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Dark Reckonings Custom Set Options
brennan
Posted: Wednesday, March 3, 2010 5:02:50 AM
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Posts: 268
My Set Dark Reckonigs will be coming out all during this week. I should have the Set list out tonight. It will feature characters from every faction, especially OR and Sith. It will probably not be adhering to the usual Unique rules either.
brennan
Posted: Wednesday, March 3, 2010 6:37:23 AM
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Joined: 7/21/2009
Posts: 268
Set List:

Old Republic:

Revan Redeemed VR
Lord Hoth VR
Jedi Diplomat UC aff.
Army of light Jedi C

Sith:

Darth Bane Dark Lord Of The Sith R
Darth Zannah VR
Sith Blademaster UC
Lord Kaan VR
Brotherhood of Darkness follower C
Kas 'im R
Sith Holocron UC
Exar Kun Force Spirit R
Freedon Nadd VR
Marka Ragnos VR
Sith Spy C
Saul Karath R

Republic:

Qui-gon, Jedi Maverick R
Jedi Master Dooku VR
Adi Gallia R
Jedi Master C
Antarian Ranger Cpt. UC

Seps:

Darth Maul, Duelest aff. VR
Clone Trooper Droid C
Destroyer Droid UC

Rebel:

Mon Mothma Rebel Commander R
Luke Skywalker New Jedi VR ( I KNOW your saying ANOTHER but this one will Differ.)
Rebel Smuggler C

Imperial:

Darth Vader Emperors Servant VR aff.
Emperor Clone UC

New Republic:

Jaina Sword of the Jedi
Ben Skywalker VR aff
Saba Sabatyne R
Lon Shevu R
Tahiri R

Vong:

Yuzann Vong Invader UC

Mandalorian:

Mirta Gev
Mandalorian Berserker UC
Mandalorian Blacksmith UC

Fringe:
Han Solo BH
Huntress VR
Probe Droid C



brennan
Posted: Wednesday, March 3, 2010 7:07:09 AM
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Revan Redeemed OR 75 pts
Hp:140
Df:22 Unique, Melee Attack, Twin Attack, Opportunist +4 +10, Master Tactician,
At:13 Holocron Maker: If this character is defeated than your enemy may choose
Dm:20 one of his characters to gain +4 Force and Deceptive.

Force 2 Renewal 1 Master of the Force 2
Lightsaber Precision f1
Lightsaber deflect f1
Stasis f2 Choose one to two enemy characters. those characters counts as activated this round, sv16
Force Repulse 3 f3replaces turn


Non-unique Followers within 6 squares gain +10 dm against Sith or Mandalorian Allies. Allies within 6 sqs gain +2 at and +2 df.

Lord Hoth OR 55 pts

HP:130 Unique, Melee attack, Double Attack, Impulsive Savagery, Impulsive
DF20 Advance.
AT13
Dm20 Force 1 Renewal 1

Stasis F1 target one enemy characters. They are activated this round sv16
Lightsaber Whirlwind f1
Lightsaber Precision f1
Knight Speed F1


OR Followers with a force rating gain +3 at and +3 df when a sith enemy is within 6 sqs
brennan
Posted: Wednesday, March 3, 2010 7:11:14 AM
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Joined: 7/21/2009
Posts: 268
Jedi Diplomat OR 25
HP:90
DF18 Melee attack, double attack, Jedi reasoning: Enemies who attack this
AT:10 must make a sv 6 or they may not attack this character this round,
DM20 Jedi Diplomat: This Character has cloaked until it attacks.

Force3
Force Alter f1
Lightsaber Deflect
brennan
Posted: Wednesday, March 3, 2010 7:30:00 AM
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Joined: 7/21/2009
Posts: 268
Sith :

Darth Bane Dark Lord Of The Sith ST 120pts

HP:170
DF:22 Unique, Melee attack, Double Attack, Twin Attack, Dark Master, Djem So
AT:19 Style: When hit by a melee attack make a sv11 an a success make an
DM:30 immidiate attack agaist the attacker.

Force3 Force 3 Renewal Master of the force 3
Lightsaber Defence f1
Force Defence f3
Transfer Essence f2
Sith Rage f1
Overwhelming Force f1
Force Visions f2: your next init roll is a 19
Sith Power Vaccuum f5 replaces turn; enemies within 6 sqs take 50 dm and they lose one force point if they have any. This character gains a force point every time an enemy loses one.

Only one other Unique ally with a force rating may be in your squad. That ally gains Force Renewal and Opportunist Attack.

i am darth bane. i must suvive, at all costs.


Darth Zannah ST 50

HP:120
DF:21 Unique, Melee attack, Twin Attack, Soresu Style, Synergy: this character
AT:14 gains +2 at and Df when a character whose name contains Darth Bane is
DM:20 in your squad.

Force 4
Force Cloak f2
Sith Sorcery Mastery f2 replaces attacks; 20 dm to all enemies within 6 sqs. They are also activated this round sv16.
Dark Side Tendrils f4 replaces turn; Make 3 attacks against enemy within line of sight.
brennan
Posted: Wednesday, March 3, 2010 7:57:26 AM
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Posts: 268
Sith Blademaster ST 27

HP:110
DF:18 Melee Attack, Twin Attack, Lightsaber duelest,
AT:12
DM:20 Force 4
Sith Rage f1
Lightsabe Assault f1
Lightsaber deflect f1


Lord Kaan ST 45

HP:120 Unique, Melee attack, Double Attack, Booming Voice, Crazed: when this
DF:20 character rolls a one chose one ally within 6 sqs. they are defeated

AT:13 Force 1 Renewal 1
Dm: Thought Bomb FX: This Character and all characters on the map with a force rating die. There must be a total of at least 12 FPs in your squad to use this ability. One Character with a Force Rating of your choice survives with a sv of 11
Sith Battle Meditation F3: For the rest of the skirmish, all followers in your squad gain +3 at And defence and Speed 8


Allies named brotherhood of Darkness gain extra attack and synergy for eachother.


Brotherhood Of Darkness Follower ST 22

HP 90 Lightsaber +10, Double attack, mobile attack
DF 18
AT 10 Force 3
DM 10 Lightsaber Deflect f1
Force Stun f1


Kas im ST 55

HP:120
DF21 Unique, melee attack, Twin Attack, Lightsaber duelest, Blademaster:At the
AT15 begining of every round you may choose any lightsaber Style or Mastery for this character to have until the end of the round., Blade Instructor: Allies with lightsabers gain Lightsaber duelest
DM20
Force 4
Sith Rage f1
Lightsaber Defence f1
Lightsaber Frenzy f3 replaces attacks: make three attacks against one adjacent enemy.
brennan
Posted: Wednesday, March 3, 2010 10:09:37 AM
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Joined: 7/21/2009
Posts: 268
Sith Holocron ST 20 New

X Semi-Unique: Only three of these may be in your squad.Emplacement,
X Sith Holocron: During set up chose one allied character; that character gains
X +1 force at the begining of every round and roll a dice; 1-7 they gain Avoid
X Defeat and Transfer Essence.8-14 they gain +2 at and df and Betrayal.
15-20 they gain +4 at and +10 dm and Master of the Force Two and ForceVisions


Allied characters within 6sqs gain +1 force at the beginig of the round and Sith Rage


TheChosenOne
Posted: Thursday, March 4, 2010 2:24:06 AM
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Joined: 3/3/2010
Posts: 89
Does the holocron give rage for the whole skirmish or only while in 6 squares?
brennan
Posted: Thursday, March 4, 2010 2:59:04 AM
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Joined: 7/21/2009
Posts: 268
TheChosenOne wrote:
Does the holocron give rage for the whole skirmish or only while in 6 squares?


Only while allies are within six squares. It kind of syblifies dark taint making them stronger.
TheChosenOne
Posted: Thursday, March 4, 2010 3:38:47 AM
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Joined: 3/3/2010
Posts: 89
Ok, can u create the stats for Qui-gon and Ben?
brennan
Posted: Thursday, March 4, 2010 3:50:08 AM
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Joined: 7/21/2009
Posts: 268
TheChosenOne wrote:
Ok, can u create the stats for Qui-gon and Ben?

Ill post them later today
brennan
Posted: Thursday, March 4, 2010 4:27:48 AM
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Joined: 7/21/2009
Posts: 268
Exar Kun Sith Spirit ST 25
X
X Unique, Sith Spirit:Enemies with a force rating within 6 sqs lose a force point
X at the beginig of the round. This character cannot be targeted except by adjacent
X characters. This character may move through walls. At the begining of the
skirmish select one ally; that ally gains +1 force point at the begining of the round,
Betrayal and Master of the force 2. This character is only defeated if the chosen character is defeated, or if an adjacent enemy spends a force point and this character
fails a sv 11.


Allies within 6 sqs gain +4 at and +4 df and Speed 8. Savage allies are subject to this commander effect and additionall gain Cunning Attack.
brennan
Posted: Thursday, March 4, 2010 4:36:31 AM
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Joined: 7/21/2009
Posts: 268
Freedon Nadd ST 65

HP:150
DF:22 Unique, Twin Attack, Lightsabe +10, Dark Force Spirit, Savage reserves 30:
AT:15 On the roll of an 11 for init. immediately add up to 30 pts of Savage characters
DM:20 to your squad.

Force 2 Renewal 1
Force Alter f1
Sith Rage f1
Sith Sorcery Mastery f2
Beast Tame f2 Allies with savage may ignore savage restrictions while within this characters line of site

Enemies within 6 sqs at the begining of the round must join your squad for the rest of the game on a failure of a sv5
brennan
Posted: Thursday, March 4, 2010 1:29:49 PM
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Joined: 7/21/2009
Posts: 268
researching obscure abilities on minor characters....
lafemme1014
Posted: Thursday, March 4, 2010 5:54:02 PM
Rank: Hailfire Droid
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Joined: 8/23/2008
Posts: 36
Location: Washington
Stasis is way too powerful for the cost of force in my opinion
brennan
Posted: Friday, March 5, 2010 1:28:53 AM
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Joined: 7/21/2009
Posts: 268
lafemme1014 wrote:
Stasis is way too powerful for the cost of force in my opinion


i think your right i changed it...
brennan
Posted: Friday, March 5, 2010 2:51:49 AM
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Joined: 7/21/2009
Posts: 268
Marka Ragnos ST 65 appx.

HP:160
DF:22 Unique, Melee attack, Triple attack, Sith Blade: each time this characters
AT:14 attack hits opponent makes a sv 11; on a failure that character takes 10
DM:20 dm. at the begining of every round sv 11.,Architect of the Golde Age:After
this character is defeated, select one ally with a force rating to recieve 6
force and +2at and +2df.

Force 5
Sith Heal: f3 only heals Sith allies; touch; replaces attacks:ally removes 40dm
and gain +10dm next round
Blade throw: f2 Replaces attack; make 2 attacks against an enemy within 6
sqs @ plus 10 dm.
Force Alter f1

If this character is defeated then sith allies with a force rating gain Internal Strife. Allies with a force rating gain Synergy +2 and +2 for allies with a force rating within six squares; does not stack.

With this halfbreed True Siths death the Sith Golden Age came to an end. Ajunta Pall and Naga Sadow were confronted by Ragnos's spirit before they could compete for the deceased Lords place and told to join together to bring back the Sith Golden Age.
brennan
Posted: Friday, March 5, 2010 2:57:07 AM
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Joined: 7/21/2009
Posts: 268
Saul Karath St 28

HP:70 Unique, Betrayal, Cunning Attack, Sith reinforcements 30: roll of 11 for init.,
DF18
AT10
DM20

Non-Unique Sith allies gain Bodyguard for this character. Sith Followers gain
Opportunist +4 +10.


Sith Spy ST 12

HP:10 Disguise: this character may not be attacked by the enemy unless he
DF:16 attacks one of them or at the begining of the round the opponent rolls a
AT:4 sv16.,Intelligence Intercept: ennmy units within line of sight -2 speed,
Dm:10 and -4 defence.

Force1
Force alter f1
brennan
Posted: Friday, March 5, 2010 3:40:32 AM
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Joined: 7/21/2009
Posts: 268
Republic

Qui-gon, Jedi Maverick RP 50

HP:120 Unique, melee attack, Double, Ataru Style, Synergy(+2 +2 for a
DF:21 character whose name contains obi-wan., Defiant: this character cannot
AT:13 recieve commander effects from republic allies with a force rating whose
DM:20 name contains Master., Force Spirit 4, Meditation: replaces turn; next turn
you gain an extra attack after your last and +4 at..

Force 2 Renewal 1
The Living Force: If this character fails a roll dealing with force abilities than you
may reroll that save
Surprise Move f1
Lightsaber deflect f1
Lightsaber Assault f1
Force push 2 f2

Republic allies With a force rating within 6sqs who do not have Renewal1 gain Renewal1


Dooku, Jedi Master RP 45

HP120 Unique, Melee Attack, Double Attack, Lightsaber Duelest, Makashi Style
DF21 Mastery, Sith Lured: if this character comes within 6sqs of an enemy whose
AT14 name contains Sidious or palpatine make a sv11 or join opponent squad.,
DM20 Jedi Meditation: Replaces turn; Next round you gain an extraAttack after your last and +4 at.

Force 2 Renewal1
Lightsaber Block f1
Lightsaber Riposte f1
Force push 3 f3

Qui-gon in your squad gains Ataru Style Mastery.



TheChosenOne
Posted: Friday, March 5, 2010 4:48:37 AM
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Joined: 3/3/2010
Posts: 89
Giving qui-gon twin AND meditation AND the ability to get Ataru Mastery gives him three twin attacks. That Doesn't work.
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