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FlyingArrow wrote:Echo24 wrote:Haha, glad you're enjoying them. And for what it's worth, I am really hoping to see future SpecOps characters, too. I already have lots of ideas for both non-Unique and Unique characters from SpecOps. With no boosts, they're already on par with an ERC+Crix. Hopefully any SpecOps commanders that might come along aren't overpowered. An ERC is MUCH more versatile than the SpecForce Infiltrator They have a higher damage ceiling when paired with Crix (ERC + Crix can do 60 damage at the top of the round, Infiltrator can do 40). The ERC also has Grenades, Ion Gun +20 (enough to kill everyone's favorite Republic Astromech Droid, whether it's activated or not), and Override, which is one of the most powerful single abilities in the whole game. Plus the ERC has 10 more HP, getting him to that magical 50 HP which is much more survivable (the jump from 40 to 50 HP is probably the most significant in the game, although an argument could be made for the jump from 80 to 90 HP being more important). Twin Attack instead of Double+Ambush also means the ERC can move and attack something twice regardless of whether it's activated or not. The Infiltrator certainly has some very cool things that set it apart. Double with Ambush means it can move and attack something with Cunning twice, or not move and attack 2 separate things even without cunning, which makes it better at cutting through swarms than the ERC (although the ERC does have Grenades...), and it also has slightly better Attack and Defense stats. Master Slicer, of course, opens up whole new strategies, but it's a difficult ability to get off with a character with so few hit points (if you're moving through a closed door, you're probably separating yourself from the rest of your squad, making you an easy target). The biggest advantage that the Infiltrator has over the ERC is that it can be a tertiary Cunning threat without having to pay for a commander. I love the Infiltrator, but I think that if I were to build a Rebel squad right now (even knowing everything in Vengeance) to go to a big tournament, I'd take the ERC with Crix almost every time. More damage, more survivability, more versatility. SpecForce is going to need a commander or two before they can be a subfaction on par with Rebel Commandos.
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Poopdog91 wrote:Well I see nobody has posted the preview yet so I shall get the ball rolling! From SHNN, 12/1 Set number 27, Rebel. SpecForce Infiltrator. Cost 15 Hp 40 Def 18 Att 9 Dam 10 Special Abilities: Double attack Ambush Cunning attack Stealth Master slicer: replaces attacks, this turn this character may ignore doors while moving. Me like! Ha, ok, somebody seriously needs to start going behind me and making sure I'm giving you guys the right stats. This was the original version of the Infiltrator, but not the final version. I was reading the stats from the compiled stats thread, but the Infiltrator had been updated while the compiled stats thread hadn't. Sorry guys! That's what I get for not going straight to the thread. Here are the final stats: SpecForce Infiltrator Cost 15 HP 30 DEF 17 ATK +8 DAM 10 Special Abilities Ambush [Can move and then make all its attacks against 1 enemy who has not activated this round] Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies] Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round] Double Attack [On its turn, this character can make 1 extra attack instead of moving] Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving] "Firepower is no replacement for surprise" So -10 HP, -1 Def, -1 Attack, but Cloaked instead of Stealth now. To try to make up for my mistake, I gave you the flavor text also. Do some research into SpecForce and you might be able to use the flavor text to deduce another mini from this set. Sorry again!
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Echo24 wrote:So -10 HP, -1 Def, -1 Attack, but Cloaked instead of Stealth now. To try to make up for my mistake, I gave you the flavor text also. Do some research into SpecForce and you might be able to use the flavor text to deduce another mini from this set. Sergeant Whumparrin!
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I like that version a lot better. Mainly, I thought the original raw stats were too high for 15 cost. (IG-86 and TBSV are the only non-melee characters under cost 20 with stats as high as the Infiltrators original stats - and they're cost 17 and 18.) I'd have voted for 40-16-7, but 30-17-8 works just as well. Upgrading Stealth to Cloaked works for me, too. Bravo!
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Echo24 wrote:"Firepower is no replacement for surprise" To try to make up for my mistake, I gave you the flavor text also. Do some research into SpecForce and you might be able to use the flavor text to deduce another mini from this set. Sorry again! Lt. Dal Konur?
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TheHutts wrote:Sergeant Whumparrin! Nope, but kinda close. saber1 wrote:Lt. Dal Konur? Also nope, less close. It's a non-unique mini.
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Rank: Advanced Bloo Milk Member Groups: Member
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I just like Wookiees. A more reasonable guess would have been:
"Surprise is no replacement for firepower." - Heavy Weapons Specialist
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:I just like Wookiees. A more reasonable guess would have been:
"Surprise is no replacement for firepower." - Heavy Weapons Specialist That WOULD be a more reasonable guess, wouldn't it.
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Echo24 wrote:TheHutts wrote:I just like Wookiees. A more reasonable guess would have been:
"Surprise is no replacement for firepower." - Heavy Weapons Specialist That WOULD be a more reasonable guess, wouldn't it. Other reasonable guess: RecMin: Wookiee Warrior TFU?
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55/60 Prefect Da'Gara Cost 37
HP 60 DEF 15 ATK +8 DAM 10
Special Abilities Unique. Melee Attack Firejelly [Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed] Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] Rapport [Characters named Praetorite Vong Warrior cost 2 less when in the same squad as this character] Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Yuuzhan Vong Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad] Yuuzhan Vong Reserves 20 [If you roll a 1 for initiative, you can add up to 20 points of Yuuzhan Vong characters to your squad immediately before your first activation of the round]
Commander Effect Yuuzhan Vong allies whose names contain Scout gain Firejelly.
"We have our ways, Danni Quee. You will see."
From the show tonight. Go listen to it to hear about a special prize we have offered.
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Yuss!!!!!!!
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Weeks wrote:55/60 Prefect Da'Gara Cost 37
HP 60 DEF 15 ATK +8 DAM 10
Special Abilities Unique. Melee Attack Firejelly [Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed] Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] Rapport [Characters named Praetorite Vong Warrior cost 2 less when in the same squad as this character] Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Yuuzhan Vong Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad] Yuuzhan Vong Reserves 20 [If you roll a 1 for initiative, you can add up to 20 points of Yuuzhan Vong characters to your squad immediately before your first activation of the round]
Commander Effect Yuuzhan Vong allies whose names contain Scout gain Firejelly.
"We have our ways, Danni Quee. You will see."
From the show tonight. Go listen to it to hear about a special prize we have offered. Awesomeness
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Rank: Advanced Bloo Milk Member Groups: Member
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a big bag of tricks. door control, reserves, Reinforcements, rapport, and he gives the scouts firejelly too, he is just awesome. Throw him in with Nom and you have exploding door controllers
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LOVE LOVE LOVE THIS.
This is exactly what the Vsets should be about. It gives the Vong something they desperately need in door control. It gives them something very useful in Reinforcements. And it breathes new life into TWO old pieces. Glad to see Rapport 2... shouldn't be afraid to use higher-numbered Rapport. If a piece is overcosted, use Rapport to bring it down to whatever it should be to be in line with the current meta. Nice that the Warriors fit into cost 20, too, which was clearly by design. It also makes Scouts useful again - they had been pretty much outdated by the Workers.
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yep he's awesome
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Awesome stats! This guy will be very useful and finally you can make a completely Vong squad and win. I love how you can either bring in 2 scout and 2 workers, 5 workers, 1 Jedi hunter or 1 Preatorite Vong Warrior. So many options...I love it!
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Wow. Just wow. This guy rocks my world. Permanent door removal. That is seriously powerful stuff. While I worry about it being granted to grunts, I guess this has been play tested to death to make sure it is not broken. I will definitely be giving this a whirl.
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Solid piece. I can wait to see the full set list
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Bothan Transmission on Gamers completed: http://www.swmgamers.com/forums/viewtopic.php?f=71&t=14202(Republic, small base)Ugnaught Jedi20/60 Cost 19 HP 50 DEF 16 ATK +8 DAM 20 Special Abilities Melee Attack [Can attack only adjacent enemies] Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] Force Powers Force 3 Force Burst [Force 2, replaces turn: 10 damage to all other characters within 6 squares] Lightsaber Precision [Force 1: +10 Damage on next attack] “Really, an Ugnaught Jedi?”“Yes, he really is!” - V-Set Design Team
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swinefeld wrote:Bothan Transmission on Gamers completed: http://www.swmgamers.com/forums/viewtopic.php?f=71&t=14202(Republic, small base)Ugnaught Jedi20/60 Cost 19 HP 50 DEF 16 ATK +8 DAM 20 Special Abilities Melee Attack [Can attack only adjacent enemies] Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] Force Powers Force 3 Force Burst [Force 2, replaces turn: 10 damage to all other characters within 6 squares] Lightsaber Precision [Force 1: +10 Damage on next attack] “Really, an Ugnaught Jedi?”“Yes, he really is!” - V-Set Design Team Hrm... i thought this would be a good small base swap option, but i don't think panaka can swap non-mediums. Not really sure where these guys fit in except as an anti-mouse droid piece.
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