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Galactic Escalation Tournament (Spring 2023) Squads, Pairings, and Results Thread (Round 4) Options
Mando
Posted: Monday, April 17, 2023 3:46:42 AM
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Welcome everyone to the final round 4 of the Spring of 2023 tournament of Galactic Escalation! Gambit will be worth 18pts. After this round we will cut to the top 4 to determine who goes to the playoffs. Time per game is 90 minutes.

urbanshmi:

http://www.bloomilk.com/Squad/242062/mace-escalates---in-your-face--challenger

--Mace Escalates...In Your Face! Challenger--
66 Obi-Wan Kenobi, Jedi General
65 Mace Windu, Legacy of the Light Side
55 Yoda, Master of the Order
47 General Skywalker
29 Aayla Secura, Jedi Knight
23 Captain Panaka
23 Foul Moudama
14 Coleman Trebor
9 R2-D2, Astromech Droid
8 Mas Amedda
5 Spaarti Clone Trooper Demolitionist
3 Rodian Brute
3 Ugnaught Demolitionist

(350pts. 13 activations)

Map: Desert Palace


urbanjedi:

http://www.bloomilk.com/Squad/243122/vader-emperor-challenger

--Vader Emperor Challenger--
100 Darth Sidious, Sith Mastermind
100 Revan, Returned
63 Rey and Kylo, Force Bonded Allies
35 Darth Vader of Lothal
15 Sith Holocron
10 Droopy McCool
8 Bothan Saboteur
6 Sith Ordnance Specialist
5 Porg

(342pts. 9 activations)

Map: Desert Palace

FlyingArrow:

http://www.bloomilk.com/Squad/243182/round-4

--Round 4--
100 Yoda, Hero of Geonosis
33 Captain Rex
26 Elite Republic Commando - Boss
23 Elite Republic Commando - Fixer
23 Elite Republic Commando - Scorch
23 Elite Republic Commando - Sev
23 Republic Commando Niner
22 Republic Commando Fi
23 Clone Commander Bacara
17 Republic Commando - Boss
14 Republic Commando - Sev
9 R2-D2, Astromech Droid
5 Spaarti Clone Trooper Demolitionist
6 Mouse Droid x2
3 Ugnaught Demolitionist

(350pts. 16 activations)

Map: Theed Palace

Mando:

http://www.bloomilk.com/Squad/241687/galactic-escalation-round-4--go-with-the-flow-

--Galactic Escalation Round 4 (Go with the Flow)--
56 Darth Nihilus, Lord of Hunger
58 Naga Sadow, Sith Lord
54 Darth Caedus, Sith Lord
38 Darth Sion, Lord of Pain
44 Darth Traya, Lord of Betrayal
39 Darth Sidious, Sith Emperor
17 Vongerella, Dark Jedi
15 Sith Holocron
14 Exar Kun, Dark Force Spirit
3 Ugnaught Demolitionist

(338pts. 10 activations)

Map: Modular Base

thereisnotry:

http://www.bloomilk.com/Squad/241946/escalating-nr-350

--Escalating NR 350--
100 Luke Skywalker, Master of the Order
45 Han Solo, Corellian Legend
32 Jaina Solo Fel, Jedi Master
32 Lando Calrissian, New Republic Liaison
29 Ganner Rhysode
25 Callista, Force Spirit
25 Head of State Jagged Fel
23 General Wedge Antilles
18 Lor San Tekka
18 Twi'lek Black Sun Vigo
3 Ugnaught Demolitionist

(350pts. 11 activations)

Map: Modular Base

gandalfthegreatestwizard:

http://www.bloomilk.com/Squad/242071/and-eyeless-creatures-be

--And eyeless creatures be--
100 Luke Skywalker, Master of the Order
48 Kyp Durron, Jedi Master
45 Colonel Jacen Solo
29 Ganner Rhysode
28 Captain Shevu
25 Callista, Force Spirit
22 Ben Skywalker, Jedi
15 Eryl Besa
30 Jedi Supervisor x3
8 Galactic Alliance Senator

(350pts. 12 activations)

Map: Crime Lord's Palace

Timmerb123:

http://www.bloomilk.com/Squad/243109/blue-and-black-as-night--spring-galactic-escalation-round-4-

--Blue and Black (as NIGHT) {Spring Galactic Escalation Round 4}--
71 Darth Vader, Legacy of the Force
42 Silri
32 Thrawn (Mitth'raw'nuruodo)
31 Morrigan Corde
31 Mother Talzin
27 Lobot
75 Nightsister Hunter x3
16 Admiral Gilad Pellaeon
8 Mas Amedda
3 Mouse Droid
3 Rodian Brute
3 Ugnaught Demolitionist

(342pts. 14 activations)

Map - Theed Palace

spryguy1981:

http://www.bloomilk.com/Squad/243460/todays-jaqbot-is--350

--Today's JaqBot is $350--
64 Master Thon
44 Meetra Surik, Republic General
37 Satele Shan
36 Atton "Jaq" Rand
33 Bastila Shan, Jedi Master
33 Vima Sunrider
30 Twi-lek Jedi General
27 Lobot
14 Old Republic Senator
11 Teethree (T3-M4)
6 Mouse Droid x2
3 XT-6 Droid

(338pts, 13 activations)

Map: Desert Palace

DarkDracul:

http://www.bloomilk.com/Squad/243170/escalation-tourney-350

--Escalation Tourney 350--
100 Luke Skywalker, Master of the Order
63 Rey and Kylo, Force Bonded Allies
50 Han Solo, Galactic Hero
45 Colonel Jacen Solo
27 Poe Dameron
17 General Jan Dodonna
15 Paige Tico, Resistance Gunner
13 BB-8
18 Cobalt Squadron Pilot x3
2 Kneesaa, Ewok Princess
(350pts. 12 activations)

Map: Desert Palace

N3rdSl4y3r:

http://www.bloomilk.com/Squad/241875/vaders-long-leash--ge---350

--Vader's Long Leash: GE - 350--
100 Darth Sidious, Sith Mastermind
62 Darth Vader, Dark Lord of the Sith
29 Wrenga "Jix" Jixton
28 Death Trooper
28 General Weir
27 Wilhuff Tarkin
26 Ysanne Isard
21 Marn Hierogryph
8 R7 Astromech Droid
18 Imperial Navy Trooper x3
3 Mouse Droid

(350pts. 13 activations)

Map: Desert Palace
Mando
Posted: Monday, April 17, 2023 3:48:00 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
Final round of battles starts now! We have a very close race between a bunch of excellent players to get to the top 4.
The level of competition in this tournament and the ingenuity of the squad building has been as Darth Vader say "impressive ...... most impressive!"

Round 4, game #1 matchups:

N3rdSl4y3r vs gandalfthegreatestwizard

Thereisnotry vs FlyingArrow

urbanjedi vs urbanshmi

Mando vs Timmerb123

DarkDracul vs spryguy1981


----- Generated using Oxford Croquet Round Robin Generator -----

You have 1 week to get your games in starting Tuesday (April 18th). Have your games in before midnight on Tuesday April 25th.

May the force be with you all!
Mando
Posted: Tuesday, April 18, 2023 3:15:52 AM
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Joined: 10/14/2008
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Location: Chokio, MN
squads and matchups posted. Will be exciting to see all these games played out! keep in mind that the time limit for each game is now 90 minutes to allow for 350pt format.
UrbanShmi
Posted: Tuesday, April 18, 2023 3:25:09 AM
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Joined: 2/17/2009
Posts: 1,443
Guess we're finally gonna see who has the better Anakin. (Hint--It's Jason).LOL
spryguy1981
Posted: Tuesday, April 18, 2023 4:19:44 AM
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Posts: 1,485
How many points is gambit?
UrbanShmi
Posted: Tuesday, April 18, 2023 6:13:56 AM
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Posts: 1,443
spryguy1981 wrote:
How many points is gambit?


18.
TimmerB123
Posted: Tuesday, April 18, 2023 6:39:19 AM
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Location: Chicago
We’re only adding 15 minutes while nearly doubling the point total?
Mando
Posted: Tuesday, April 18, 2023 7:02:59 AM
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Posts: 1,410
Location: Chokio, MN
TimmerB123 wrote:
We’re only adding 15 minutes while nearly doubling the point total?


only 2-3 activations are added, so i didn't think that warranted that much more time. last year we did 90 minutes per game with epics being added and that was fine.
TimmerB123
Posted: Tuesday, April 18, 2023 7:37:12 AM
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Mando wrote:
TimmerB123 wrote:
We’re only adding 15 minutes while nearly doubling the point total?


only 2-3 activations are added, so i didn't think that warranted that much more time. last year we did 90 minutes per game with epics being added and that was fine.


With Epics it often comes down to a massive init with Epic vs Epic and one destroys the other, propelling the game along faster. I think with this format it’s going to be very different. If you built your squad a very certain way (mostly melee brutes) it gives you a completely unfair advantage.
thereisnotry
Posted: Tuesday, April 18, 2023 9:35:13 AM
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The whole point of a time limit and attaching higher tournament points to completed games (over non-completed games) is to encourage engagement. You're correct that melee squads, by their very nature, tend towards engagement, and so that in that aspect they do have an advantage...but we all know the (many) inherent advantages that shooters have over melee pieces, so I think it is still an advantage for shooters, in the end. If anything, the shorter time limit simply forces shooter squads to play faster.
TimmerB123
Posted: Tuesday, April 18, 2023 8:50:11 PM
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If only it were that simplistic. As someone who has vast experience playing shooter squads, it’s usually the opponent who plays slower. They often don’t realize they are, but it’s usually the case. They count out spaces again and again, trying to see where they can not be shot, and not being as familiar with the sight lines, it takes much longer. It’s the opponent that eats up more time. Then I’m faced with the choice of being the jerk, or letting it go. More often than not in the last several years, I let it go. Most of the people in this community I consider friends, and I just don’t want to sit there and say “you’re not playing fast enough. You need to play faster” continuously. And then what? Without it being a live tournament, what do we do? There’s no judge to call. Not worth the trouble, not worth the drama. But it is a distinct disadvantage. I accept that this is how this tournament is being run, and I will abide by the rules. But I must also express that it clearly advantages certain squad types over others. I hope future tournaments at this point level will have longer time limits. I’m not expecting 2.5 hours. 2 hours is fine. Even 1hr 45min would be much better. Otherwise it just narrows the meta to very particular types of squads, and narrow metas are frequently cited as making it overall less fun for everyone.
thereisnotry
Posted: Wednesday, April 19, 2023 5:50:48 AM
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This debate could go on forever (and has, to various degrees at different points).

Perhaps the reason that the melee player needs to do all that counting is because the shooter player is either kiting or keeping all of their pieces well out of reach...and then when the melee player does close the distance, the shooter just moves away and the cycle continues (or else simply obliterates the piece that was foolish enough to advance without protection). So in the end it results in a game of cat and mouse, which is tedious at best, and which is almost guaranteed not to result in a 3pt win unless one player makes a massive blunder. So while you might want to say, "you need to play faster," I might respond with "you need to engage rather than retreat." It goes both ways. While melee can't expect shooters to charge headlong into the pointy end of a lightsaber, shooters can't expect melee to stand out in the open waiting to become a pin-cushion.
TimmerB123
Posted: Wednesday, April 19, 2023 7:51:53 PM
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TimmerB123 over Mando 287 - 61. 2-0
gandalfthegreatestwizard
Posted: Friday, April 21, 2023 6:01:10 PM
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Location: Lower Hutt, New Zealand
gandalf defeats N3rdSl4y3r 380-166 (3-0)

I won map so we played on Crime Lord's Palace with N3rdSl4y3r taking the left. Callista haunted Luke, Con Artists stole Satchel Charge.

Round 1, we both advanced, with Battle Ready and Vector Prime getting my whole squad to the central room by the end of the round. N3rdSl4y3r got gambit with Vader.

Round 2, N3rdSl4y3r didn't roll a 1. Wrenga Jixton took a shot at Kyp's Supervisor. Ben pulled Vader into the middle of my squad and whacked him for 30, and got hit back with Djem So. Luke used Throw 2 to get around Djem So and knocked Vader down to 20 HP. Sidious zapped Ben, and Vader killed him and put 40 damage on Luke. Jacen missed Vader twice, then Shevu finished him off and hit Sidious for 20. N3rdSl4y3r's shooters took some shots; Weir hit Jacen, some troopers killed Luke's Supervisor. Near the end of the round, Ganner levitated Kyp next to Sidious, and he hit 2/4 attacks with Brutal Strike to leave Sidious at 70 HP. Marn hit Kyp for 20. Callista moved close to Kyp in case he needed to be revived, but Teek was having none of that and got adjacent to Kyp.

Round 3, N3rdSl4y3r didn't roll a 1. Sidious evaporated Kyp. Luke ran up next to Sidious and dropped him to 10 HP with a Throw 2, then Shevu finished him off. Weir killed Shevu. Ganner pushed Teek into oblivion. Eryl rolled a crit on Jixton. N3rdSl4y3r's troopers shot at Eryl for a while until they killed her.

Round 4, I won init and made N3rdSl4y3r go first. After some potshots, Ganner levitated Luke over some heads to go after the source of all combined fire problems, Tarkin. The Death Trooper bodyguarded some of it and ended up dying. The troopers and other shooters continued pouring some shots into Luke. Jacen killed Ysanne Isard.

Round 4, N3rdSl4y3r won init. Tarkin hit Luke, then Luke killed him. Weir managed to defeat Luke, only for him to instantly return via Callista. Jacen and Ganner cleaned up the rest.
FlyingArrow
Posted: Saturday, April 22, 2023 9:48:37 PM
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Joined: 5/26/2009
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I'll have to forfeit.
3-0 tint wins.
thereisnotry
Posted: Sunday, April 23, 2023 5:53:53 AM
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Joined: 4/29/2008
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FlyingArrow wrote:
I'll have to forfeit.
3-0 tint wins.

Yeah, it all went south right away in Round 1, when he towed Bacara in for a deep strike on my ugnaught, followed by Scorch the next round.
UrbanShmi
Posted: Sunday, April 23, 2023 2:51:33 PM
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Posts: 1,443
UrbanShmi over urbanjedi, 327-200 (2-1) on Desert Palace.

I won map, and J set up on the left, with Droopy in the center room but not adjacent to the door. J used Battle Ready to move most of his guys up before the start of the first round. The first round was mostly positioning, with R2 towing up Foul and locking the center door, then Mace swapping in and being lifted by Foul into gambit.

The second round went very quickly, as J either soothed, Sith Sorceried, or Lightninged (with Sid) most of my important pieces. Additionally, for the first half of the game, most of my CEs were shut off by a very well-placed ReyLo. However, YodaMoto was finally able to kill them with lightsaber throws.

After ReyLo died, the Sith Sorceries got even worse for me. Revan was pretty nasty in this match, with everyone pretty much clustered around him I managed to run Mace down and critted on Vader, ultimately killing him. Eventually, the survivors of the sorcery onslaught also managed to take out Revan, although it was difficult without Yoda, who was constantly activated and pretty much didn't do anything or even move after ReyLo's death.

Then it was just the Emperor against the world, and with the Parry and the positioning, I couldn't quite take him out before the end of time.

This was a really good game with a lot of changes, and I'm glad my squad FINALLY lived up to its potential.
spryguy1981
Posted: Sunday, April 23, 2023 7:23:50 PM
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Joined: 2/16/2009
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Spryguy1981 (3) defeats DarkDracul (0) 440-79 on Desert Palace.
Reinforcements were Wicket, a Mouse, and an Uggie.

R1 we moved a lot of pieces and I was able to get Jaq setup to cannon and he killed a Cobalt.

R2 I win init and cannon Jaq again for a 2nd Cobalt. We move a bunch more pieces around and he runs Jacen in to set up a good Predictive Reflexes on Jaq. I used Satele to push Jacen and then smacked him with my TJG for dead. Wicket kept him in Traps.

R3 was the bloodshed. Reylo came in and hit all 3 attacks on Jaq but he made his Avoid Defeat saves. T3 targeted him and Wicket trapped him. TJG used LSF and put damage on him to drop him down to 50HP. Jaq finished him off. Luke smacked Satele but she made a parry to stay alive and she killed Paige. Thon twinned Luke and hit a cannon to finally get him down to 60HP.

R4 I win init and Thon twins Luke who uses his last FP to Defense. Thon drops him to 20. Then I sac the XT who triggers the Senator who cannons Thon to kill Luke.

R5 I chase the rest of the squad down and kill them.

There were some insane rolls on both sides and I went Mace Windu crit crazy without having Mace. Bryan made some good parries for a good chunk of the match too. Always a fun game with Bryan.
Mando
Posted: Monday, April 24, 2023 3:38:53 AM
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Tourney: Galactic Escalation Spring 2023: Round 4 game #1

gandalfthegreatestwizard (3pts) defeats N3rdSl4y3r (0pts) : (380-166)
Thereisnotry (3pts) defeats FlyingArrow (0pts) : (350-0)
urbanshmi (2pts) defeats urbanjedi (1pt) : (327-200)
Timmerb123 (2pts) defeats Mando (0pts) : (287 - 61)
spryguy1981 (3pts) defeats DarkDracul (0pts) : (440-79)

Tourney: Galactic Escalation Spring 2023
Leaderboard after round 4, game #1 completion.
1: 15 Points: Spryguy1981 - WWLWLWW
2. 15 Points: Gandalfthegreatestwizard - LWWLWWW
3: 14 Points: Thereisnotry - WLWLWLW
4: 14 Points: Mando - WWWWLLL
5. 11 Points: urbanjedi - LWLWWLL
6: 11 Points: N3rdSl4y3r - WLWLLWL
7: 11 Points: DarkDracul - WWLLLWL
8. 10 Points: TimmerB123 - LLWWWLW
9: 9 Points: FlyingArrow - LLLWWWL
10: 2 Points: UrbanShmi - LLLLLLW
Mando
Posted: Monday, April 24, 2023 3:42:03 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
Round 4, game #2 matchups:

N3rdSl4y3r vs FlyingArrow

gandalfthegreatestwizard vs urbanshmi

Thereisnotry vs Timmerb123

urbanjedi vs spryguy1981

Mando vs DarkDracul



----- Generated using Oxford Croquet Round Robin Generator -----

You have 1 week to get your games in starting Monday (April 24th). Have your games in before midnight on Monday (May 1st).
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