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Boris
Posted: Friday, June 22, 2012 1:45:29 PM
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komix wrote:
Ouch. I'm sorry but that just means that nearly all uniques will be replaced with newer, a bit undercosted, special abities/force powers packed versions. While I do agree that we need revisions of many (new Grievious- love him!), but some ground rules should be placed. I may be overestimating here but by following that logic old WotC pieces which are nowdays considered competetive in a few sets will need to be replaced just because they won't be able to keep up with other pieces.


Not all, no. But some, yes. The ones that were never really playable. Let's face it. It took 2 years for Rob to come up with a great Princess Leia that was highly playable, and 3 years for Han. I'd say we never got a good Rebel Chewbacca, Luke, or Anakin Skywalker. We got versions of those characters that were strong support but that's it. When Rebel Storm came out, Rob and others at WotC said they wanted the game to feel like Star Wars with lots of Stormtroopers running around. They left that ideal behind less than a year later, and chose instead to just make a handful of power pieces in each set that altered how the game is played. We've tried to pull that back some, and I would daresay we've been successful without destroying what Rob built. In fact, we've enhanced it.
Boris
Posted: Friday, June 22, 2012 1:46:32 PM
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komix wrote:
AndyHatton wrote:
Kazdan and Shaak Ti aren't exactly "Rebels" but they stood against the empire and survivied Order 66. Hence Rebel affinity. Is it perfect? No, but I think Yoda fits nicely into the spot as well.


Yep that's true but Kazdan and Shaak fought with Empire (Starkiller) round about time when Rebel faction was created. Makes more logic than giving old "wizard of Oz", who had chosen the exile becase he lost duel with Palps and went to study Force with Qui-Gon-Jinn's ghost, a fighting ability, for all we know he wasn't using lightsaber even since.


Again, it's silly IMO to think Yoda didn't have a lightsaber on Dagobah.
komix
Posted: Friday, June 22, 2012 1:49:52 PM
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Quote:
Also, by your logic komix, Obi-Wan Kenobi should never have been Rebel, either. He fought and defeated Darth Vader, declaring in the process that his "loyalty is to the Republic, to democracy," before going into hiding on Tatooine. Princess Leia requested his help on behalf of her father - who was killed before Obi-Wan ever arrived to meet him - and then he died almost immediately after in his final fight with his former apprentice. So when exactly did he become part of the Rebel Alliance? And yet... BigGrin


All the Rebel pieces of Obi are his representations from Ep IV.
No, he wasn't part of Rebel alliance in that film. But nor was Han or Chewie, or Luke for that matter, at least not until they landed on Yavin IV.
He "earned" his place for this faction just like Han did- for helping destroy the Death Star by lowering shield and fighting with Vader.

So?Flapper
komix
Posted: Friday, June 22, 2012 1:55:31 PM
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Boris wrote:

Again, it's silly IMO to think Yoda didn't have a lightsaber on Dagobah.

I know he had it, but he wasn't using it, due to him trying to understand greater Force/etc.
Then why the heck give him fighting ability.


//blasted, I'm not sure for how long I will be able to answer to all replies, but try I will (Yoda will not be happy Flapper )
Sithborg
Posted: Friday, June 22, 2012 1:59:31 PM
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Joined: 8/24/2008
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Boris wrote:
komix wrote:
Ouch. I'm sorry but that just means that nearly all uniques will be replaced with newer, a bit undercosted, special abities/force powers packed versions. While I do agree that we need revisions of many (new Grievious- love him!), but some ground rules should be placed. I may be overestimating here but by following that logic old WotC pieces which are nowdays considered competetive in a few sets will need to be replaced just because they won't be able to keep up with other pieces.


Not all, no. But some, yes. The ones that were never really playable. Let's face it. It took 2 years for Rob to come up with a great Princess Leia that was highly playable, and 3 years for Han. I'd say we never got a good Rebel Chewbacca, Luke, or Anakin Skywalker. We got versions of those characters that were strong support but that's it. When Rebel Storm came out, Rob and others at WotC said they wanted the game to feel like Star Wars with lots of Stormtroopers running around. They left that ideal behind less than a year later, and chose instead to just make a handful of power pieces in each set that altered how the game is played. We've tried to pull that back some, and I would daresay we've been successful without destroying what Rob built. In fact, we've enhanced it.


I would say that Han and Chewie Rebel Hero were pretty good. Leia Senator was a pretty good trick at the start of the game.

Still, I think the new Leia in this set brings back a lot of old Leia's as options. I'm trying to bring back old pieces in V5. Heck, that was the entire point of this Yoda, to boost the old CS Jedi (though it got changed to be more versatile, still some good options to use him with).

As for the wording change, I have the concept of "single" attack ready if the designers feel they want to bring it out again. However, it was pretty limiting, and a designer wanted to open it up a bit more, thus this wording allowing it to be used by more figures, and the interactions are a LOT more cleaner.
saber1
Posted: Friday, June 22, 2012 3:29:22 PM
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Does the attack granted by the CE allow for use of Lightsaber Sweep, Lightsaber Assault or Blaster Barrage?
swinefeld
Posted: Friday, June 22, 2012 3:47:17 PM
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saber1 wrote:
Does the attack granted by the CE allow for use of Lightsaber Sweep, Lightsaber Assault or Blaster Barrage?


If you used Sweep against a single character, or BB against a single legal target, I would think so.

Assault specifically states "make 2 attacks", so if you can choose to use it and make only 1 attack... well I'm not sure what the point would be.

Just my guesses there.
jedispyder
Posted: Friday, June 22, 2012 4:11:03 PM
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It only works if you make ONLY ONE attack. So if you make multiple attacks (through Sweep, Assault, or Barrage) you do not get the additional attack.
Deaths_Baine
Posted: Friday, June 22, 2012 5:16:44 PM
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Joined: 5/31/2010
Posts: 1,628
Boris wrote:
komix wrote:
Ouch. I'm sorry but that just means that nearly all uniques will be replaced with newer, a bit undercosted, special abities/force powers packed versions. While I do agree that we need revisions of many (new Grievious- love him!), but some ground rules should be placed. I may be overestimating here but by following that logic old WotC pieces which are nowdays considered competetive in a few sets will need to be replaced just because they won't be able to keep up with other pieces.


Not all, no. But some, yes. The ones that were never really playable. Let's face it. It took 2 years for Rob to come up with a great Princess Leia that was highly playable, and 3 years for Han. I'd say we never got a good Rebel Chewbacca, Luke, or Anakin Skywalker. We got versions of those characters that were strong support but that's it. When Rebel Storm came out, Rob and others at WotC said they wanted the game to feel like Star Wars with lots of Stormtroopers running around. They left that ideal behind less than a year later, and chose instead to just make a handful of power pieces in each set that altered how the game is played. We've tried to pull that back some, and I would daresay we've been successful without destroying what Rob built. In fact, we've enhanced it.




Uhh i just want to point out luke rebel commando.... he is a dang good luke rebel piece.
Boris
Posted: Friday, June 22, 2012 7:20:30 PM
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Joined: 12/18/2008
Posts: 153
Deaths_Baine wrote:
Boris wrote:
komix wrote:
Ouch. I'm sorry but that just means that nearly all uniques will be replaced with newer, a bit undercosted, special abities/force powers packed versions. While I do agree that we need revisions of many (new Grievious- love him!), but some ground rules should be placed. I may be overestimating here but by following that logic old WotC pieces which are nowdays considered competetive in a few sets will need to be replaced just because they won't be able to keep up with other pieces.


Not all, no. But some, yes. The ones that were never really playable. Let's face it. It took 2 years for Rob to come up with a great Princess Leia that was highly playable, and 3 years for Han. I'd say we never got a good Rebel Chewbacca, Luke, or Anakin Skywalker. We got versions of those characters that were strong support but that's it. When Rebel Storm came out, Rob and others at WotC said they wanted the game to feel like Star Wars with lots of Stormtroopers running around. They left that ideal behind less than a year later, and chose instead to just make a handful of power pieces in each set that altered how the game is played. We've tried to pull that back some, and I would daresay we've been successful without destroying what Rob built. In fact, we've enhanced it.




Uhh i just want to point out luke rebel commando.... he is a dang good luke rebel piece.

Read the sentence that follows the one you bolded. Luke RC is a support piece for moving Han Smuggler around.
swinefeld
Posted: Friday, June 22, 2012 8:50:49 PM
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Location: Southern Illinois
Boris wrote:
Luke RC is a support piece for moving Han Smuggler around.


Correction. He was made to move the Ewok Deity around. That he worked good with other pieces was just a happy accident. Razz
adamb0nd
Posted: Friday, June 22, 2012 9:05:11 PM
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swinefeld wrote:


Correction. He was made to move the Ewok Deity around. That he worked good with other pieces was just a happy accident. Razz


I honestly believe that is the truth
General_Grievous
Posted: Friday, June 22, 2012 9:59:36 PM
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So how does the CE interact with twin attack? If you make a twins track do you qualify? Can you make a twin attack with the CE? Also good job guys for getting as close as we did, that was a hard one. Been an honor gentlemen haha
adamb0nd
Posted: Friday, June 22, 2012 10:53:30 PM
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Joined: 9/16/2008
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General_Grievous wrote:
So how does the CE interact with twin attack? If you make a twins track do you qualify? Can you make a twin attack with the CE? Also good job guys for getting as close as we did, that was a hard one. Been an honor gentlemen haha


Twin cancels the ce attack. Twin forces an additional attack. You can't attack, not choose to take the second attack to trigger the ce and twin with the ce attack.
EmporerDragon
Posted: Friday, June 22, 2012 10:53:43 PM
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General_Grievous wrote:
So how does the CE interact with twin attack? If you make a twins track do you qualify? Can you make a twin attack with the CE?


Twin attack would generally mean that the character can't qualify for the CE, as it would mean that they have made two attacks.

The only way a character with Twin Attack could benefit from this is if they made the first attack of the twin, then after resolving it, the character was no longer a legal target, but at the end of the attacker's turn it was again.

Example: Luke's Landspeeder starts it's turn by shooting at a Stormtrooper under the effect of Major Veers. Luke misses and the trooper moves out of sight. As the trooper is no longer a legal target, the twin is lost. Luke finishes his turn by moving up to the trooper. As Luke's turn ends, he has met both criteria for Yoda's CE (Made only one attack that turn & enemy attacked can still be attacked), thus giving him a second shot at the stormtrooper.

As for whether Twin would apply on that 2nd attack or not, I'd assume yes.
countrydude82487
Posted: Saturday, June 23, 2012 7:30:17 AM
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also how does it interact with flurry? because that could be very detrimental for a character
Jedi_Master
Posted: Saturday, June 23, 2012 8:36:31 AM
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Echo24 wrote:
Jedi_Master wrote:
Also, one unintended fix was with Padme Amidala, Senator. Use to be her extra shot was a twin, now yoda's CE doesn't help anymore, so no 4 shot net gun with zuckus BH ^^


That wasn't unintentional at all, it was very specifically brought up in the design thread. Believe it or not, designers actually think of these things.


Stow the attitude. I was only saying it was a fix that did not seem like the primary idea of the fix. I am well aware that it was brought up in the design thread, as I said before I was playtesting that one.

I also said "I like it a lot better actually...and I see it as a lot more expansive in who it effects. Anybody with extra attacks in a round who have to move and lose them now can make a second poke at people. It is an across the board use." right before what you quoted, so, again, stow it.
jedispyder
Posted: Saturday, June 23, 2012 9:00:40 AM
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countrydude82487 wrote:
also how does it interact with flurry? because that could be very detrimental for a character

If you make a single attack but score a Flurry and use the Flurry, you would not get the CE since you have made 2 attacks. If you make a single attack, hit but don't score a Flurry, you will get the CE and if on the CE you score a Flurry then you will be able to use that.
Jedi_Master
Posted: Saturday, June 23, 2012 9:28:31 AM
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jedispyder wrote:
countrydude82487 wrote:
also how does it interact with flurry? because that could be very detrimental for a character

If you make a single attack but score a Flurry and use the Flurry, you would not get the CE since you have made 2 attacks. If you make a single attack, hit but don't score a Flurry, you will get the CE and if on the CE you score a Flurry then you will be able to use that.

Correct, same with cleave and rolling cleave or anything else that makes it so you can attack again during the characters turn.

Though I am wondering about something like death shot. Say a character moves and gets killed by an aoo after making its attack. Would it then be able to use the yoda CE (end of its turn when defeated) and then the death shot (the defeated character is removed last)?
Sithborg
Posted: Saturday, June 23, 2012 9:44:13 AM
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Jedi_Master wrote:
jedispyder wrote:
countrydude82487 wrote:
also how does it interact with flurry? because that could be very detrimental for a character

If you make a single attack but score a Flurry and use the Flurry, you would not get the CE since you have made 2 attacks. If you make a single attack, hit but don't score a Flurry, you will get the CE and if on the CE you score a Flurry then you will be able to use that.

Correct, same with cleave and rolling cleave or anything else that makes it so you can attack again during the characters turn.

Though I am wondering about something like death shot. Say a character moves and gets killed by an aoo after making its attack. Would it then be able to use the yoda CE (end of its turn when defeated) and then the death shot (the defeated character is removed last)?


No. The defeat does not happen at the end of the character's turn, it happens before.
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