
That Malak is sooo good. Glad to see OG Revan get a boost, and he works great with Bandon. They KOTOR stuff was always my favorite part of the OR/Sith Factions.
Glad to see squad breach on the purge trooper. We'd considered that on Dark Troopers and it didnt make the cut, but I like the idea of a group of units being able to bust a door down when they work together.
Gamorrean Gladiator might be my favorite spoiled piece so far. its very solid and has a lot of commander effects to bump it up. im glad the gamorrean subfaction has a solid piece in its arsenal.
For D-O, can you share the actual text for the Taunt SA? I like that ability and am wondering if it triggers every time or once a turn/round. I'm looking forward to other thematically appropriate characters getting this ability. Its a nice change from including bodyguard on everything.
New Han is good. I prefer this to changing any wotc card's cost. I like using a huge rapport (like nien numb and Revan have gotten), but I think this is a good compromise.
Gate keepers is great! Love this design. Its a fresh take on door control.
Jynn's a good boost for the partisan's. Really like that stat block- feels like a WOTC style piece. Does she have access to Rogue One?
Dooku - This is what should have come with GOWK. The auto damage is a good offset to SSM, and this pre-turn choke combo is awesome. Been wanting a Republic Dooku that feels like him just before he left in his prime, and this is def it.
Alderaan seems good. Can body guard and sync fire, like the pykes, i dont know how realistic aldaraanian squads are at this point. Seems like getting aldaraanians access to independent outfit could help with the recent boosts to Kota, and Bale tying them together.
Great work. Looking forward to the rest.
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