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swinefeld
Posted: Wednesday, May 9, 2012 1:53:20 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Weeks wrote:
swinefeld wrote:
Ah, I dropped a 2 along the way. RollEyes

melee attack
synergy +2 [+2 attack while an allied jedi knight is within 6 squares]
squad assault (standard definition, that takes care of the numbers)

force 2
lightsaber deflect
lightsaber assault

I'll run the letters again. Synergy could be more specific, or work the other way. Maybe they have squad cover, but I kind of doubt it.


So, your not guessing Squad Cover?


I guess whichever one keeps me from having to run the letters again. Laugh

Actually, given the OR Captain's CE, I'll go with Squad Cover. Better use of an existing mini. ThumpUp
Weeks
Posted: Wednesday, May 9, 2012 2:00:59 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
Close Enough.

Old Republic Jedi Knight
Cost 18

HP 40
DEF 17
ATK +7
DAM 20

Special Abilities
Melee Attack [Can attack only adjacent enemies]
Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares]
Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]

Force Powers
Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

"For a hundred generations the Jedi have fought to protect the Republic!"
—Unidentified humanoid Jedi, 5,000 BBY

They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them.
adamb0nd
Posted: Wednesday, May 9, 2012 3:13:48 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
Weeks wrote:
Close Enough.

Old Republic Jedi Knight
Cost 18

HP 40
DEF 17
ATK +7
DAM 20

Special Abilities
Melee Attack [Can attack only adjacent enemies]
Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares]
Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]

Force Powers
Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

"For a hundred generations the Jedi have fought to protect the Republic!"
—Unidentified humanoid Jedi, 5,000 BBY

They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them.


I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover
Weeks
Posted: Wednesday, May 9, 2012 3:16:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
adamb0nd wrote:
Weeks wrote:
Close Enough.

Old Republic Jedi Knight
Cost 18

HP 40
DEF 17
ATK +7
DAM 20

Special Abilities
Melee Attack [Can attack only adjacent enemies]
Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares]
Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]

Force Powers
Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

"For a hundred generations the Jedi have fought to protect the Republic!"
—Unidentified humanoid Jedi, 5,000 BBY

They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them.


I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover


If that's your reason you should be good. As of now Kybuck and Lancer havent made too much of a splash
TheHutts
Posted: Wednesday, May 9, 2012 4:13:47 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
adamb0nd wrote:

I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover


There's always Belth Allusis - they'd maybe go quite nicely with him.
AndyHatton
Posted: Wednesday, May 9, 2012 5:28:16 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
TheHutts wrote:
adamb0nd wrote:

I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover


There's always Belth Allusis - they'd maybe go quite nicely with him.


I really like them with him. A death swipe squad could be really fun!
Weeks
Posted: Wednesday, May 9, 2012 6:55:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
I do recall testing this piece out twice and winning both games. I think I ran 6-8 of them with the OR Captain, Bastilla, and filler. 28 defense is a lot. And squad cover/Assault with the +10 damage is pretty sweet.
Uggie Demo
Posted: Wednesday, May 9, 2012 6:57:47 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/28/2008
Posts: 1,378
Location: Indianapolis
Does that synergy stack with each OR JK that's within 6?
adamb0nd
Posted: Wednesday, May 9, 2012 7:17:42 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
Weeks wrote:
adamb0nd wrote:
Weeks wrote:
Close Enough.

Old Republic Jedi Knight
Cost 18

HP 40
DEF 17
ATK +7
DAM 20

Special Abilities
Melee Attack [Can attack only adjacent enemies]
Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares]
Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]

Force Powers
Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

"For a hundred generations the Jedi have fought to protect the Republic!"
—Unidentified humanoid Jedi, 5,000 BBY

They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them.


I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover


If that's your reason you should be good. As of now Kybuck and Lancer havent made too much of a splash


Kybuck would trigger a lot of aoo, and not drop them in one pass. Lancers can though. Is the lancer squad much less common these days?
Darth O
Posted: Wednesday, May 9, 2012 7:53:21 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/30/2009
Posts: 1,389
Location: New Zealand ( kind of by Australia)
Uggie Demo wrote:
Does that synergy stack with each OR JK that's within 6?


No. If it did, it would say "for each allied Old Republic Jedi Knight within 6 squares."
adamb0nd
Posted: Wednesday, May 9, 2012 8:14:41 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
Darth O wrote:
Uggie Demo wrote:
Does that synergy stack with each OR JK that's within 6?


No. If it did, it would say "for each allied Old Republic Jedi Knight within 6 squares."


Also, remember, abilities in this game never stack includes they specifically state that they do
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