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Celeste Morne Options
Sithfan
Posted: Saturday, May 22, 2010 3:57:04 AM
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Here's my custom Celeste Morne that seems to capture her from the comic books... Tongue




-updated card to the newest version
shatterpoint7
Posted: Saturday, May 22, 2010 4:09:58 AM
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costs way too much, but i like the card designThumbsUp
Sithfan
Posted: Saturday, May 22, 2010 4:14:18 AM
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How much should it cost then? I was thinking that the combination of her force powers, Rakghoul Disease, and her CE was a little overpowered...
markedman247
Posted: Saturday, May 22, 2010 4:38:21 AM
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I like Celeste Morne and suggested something on SWMGamers awhile back for her similar but probably a bit more convoluted.

My suggestions:
Change the CE for Savage characters to "Rakghouls" and have them lose Savage. Maybe within 6 (I know a CE with the same effects as Empathy) as a balance. She (or mostly Muur) only relied upon Rakghouls. And Rakghouls that don't have savage are very powerful in the right squads (Looking at you Commander Gree or Han in STA).

Might even want to add a descriptor such as "Celeste Morne, Keeper of the Muur Amulet" just in case someone makes a "Celeste Morne, Jedi Agent" or something similar.

I love the card work. My dream is to turn one of my spare Komasi's into her.
Wysten
Posted: Saturday, May 22, 2010 7:40:14 AM
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Aye, her as a figure costs way too much. Functionally, she's underdamaging, not terribly aigle and will probably not offer enough to the figures she's aiming to support. The Tuskan Raiders and Senate Commandos got support much more easily then this, as do clone troopers and wookies if she's aiming to support a small minority, such as difficult to control savages, you can afford to make her a bit more cost effective. Perhaps with a potent rapport of some sort.

As she stands, she's probably around 30/40, she has a powerful opening bite and lightsaber defence, but she's definately not a heavy slugger as a melee figure to even remotely threaten most other figures in the 50's. I am not experienced enough with the numbers to provide much more then that.
Gemini1179
Posted: Saturday, May 22, 2010 9:27:40 AM
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First off: love the card, where can I find the templates?

Second. I really like what you did, no need to re-invent the wheel if you can get something to work. That said, she is vastly over costed as pointed out before.

If you want to keep her in that point range, here are a couple suggestions:

1) Add Twin Attack.

2) Add Rapport (Allied Rakghouls in the same squad cost 1 less)

3) Amend CE to something like:

Savage characters are subject to these effects: Rakghoul followers get +4 Attack and gain Ambush.

or...

Savage characters are subject to these effects: Adjacent Rakghoul followers gain Bodyguard and Twin Attack.

Then I'd say she's worth her points.

My two cents.
Sithfan
Posted: Saturday, May 22, 2010 9:34:48 AM
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Wysten wrote:
Aye, her as a figure costs way too much. Functionally, she's underdamaging, not terribly aigle and will probably not offer enough to the figures she's aiming to support. The Tuskan Raiders and Senate Commandos got support much more easily then this, as do clone troopers and wookies if she's aiming to support a small minority, such as difficult to control savages, you can afford to make her a bit more cost effective. Perhaps with a potent rapport of some sort.

As she stands, she's probably around 30/40, she has a powerful opening bite and lightsaber defence, but she's definately not a heavy slugger as a melee figure to even remotely threaten most other figures in the 50's. I am not experienced enough with the numbers to provide much more then that.


I just played a game with her and found that 67 was too high, I wasn't able to fit in enough to go with her to make her cost effective. Then played at 57 points, and found that while she didn't do a lot of damage the 2 savage characters I brought in were able to do quite a bit of damage with charging assault.

However, I was able to kill an unactivated Lobot, CLO and uggo in one corruption causing two unactivated Rakghouls to pop out and cause destruction... But those 5 force points don't last long...

I think 49 is an aggressive costing for a Fringe character that makes her own activations and improves savage characters by quite a bit, but any cheaper and she'd be broken, especially in the right builds...

If you like Rakghouls, try out this custom and I'm sure you'll like it.
Sithfan
Posted: Saturday, May 22, 2010 9:47:16 AM
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Gemini1179 wrote:
First off: love the card, where can I find the templates?


Thanks, I made the template (using Laubi1's templates at Wizards) over the past couple of days using photoshop, scouring the internet for just the right fonts, combining it with my old (old card) template, and scanning elements of existing cards.

By the way thanks for the interest in the custom. I did change it the cost to 49.

Looking forward to trying it out again...
Gemini1179
Posted: Saturday, May 22, 2010 12:40:43 PM
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49 is a good cost for her in her current form.
markedman247
Posted: Saturday, May 22, 2010 1:07:48 PM
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Just to make sure: You didn't charging assault + Ambush? Because, if I am not mistaken, Charging assault wouldn't stack due to being a Replace Turn ability. Also, unless this is a new ability, do you mean Charging Assault + 10?
Sithfan
Posted: Saturday, May 22, 2010 2:15:46 PM
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nope, no ambush, but I meant only the moving full speed and attacking with no bonus to damage... I guess I should change it to Charging Fire then... Razz
markedman247
Posted: Saturday, May 22, 2010 2:40:00 PM
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I believe that the CE should be only for Rakghouls but something like gaining Squad Assault and Charging Fire might be very helpful. If the Raks are played well, they would be a very likely to be able to get Squad Attack very easily.
Gemini1179
Posted: Monday, May 24, 2010 5:06:27 AM
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I like your final product.
Sithfan
Posted: Monday, May 24, 2010 5:16:15 AM
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Thanks for the help everyone! BlooMilk
sdexam
Posted: Tuesday, May 25, 2010 4:10:58 AM
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Look really nice. Did you make other side of the card? Thanks
Sithfan
Posted: Tuesday, May 25, 2010 6:30:28 AM
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Not Originally, but here is one:

Sithfan
Posted: Thursday, May 27, 2010 9:55:31 AM
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Updated the top card to reflect some changes where she could be too dangerous (transforming a squad of ugnaughts to rakghouls in one turn...)

To compensate I gave her some defensive abilities and she is a little stronger in the force now...
Wysten
Posted: Thursday, May 27, 2010 7:58:57 PM
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Her new ability is really scary for a fringe charcter. Potenicially 60 damage is something you save forcepoints for, an ability that allows her to dish out that ownage is scary. You won't even need to melee with her.
Sithfan
Posted: Friday, May 28, 2010 1:34:18 AM
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Wysten wrote:
Her new ability is really scary for a fringe charcter. Potenicially 60 damage is something you save forcepoints for, an ability that allows her to dish out that ownage is scary. You won't even need to melee with her.


I agree, I'm working on some changes to make it a force power that's slightly different...
markedman247
Posted: Friday, May 28, 2010 2:39:17 AM
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Rakghoul Corruption: (Force 5, Replaces Turn: Range 6; Target living enemy and 2 other adjacent living enemies take 60 damage, Save 11 for 10 damage. Whenever this ability defeats a character, you may immediately add a character named Rakghoul to your squad. The new character may be placed in the spot that was previously occupied by the defeated enemy. These new characters do not count towards points for victory conditions.)

Just a suggestion.

I would also probably set her back to 2 FPs as a start. It's very rare to have more than 3 FPs with force renewal. Exar Kun and GM Yoda are the most notable.
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