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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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AndyHatton wrote: That could be an interesting idea...and then for a scenario you have to fight all of them in a certain sequence (maybe with adjusted HP) It'd be like a video game boss!
yeah Maybe like have 3 versions of Abeloth with the highest costing ones having a SA that does something like this (when this character is defeated make a save of 11, if successful, then you may immediately add another character with a lower point cost whose name contains Abeloth in your starting area)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Deathwielded wrote:I'm totally in favor of a Abeloth! I don't however want to see her have restrictions like the other Epics. Maybe price her in that range, but make her usable in a 200 point battle. A tall order I know, but I don't want to see her Shelved when she has the potential to be a great Fringe Powerhouse. I totally agree
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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I have a new idea how about a New Rep Garm Bel Iblis with Prideful? He would be pretty similar to Daala, but for the New Rep. I really like the idea of making Trooper squads good.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
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Ewok handler And guri
Just for u marked
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Soontir Fel
Cade Skywalker
Depa Billaba (during her fall to the dark side)
Master Piell
Nym
Boba!
and of course, Guri
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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swinefeld wrote:Soontir Fel
Cade Skywalker
Depa Billaba (during her fall to the dark side)
Master Piell
Nym
Boba!
and of course, Guri
Big ole +1 to this list. Now Guri, hmmm that is a new suggestion haven't seen that one yet
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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I seem to be forgetting something... What is it.
*Sees page 14*
Oh yeah.
Guri.
Page 15 upcoming.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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Darth Scourge, Emperor's WrathAn interesting character as he could be played in Sith and OR squads, primarily as a swap piece for Revan. His major points are his force visions of the future, personal shields and consume essence ability. Probably Jedi Hunter since he was kept alive for centuries as the "Emperor's Wrath" killing hundreds of Jedi and Sith. I think 46 points would be the perfect cost as he could be used with other characters from The attack on the Sith Emperor
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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A new Zayne Carrick would be a great addition too. Sense the Future, Baskargem, ect Maybe Bombad Gungan? (with a different name off course )
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Deathwielded wrote:Maybe Bombad Gungan? (with a different name off course ) NO
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Sithborg wrote:Deathwielded wrote:Maybe Bombad Gungan? (with a different name off course ) NO The larger font here indicates 'rules guy' voice as opposed to 'mod' voice. Just to avoid confusion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Bombad Rancor Whenever an enemy targets it, this character must attempt a save of 13. On a success, the attack is redirected to another character of your choice within 7 squares. If no other character is within 15 squares, the attack is negated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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Sithborg wrote:Deathwielded wrote:Maybe Bombad Gungan? (with a different name off course ) NO 100% Agreed
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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I'm down for a new Nym to complement the epic Talon we just got in COTG
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Mercenaries need some new unique boost because their stupid movement restriction is so unique. I don't know... something like
Close Call - If this character has 20 or more hit points at the start of a turn, its hit points may not be reduced below 10 hit points during the turn
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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^ how does that help Mercs at all? Also that ability is pretty OP
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Mercs are pretty terrible atm - I remember playing a game pre v-sets where I was running GOWK/Barris/Luminara, and my opponent was using his new Mercenary Commander in a Mercenary squad, and I don't think he even put any damage on me.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Cassus fett wrote:^ how does that help Mercs at all? Also that ability is pretty OP Because mercs are forced to sit out in the middle and be attacked. That makes the enemy use 2 turns to kill them no matter how much firepower is thrown at them the first turn.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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TheHutts wrote:Mercs are pretty terrible atm - I remember playing a game pre v-sets where I was running GOWK/Barris/Luminara, and my opponent was using his new Mercenary Commander in a Mercenary squad, and I don't think he even put any damage on me. Their attack is also really low, which is another problem. They should get a pretty serious attack boost, too. I understand the general idea that shooters generally get lower attack than melee since they can shoot multiple times before melee gets up to them. But mercs can't run away, so they're kind of stuck with low attack and no mobility.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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FlyingArrow wrote:TheHutts wrote:Mercs are pretty terrible atm - I remember playing a game pre v-sets where I was running GOWK/Barris/Luminara, and my opponent was using his new Mercenary Commander in a Mercenary squad, and I don't think he even put any damage on me. Their attack is also really low, which is another problem. They should get a pretty serious attack boost, too. I understand the general idea that shooters generally get lower attack than melee since they can shoot multiple times before melee gets up to them. But mercs can't run away, so they're kind of stuck with low attack and no mobility. I think the gotal is the key. Having evade and intuition may negate the drawbacks of mercenary. Like you said, they need an attack boost, but they also need some sort of ability that compensates for the mercenary special ability. At this time, the Mercenary SA is not worth access to the Mercenary commander effects. I don't think we need new mercs, I think we need new Merc abilities and CE's to make the "Sub faction" a worthy point sink. Or they need a way to give an already good piece access to mercenary so that they can get access to merc CE's. I can think of a few characters that would be frightening with furrious assault. In that case, the merc ability would be a nice offset.
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