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yuuzhanvonghunter
Posted: Tuesday, September 21, 2010 1:34:45 PM
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Can any of you guys post here and tell me some fun formats to play with? One idea of mine that I've tried is 3 characters per team. Please post! Bloo Milk, you're my only hope!
adamb0nd
Posted: Tuesday, September 21, 2010 1:40:10 PM
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Dynamic Duo: 2 characters that must = exactly 100 pts
Fantastic 4: 4 characters, must = exactly 200 pts
Jawa Trade: You and your opponent build the worst possible army possible. Them swap squads and play.

Wizards used to have some scenario play too. If you look around im sure you can find them.
Chargers
Posted: Tuesday, September 21, 2010 11:26:46 PM
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The guys at Star Wars Miniverse (see the podcast section) have plenty of ideas.

You may also try their SWMv International League (see the Vassal section) that just started that is geared to fun games and not competitive killer teams.

And their website at www.swminiverse.com has all the WotC scenarios and some non-WotC scenarios. Check out the Docking Bay 94 section of the website.
Disturbed1
Posted: Tuesday, September 21, 2010 11:58:19 PM
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Location: Southern Illinois
To go along with Adam:
Triple Threat: 150pts= exactly 3 pieces

He lists Jawa Trader, but yuo might see it listed as Utini. Its the same thing. Also, at our venue anyway, there is a general ban on the Muun Tactics Broker for Utini/ Jawa Trader games.

Tile Wars is pretty fun, too, if youve got some tiles.

Good luck!
swinefeld
Posted: Wednesday, September 22, 2010 12:56:38 AM
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And if you don't have tiles (yet!), you can take a folded map, throw it on a copier, then crop out 5x7 sections of the copy, just so you can get a taste of the Tile Wars fun.

To play it "officially", you'll need to get some tiles (Rebel Storm starter set, or Mapmaker's Train Station set - not the actual name, but I can't think of it)
yuuzhanvonghunter
Posted: Wednesday, September 22, 2010 8:18:20 AM
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Joined: 7/14/2010
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Location: Felucia
Thanks for your help so far guys!
pitcherstar
Posted: Wednesday, September 22, 2010 8:55:41 AM
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Depending on how extensive your collection is here's one, a take off of dynamic duo that our group likes alot.

Each player makes a 250 point Light or Dark side squad using up to 3 "clones" of 2 different characters.

For example:

FLOBI
Obi-Wan Unleashed
Obi-Wan Jedi general
and
Han Scoundrel
Han Glactic Hero
Han Smuggler

All doors on the map are considered open. Each player starts with one "clone" of each character on the board, like dynamic duos. When one character is defeated, you replace him (on the same square that the previous fig was defeated on) with one of your chosen clones of the same character. The catch is: only one shooter can be on the board at once, so if you have an instance where multiple shooters would be on the board, you only get one character on the board until he dies. The player that kills the other player's clone army wins.
NickName
Posted: Wednesday, September 22, 2010 9:21:47 AM
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Follow the Leader


Each player builds a 100 point squad.

The most expensive character is considered the "Leader". (You may optionally limit squads to one commander or one unique and that character is the Leader.)

You win by defeating the Leader, or by defeating everyone else on the squad except the Leader.

Overide cannot be used to lock allied characters in a room to prevent them from being attacked/defeated. (Decide in advance how this will be resolved should someone decide to bring a character with Override. If you don't have a solution everyone is good with use "Characters with Overide lose Override but gain Door Gimmick.)

~~~


Deceptively deep strategy as you try to mitigate making either group too easy to defeat.
yuuzhanvonghunter
Posted: Wednesday, September 22, 2010 10:22:06 AM
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Interesting...... I think I'll try these out in a while. They sound very interesting. Thanks again!
jhc36
Posted: Thursday, September 23, 2010 12:08:08 AM
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We have started to do a monthly format that is specific to the movies...starting this October we'll be doing Episod IV. Meaning we can only use minis that appeared in the film. So no uggies or ewoks or battle droids...also no grand master luke, or jedi knight luke,...stuff along those lines. We'll be doing one movie for every month and not in order... IV, I, V, II, VI, III... that way it doesnt get boring.
kfc's waiting for you
Posted: Thursday, September 23, 2010 8:05:22 PM
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Royal Rumble

We do it often when there's 3 or 4 of us

Each person builds a 200 pt squad, no faction or unique restrictions, commander effects still apply to same factions though. don't show your squads it makes it more fun that way.

All cards go into a pile and get shuffled then hidden.

Get a map which has a square room, I made a 7 x 7 room map that looks like a wrestling ring which is perfect.

Now draw the top card, that is the first character in the ring, you can start from anywhere around the edge of the room. So he gets the first round by himself (handy if he's got FR1)

Now draw the next card, If it's the same players mini then lucky him he gets to guys in the ring first, if it's someone elses mini then game on, same deal start at edge of the map then roll Init and go for it.

Round three, Draw next card, Place Character, roll init, fight

Round four, and so on and so on.

awesome game to play.
yuuzhanvonghunter
Posted: Thursday, October 7, 2010 11:52:14 PM
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Ok. Sounds fun! Is there any more formats out there? Please help!
Quarlitox
Posted: Friday, October 8, 2010 1:00:24 AM
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I want to try this, play with NO uniques
Minkzx
Posted: Friday, October 8, 2010 11:35:21 AM
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Location: Springfield (I am Bart's son)
One way I am going to try, and have made a squad of it...
Darker Light- Make a squad using characters from a light side faction, dark side faction, and fringe.
Fool
Posted: Friday, October 8, 2010 1:12:00 PM
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Conundrum

It's my favorite format. It's so confusing to explain I'm still trying to break it down. It's a 5-6 piece team if randomly organized minis in a round robin format. You can actually contribute to the current round at Runboard as we speak: http://bswmce1.runboard.com/t275
Darth O
Posted: Friday, October 8, 2010 1:31:34 PM
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Pick 20 characters, preferably Jedi/Uniques. Roll a d20 and take the corresponding character. Then your opponent does the same thing and you keep going until you have all the characters taken. Then play a game :D Simple but effective...
tonythetoyman
Posted: Friday, October 8, 2010 1:33:59 PM
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1. We often do three figures (no more or less), max of 150 points (less is ok), mix and match factions. It's always a ton of fun and the games are fast so you can play a lot of them.

Sometimes we do the above but with melee only, and it turns out that's quite a bit of fun, too.

2. We've also done several non-unique only games (either standard faction rules or mix and match factions), and that's quite fun, too. You have to decide if you want to stick to just C and UC, or if you want to also allow non-unique R and VR (we've done both and they are both a blast, you just have to make sure everyone is on the same page).

Anyway, just wanted to confirm both of the above are great ideas since they were mentioned above, and give you some fun options/variations for each.

3. We often do "melee madness" games (just melee figures). There are two main variations.... (a) no ranged attacks at all, or (b) only ranged attacks that work within 6 squares. We never allow figures with ranged attacks that are over 6 squares as that defetes the purpose of making you get up close and personal.



EmporerDragon
Posted: Friday, October 8, 2010 2:50:45 PM
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Peasant format:

-Cs/UCs only
-No more than 25% of the points may be UCs
-No more than 25% of the points may be Stealth/Cloaked.
-No more than 5 of a mini

It makes for a fun variant as you're not using the big pieces and with the limits you have to be strategic in squad construction.

Half-and-half format:
-Players construct 2 squads equal to no more than half the build total
-The squads must be able to be merged together to make one legal squad (i.e. you can't use Boba Fett in both squads or make one Separatist and one Sith squad).
-Before the game, players simultaneously select one of their opponents squads. They then take that squad and merge it with the squad their opponent didn't select.
-Play the game with the new fusion squads.
-As another variant, play a tournament but don't trade the squads back after the rounds and instead keep the fusion squad for the next round to be swapped again (make sure everything gets back to the rightful owners afterward though).

This adds a massive layer of strategy as a player has to balance the power figures between the two squads, otherwise the opponent will pick the good squad and leave the player with his fodder and what he managed to get from his opponent.
yuuzhanvonghunter
Posted: Saturday, October 9, 2010 12:04:45 AM
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Joined: 7/14/2010
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Location: Felucia
Sounds fun! One format I tried yesterday was that I picked my 10 best guys out of my collection, and their cards, shuffled the cards, and we took turn picking cards, so it was 5v5.
TheStarkiller
Posted: Saturday, October 9, 2010 7:07:55 AM
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Joined: 10/3/2008
Posts: 271
pitcherstar wrote:
Depending on how extensive your collection is here's one, a take off of dynamic duo that our group likes alot.

Each player makes a 250 point Light or Dark side squad using up to 3 "clones" of 2 different characters.


Awww man. After reading that, that sounds like a blast! I will have to try it out. How many characters have 3 versions or more?

You could front-load your force (using the highest point characters first) or back-load your force (using your lowest first and growing) or you can front load one character while back-loading another.

I assume it is 250 or less (or else it would be stupid hard to make teams.

Just wondering, is there a reason (other than just preference) that you made it light side vs Dark Side? Just wondering since a lot of the dark-siders will be high enough point range to prevent a number of combo's

It would be fun to do, say, Darth vader with Leia (Darth vader = high points, Leia = low points)
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