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Booming Voice for Rebels and other questions. Options
jlbm347
Posted: Sunday, February 20, 2011 5:06:32 AM
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I do not know if this belongs in a different area but I was wondering why people are so against booming voice for the Rebel Faction? Also if people are so against booming voice why not create a Never Tell Me the Odds for it and make a character that would negate the use of it? What about booming voice for Old Republic, Mandalorian, Sith, New Republic? As well, why not give swap to the other factions as well? I am just wondering why some factions have an ability while other do not? A side note, why does the Empire not have a faction healer? I understand that the are aggressive and do not care for life but I know of at least one Darth Vader's force users, Rillao, that was adept at Force Heal.
SquelchDog
Posted: Sunday, February 20, 2011 5:12:53 AM
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Just a guess and I could be wrong but......it seems like because the Rebel's have a cheap figure like General Rieekan who gives Evade and Mobile Attack. Therefore the Rebel's don't seem to get much else in the way of decent CE's or SA's. That would be my guess. Seems like it's a game balancing issue to me.
jlbm347
Posted: Sunday, February 20, 2011 5:18:05 AM
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I am wondering though concerning Reekin, yes he gives mobile attack and evade but there are ways around that, neither do any good if you are adjacent and I thought competitive play revolved around gambit more than anything. On some maps I suppose you can mobile in and out and take shots off but the other guy can just hold gambit than go kill your guys or just defend and get more victory points. Perhaps that shows my ignorance of competitive play I just think there is a lot of ways to take care of someone like Reekin.
Jester007
Posted: Sunday, February 20, 2011 5:53:39 AM
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jlbm347 wrote:
I do not know if this belongs in a different area but I was wondering why people are so against booming voice for the Rebel Faction? Also if people are so against booming voice why not create a Never Tell Me the Odds for it and make a character that would negate the use of it? What about booming voice for Old Republic, Mandalorian, Sith, New Republic?


Because Rebels really don't need it. All their good CE's are already board wide. Examples are Rieekan, Han Solo STA, Ilthorian Commander, Crix Madine, Dodonna, etc. For the CE's that are limited to a range, you can't honestly tell me you can't fit a Mouse Droid or two in the squad.

jlbm347 wrote:
As well, why not give swap to the other factions as well? I am just wondering why some factions have an ability while other do not? A side note, why does the Empire not have a faction healer? I understand that the are aggressive and do not care for life but I know of at least one Darth Vader's force users, Rillao, that was adept at Force Heal.


Then you're giving every faction the same capabilities. The idea behind restricting what each faction does and does not have access to gives a certain feel and character to it. The Rebels synergize very well, but are fragile. Republic have some really impressive pieces to choose from, but they can be expensive. Imperial has the swap and Vader builds, but has to rely a lot on Fringe pieces for support. OR now has a way to cancel CE's but really has no strong shooter of their own.

The game would turn into a cookie-cutter factory if we allowed every faction to have every SA, and wouldn't be as much fun to play. I think excluding certain abilities from certain factions is a good decision, and one that should be kept.

Sincerely,
Jester007
jlbm347
Posted: Sunday, February 20, 2011 6:05:34 AM
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"The game would turn into a cookie-cutter factory if we allowed every faction to have every SA, and wouldn't be as much fun to play. I think excluding certain abilities from certain factions is a good decision, and one that should be kept."

I agree that each faction should be unique, I am just musing and wondering not really suggesting changes. I would just like to create conversation concerning these sorts of things.

So if each faction has unique aspects, which we all agree is a plus, what causes us to chose which faction we play? I love playing the Empire because of all the different theme squads, Death Star, Endor, Hoth, Star Destroyer, 181st combined with Star Destroyer, just those sorts of things and when I try to play to when they have amazing offensive ability. What is the reason to play Sith or the Mandalorians?
dreadtech
Posted: Sunday, February 20, 2011 6:14:40 AM
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Not every faction should have access to every SA, if they did then other than different character names they would be the same.
Rebel have access to very cheap Evade.

The smaller factions could do with something similar, however the Vsets are slowly addressing the fact they are not at the same game play as the largest factions.

I think other than having access to things like override, reasonable shooters. all factions should have something that makes them unique.

BV is already on two factions and that's enough. same go's for other SA's such as MT or NTMTO SA you mention. Not every faction should have access to them, so it's not unique to BV others SA's are also limited to certain factions. As for Swap, well that's already over used as it is.
jlbm347
Posted: Sunday, February 20, 2011 6:20:01 AM
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I am not saying every faction should have all the same special abilities I am just trying to think of reasons why. Just trying to create a conversation about minis and maybe learn a thing or two.
engineer
Posted: Sunday, February 20, 2011 6:24:46 AM
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There have been so many good discussions on this topic in the game designers forum (V set thing).

There are some SA's and CE's that some factions will NEVER have because they would be too overpowering. It's just too many to list.
dreadtech
Posted: Sunday, February 20, 2011 6:26:41 AM
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jlbm347 wrote:
I am not saying every faction should have all the same special abilities I am just trying to think of reasons why. Just trying to create a conversation about minis and maybe learn a thing or two.


I understand that you are just making conversation, and that's cool. At the end of the day we are in affect just joining in the talk by answering the question you put. We were not criticizing the fact you asked it. So far I think most seem to think BV for Rebel is not a good idea, however there are some who will want it and am sure they will say as much as more and more join in on the topic.
jlbm347
Posted: Sunday, February 20, 2011 6:29:28 AM
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I understand that and that is what I want =) conversation. To know why people feel the way they feel. I am loving that so many people have already piped in so quickly.
wannabe mexican
Posted: Sunday, February 20, 2011 6:31:09 AM
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Due to all the best rebel CEs being boardwide anyway, the only reason they would really need Booming Voice would be for swapping. The only problem with that, is rebel characters are very fragile, and I wouldnt want to deep strike with any of them, apart from the Snowspeeder, which can do it by itself.

The Sith could gain access to boardwide force renewal for all their minis, which would be interesting, but also probably bad for balance.
Rikalonius
Posted: Sunday, February 20, 2011 6:31:52 AM
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jlbm347 wrote:
I am not saying every faction should have all the same special abilities I am just trying to think of reasons why. Just trying to create a conversation about minis and maybe learn a thing or two.


I agree with that. There should be something to separate one faction from another, other than the mins sculpt. I think the game has begun down the road of homogenization, and I, as a non expert, believe that started with sweeping board wide abilities. It takes the game from tactical squad based war game to simple rules RPG where hero characters are light years ahead of the mooks. I love the mouse droid because it extended the commander abilities, but it was still an obvious accessible focus that had to be managed.
jlbm347
Posted: Sunday, February 20, 2011 6:45:51 AM
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Yeah board wide Force Renewal for Sith would be really terrible I think but the flip side of the coin is that Sith Troopers have terrible attack and it is difficult to get them more attack, Freedon Nadd, Revan, and Malak all give +4 attack but none of them can stack with each other so the Sith trooper can get a max attack of +8 if I am accounting for everything so a force point to reroll and attack would round about increase their attack. Thoughts?
Darth_Jim
Posted: Sunday, February 20, 2011 7:18:34 AM
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Right now the Vsets are all about bringing balance to the game. That doesn't mean giving each faction access to the same things; it means that in a competitive tournament, every faction should have a build or two that can compete at the highest level. Rebel squads have won the last 3 national championships at GenCon; thats why you saw very little help for them in Destiny of the Force, and thats why you'll likely never see Booming Voice in their faction. The perfect world in Star Wars Minis would be people in important tournaments playing the factions that appeal to them; what they like about Star Wars. That's when we'll know the game is balanced.
General Ed
Posted: Sunday, February 20, 2011 8:28:23 AM
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I agree Jim. Rebels I feel need little to help them. Were as other factions were struggling to even be competitive for fun play. I thought Wizards made a mistake by giving such a Rieekan his CA. For 14 points I feel he gives way to much. An Elite Rebel Commando is under priced as well for all it can do. If you are going to play rebels competitive then there are characters that will always be in your squad. Honestly I'm tired of losing to the rebels because I'm out activated and can't shoot at anything. And the rare times I get a target they can just evade it. I personally love Separatist. The droids are awesome but have nothing to deal with such things. Even a lancer is hard pressed to do much to the rebels. Booming Voice is not needed for Seps as well. The best piece they have is already board wide. :-D
Darthbane53
Posted: Sunday, February 20, 2011 10:32:24 AM
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@General Ed I would cry if seps got booming voice. Its my brothers favorite faction, we dont even have the best peices and he makes battle droids in to nightmares. With like +12 attack each, 6 attacks, 20 damage. Scary. We dont need that to be wide spread!
eMouse
Posted: Sunday, February 20, 2011 4:39:43 PM
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wannabe mexican wrote:
Due to all the best rebel CEs being boardwide anyway, the only reason they would really need Booming Voice would be for swapping. The only problem with that, is rebel characters are very fragile, and I wouldnt want to deep strike with any of them, apart from the Snowspeeder, which can do it by itself.

The Rebels do have some healthy Jedi along with some incredible repair pieces.

2-1B, Bacta Tank, Obi-Wan, Vader's Apprentice Redeemed. Throw in some Rodians for swap bait.

Currently if you want to pull off such a trick, you have to use Mouse Droids, which makes the squad a little more fragile. If you had a figure with Booming Voice, the difference between it and the Mouse Droids could go toward making the swap bait more resilient.
komix
Posted: Sunday, February 20, 2011 6:29:00 PM
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jlbm347 wrote:
I do not know if this belongs in a different area but I was wondering why people are so against booming voice for the Rebel Faction? Also if people are so against booming voice why not create a Never Tell Me the Odds for it and make a character that would negate the use of it? What about booming voice for Old Republic, Mandalorian, Sith, New Republic? As well, why not give swap to the other factions as well? I am just wondering why some factions have an ability while other do not? A side note, why does the Empire not have a faction healer? I understand that the are aggressive and do not care for life but I know of at least one Darth Vader's force users, Rillao, that was adept at Force Heal.


Sure and while at it, why not give Opp+10 as well, huh?
Rebels are the unique fraction which has access to evade, tempo control, swap, Cunning+20, mobile, charging assault and immediate attack (from any follower, as well as rebel follower at +4 and +10 dam) what else do they really need? Come on!! They have nearly all the best CE's and are really cheap.

If you want to give rebels booming voice, then give Imps Rieekan. Blink Blink Blink


V-sets need to balance the game in the way as WotC did and fix their mistakes (which are currently fixed - OR, Mando, and YV now are really scary and competable). So Rebels have weak but cheap heroes (in general), imps are costly powershouses, and Republic are.....you know just themselves.
Roland Alistair
Posted: Monday, February 21, 2011 2:19:21 AM
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Dude, this thread is not just about giving rebels booming voice, it is about discussion. What do you think Komix could fix the problem of sith troopers not having enough attack? Would board wide force renewal help or hurt the game if the Sith got access to it? The original topic is pretty much dead. I would just like discussion in general. by the way, I would love for the Imps to get Reekin, they are my favorite faction Laugh

I am not trying to be argumentative or defensive in case that is what my "voice" comes off as.
whoops, I didn't realize I was on my brother's account. Sorry.
Sincerely,
jlbm347
Sashlon
Posted: Monday, February 21, 2011 5:43:19 AM
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Discussion and debate is what makes our community strong.

There are things that each faction does well, and things that they are weak at. Certain factions have similarities due to their 'in universe' similarities, for example Rebels and New Republic have very similar stuff, but that totally makes sense. So does Republic and Imperials having similar stuff.

There are also certain things that, because of their stregths, certain factions should NEVER get.

Rebels should never get Booming Voice/Master Tactician (mainly because they have everything else, I mean Slow Cannon would be even more powerful if Princess Leia's CE was boardwide)
Imperials should never get Mobile/Evade (Because they can swap)
Republic should never get Mobile/Evade/Tempo/Master Tactician (Because they are powerful without these things, and it would likely break them)
Separatists should never get Master Tactician (same as Republic, they just dont need it and it could break them)
New Republic should never get Booming Voice/Master Tactician (same again, it would break them probebly)

It's harder to say what the other factions DONT need, but they are still catching up at this point. DOTF did a great job of helping those factions get into the game, and I thnk R&R will further help.






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