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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/6/2010 Posts: 409 Location: Perth, Western Australia
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R5Don4 wrote:BENE wrote:Azman wrote:Commander effect; Grenades upgrade / mortar Grenades ??
Increase range to 12 squares. Oh yeah, that's a good one. Six squares was a little bit of a girly-maan throw, and a little too close for comfort if they were real grenades. However, it was a mortar grenade, shouldn't that limit movement for that character (Cannot move and grenade at the same time), since a mortar would require a moment to set up. Like Fire Support Mission? Good thinkin boys
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/15/2010 Posts: 131
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Azman wrote:R5Don4 wrote:BENE wrote:Azman wrote:Commander effect; Grenades upgrade / mortar Grenades ??
Increase range to 12 squares. Oh yeah, that's a good one. Six squares was a little bit of a girly-maan throw, and a little too close for comfort if they were real grenades. However, it was a mortar grenade, shouldn't that limit movement for that character (Cannot move and grenade at the same time), since a mortar would require a moment to set up. Like Fire Support Mission? Good thinkin boys agreed!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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I like reading this thread for V set 3 characters. It would be even better if someone did a summary (in another thread) and kept it up to date.
tBoTP spoiler Seps 2x droids 3x living
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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bigphesta wrote:Azman wrote:R5Don4 wrote:BENE wrote:Azman wrote:Commander effect; Grenades upgrade / mortar Grenades ??
Increase range to 12 squares. Oh yeah, that's a good one. Six squares was a little bit of a girly-maan throw, and a little too close for comfort if they were real grenades. However, it was a mortar grenade, shouldn't that limit movement for that character (Cannot move and grenade at the same time), since a mortar would require a moment to set up. Like Fire Support Mission? Good thinkin boys agreed! +1...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/20/2009 Posts: 98 Location: Toronto
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Looks like the grenade upgrade is a good idea for a lot of players! Anyway, so back to the rest of the "what we'd like to see", just picked up a Jabba from RS so i could cut the salacious crumb off for dotf. Any plans for a new Hutt? Because I'm wondering if I should mod it after ziro, Durga, gardulla or maybe something more exotic like a shell-hutt?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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rogueshadow16 wrote:bigphesta wrote:Azman wrote:R5Don4 wrote:BENE wrote:Azman wrote:Commander effect; Grenades upgrade / mortar Grenades ??
Increase range to 12 squares. Oh yeah, that's a good one. Six squares was a little bit of a girly-maan throw, and a little too close for comfort if they were real grenades. However, it was a mortar grenade, shouldn't that limit movement for that character (Cannot move and grenade at the same time), since a mortar would require a moment to set up. Like Fire Support Mission? Good thinkin boys agreed! +1... +1 and worded to make sure MA/GMA dont work with it or KKJBM would be a demon!!
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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bigphesta wrote:Azman wrote:R5Don4 wrote:BENE wrote:Azman wrote:Commander effect; Grenades upgrade / mortar Grenades ??
Increase range to 12 squares. Oh yeah, that's a good one. Six squares was a little bit of a girly-maan throw, and a little too close for comfort if they were real grenades. However, it was a mortar grenade, shouldn't that limit movement for that character (Cannot move and grenade at the same time), since a mortar would require a moment to set up. Like Fire Support Mission? Good thinkin boys agreed! -1. I don't want to count 12 squares.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/20/2009 Posts: 98 Location: Toronto
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FlyingArrow wrote:bigphesta wrote:Azman wrote:R5Don4 wrote:BENE wrote:Azman wrote:Commander effect; Grenades upgrade / mortar Grenades ??
Increase range to 12 squares. Oh yeah, that's a good one. Six squares was a little bit of a girly-maan throw, and a little too close for comfort if they were real grenades. However, it was a mortar grenade, shouldn't that limit movement for that character (Cannot move and grenade at the same time), since a mortar would require a moment to set up. Like Fire Support Mission? Good thinkin boys agreed! -1. I don't want to count 12 squares. Oh come on, I'm sure your opponent will let you use 2 of his fingers to help count
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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To represent Luke Skywalker during the battle on Cloud City:
I'll Never Join You: This character is immune to any effect that would cause it to join an opponent's squad.
Letting Go: Replaces turn; move this character up to its speed and end its move on a pit. This movement does not provoke attacks of opportunity. Return this character to its starting zone.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 129 Location: Houston, TX
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Character Requests: G0-T0 Hanharr Brianna, the Last Handmaiden Mical the Disciple Darth Traya Sith Admiral Saul Karath Admiral Carth Onasi Cassus Fett Vogga the Hutt Davik Kang, Exchange Crime Boss Loppak Slusk, Exchange Crime Boss Speeder Bike (this would be a vehicle mini usable by any 1 character, kind of like a Trooper Cart)
Thanks for collecting the community input!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/20/2009 Posts: 98 Location: Toronto
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Rabid Wookiee wrote:Character Requests: G0-T0 Hanharr Brianna, the Last Handmaiden Mical the Disciple Darth Traya Sith Admiral Saul Karath Admiral Carth Onasi Cassus Fett Vogga the Hutt Davik Kang, Exchange Crime Boss Loppak Slusk, Exchange Crime Boss Speeder Bike (this would be a vehicle mini usable by any 1 character, kind of like a Trooper Cart)
Thanks for collecting the community input!
I like the idea of speeder bike. They had templates for those in Ultimate Missions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Probably already been suggested but:
A force spirit ( maybe Qui-Gon) with draw fire. The reason for this is that not all characters are smart enough to know that you can't shoot a force spirit. Chief Chirpa ( surely that's been suggested already. I'm not stealing anyone's idea's; I just haven't looked at the whole thread) Ziro the Hutt Rotta the Huttlet A NEW NIHILUS! not that I don't already like him :) A NEW DARTH BANE! ditto :)
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Darth O wrote:A force spirit ( maybe Qui-Gon) with draw fire. The reason for this is that not all characters are smart enough to know that you can't shoot a force spirit.
Can never work under the current definations for Draw Fire and spirits.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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Darth O wrote:A NEW NIHILUS! not that I don't already like him :) A NEW DARTH BANE! ditto :)
Oh yes, please!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Sithborg wrote:Darth O wrote:A force spirit ( maybe Qui-Gon) with draw fire. The reason for this is that not all characters are smart enough to know that you can't shoot a force spirit.
Can never work under the current definations for Draw Fire and spirits. Yea I'm aware of that, but the idea would be to have a different named ability, such as Force Spirit rather than Light Spirit. Essentially it would be Pheremones, except it works on allies rather than the character itself. Any thoughts on that?
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Something for the Sith faction that lets you fit in another big beatstick but with considerable damage. Something like...
Rapport (XXX): A character whose name XXX costs 1/2 their normal cost (rounded up) and their hit points are reduced to 1/2 their total printed hit points (rounded down to the nearest 10).
Example... this is probably unbalanced (depending on the cost of the character it's on), but illustrates the idea of what I'm talking about:
Rapport (Darth): The cost of one character in your squad whose name contains Darth is reduced to 1/2 the normal cost (rounded up). That character's hit points are reduced to 1/2 their printed hit points, rounded down to the nearest 10.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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FlyingArrow wrote:Something for the Sith faction that lets you fit in another big beatstick but with considerable damage. Something like...
Rapport (XXX): A character whose name XXX costs 1/2 their normal cost (rounded up) and their hit points are reduced to 1/2 their total printed hit points (rounded down to the nearest 10).
Example... this is probably unbalanced (depending on the cost of the character it's on), but illustrates the idea of what I'm talking about:
Rapport (Darth): The cost of one character in your squad whose name contains Darth is reduced to 1/2 the normal cost (rounded up). That character's hit points are reduced to 1/2 their printed hit points, rounded down to the nearest 10. Great idea... +1...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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can we get a hanharr in here? i even have the recommended mini: wookiee soldier RS 20/60
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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Doogle126 wrote:can we get a hanharr in here? +1
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