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V-set 8 - GenCon 2014 - What would pieces you like to see? Options
Deathwielded
Posted: Wednesday, September 25, 2013 7:13:35 AM
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AndyHatton wrote:

That could be an interesting idea...and then for a scenario you have to fight all of them in a certain sequence (maybe with adjusted HP) It'd be like a video game boss!

yeah Maybe like have 3 versions of Abeloth with the highest costing ones having a SA that does something like this (when this character is defeated make a save of 11, if successful, then you may immediately add another character with a lower point cost whose name contains Abeloth in your starting area)
CorranHornsux123
Posted: Wednesday, September 25, 2013 7:14:13 AM
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Deathwielded wrote:
I'm totally in favor of a Abeloth!Woot I don't however want to see her have restrictions like the other Epics. Maybe price her in that range, but make her usable in a 200 point battle. A tall order I know, but I don't want to see her Shelved when she has the potential to be a great Fringe Powerhouse.


I totally agree
Deathwielded
Posted: Wednesday, September 25, 2013 7:32:56 AM
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I have a new idea how about a New Rep Garm Bel Iblis with Prideful? He would be pretty similar to Daala, but for the New Rep. I really like the idea of making Trooper squads good.
obsidian7788
Posted: Wednesday, September 25, 2013 8:23:28 AM
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Ewok handler
And guri

Just for u marked
swinefeld
Posted: Wednesday, September 25, 2013 9:50:09 AM
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Soontir Fel

Cade Skywalker

Depa Billaba (during her fall to the dark side)

Master Piell

Nym

Boba!

and of course, Guri

AndyHatton
Posted: Wednesday, September 25, 2013 9:52:22 AM
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swinefeld wrote:
Soontir Fel

Cade Skywalker

Depa Billaba (during her fall to the dark side)

Master Piell

Nym

Boba!

and of course, Guri



Big ole +1 to this list. Now Guri, hmmm that is a new suggestion haven't seen that one yet Wink Wink Wink
markedman247
Posted: Wednesday, September 25, 2013 10:08:33 AM
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I seem to be forgetting something... What is it.

*Sees page 14*

Oh yeah.

Guri.

Page 15 upcoming.
DarkDracul
Posted: Wednesday, September 25, 2013 7:40:50 PM
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Darth Scourge, Emperor's Wrath
An interesting character as he could be played in Sith and OR squads, primarily as a swap piece for Revan. His major points are his force visions of the future, personal shields and consume essence ability. Probably Jedi Hunter since he was kept alive for centuries as the "Emperor's Wrath" killing hundreds of Jedi and Sith. I think 46 points would be the perfect cost as he could be used with other characters from The attack on the Sith Emperor
Deathwielded
Posted: Thursday, September 26, 2013 6:54:07 PM
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A new Zayne Carrick would be a great addition too. Sense the Future, Baskargem, ect Maybe Bombad Gungan? (with a different name off courseRollEyes)
Sithborg
Posted: Thursday, September 26, 2013 6:58:11 PM
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Deathwielded wrote:
Maybe Bombad Gungan? (with a different name off courseRollEyes)



NO
swinefeld
Posted: Thursday, September 26, 2013 7:15:38 PM
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Sithborg wrote:
Deathwielded wrote:
Maybe Bombad Gungan? (with a different name off courseRollEyes)



NO


LOL

The larger font here indicates 'rules guy' voice as opposed to 'mod' voice. Just to avoid confusion. Wink
TheHutts
Posted: Thursday, September 26, 2013 7:34:43 PM
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Bombad Rancor
Whenever an enemy targets it, this character must attempt a save of 13. On a success, the attack is redirected to another character of your choice within 7 squares. If no other character is within 15 squares, the attack is negated.
Cassus fett
Posted: Thursday, September 26, 2013 7:35:01 PM
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Sithborg wrote:
Deathwielded wrote:
Maybe Bombad Gungan? (with a different name off courseRollEyes)



NO


100% Agreed
Cassus fett
Posted: Thursday, September 26, 2013 7:36:20 PM
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I'm down for a new Nym to complement the epic Talon we just got in COTG
FlyingArrow
Posted: Thursday, September 26, 2013 7:42:28 PM
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Mercenaries need some new unique boost because their stupid movement restriction is so unique. I don't know... something like

Close Call - If this character has 20 or more hit points at the start of a turn, its hit points may not be reduced below 10 hit points during the turn

Cassus fett
Posted: Thursday, September 26, 2013 7:54:30 PM
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^ how does that help Mercs at all? Also that ability is pretty OP
TheHutts
Posted: Thursday, September 26, 2013 7:59:16 PM
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Mercs are pretty terrible atm - I remember playing a game pre v-sets where I was running GOWK/Barris/Luminara, and my opponent was using his new Mercenary Commander in a Mercenary squad, and I don't think he even put any damage on me.
FlyingArrow
Posted: Thursday, September 26, 2013 8:08:27 PM
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Cassus fett wrote:
^ how does that help Mercs at all? Also that ability is pretty OP


Because mercs are forced to sit out in the middle and be attacked. That makes the enemy use 2 turns to kill them no matter how much firepower is thrown at them the first turn.
FlyingArrow
Posted: Thursday, September 26, 2013 8:10:19 PM
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TheHutts wrote:
Mercs are pretty terrible atm - I remember playing a game pre v-sets where I was running GOWK/Barris/Luminara, and my opponent was using his new Mercenary Commander in a Mercenary squad, and I don't think he even put any damage on me.


Their attack is also really low, which is another problem. They should get a pretty serious attack boost, too. I understand the general idea that shooters generally get lower attack than melee since they can shoot multiple times before melee gets up to them. But mercs can't run away, so they're kind of stuck with low attack and no mobility.

adamb0nd
Posted: Thursday, September 26, 2013 9:08:44 PM
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FlyingArrow wrote:
TheHutts wrote:
Mercs are pretty terrible atm - I remember playing a game pre v-sets where I was running GOWK/Barris/Luminara, and my opponent was using his new Mercenary Commander in a Mercenary squad, and I don't think he even put any damage on me.


Their attack is also really low, which is another problem. They should get a pretty serious attack boost, too. I understand the general idea that shooters generally get lower attack than melee since they can shoot multiple times before melee gets up to them. But mercs can't run away, so they're kind of stuck with low attack and no mobility.



I think the gotal is the key. Having evade and intuition may negate the drawbacks of mercenary. Like you said, they need an attack boost, but they also need some sort of ability that compensates for the mercenary special ability. At this time, the Mercenary SA is not worth access to the Mercenary commander effects.

I don't think we need new mercs, I think we need new Merc abilities and CE's to make the "Sub faction" a worthy point sink.

Or they need a way to give an already good piece access to mercenary so that they can get access to merc CE's. I can think of a few characters that would be frightening with furrious assault. In that case, the merc ability would be a nice offset.
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