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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
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Wow yeah there are a buttload of amazing options for her, I think my fave things about her are the torture and that sweeeet lightning trick! Also looking forward to seeing the other pieces with torture in this set. Great work guys!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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Well the obvious answer is to shoot her to death, but she has stealth :(
She is gonna be one of the ultimate annoying minis. I might even start putting together some sith squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Weeks wrote:Poopdog91 wrote:Preview time!! From SHNN 12/29 Sith, set number 9 Darth Maladi, cost 36 Hp 90 Def 19 Att 12 Dam 20 Special Abilities: Unique Melee attack Twin attack Poison +10 Stealth Torture 1: When an adjacent living enemy takes damage from an attack by this character, it gets -1 attack and -1 defense for the rest of the skirmish. This ability stacks. Force powers: Force 4 Burst lightning: Force 1, usable only on this character's turn: range 6, 10 damage. What a beast!! Yes the designers read my mind, and I get my fix for legacy characters Ya shes pretty good. glad you like her. Exar and Bandon make her a tough kill. need 15s on poison and she weakens her enemies on every hit. She is really good for her cost. I could see her being played with Krayt and getting double twin and completely nerf some poor enemy minis with torture. I like the torture ability. It fits her character from the comics very well. In fact all her stats do. Good job design team!
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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I really like torture. I'd like to see a Demagol mini with the same ability.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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So, quick question: does she have a lightsaber or not?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Another quick question: Does Burst Lightning replace attacks? As currently transcribed, it does not.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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And a 3rd quick Q: What is the RM?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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saber1 wrote:And a 3rd quick Q: What is the RM? Yours will probably answer mine. :). I kind if imagine a Sith Witch or Shaper due to robes.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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saber1 wrote:Another quick question: Does Burst Lightning replace attacks? As currently transcribed, it does not. I'm going to assume it does not, since it says it can be only used on this character's turn; just like Jedi Mind Trick doesn't replace attacks and is only used on that character's turn.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Mando wrote:Weeks wrote:Poopdog91 wrote:Preview time!! From SHNN 12/29 Sith, set number 9 Darth Maladi, cost 36 Hp 90 Def 19 Att 12 Dam 20 Special Abilities: Unique Melee attack Twin attack Poison +10 Stealth Torture 1: When an adjacent living enemy takes damage from an attack by this character, it gets -1 attack and -1 defense for the rest of the skirmish. This ability stacks. Force powers: Force 4 Burst lightning: Force 1, usable only on this character's turn: range 6, 10 damage. What a beast!! Yes the designers read my mind, and I get my fix for legacy characters Ya shes pretty good. glad you like her. Exar and Bandon make her a tough kill. need 15s on poison and she weakens her enemies on every hit. She is really good for her cost. I could see her being played with Krayt and getting double twin and completely nerf some poor enemy minis with torture. I like the torture ability. It fits her character from the comics very well. In fact all her stats do. Good job design team! I wonder what the ruling defense is. I don't think there was a way to get it to zero before. While i doubt it would ever happen unless two players attempted to perform it to make it happen, what happens when a characters defense reaches zero or a negative value?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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So if you block an attack, effectively taking no damage, do you still get tortured?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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sharron wrote:So if you block an attack, effectively taking no damage, do you still get tortured? As LS Block/Parry prevent damage I would say no.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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adamb0nd wrote:
I wonder what the ruling defense is. I don't think there was a way to get it to zero before. While i doubt it would ever happen unless two players attempted to perform it to make it happen, what happens when a characters defense reaches zero or a negative value?
If a character's defense is zero (or less), an attack roll of 1 is still an auto-miss. As to it getting to a negative number, there is now the precedent where initiative rolls can be negative (Tactician -4), but whether that concept will be extended to stats... ??
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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"To a minimum of 0" would be a nice way to prevent the untidy situations negative numbers may bring about.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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swinefeld wrote:
If a character's defense is zero (or less), an attack roll of 1 is still an auto-miss.
"Hey, there's a Stormtrooper asleep in the corner over there." *click* "Stang! I forgot my blaster's power pack!"
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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saber1 wrote:"To a minimum of 0" would be a nice way to prevent the untidy situations negative numbers may bring about. True, could be messy. Attacking within 6 of I.G. Tarkin, one is dealing with a situational modifier and (per the FAQ) could potentially have a negative attack value. In this case, the modifier is persistent, but unlike like Cortosis this one stacks. I guess we'll find out soon enough.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Another point of interest: It appears that Vengeance will have 8 OR characters (surpassed so far only by KotOR which had 12). We know 2 - Vandar, and the Trooper with repeating blaster. Wonder what else is coming...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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If you include Affinity, I think R&R had 9. It'll be interesting to see how much affinity there is in this set.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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gwek wrote:If you include Affinity, I think R&R had 9. It'll be interesting to see how much affinity there is in this set. Right you are. I overlooked the 2 loose-cannon Jedi, which is ironic since those are probably my favorite non-uniques from that set. A few more Affinity pieces seems likely. I'm hopeful, anyway.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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No matter how you count it, it's good days for the Old Republic.
Vintage (60-piece) sets: 21 Old Rep
Classic (40-piece) sets: 12 Old Rep (15, including Malak/Revan via the Crusader)
V-Sets so far: 16 Old Rep (17 with another Revan via the Crusader)
Old Rep finally winning tournaments: Priceless.
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