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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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How about Bastila's ABM lasting only till end of round? Ya' know, like, if anybody uses her, dude.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Why? Why not eliminate the OR all together
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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jak wrote:Why? Why not eliminate the OR all together Um, is that a "no, I'd rather leave Bastila the way she is" ?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Yes, please 😚😗😙😱
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 270
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Quote:300 pt. squad, v-sets allowed, all force users. Melee... I'm fine with this, but please, can remove the 'all force users' option please? Also, Melee only mean they must have melee as a SA correct? Oh yea, and if you don't want swarms, then put an activation limit on it. Say 15 - 18 activations. I wasn't thinking of running a swarm, but just in case.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Yes, melee SA. We can remove the "all force users", but that lets the Vong play. Activation limit is fine, say 15?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 270
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Sounds good to me. I'd like to let the Vong come and play. We haven't seen them for a while.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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I HATE the Vong, but you all know that already. I think a Vong squad would be an auto win. But I'll go along. And back to the drawing board
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Mind you, the yammosk doesn't have melee attack. No auto for that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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juice man wrote: We can remove the "all force users", but that lets the Vong play. And the Mandos
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 270
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Mandos?? How about Sith. You guys get sick of Mandos, but I can tell you I'm sick of seeing Sith. I'm really the only one that runs Mando in our group, but all 3 of you routinely run Sith... ugh. I wasn't going to bring Mandos... but I may rethink that now...lol.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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My Sith will destroy you all Mando melee would be tough, lots of dudes have parry. I made a mando squad,,don't know what I'll bring
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 270
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Jak,
Could you post all the criteria we decided on for building the next squads?
Also, we should settle on a map. That way we have several copies. IT would be cool to all just use the same map for this session.
Thanks!
Den
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Lets see how much is remembered. 250pts., one unique, 20 act limit, 2 CE's max, NO ref/res (blast you Kazdan), grunt squad. Oh, no override.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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juice man wrote:Lets see how much is remembered. 250pts., one unique, 20 act limit, 2 CE's max, NO ref/res (blast you Kazdan), grunt squad. Oh, no override. no stealth, cloaked, or ivisibility
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/28/2011 Posts: 59 Location: Pittsburgh, PA
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I wanted to clarify the 'no override'...just like the 'no stealth' turned into 'no cloaked, invis, etc.', so does my requirement.
Thus, 'doors are doors'. No override, demo charge, slicer, advanced gimmick, firejelly, etc. B.S. You *must* stand next to the darn door to open it and it will only remain open as long as a figure is adjacent to it. End of story. No abilities that effect doors will be permitted. ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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So ... with the no stealthy stuff, if it has an ability that has one of those, the character can not be in the squad. Do you want it the same with door control/ignore pieces? If the character has one of those abilities can it be in the squad, and just not use DC or is it verboten?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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juice man wrote:So ... with the no stealthy stuff, if it has an ability that has one of those, the character can not be in the squad. Do you want it the same with door control/ignore pieces? If the character has one of those abilities can it be in the squad, and just not use DC or is it verboten? got me? we could play with all peace brigade dudes unless that strikes a nerve
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/28/2011 Posts: 59 Location: Pittsburgh, PA
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If it's got a door or steath-related ability, it's not allowed -- at all. i.e. it cannot show up and not use XYZ ability.
Heaven forbid we play the game as it was first designed -- without a counter to this counter, etc.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Oh, the no Ref/Res also means - "no" to a character that has those abilities.
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