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V set 5. (spoilers inside) Options
swinefeld
Posted: Monday, December 10, 2012 10:37:30 AM
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markedman247 wrote:
YV followers gain Charging Fire? Thank you, VSet'ers. It may be easily disrupted but speed was the issue with them.


Not easily disrupted at all, unless you start the turn in disruptive. Super helpful CE.
adamb0nd
Posted: Monday, December 10, 2012 10:53:55 AM
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Nass is great. Actually, pretty brutal. With Tarpals and bombad general, they can really do some damage.
CerousMutor
Posted: Monday, December 10, 2012 11:28:12 AM
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pastorbudwine@mac.com wrote:
Domain Shai Subaltern
Yuuzhan Vong
Cost: 29
HP: 60
Def: 16
Atk: +8
Dam: 10

SA: Melee Attack
Double Attack
Charging Fire
Force Immunity
Synergy (+4 Atk when within 6 of an ally named Shedao Shai)
Razorbug
Embrace of Pain
Vonduun Crab Armor 11

CE: Yuuzhan Vong followers gain Charging Fire [replaces turn: can move up to double speed, then attack].
Non-unique Yuuzhan Vong followers whose name contains Warrior gain Double Attack.




GREAT MINDS!!!!
TimmerB123
Posted: Monday, December 10, 2012 7:06:37 PM
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markedman247 wrote:
YV followers gain Charging Fire? Thank you, VSet'ers.


Wink

and more great Vong stuff in V-Set 5 to come!

ThumbsUp
fingersandteeth
Posted: Wednesday, December 12, 2012 7:24:28 AM
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The spoiler for Boss Nass was incorrect. Reserves should be reinforcements 20.

the actual stats are

13. Boss Nass R
35 Points

80 HP
16 Def
+5 Atk
10 Dam

Unique, Melee, Speed 4
Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
Gungan Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad)
Rapport (Gungans on your squad cost 1 less)

Commander Effect:
At the start of the skirmish, choose 1 allied Gungan character; that ally gains Bombad General (Once per round, at the end of this character's turn, this character can designate one enemy that it can see. For the rest of this round, allied Gungans can target this character, ignoring cover.)
Whenever a non-unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.

"Jar Jar bring uss-en and da Naboo together. So, wesa make you bombad general. " Rugor Nass
swinefeld
Posted: Wednesday, December 12, 2012 7:32:10 AM
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Even better! Thanks for the update. BlooMilk
markedman247
Posted: Wednesday, December 12, 2012 9:08:05 AM
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swinefeld wrote:
Even better! Thanks for the update. BlooMilk


Suggested Mini? Jabba? Ephant Mon?
TimmerB123
Posted: Wednesday, December 12, 2012 9:22:52 AM
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markedman247 wrote:
swinefeld wrote:
Even better! Thanks for the update. BlooMilk


Suggested Mini? Jabba? Ephant Mon?


Wat Tambor from RotS
markedman247
Posted: Wednesday, December 12, 2012 9:33:57 AM
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TimmerB123 wrote:
markedman247 wrote:
swinefeld wrote:
Even better! Thanks for the update. BlooMilk


Suggested Mini? Jabba? Ephant Mon?


Wat Tambor from RotS


I would never place him as Petite. Husky? Yes. But petite, no.
Echo24
Posted: Wednesday, December 12, 2012 9:41:47 AM
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markedman247 wrote:
swinefeld wrote:
Even better! Thanks for the update. BlooMilk


Suggested Mini? Jabba? Ephant Mon?


It's funny, Ephant Mon was actually the RM at one point. I ran a playtest game against him as a large, and by the end of the game my opponent was actually using Boss Nass as a big blocker, getting in my way to keep me from getting to his other Gungans. Those 80 HP aren't anything to sneer at (especially late in the game when I only have one or two attackers left). It was decided that using Boss Nass as a big fat roadblock is kind of contrary to how he should play, and really there isn't a good reason for him to be a large (he wasn't THAT big!), so he got changed to a medium base.
adamb0nd
Posted: Wednesday, December 12, 2012 10:01:16 AM
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Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.
TimmerB123
Posted: Wednesday, December 12, 2012 10:18:26 AM
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adamb0nd wrote:
Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.


You're right as far as having a great selection of Gungans to really change your reinforcements based on what you face. But with reinforcements you always get your 20pts of Gungans, so effectively Boss Nass cost 15.

Reserves can net you more in theory, but in general are not as good as reinforcements. Just look for any reserves squads dominating the top tables. There aren't any. Reserves are a luck based mechanic better used for fun games.
markedman247
Posted: Wednesday, December 12, 2012 10:21:15 AM
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He's going to be fun/excruciatingly painful to craft.
adamb0nd
Posted: Wednesday, December 12, 2012 10:26:10 AM
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TimmerB123 wrote:
adamb0nd wrote:
Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.


You're right as far as having a great selection of Gungans to really change your reinforcements based on what you face. But with reinforcements you always get your 20pts of Gungans, so effectively Boss Nass cost 15.

Reserves can net you more in theory, but in general are not as good as reinforcements. Just look for any reserves squads dominating the top tables. There aren't any. Reserves are a luck based mechanic better used for fun games.


I forgot about the added benefit that those gungans he brings don't score points.
swinefeld
Posted: Wednesday, December 12, 2012 10:29:30 AM
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adamb0nd wrote:
Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.


His cost is even lower as you factor Rapport on main characters, and don't forget he's a Mas replacement.

Customizing is way better IMO.

Do you want more Artillerists, or do you really need an extra Shieldbearer? No problem!

New Bring in Jar Jar and send him out there with Bombad General - and he doesn't count for victory points! Razz

EmporerDragon
Posted: Wednesday, December 12, 2012 10:31:34 AM
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adamb0nd wrote:

I forgot about the added benefit that those gungans he brings don't score points.


Meaning you can traipse across the battlefield with a Jar Jar that your opponent won't get anything for killing.
adamb0nd
Posted: Wednesday, December 12, 2012 10:31:46 AM
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swinefeld wrote:
adamb0nd wrote:
Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.


His cost is even lower as you factor Rapport on main characters, and don't forget he's a Mas replacement.

Customizing is way better IMO.

Do you want more Artillerists, or do you really need an extra Shieldbearer? No problem!

New Bring in Jar Jar and send him out there with Bombad General - and he doesn't count for victory points! Razz



True...

With Amedala, gungans are 2 points cheaper BlooMilk
countrydude82487
Posted: Wednesday, December 12, 2012 4:19:56 PM
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adamb0nd wrote:
swinefeld wrote:
adamb0nd wrote:
Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.


His cost is even lower as you factor Rapport on main characters, and don't forget he's a Mas replacement.

Customizing is way better IMO.

Do you want more Artillerists, or do you really need an extra Shieldbearer? No problem!

New Bring in Jar Jar and send him out there with Bombad General - and he doesn't count for victory points! Razz



True...

With Amedala, gungans are 2 points cheaper BlooMilk

actually when i tested him that was the best possible set up. Tarpals, nass, and amidalla make for a very effective gungan bbuilding squad. ALong with the possibillity of bringing in jar jar.
501 Trooper
Posted: Wednesday, December 12, 2012 4:43:17 PM
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Can anyone on the v-set team hint at what boss nass's proxy is going to be?
Sithborg
Posted: Wednesday, December 12, 2012 5:06:05 PM
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Wat Tambor
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