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Rank: Moderator Groups: Member
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markedman247 wrote:YV followers gain Charging Fire? Thank you, VSet'ers. It may be easily disrupted but speed was the issue with them. Not easily disrupted at all, unless you start the turn in disruptive. Super helpful CE.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Nass is great. Actually, pretty brutal. With Tarpals and bombad general, they can really do some damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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pastorbudwine@mac.com wrote:Domain Shai Subaltern Yuuzhan Vong Cost: 29 HP: 60 Def: 16 Atk: +8 Dam: 10
SA: Melee Attack Double Attack Charging Fire Force Immunity Synergy (+4 Atk when within 6 of an ally named Shedao Shai) Razorbug Embrace of Pain Vonduun Crab Armor 11
CE: Yuuzhan Vong followers gain Charging Fire [replaces turn: can move up to double speed, then attack]. Non-unique Yuuzhan Vong followers whose name contains Warrior gain Double Attack.
GREAT MINDS!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
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markedman247 wrote:YV followers gain Charging Fire? Thank you, VSet'ers. and more great Vong stuff in V-Set 5 to come!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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The spoiler for Boss Nass was incorrect. Reserves should be reinforcements 20.
the actual stats are
13. Boss Nass R 35 Points
80 HP 16 Def +5 Atk 10 Dam
Unique, Melee, Speed 4 Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range) Gungan Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad) Rapport (Gungans on your squad cost 1 less)
Commander Effect: At the start of the skirmish, choose 1 allied Gungan character; that ally gains Bombad General (Once per round, at the end of this character's turn, this character can designate one enemy that it can see. For the rest of this round, allied Gungans can target this character, ignoring cover.) Whenever a non-unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
"Jar Jar bring uss-en and da Naboo together. So, wesa make you bombad general. " Rugor Nass
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Rank: Moderator Groups: Member
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Even better! Thanks for the update.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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swinefeld wrote:Even better! Thanks for the update. Suggested Mini? Jabba? Ephant Mon?
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Rank: Advanced Bloo Milk Member Groups: Member
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markedman247 wrote:swinefeld wrote:Even better! Thanks for the update. Suggested Mini? Jabba? Ephant Mon? Wat Tambor from RotS
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Rank: Advanced Bloo Milk Member Groups: Member
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TimmerB123 wrote:markedman247 wrote:swinefeld wrote:Even better! Thanks for the update. Suggested Mini? Jabba? Ephant Mon? Wat Tambor from RotS I would never place him as Petite. Husky? Yes. But petite, no.
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Rank: Advanced Bloo Milk Member Groups: Member
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markedman247 wrote:swinefeld wrote:Even better! Thanks for the update. Suggested Mini? Jabba? Ephant Mon? It's funny, Ephant Mon was actually the RM at one point. I ran a playtest game against him as a large, and by the end of the game my opponent was actually using Boss Nass as a big blocker, getting in my way to keep me from getting to his other Gungans. Those 80 HP aren't anything to sneer at (especially late in the game when I only have one or two attackers left). It was decided that using Boss Nass as a big fat roadblock is kind of contrary to how he should play, and really there isn't a good reason for him to be a large (he wasn't THAT big!), so he got changed to a medium base.
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Rank: Moderator Groups: Member
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Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range.
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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote:Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range. You're right as far as having a great selection of Gungans to really change your reinforcements based on what you face. But with reinforcements you always get your 20pts of Gungans, so effectively Boss Nass cost 15. Reserves can net you more in theory, but in general are not as good as reinforcements. Just look for any reserves squads dominating the top tables. There aren't any. Reserves are a luck based mechanic better used for fun games.
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Rank: Advanced Bloo Milk Member Groups: Member
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He's going to be fun/excruciatingly painful to craft.
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TimmerB123 wrote:adamb0nd wrote:Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range. You're right as far as having a great selection of Gungans to really change your reinforcements based on what you face. But with reinforcements you always get your 20pts of Gungans, so effectively Boss Nass cost 15. Reserves can net you more in theory, but in general are not as good as reinforcements. Just look for any reserves squads dominating the top tables. There aren't any. Reserves are a luck based mechanic better used for fun games. I forgot about the added benefit that those gungans he brings don't score points.
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Rank: Moderator Groups: Member
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adamb0nd wrote:Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range. His cost is even lower as you factor Rapport on main characters, and don't forget he's a Mas replacement. Customizing is way better IMO. Do you want more Artillerists, or do you really need an extra Shieldbearer? No problem! Bring in Jar Jar and send him out there with Bombad General - and he doesn't count for victory points!
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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote: I forgot about the added benefit that those gungans he brings don't score points.
Meaning you can traipse across the battlefield with a Jar Jar that your opponent won't get anything for killing.
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Rank: Moderator Groups: Member
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swinefeld wrote:adamb0nd wrote:Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range. His cost is even lower as you factor Rapport on main characters, and don't forget he's a Mas replacement. Customizing is way better IMO. Do you want more Artillerists, or do you really need an extra Shieldbearer? No problem! Bring in Jar Jar and send him out there with Bombad General - and he doesn't count for victory points! True... With Amedala, gungans are 2 points cheaper
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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adamb0nd wrote:swinefeld wrote:adamb0nd wrote:Interesting. I don't think (as of this exact second) that the Reinforcements is better. Without a full set list, we have a limited selection of gungas. I can't see the benefit at this time of having the ability to swap them around. Maybe we'll get 1 or 2 more with Nas that will make this ability a little more useful. At this time, i think the best you can do is try and squeeze out 1 extra activation at the cost of range. His cost is even lower as you factor Rapport on main characters, and don't forget he's a Mas replacement. Customizing is way better IMO. Do you want more Artillerists, or do you really need an extra Shieldbearer? No problem! Bring in Jar Jar and send him out there with Bombad General - and he doesn't count for victory points! True... With Amedala, gungans are 2 points cheaper actually when i tested him that was the best possible set up. Tarpals, nass, and amidalla make for a very effective gungan bbuilding squad. ALong with the possibillity of bringing in jar jar.
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Rank: Advanced Bloo Milk Member Groups: Member
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Can anyone on the v-set team hint at what boss nass's proxy is going to be?
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Wat Tambor
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