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Balance Committee Suggestions for 2025 Options
DarkDracul
Posted: Saturday, September 28, 2024 9:32:29 AM
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Balance Committee Suggestions for the 2025 Season

Here's your Balance Committee Suggestions thread for the 2025 tournament season. In this thread, we will compile a comprehensive list of potential discussion topics for the upcoming season. To contribute, create a single post for each topic you'd like the Balance Committee (BC) to discuss. Feel free to include a brief paragraph summarizing the topic and provide links to related discussion threads if applicable.

PLEASE create your own thread if you want to discuss proposed topics or the role of the Balance Committee. This thread is not for debate or discussion. For engaging in conversations, please refer to existing threads or start your own. We want to make sure that player requests don’t get lost in the midst of heated discussions.

The inclusion of a topic on our list doesn't guarantee it will be discussed fully by the BC. The final list will be determined by reading many threads, conducting polls, and engaging with the community.

The official deadline for submissions is November 30th, 2024.
Thank you for your contributions and dedication to improving our tournament experience.

Current List of Proposed Topics for Discussion
*PtV 5 Tulak Hord, Lord of Hate
*EA 33 Nightsister Hunter
*LTA 6 Darth Cognus
*Battle Ready Twice
Mando
Posted: Sunday, September 29, 2024 2:57:19 AM
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Errata Tulak Horde to not have Melee Duelist. 25 defense against Jedi with Cognus, effectively gives him a 29 defense against their attacks when they are within 6 squares of Doctrine of fear. His SSM already makes it hard enough to get damage through if you so happen to even land a hit, plus he can just teleport away in case he does get hit. He ends up with way too many force points with the Dark Force Nexus. So to make it so he has to spend force points more often on rerolls or teleport, he needs to be easier to hit than he is right now if an opponent is running a melee squad. And because of Distraction, opponents also don't get CE's that would normally give an attack boost also unless they have a way to negate abilities that shut off CE's. Please consider dropping Melee Duelist at the very least. He's way too tanky and a NPE at his cost and how much hp he has with that kit
urbanjedi
Posted: Sunday, September 29, 2024 3:13:28 PM
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At this juncture, I think most everything is in balance at the moment.

There were no squads that went on crazy winning sprees, or any pieces that came out of no where to clown-stomp the competition.

The meta was very diverse in all the championships (Gencon, Vassalcon, NZ champs) with many different squads and options available.

First time in a while that I can say that I think most everything is fine.
thereisnotry
Posted: Sunday, September 29, 2024 3:37:25 PM
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I still want to see the NS Hunters lose Plasma Bolt. They are still plenty good for 23pts in a Nightsister squad even without Plasma Bolt, and needing 15s to evade 40dmg shots from a non-unique...that's just ugly. They're still a big NPE, even though they haven't been used so often recently.
Mando
Posted: Sunday, September 29, 2024 5:32:34 PM
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thereisnotry wrote:
I still want to see the NS Hunters lose Plasma Bolt. They are still plenty good for 23pts in a Nightsister squad even without Plasma Bolt, and needing 15s to evade 40dmg shots from a non-unique...that's just ugly. They're still a big NPE, even though they haven't been used so often recently.


I second this. Or at the very least, make plasma bolt only apply -4 to saves on the characters turn. So that way they wouldn't get the plasma bolt -4 on the cannon shot with twin attack.
DarthMaim
Posted: Friday, October 18, 2024 5:29:13 PM
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thereisnotry wrote:
I still want to see the NS Hunters lose Plasma Bolt. They are still plenty good for 23pts in a Nightsister squad even without Plasma Bolt, and needing 15s to evade 40dmg shots from a non-unique...that's just ugly. They're still a big NPE, even though they haven't been used so often recently.



+1.
DarthMaim
Posted: Friday, October 18, 2024 5:30:01 PM
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Mando wrote:
Errata Tulak Horde to not have Melee Duelist. 25 defense against Jedi with Cognus, effectively gives him a 29 defense against their attacks when they are within 6 squares of Doctrine of fear. His SSM already makes it hard enough to get damage through if you so happen to even land a hit, plus he can just teleport away in case he does get hit. He ends up with way too many force points with the Dark Force Nexus. So to make it so he has to spend force points more often on rerolls or teleport, he needs to be easier to hit than he is right now if an opponent is running a melee squad. And because of Distraction, opponents also don't get CE's that would normally give an attack boost also unless they have a way to negate abilities that shut off CE's. Please consider dropping Melee Duelist at the very least. He's way too tanky and a NPE at his cost and how much hp he has with that kit


+1!
DarkDracul
Posted: Thursday, November 21, 2024 7:23:32 PM
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A little over a week remains for suggestions to improve gameplay.

Thanks!
NoffyD
Posted: Thursday, November 21, 2024 8:11:12 PM
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Mando wrote:
Errata Tulak Horde to not have Melee Duelist. 25 defense against Jedi with Cognus, effectively gives him a 29 defense against their attacks when they are within 6 squares of Doctrine of fear. His SSM already makes it hard enough to get damage through if you so happen to even land a hit, plus he can just teleport away in case he does get hit. He ends up with way too many force points with the Dark Force Nexus. So to make it so he has to spend force points more often on rerolls or teleport, he needs to be easier to hit than he is right now if an opponent is running a melee squad. And because of Distraction, opponents also don't get CE's that would normally give an attack boost also unless they have a way to negate abilities that shut off CE's. Please consider dropping Melee Duelist at the very least. He's way too tanky and a NPE at his cost and how much hp he has with that kit


I feel like it would be a shame to remove Melee duelist as it's sorta a big part of his character. I feel like distraction (and the distraction CE) could be taken away to allow characters to still recieve attack bonuses from allied CE. You could also lower his defense by one or two to make him that much easier to hit. big +1
spryguy1981
Posted: Friday, November 22, 2024 5:23:19 AM
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thereisnotry wrote:
I still want to see the NS Hunters lose Plasma Bolt. They are still plenty good for 23pts in a Nightsister squad even without Plasma Bolt, and needing 15s to evade 40dmg shots from a non-unique...that's just ugly. They're still a big NPE, even though they haven't been used so often recently.


+1
spryguy1981
Posted: Friday, November 22, 2024 5:23:54 AM
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Mando wrote:
Errata Tulak Horde to not have Melee Duelist. 25 defense against Jedi with Cognus, effectively gives him a 29 defense against their attacks when they are within 6 squares of Doctrine of fear. His SSM already makes it hard enough to get damage through if you so happen to even land a hit, plus he can just teleport away in case he does get hit. He ends up with way too many force points with the Dark Force Nexus. So to make it so he has to spend force points more often on rerolls or teleport, he needs to be easier to hit than he is right now if an opponent is running a melee squad. And because of Distraction, opponents also don't get CE's that would normally give an attack boost also unless they have a way to negate abilities that shut off CE's. Please consider dropping Melee Duelist at the very least. He's way too tanky and a NPE at his cost and how much hp he has with that kit


+1 and possibly remove the distraction part of his CE.
thereisnotry
Posted: Friday, November 22, 2024 7:29:25 AM
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I definitely don't want to see Distraction removed from Tulak, or from his CE. That's a key part of his design, and part of what makes him unique. Without him, the Sith have (almost?) no CE suppression.

I could see the removal of Melee Duelist though.
Overley28
Posted: Friday, November 22, 2024 9:01:00 AM
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I think the annoying part is he feels like he has a counter for everything except direct damage now (with the new change to sith reflexes). Like already stated: melee dualist, SSM, and then teleport if you do somehow hit him (with high HP). He can then move next to you, have distraction and then has unstoppable so you cannot get away from him with a force push or something (unless AOO). Then if you do move away he will just teleport when you finally do hit him right next to you again, distracting you and starting the process over again.
DarthMaim
Posted: Friday, November 22, 2024 9:13:19 AM
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Overley28 wrote:
I think the annoying part is he feels like he has a counter for everything except direct damage now (with the new change to sith reflexes). Like already stated: melee dualist, SSM, and then teleport if you do somehow hit him (with high HP). He can then move next to you, have distraction and then has unstoppable so you cannot get away from him with a force push or something (unless AOO). Then if you do move away he will just teleport when you finally do hit him right next to you again, distracting you and starting the process over again.


Same.
adamb0nd
Posted: Friday, November 22, 2024 4:05:34 PM
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I generally support tulak losing something. It's just too much. What needs to go, I leave to the experts.

If were gonna nerf the NS Hunter, why not raise her price instead? I always felt like her biggest issue was being aggressively undercost.

Troy
Posted: Friday, November 22, 2024 5:14:34 PM
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Rather than removing something from Tulak, couldn't you just increase his cost?
adamb0nd
Posted: Friday, November 22, 2024 5:41:53 PM
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Troy wrote:
Rather than removing something from Tulak, couldn't you just increase his cost?


You could.

The difference (or my opinion at least) in raising tuvok vs.hunters costs is that raising tuvoks cost might make him unplayable or not actually fix his issues He's already very expensive. And boosting him more is almost be half your 200 pt squad. But he'd still have all the same issues even at a greater cost.

I suggested raising their cost because I am thinking that part of what makes the hunters so broken is that people are running several in their squad. I also don't think their combination of powers is as broken as tuvoks. Raising the cost on the Hunters prevents you from running as many, and penalizes you more the more of them you add to your squad, and appropriately price their stat block without making them so pricey as to be unviable.
Overley28
Posted: Friday, November 22, 2024 6:52:16 PM
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Troy wrote:
Rather than removing something from Tulak, couldn't you just increase his cost?


I think this is definitely something to look at. A lot of powerful costs figures in even the newest sets cost a lot more and do a lot less.
UrbanShmi
Posted: Friday, November 22, 2024 9:09:08 PM
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I'm sorry. I'm really not seeing the significant cost issue. On their cards, they have 60 hit points, Stealth as their only defense, and they have to stand still to even get to 20 damage hits. A good accurate shooter could take out one per round.

As I understand, the issue arises with the boosts they can get from Mother Talzin. Why don't we look at her? Reduce her rapport to 1 instead of increasing the hunter's cost. Get rid of or change the Cloaked CE. Restrict the cannon shot.

Plasma Bolt as an ability was created for the Nightsister Hunters. On the card it is really not an issue. It helps them compete with tanks (like Tulak). If it's really an issue, change it to -2. But I think removing it entirely will be really harmful to both the flavor and function of the piece.
DarkDracul
Posted: Friday, November 22, 2024 10:45:06 PM
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No offense intended, but I bumped this thread to see if anyone had new suggestions or updates they’d like to add.

Original post: wrote:

PLEASE create your own thread if you want to discuss proposed topics or the role of the Balance Committee. This thread is not for debate or discussion. For engaging in conversations, please refer to existing threads or start your own. We want to make sure that player requests don’t get lost in the midst of heated discussions.

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