Fringe:
1/40
Cybernetic ScientistFringe, Medium Base Size, Very Rare, Cost 31
30 Hit Points, 11 Defense, +0 Attack, 0 Damage
Cybernetic Reconstruction (Replaces turn, touch; Adjacent living wounded ally with 50 or fewer Hit Points gains
Cyborg; remove 50 Damage from that character. Its Hit Points can be raised up to 20 Hit Points above their starting Hit Points for the rest of the skirmish.)
Combat Programming (Replaces turn; touch; adjacent Non-Unique Cyborg ally gains
Mighty Swing, +2 Attack and Defense, and +10 Damage. That ally loses all bonuses and special abilities gained from special abilities whose names contain Programming.)
Maintenance Programming (Replaces turn; touch; adjacent Non-Unique Cyborg ally gains
Override,
Repair 10, and
Industrial Repair 10. That ally loses all bonuses and special abilities gained from special abilities whose names contain Programming.)
Espionage Programming (Replaces turn; touch; adjacent Non-Unique Cyborg ally gains
Cloaked,
Sabotage, and
It's A Trap!. That ally loses all bonuses and special abilities gained from special abilities whose names contain Programming.)
2/40
GhhhkFringe, Large Base Size, Common, Cost 14
50 Hit Points, 14 Defense, +6 Attack, 20 Damage
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
3/40
Guri, Human Replica DroidFringe, Medium Base Size, Rare, Cost 43
110 Hit Points, 21 Defense, +14 Attack, 20 Damage
Unique, Droid, Double Attack, Twin AttackBlack Sun Operative (This character gains Evade if she is within 6 squares of an ally whose name contains Xizor.)
Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Human Replica Droid (This character is subject to commander effect, even if they do not specify Droid allies.)
Knife Attack (Replaces turn; Make 2 attacks against each adjacent enemy.)
Bodyguard Programming (At the beginning of the skirmish, after setup, choose an ally within 6 squares. This character gains
Bodyguard while she is adjacent to that ally.)
Commander EffectBlack Sun allies within 6 squares gain
Extra Attack.
4/40
HoujixFringe, Large Base Size, Common, Cost 11.
40 Hit Points, 15 Defense, +6 Attack, 10 Damage
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
5/40
Human Black Sun Vigo (me)
Fringe, Medium Base Size, Uncommon, Cost 23.
50 Hit Points, 20 Defense, +8 Attack, 20 Damage
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Mobile Attack (Can move both before and after attacking)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Commander EffectFollowers within 6 squares with
Greater Mobile Attack gain
Stealth6/40
Kaminoan ClonerFringe, Medium Base Size, Very Rare, Cost 21
10 Hit Points, 9 Defense, +0 Attack, 0 Damage
DNA Cloning (After setup, choose one Unique ally. If this character is in play when that ally is defeated, that ally can make a save of 11. On a success, that ally returns to play at full Hit Points in your starting area. If that ally gained any abilities, bonuses, Force Points, or Force Powers before being defeated, it loses those abilities.)
7/40
Kintan StriderFringe, Large Base Size, Common, Cost 16.
70 Hit Points, 19 Defense, +3 Attack, 30 Damage.
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
8/40
K'lor'slugFringe, Large Base Size, Common, Cost 17.
50 Hit Points, 14 Defense, +11 Attack, 20 Damage.
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
9/40
Mantellian SavripFringe, Large Base Size, Uncommon, Cost 21.
80 Hit Points, 18 Defense, +9 Attack, 20 Damage.
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
10/40
MolatorFringe, Large Base Size, Uncommon, Cost 19.
60 Hit Points, 13 Defense, +12 Attack, 20 Damage
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
11/40
MonnokFringe, Large Base Size, Common, Cost 21
90 Hit Points, 17 Defense, +9 Attack, 20 Damage
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
12/40
N'gokFringe, Large Base Size, Uncommon, Cost 15.
70 Hit Points, 21 Defense, +5 Attack, 10 Damage.
Melee Attack, Double AttackDejarik Odds (If this character defeats an adjacent enemy, that ally can make a save of 16 that cannot be rerolled. If this save is made, that enemy remains takes no damage and moves to a legal space adjacent to this character. If this character is defeated by an adjacent enemy, it can make a save of 16. If that save is made, this character remains takes no damage and moves to a legal area adjacent to that enemy)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
13/40
WattoFringe, Small Base Size, Very Rare, Cost 26.
30 Hit Points, 15 Defense, +0 Attack, 0 Damage
UniqueFlight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
Maintenance Supplies (Replaces turn; touch; adjacent ally gains
Industrial Repair 10 for the rest of the skirmish[/b])
Repair 30 (Replaces attacks: touch; remove 30 damage from 1 Droid character)
Repair Supplies (Replaces turn; touch; adjacent ally gains
Repair 10 for the rest of the skirmish.)
Strong Willed (Cannot be affected by Jedi Mind Trick)
14/40
Xizor, Black Sun OverlordFringe, Medium Base Size, Rare, Cost 57.
130 Hit Points, 21 Defense, +10 Attack, 20 Damage
UniqueFringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)
Pheromones (Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
Rapport (Black Sun allies cost 1 point less in this character's squad.)
Commander EffectNon-Unique Fringe allies within 6 squares gain
Stealth.
Black Sun allies gain +2 Defense, +2 Attack, and +10 Damage.
Black Sun Vigo allies whose Commander Effects contain the word "followers" have that restriction removed.
Republic:
15/40
Clone CadetRepublic, Small Base Size, Common, Cost 6.
10 Hit Points, 10 Defense, +3 Attack, 10 Damage
Order 66Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
Synergy (+4 Attack and Defense when an ally with Order 66 is within 6 squares.)
16/40
Clone TraineeRepublic, Medium Base Size, Common, Cost 10
20 Hit Points, 14 Defense, +4 Attack, 10 Damage
Order 66Ion Gun +20 (+20 Damage against nonliving characters)
Scramble (A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
Trooper (Counts as a character named Clone Trooper)
17/40
Clone Trooper Drill SergeantRepublic, Medium Base Size, Uncommon, Cost 20
30 Hit Points, 16 Defense, +9 Attack, 10 Damage
Order 66, Double AttackCommander EffectFollowers within 6 squares count as having the same name as each other.
Followers with
Order 66 within 6 squares gain
Squad Assault and
Squad Cover18/40
CutupRepublic, Medium Base Size, Rare, Cost 19.
50 Hit Points, 15 Defense, +7 Attack, 20 Damage
Unique, Order 66Domino Squad (+1 Attack and Defense for each ally with the Domino Squad special ability within 6 squares.)
Cover Fire (Replaces attacks; choose an ally within 3 squares. For the rest of the round, this character can attack enemies who attack that ally immediately after that opponent declares the attack, but before they roll for the attack.)
19/40
DroidbaitRepublic, Medium Base Size, Rare, Cost 19
50 HIt Points, 15 Defense, +7 Attack, 20 Damage
Unique, Order 66Domino Squad (+1 Attack and Defense for each ally with the Domino Squad special ability within 6 squares.)
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
20/40
EchoRepublic, Medium Base Size, Rare, Cost 19
50 Hit Points, 15 Defense, +7 Attack, 20 Damage.
Unique, Order 66Domino Squad (+1 Attack and Defense for each ally with the Domino Squad special ability within 6 squares.)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
21/40
FivesRepublic, Medium Base Size, Rare, Cost 19
50 Hit Points, 15 Defense, +7 Attack, 20 Damage
Unique, Order 66Domino Squad (+1 Attack and Defense for each ally with the Domino Squad special ability within 6 squares.)
Advantageous Cover (+8 Defense from cover instead of +4)
22/40
HevyRepublic, Medium Base Size, Very Rare, Cost 24
50 Hit Points, 15 Defense, +7 Attack, 20 Damage
Unique, Order 66, Triple AttackSquad Leader (This character counts as both a follower and a commander)
Domino Squad (+1 Attack and Defense for each ally with the Domino Squad special ability within 6 squares.)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Commander EffectAllies within 6 squares with the
Domino Squad special ability (including this character) gain
Evade.
23/40
Jedi GeneralRepublic, Medium Base Size, Uncommon, Cost 39
70 Hit Points, 18 Defense, +11 Attack, 20 Damage
Melee Attack, Double AttackJung Ma Style Mastery (When hit by a nonmelee attack, this character takes no damage, save 11. On a success, the attacker takes damage equal to the damage prevented, save 6.)
Force 5Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
Commander EffectNon-Unique allies within 6 squares with
Order 66 gain
Twin Attack.
24/40
99Republic, Medium Base Size, Rare, Cost 22.
40 Hit Points, 14 Defense, +5 Attack, 10 Damage
UniqueSpeed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Clone (Counts as having the Order 66 special ability for the purpose of Commander Effects from characters from the Republic faction.)
Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
Munitions Supplies (Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish)
Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
Character Effect (And I don't mean Commander Effect)Unique followers with Order 66 within 6 squares count as Non-Unique characters for the purposes of this character's Character Effect.
When they are defeated, Non-Unique followers within 6 squares can make a save of 11. On a success, they return to play with 10 Hit Points remaining.
Separatist:
25/40
Aqua DroidSeparatist, Medium Base Size, Common, Cost 13
40 HIt Points, 14 Defense, +6 Attack, 10 Damage
Droid, Double AttackStable Footing (Not slowed by difficult terrain or low objects.)
Laser Beam (+20 damage to enemies without cover, save 11)
26/40
Battle Droid ArtilleristSeparatist, Medium Base Size, Common, Cost 8
10 HIt Points, 8 Defense, +0 Attack, 10 Damage
DroidSpeed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
27/40
Battle Droid ProgrammerSeparatist, Medium Base Size, Uncommon, Cost 26
50 Hit Points, 13 Defense, +2 10 Damage
Melee AttackDroid Coordinator (Non-Unique Droid allies gain Speed 8)
Droid Master (Non-Unique Droid characters within 6 squares gain Double Attack)
Fire Control (Non-Unique Droid allies get +4 Attack)
Droid Reserves 20 (If you roll exactly an 8 for initiative, you can immediately add up to 20 points of non-Unique Separatist Droids to your squad.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
Roger Roger (Non-Unique Droid allies within 6 squares get +10 Damage)
Imperial:
28/40
Darth Vader, Imperial LeaderImperial, Medium Base Size, Very Rare, Cost 67
140 HIt Points, 23 Defense, +16 Attack, 20 Damage
Unique, Melee Attack, Triple AttackDark Armor (Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Force 2, Force Renewal 1Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Commander EffectCharacters with the Order 66 special ability can be in this character's squad, regardless of faction.
Allies with Order 66 gain
Affinity (This character can be in an Imperial squad.)
29/40
Fallen JediImperial, Medium Base Size, Uncommon, Cost 26
80 HIt Points, 19 Defense, +10 Attack, 20 Damage
Melee Attack, Double AttackHand of the Emperor (This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn)
Jung Ma Style (When hit by a melee attack, this character takes no damage, save 16. If this save is made, the attacker takes damage equal to the attacker's printed damage, save 6.)
Force 3Force LIghting 1 (Force 1, replaces attacks: range 6; 20 damage)
30/40
Han Solo, IMperial CadetImperial, Medium Base Size, Rare, Cost 29
70 HIt Points, 17 Defense, +9 Attack, 20 Damage
UniqueAffinity (Can be in a squad with a character whose name contains Chewbacca, regardless of faction.)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
Stormtrooper (Counts as a character named Stormtrooper)
31/40
Stormtrooper Drill SergeantImperial, Medium Base Size, Uncommon, Cost 24
40 HIt Points, 18 Defense, +6 Attack, 20 Damage
Rapport (Trooper followers cost 1 point less if they cost 10 points or less, and 2 points less if they cost more than 10 points.)
Commander EffectTrooper allies gain
Order 66.
Allies with Order 66 gain
Squad Assault.
32/40
C-3PO, Human Cyborg RelationsRebel, Medium Base Size, Very Rare, Cost 18
30 HIt Points, 15 Defense, +0 Attack, 0 Damage
Unique, DroidAffinity (This character can be in a Republic or a New Republic squad.)
Affinity (A character whose name contains R2-D2 can be in this character's squad, regardless of faction.)
Human Cyborg Relations (Droid allies within 12 squares are subject to Commander Effects that do not specify Droids. Allies within 12 squares are subject to Commander Effects that Droids, even if they are not Droids.)
33/40
Rebel Pilot AceRebel, Medium Base Size, Common, Cost 15
30 HIt Points, 16 Defense, +9 Attack, 20 Damage
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
34/40
Luke SkywalkerRebel, Medium Base Size, Very Rare, Cost 52.
110 Hit Points, 22 Defense, +15 Attack, 20 Damage
Unique, Melee Attack, Double AttackForce-Attuned Reactions (This character can make attacks of opportunity against characters with Wall Climber and Flight. When this character makes attacks of opportunity, he deals an extra 10 damage if his attack rating added to his attack roll exceeds the target's defense by 15 or more.)
Blaster 20 (Replaces attacks; make an attack against an enemy at +12 Attack and 20 Damage, ignoring the Melee Attack restriction.)
Force2, Force Renewal 2Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Knight Speed (Force 1: This character can move 4 extra squares on its turn as part of its move)
Use the Force (Force 3: This character's next attack roll counts as a natural 20)
35/40
Mon Mothma, Rebellion LeaderRebel, Medium Base Size, Very Rare, Cost 39
40 Hit Points, 11 Defense, +0 Attack, 0 Damage
UniqueAffinity (Non-Unique Old Republic and Republic characters without Order 66 can be in this character's squad.)
Rebel Conspiracy (Allies count as being in the Rebel faction in this character's squad.)
Commander EffectRebel Allies gain
Independent Outift (Also counts a Fringe character for the purpose of commander effects)
Rebel followers within 6 squares gain
Evade.
Fringe Allies with printed attack and damage of 0 gain Melee Attack, +2 Attack, and 10 damage.
36/40
Purge SurvivorRebel, Medium Base Size, Uncommon, Cost 24
90 HIt Points, 19 Defense, +9 Attack, 20 Damage
Melee Attack, Double AttackStealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Affinity (This character can be in a Republic squad.)
Force 3Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
37/40
Rebel Commando ScoutRebel, Medium Base Size, Comomn, Cost 16
50 Hit Points, 17 Defense, +5 Attack, 10 Damage
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)
Mobile Attack (Can move both before and after attacking)
Advance Scout (At the beginning of the round, if this character can see a target enemy, he can immediately move his speed, or allow an ally within 6 squares or an allied commander move their speed.)
38/40
Rebel Pilot Squadron LeaderRebel, Medium Base Size, Uncommon, Cost 20
40 HIt Points, 18 Defense, +11 Attack, 10 Damage
Double AttackGrenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)
Commander EffectPilot followers within 6 squares gain Double Attack and Deadeye.
39/40
Rebel SpyRebel, Medium Base Size, Uncommon, Cost 16
30 Hit Points, 20 Defense, +9 Attack, 20 Damage
Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Sabotage (Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish)
40/40
Rebel TraineeRebel, Medium Base Size, Common, Cost 4
10 HIt Points, 11 Defense, +4 Attack, 10 Damage
Trooper (Counts as a character named Rebel Trooper)