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V-Set 3- "Vengeance" and "Cantina Brawl" (SPOILERS!) Options
Poopdog91
Posted: Thursday, December 29, 2011 6:03:39 PM
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Wow yeah there are a buttload of amazing options for her, I think my fave things about her are the torture and that sweeeet lightning trick! Also looking forward to seeing the other pieces with torture in this set. Great work guys! ThumpUp
wannabe mexican
Posted: Thursday, December 29, 2011 9:58:31 PM
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Well the obvious answer is to shoot her to death, but she has stealth :(

She is gonna be one of the ultimate annoying minis. I might even start putting together some sith squads.
Mando
Posted: Friday, December 30, 2011 2:05:00 AM
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Weeks wrote:
Poopdog91 wrote:
Preview time!!Drool

From SHNN 12/29

Sith, set number 9

Darth Maladi, cost 36

Hp 90
Def 19
Att 12
Dam 20

Special Abilities:

Unique
Melee attack
Twin attack
Poison +10
Stealth
Torture 1: When an adjacent living enemy takes damage from an attack by this character, it gets -1 attack and -1 defense for the rest of the skirmish. This ability stacks.

Force powers:
Force 4
Burst lightning: Force 1, usable only on this character's turn: range 6, 10 damage.

What a beast!! Woot Yes the designers read my mind, and I get my fix for legacy characters Woot


Ya shes pretty good. glad you like her. Exar and Bandon make her a tough kill. need 15s on poison and she weakens her enemies on every hit.

She is really good for her cost. I could see her being played with Krayt and getting double twin and completely nerf some poor enemy minis with torture. I like the torture ability. It fits her character from the comics very well. In fact all her stats do. Good job design team!
adamb0nd
Posted: Friday, December 30, 2011 4:24:26 AM
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I really like torture. I'd like to see a Demagol mini with the same ability.
markedman247
Posted: Friday, December 30, 2011 4:48:14 AM
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So, quick question: does she have a lightsaber or not?
saber1
Posted: Friday, December 30, 2011 5:13:23 AM
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Another quick question: Does Burst Lightning replace attacks? As currently transcribed, it does not.
saber1
Posted: Friday, December 30, 2011 5:17:26 AM
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And a 3rd quick Q: What is the RM?
markedman247
Posted: Friday, December 30, 2011 5:54:34 AM
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saber1 wrote:
And a 3rd quick Q: What is the RM?


Yours will probably answer mine. :). I kind if imagine a Sith Witch or Shaper due to robes.
AndyHatton
Posted: Friday, December 30, 2011 7:11:04 AM
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saber1 wrote:
Another quick question: Does Burst Lightning replace attacks? As currently transcribed, it does not.


I'm going to assume it does not, since it says it can be only used on this character's turn; just like Jedi Mind Trick doesn't replace attacks and is only used on that character's turn.
adamb0nd
Posted: Friday, December 30, 2011 8:03:56 AM
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Mando wrote:
Weeks wrote:
Poopdog91 wrote:
Preview time!!Drool

From SHNN 12/29

Sith, set number 9

Darth Maladi, cost 36

Hp 90
Def 19
Att 12
Dam 20

Special Abilities:

Unique
Melee attack
Twin attack
Poison +10
Stealth
Torture 1: When an adjacent living enemy takes damage from an attack by this character, it gets -1 attack and -1 defense for the rest of the skirmish. This ability stacks.

Force powers:
Force 4
Burst lightning: Force 1, usable only on this character's turn: range 6, 10 damage.

What a beast!! Woot Yes the designers read my mind, and I get my fix for legacy characters Woot


Ya shes pretty good. glad you like her. Exar and Bandon make her a tough kill. need 15s on poison and she weakens her enemies on every hit.

She is really good for her cost. I could see her being played with Krayt and getting double twin and completely nerf some poor enemy minis with torture. I like the torture ability. It fits her character from the comics very well. In fact all her stats do. Good job design team!


I wonder what the ruling defense is. I don't think there was a way to get it to zero before. While i doubt it would ever happen unless two players attempted to perform it to make it happen, what happens when a characters defense reaches zero or a negative value?
sharron
Posted: Friday, December 30, 2011 8:23:56 AM
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So if you block an attack, effectively taking no damage, do you still get tortured?
saber1
Posted: Friday, December 30, 2011 8:26:17 AM
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sharron wrote:
So if you block an attack, effectively taking no damage, do you still get tortured?


As LS Block/Parry prevent damage I would say no.
swinefeld
Posted: Friday, December 30, 2011 8:58:51 AM
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adamb0nd wrote:


I wonder what the ruling defense is. I don't think there was a way to get it to zero before. While i doubt it would ever happen unless two players attempted to perform it to make it happen, what happens when a characters defense reaches zero or a negative value?


If a character's defense is zero (or less), an attack roll of 1 is still an auto-miss.

As to it getting to a negative number, there is now the precedent where initiative rolls can be negative (Tactician -4), but whether that concept will be extended to stats... ??
saber1
Posted: Friday, December 30, 2011 9:16:37 AM
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"To a minimum of 0" would be a nice way to prevent the untidy situations negative numbers may bring about.
saber1
Posted: Friday, December 30, 2011 9:19:51 AM
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swinefeld wrote:


If a character's defense is zero (or less), an attack roll of 1 is still an auto-miss.



"Hey, there's a Stormtrooper asleep in the corner over there."
*click*
"Stang! I forgot my blaster's power pack!"
swinefeld
Posted: Friday, December 30, 2011 9:46:55 AM
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saber1 wrote:
"To a minimum of 0" would be a nice way to prevent the untidy situations negative numbers may bring about.


True, could be messy.

Attacking within 6 of I.G. Tarkin, one is dealing with a situational modifier and (per the FAQ) could potentially have a negative attack value.

In this case, the modifier is persistent, but unlike like Cortosis this one stacks.

I guess we'll find out soon enough.
swinefeld
Posted: Friday, December 30, 2011 9:49:33 AM
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Another point of interest:

It appears that Vengeance will have 8 OR characters (surpassed so far only by KotOR which had 12).

We know 2 - Vandar, and the Trooper with repeating blaster. Wonder what else is coming... Drool
gwek
Posted: Friday, December 30, 2011 2:05:55 PM
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If you include Affinity, I think R&R had 9. It'll be interesting to see how much affinity there is in this set.
swinefeld
Posted: Friday, December 30, 2011 2:45:59 PM
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gwek wrote:
If you include Affinity, I think R&R had 9. It'll be interesting to see how much affinity there is in this set.


Right you are. I overlooked the 2 loose-cannon Jedi, which is ironic since those are probably my favorite non-uniques from that set. Huh

A few more Affinity pieces seems likely. I'm hopeful, anyway.
gwek
Posted: Saturday, December 31, 2011 1:17:30 AM
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No matter how you count it, it's good days for the Old Republic.

Vintage (60-piece) sets: 21 Old Rep

Classic (40-piece) sets: 12 Old Rep (15, including Malak/Revan via the Crusader)

V-Sets so far: 16 Old Rep (17 with another Revan via the Crusader)

Old Rep finally winning tournaments: Priceless.
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