|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
|
I think that the users of Bloo Milk have come to a conclusion: a Sarlacc mini would completely rule. I wholeheartedly agree. Here are my stats for a Sarlacc.
Sarlacc (HUGE)
Fringe Cost: 55
HP: 150 Def: 12 Atk: +12 Dam: 10
SAs:
Melee Attack Damage Reduction 10 Quadruple Attack Melee Reach 6 Twin Attack Emplacement Bottomless Pit (This characters's base counts as a pit for purposes of other characters' movement [b]OH MY GOD! IT'S GOT MY LEG! (If two of these character's attacks hit in one round, deal an additional 10 damage and pull thetarget 4 squares towards this character
So basically, if you come too close to it, and it hits you four times, you are pulled into the pit and you DIE.
What do you think of this? Good? Bad? Indifferent? Post with your thoughts.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
|
Here is mine
Sarlacc Fringe Huge
cost 60 HP:200 Def:12 Atk:+15 Dam:10
Melee
Damage Reduction
Quad
Double
Twin
Pull: every time this character hits you put the target 1 square closer to this character
Digestion: once a character is in this character by Pull it can not get out and takes 20Dam. every round a save of 16 allows the trapped character to get out and is placed 7 squares away from this character
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/11/2008 Posts: 666 Location: Puyallup WA
|
i think u two should combine all those abilities for a super saarlac cuz theyre both cool
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
|
Here's Mine: Saarlac:Fringe HP:200 DF:17 AT:+13 DA:20 SA:Melee Reach 4,Quaduple Attack,Pit,Grab(When this character's attack hits,the damaged target gets pulled 2 squares closer to this character.) Shift Sands(Replaces Attacks;All Characters move 4 squares closer to this character.)
|
|
Rank: Sith Marauder Groups: Member
Joined: 11/4/2008 Posts: 899 Location: Farmingdale, NY
|
Don't forget... the Sarlacc is considered to be Savage.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 416 Location: Redmond, Washington
|
Ok maybe even like a turret where u place it somewhere on your side of the map and another ability because I am assuming this a creature.... that will allow it to move a few squares... like I dunno speed 2. Wow what if it was like a melee type turret deal ... scary.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/10/2008 Posts: 163 Location: California
|
O.k. now someone make a custom sarlacc with the stats and send it to wotc so we can make this happen. I am all for a sarlacc pit!!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 416 Location: Redmond, Washington
|
Huge Fringe Cost 55 175 hp 16 DF 12 ATK 10 DMG
-Quad Melee ATK -Speed 2 -Melee Reach 4 -Throw 10 (When 3 of 4 atks from this piece succefully deal damage to the same piece in one round, you may then move that piece anywhere with 4 Squares of this character 10 damage Save 11 for damage) -Advanced Placement (During settup this character can be placed anywhere on your half of the map but cannot move on the first round) -Deadly Arms (When any piece moves adjacent to this piece it takes 10 damage save 11)
Ok my attempt at this piece what do you think?
after reading this i am thinking it should almost be evne higher costed for all the kool abilitys that are trying to be fit in.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 416 Location: Redmond, Washington
|
now that i think of it i really like the pull idea where pieces are being forced into sarlacc but not the idea where he is a pit. Just for reasons of pieces not being able to escape once they get close
|
|
Rank: Flash Speeder Groups: Member
Joined: 8/5/2008 Posts: 41
|
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/11/2008 Posts: 666 Location: Puyallup WA
|
it would have to be scenario only, and to kill it should require grenades
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/10/2008 Posts: 163 Location: California
|
amsnow wrote:it would have to be scenario only, and to kill it should require grenades If memory serves me right, didn't Han at least hurt it with a blurred vision shot from a blaster? I think it should be like a Yuuzem or Trandoshan. Give it a huge melee reach, but make it like a rend 10, so that if the second/third/whatever attack hits, it pulls it so many squares closer, Save 11 negates the pull. Call it BLOODTHIRSTY PULL, and you can't roll the escape after you reach half damage!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
|
confute wrote:Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it). Dengar got him out
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
|
Uggie Demo wrote:Here's Mine: Saarlac:Fringe HP:200 DF:17 AT:+13 DA:20 SA:Melee Reach 4,Quaduple Attack,Pit,Grab(When this character's attack hits,the damaged target gets pulled 2 squares closer to this character.) Shift Sands(Replaces Attacks;All Characters move 4 squares closer to this character.) Love the shift sands thing
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/10/2008 Posts: 163 Location: California
|
confute wrote: Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).
Durge Dude wrote: Dengar got him out
Maybe other characters have to go in and pull characters out by making save rolls? What do u guys think?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
|
That would be cool
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/29/2008 Posts: 194 Location: Minnesota
|
Well Wizards has confirmed no more huge sets, so the only way you would get a huge in the near future would be through a scenario pack, so that could happen.
Here is what I put on Wizards awhile back when the idea of an AT-TE as two seperate huges came up-
Also, at this point in the game I think you would have more luck getting a Colossal out of WOTC then a huge set for the forseeable future. But, yeah I would be for it.
This idea along with the Force Unleashed game has fueled my everlong desire for a Colossal Sarlacc Pit, though. I can see it now. The main part of the Sarlacc could be split into 4 Large based minis that all connect together (you could even have 4 different stat cards that make it playable alone and more powerful the more pieces you have) and then you could make the tentacles common and come on medium bases and then you can custom your Sarlacc to whatever size you wish. Anyone else lovin this!?!?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/3/2008 Posts: 498 Location: somewhere over the rainbow (a rainbow in Indiana)
|
thats interesting... each peice having its own stats and abilities and when you put them together...MWHAA MWHAA MWHAA!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
|
|
|
Rank: AT-RT Groups: Member
Joined: 4/1/2008 Posts: 35 Location: Inside of Sarlaac
|
Boba52 wrote:Well Wizards has confirmed no more huge sets, When did they confirm that, I never heard anything about it?
|
|
Guest |