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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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TheHutts wrote:There was some more stuff on SHNN last week too, right? Sylvar Betrayed Jedi seemed like a very useful piece for OR. Quote:4/45
Sylvar, Betrayed Jedi Old Republic Cost 25
HP 80 Def 18 Att +10 Dam 20
Special Abilities Unique. Melee Attack; Double Attack
Impulsive Force Renewal [If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1]
Rend +10 [If both of her attacks hit the same adjacent enemy, this character's second attack gets +10 Damage]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Force Powers Force 4
Furious Burst 20 [Force 3, replaces turn, usable only after an ally with a Force rating is defeated: Move up to double speed, then deal 20 damage to all other characters within 6 squares]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
"You must die, Ulic—for your crimes against the Republic. For all the blood on your hands, for your alliance with the evil Exar Kun—and especially for the death of my mate Crado!"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Previews tonight on SHNN. Jim read out full stats for these pieces:
26/45 Kell Tainer, Wraith Squadron Ace 33/45 Nightsister Hunter (Fringe)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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I actually think the Nightsister Archer could be rather nasty. One might overlook her at first, but I think she's a great piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Word on the street is that there's gonna be a big vset 10 announcement today - keep an eye out for it.
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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I went and looked on the street and found nothing. Please specify the street before you make outlandish claims. This is the worst restaurant I've ever been to.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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kezzamachine wrote:I went and looked on the street and found nothing. Please specify the street before you make outlandish claims. This is the worst restaurant I've ever been to. Really!?!? It's there - I promise! You just must have missed it. Go look harder.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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leshippy wrote:From the SHNN last night
13/45
Yaddle, Jedi Master -- SMALL BASE Republic Cost 44
HP 90 Def 21 Att +11 Dam 20
Special Abilities Unique. Melee Attack; Double Attack
Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]
Force Powers Force 2. Force Renewal 2; Master of the Force 2
Force Sacrifice [Force 3, usable on an enemy's turn whenever this character or an ally would take damage: For the rest of the turn, no character in your squad can have its Hit Points reduced below 10. At the end of the turn, this character is defeated.]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Master Speed [Force 1: Can move 6 extra squares on her turn as part of her move]
Morichro [Force 2, usable only on this character's turn: range 6; Target enemy gets -4 Attack, gains Speed 4, and cannot make attacks of opportunity until the end of this character's next turn, or until she is defeated]
Commander Effect For the rest of the skirmish, Unique Republic allies with a lightsaber and without Double, Triple, Quadruple, or Twin Attack, gain Shien Style, Force Renewal 1, Lightsaber Assault, and Master Speed.
"She embraced and, eventually, achieved unity with the Force." ―Even Piell Question regarding this: If you play a Fringe character on a Republic team (CS Aurra Sing comes to mind,) does she then count as a Republic piece for the CE?
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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No, she's still Fringe
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Here are last week's SHNN previews: Quote:Kell Tainer, Wraith Squadron Ace New Republic Cost 24
HP 70 Def 18 Att +11 Dam 20
Special Abilities Unique. Pilot. Double Attack
Camaraderie [Wraith Squadron allies gain Grenades 20 and Self-Destruct 20]
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Defuse Bomb [Enemies within 3 squares lose Self-Destruct]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Explosives Expert [+4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles]
Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11]
Self-Destruct 30 [When this character is defeated, each adjacent character takes 30 damage]
Commander Effect Pilot followers get +2 to saves. Quote:Nightsister Hunter Fringe 25 pts
HP 60 Def 17 Att +8 Dmg 10
Special Abilities Twin Attack; Stealth
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Bludgeon [Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Deadeye [On this character's turn, if it doesn't move, it gets +10 Damage]
Plasma Bolt -4 [Enemies get -4 to saves to prevent damage from this character's attacks]
Force Powers Force 3 Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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That Nightsister Hunter is pretty cool, right? Twin, Accurate, Deadeye, Burst Lightning is all very useful, feels like they'll be very good in Fringe or with Thrawn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/8/2011 Posts: 73
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I love Nightsisters and Dathomiri Witches, so the Nightsister Hunter and Shaman are a big +1 to the designers. Can't wait to play em. Way to go gang!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Really glad to see the hunter got toned down to normal after playtesting. She is very balanced now and a cool alternative to the Zann Defiler while having a very unique and fun flavour. Great job! And excited to use her.
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Rank: Moderator Groups: Member
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Joined: 2/17/2009 Posts: 1,446
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General_Grievous wrote:Really glad to see the hunter got toned down to normal after playtesting. She is very balanced now and a cool alternative to the Zann Defiler while having a very unique and fun flavour. Great job! And excited to use her. Yeah, she was one that went through some major edits, for sure. Can't hit one out of the park on the first swing every time. Pretty happy with where she wound up--I think people will find lots of fun uses for her.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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TheHutts wrote:
[quote]Nightsister Hunter Fringe 25 pts
HP 60 Def 17 Att +8 Dmg 10
Special Abilities Twin Attack; Stealth
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Bludgeon [Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Deadeye [On this character's turn, if it doesn't move, it gets +10 Damage]
Plasma Bolt -4 [Enemies get -4 to saves to prevent damage from this character's attacks]
Force Powers Force 3 Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]
So this character has a lot going on. I like the look of it. But than its Fringe... and I am thinking +4 +10, cunning, deceptive all are easy to grab and she has accurate. but than I am thinking so what it has base damage 10. I think it can be built on pretty well and can fit in a lot of different army builds and is free for squad building.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Yeah, we have learned the hard way that non-uniques are frequently where problems arise (Klat Assassin, CDO), and especially in fringe.
I still think these nasty lil' ladies can be quite good, but that's exactly to goal to make it a piece where you need to build for it, not just throw one in.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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I was hoping she would be sep so we could utilize that affinity with Savage a little more.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Darth_Reignir wrote:I was hoping she would be sep so we could utilize that affinity with Savage a little more. Nightsister Shaman might play with affinity a little
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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If you compare her to the Zann Defiler she doesn't completely outclass him which is good mainly because of the base damage. But she fills a sweet role
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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Clone Commander Wolffe RM: Han in Stormtrooper Armor 9/45 Republic Cost: 26 HP 60 DEF 18 ATK 9 DMG 20
Unique Order 66 Double Attack GMA Clone Commander (After setup if he has an ally whose name contains Plo Koon, this character gains Disciplined Leader) Difficult Target +2 (+2 defense against nonadjacent enemies) Draw Fire Embrace of Pain Jedi Bodyguard Resilient
Commander Effect Wolfpack Trooper allies gain Jedi Bodyguard
Domain Carr Warrior 42/45 Vong Cost: 15 HP: 50 DEF: 16 ATK: 10 DMG: 20 Melee Melee Reach 2 Stealth Cleave Corrosive Acid Force Immunity Synergy +4 (+4 attack Yomin Carr w/n 6) Thud Bug Crab Armor 11
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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AndyHatton wrote:Clone Commander Wolffe RM: Han in Stormtrooper Armor 9/45 Republic Cost: 26 HP 60 DEF 18 ATK 9 DMG 20
Unique Order 66 Double Attack GMA Clone Commander (After setup if he has an ally whose name contains Plo Koon, this character gains Disciplined Leader) Difficult Target +2 (+2 defense against nonadjacent enemies) Draw Fire Embrace of Pain Jedi Bodyguard Resilient
Commander Effect Wolfpack Trooper allies gain Jedi Bodyguard Looks pretty epic! Clone Commander is a nice SA. I think I'm going to like Wolfpack squads a lot! Well done design team!
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